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NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I guess I may as well formally withdraw from this game. I haven't really been posting lately, and it seems unfair to be sort of this nebulous maybe-player. Good luck in the future, everyone! ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn keeps shaping the battlefield around them, and a giant ice spear erupts from the ground beneath the feet of the leopard furthest from the pit Making two sides, essentially, with a gap between the spear and the pit, striking it and knocking it to the ground. Casting Ice Spears (Ref DC 24 half)
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NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Knowledge (arcana): 1d20 + 21 + 5 ⇒ (9) + 21 + 5 = 35 Annwyn quickly moves into support mode, weaving magic to enhance all of their reflexes and attacks Casting Haste, then opens a pit in the ground next to them, to help with their defensive positioning, then prepares to stand her ground, readying her quarterstaff. Casting Create Pit, to cut off attacks from one direction. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Oops, Gameplay wasn’t showing anything new for me. I’ll try to catch up and post tomorrow at some point. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() As the ground gives way, Annwyn catches herself with her wings, softly gliding to the ground. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn shrugs and follows along as well, figuring it was best to stick together as a group. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn glances at her companions, then jumps off the edge, her form shifting into a dark-skinned angel, wings controlling the descent until she's just a few feet off the ground. From there, she returns to her normal appearance, dropping lightly the last little way. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn follows the others as they squeeze down the tunnel. Oddly, she doesn't seem to be having any difficulty fitting, [b]"If the temperature keeps dropping, I can provide everyone with protection from the cold. I can spontaneously cast Endure Elements, or even the Communal version if I use my Spell Study for the day. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Okay, so I think I'll claim a Lesser rod of Extend Spell (3,000 gp) and a silver wand of knock (4,500 gp). ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() More items: 1d4 - 1 ⇒ (2) - 1 = 1 Annwyn shrugs, "Most curses aren't that bad, and I'm immune to a fair amount already. And I doubt that any of us will go completely unscathed by the end of this." ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Perception DC 20: 1d20 + 6 ⇒ (6) + 6 = 12 Annwyn looks over the treasure pile, grabbing just the shiniest of gems she can see and a handful of coins, and picks out any magical items that ping Detect Magic. 3d6 ⇒ (1, 6, 2) = 9 ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() In the first fights, contrary to what might normally be expected of a mage, Annwyn relies on a staff, carved from strange wood, but smashes through the skeletons with a practiced ease and a surprising amount of strength. While a skeleton manages to break through her defense at one point, its claws shatter on her skin, followed by Annwyn shattering its skull. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn, as the others leave their mounts behind, strokes the mane of her unicorn, who shrinks into a tiny stone figurette, which she then pockets before following the others. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() "Look," Annwyn interjects, "We're here to do a job. I, for one, would like to do that job. I'm still confused about how I was hired, but I won't let that stop me. Could we at least try to get along until then?" she asks, looking from Rosa to Lidras. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Ugh. So after finals finished, I had a full day of travel, then when I get home the power goes out for a full day. Anyway, sorry for not posting yet. I've been meaning to for quite a while (Annwyn has aerial options, after all), but never was able to get the chance. Once Christmas stuff calms down a bit, I'll be back and fully active! Hopefully. Anyway, Merry Christmas all! ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() “Police police police police. Police police police police police police.” Just... why, English?
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NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Isn’t English great? ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Perception DC 25: 1d20 + 6 ⇒ (10) + 6 = 16
"I think so. Personally, I'm a bit more concerned about the dragons, but maybe that's just me." Annwyn notes, astride on her unicorn, "But it is quite an odd sight." ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Sorry, trying to be more active, but Finals are coming up and I've had very little free time, unfortunately. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Yeah... I'm sort of the opposite in terms of optimization practice. I'm fresh and up-to-date with all the latest stuff, but I still don't have a ton of actual hands-on practice with play. So it's interspersing to see another perspective. Most of the character grew out of the idea of 'ultimate transmogrofist' mainly- having at-will shapechanging is awesome, and left me plenty of room to play around, first with the backstory and then the stats a bit. It was fun. Who knows what I would have landed with if going for the ultimate optimization build.... ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Niche:
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![]() Kineticists are awesome. I don't know why they have a reputation of being weak. I've got a level 12 (dwarven geokinetecist) one in Ironfang Invasion that deals an average of 150 or so damage to a single enemy, every round, no Burn taken. He just demolishes encounters. No archetype, no houserules. Plus, he has DR 11, Earth Glide, the ability to move massive amounts of earth, and absurd mobility (I can end adjacent to wherever I aim my ranged attack). ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn finally decides to take action, stepping forward as Rosa pummels the tiefling. Demon-blood or no, she wasn't going to stand by idly as anyone was being beaten. "Rosa, stop. You do that again, I'll treat you as I would anyone else who attacks someone unprovoked. Olivira, are you all right?" she asks, channeling healing into the bloodied figure. Cure Serious Wounds SLA: 3d8 + 5 ⇒ (8, 2, 5) + 5 = 20 Who passed out? ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I've found it's generally more efficient for the GM to roll initiative for everyone, but this way can also work.
Annwyn stands up under her tree, eyes keen in the darkness as she prepares for danger, enhancing her defenses the best she can. Barkskin (mage armor is already cast), shield, and Protection from Evil.
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NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn wakes up, mildly annoyed at the disturbance, and looks around, making no sound or barely even moving. Perception: 1d20 + 6 ⇒ (9) + 6 = 15 ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I am around and trying to keep up, but I’m quite slammed with homeworksuddenly and rather unexpectedly. So if there’s something pressing I’ll post, but other than that I’ll likely be quite for a bit while I wait for my wave of projects dies down. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Ring focus on Intelligence, which I'm just going to call my default unless mentioned. As Rosa's infernal eyes pick out the hostiles at a distance that would be utterly impossible for virtually anyone else to do, Annwyn clicks into her fighting mode, preparing herself as they close the distance. As we approach, Annwyn will cast on herself (in order) Barkskin, Heightened Awareness, and Shield, for +6 to AC and +2 to Knowledge and Perception, stopping whenever we get into combat.
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![]() A 'super power' is your license to run wild- I can shapeshift, one of our paladins can make all his attacks Holy for a while, a couple people used it to get an extra-good template (Prana ghost or Animal Lord), another character uses it to change size at will, and so on. A Class Special is a single class feature obtained at 5th level or lower. So, something like Bloodline, Arcane School, or Divine Grace, but not something like Spellcasting, and in any case it won't scale with your character. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Limited time, so short post. Sorry. Perception: 1d20 + 6 ⇒ (17) + 6 = 23
K (any, +2 if arcana or nature): 1d20 + 19 ⇒ (7) + 19 = 26 Annwyn restores her mount- an angelic unicorn with lightning crackling in her mane- from the small marble statue she had been in for the past few days, and rides it to the gate. She passes through with ease and waits on the other side as everyone else makes their way through, looking curiously at the others already conversing with 'The Sly.' ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Inner Monologue:
Not that I can remember, but I also am acutely aware of a period of time where I have no memory, during which Ehtel first showed up. And now he refuses to tell me what happened, but he knows. Trust me, you're better off this way. [i]Sure.... "Evil can never drive out evil. Only good can do that." Annwyn comments absently ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() 'Internal' monologue: Great. So he's even more imaginary than I thought? But you can still hear me? Interesting. I suppose I understand the utility of it. Forgive me if I don't fully trust you yet- all this show and dance you put on for us seemed... excessive for someone with purely benevolent intentions, but perhaps I misjudged. I'm willing to work with you on these sorts of endeavors- being a librarian again was starting to get a bit boring and I'd be moving on soon anyway. May as well become a professional adventurer again, it was fun last time. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Inner Monologue:
So wait, are you also able to see this floating pile of rocks? Because I can never tell if he's entirely a figment of my imagination or actually real. she thinks about her familiar
I figured I may as well have fun with the whole 'familiar is/isn't there' joke. After all, my familiar is literally imaginary. Why not make him ever-so-slightly genre savvy? Maybe that was the truth that Annwyn felt the need to scourge from her mind- this is all fake. Hey! Also, busted! Shut up. Anyway, sorry about...thinking about turning Evil artifacts over to the forces of Heaven? I'm going to do it if we come across the Book of the Damned or anything like that, just a heads-up. My duty to the Upper Planes is beyond anything you could pay. "So be it. I'm ready to go as soon as my companions are." Annwyn says, looking at an empty patch of air over her shoulder. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn is far from comfortable with the succubus and magical compulsions around, but listens as their employer as he outlines his offer, "Very well, I suppose I may as well accept. I suppose it sounds like a bit of an adventure, really, and I'm not exactly afraid of death. And clearly, you wanted me specifically, or else you wouldn't have gone to all this trouble." Well, it's also clearly the plot that you accept the quest. What is it with you and this 'plot' thing, anyway? Like I said, don't worry about it. Why do you trust this guy again? I don't. But if we find anything super dangerous, we can just send it off to Weylas to deal with. Fair. I hope he can't read minds, though. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I'm a college student, so I have my own fair share of sleep-prevention issues. It happens for so, so many different reasons. It's no problem at all, just making sure you're still around. ;) ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() GM? ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Are we going to continue? ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I’d say just go ahead- play off what you have, and they can just mention their reactions later. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() "It's a long story, but I worked as a librarian in Heaven for a few years in my youth. I'm afraid it's not as exciting as it sounds- I used all my favors up in coming here." she tells her new companions, unsure exactly as to why. It's the plot, that's why. "The what?" she asks suddenly to an apparently empty bit of air, Nevermind. Forget I said anything. Annwyn shakes her head to clear it, and her attention is grabbed the rest of the way by the cracks that echo through the hall. She listens to the announcement, completely lost. She greets what appears to be a... Knowledge (planes): 10 + 19 + 2 = 31
Prana ghost, as it returns to the Material, and hesitates when the half-fiend tiefling offers to make a contract, "I'm highly hesitant to agree to anything at the moment. But I will keep it in mind. Still, I do think I shall retire for the night. If you need to find me, I'll be in my room." she says, slipping away. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() I’m a Good Outsider as well, thanks to being half-celestial, so it may be best if I was clear too. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Annwyn feels a mental tug on her, and when she looks over she sees a familiar pile of rocks floating by her head, "Hey. I thought I told you to stay out of sight while we're here." Aren't I? How can you tell the difference? Maybe this is all just happening in your head again. She ignores the comment, "Well? What is it?" Someone's speaking Celestial, didn't you notice? There's at least two aasimars and a tiefling around as well. You should be more interested in your surroundings. "You know I'm not looking for people at the moment." Eh, whatever. You should still make friends. Other than Penshi, do you have anyone in the city that knows you as someone other than Erith? Besides, one of them mentioned wanting to meet you. "Fine. I'll talk to people." She slides through the crowd, looking for the other guests of honor, and finding them apparently at the bar, after shifting the color of her eyes to a golden-green color "Hello there. I hear you were interested in me?" she asks, "Trust me, my title isn't as impressive as it sounds. I wish we got to choose our announcements, but here we are. Any idea what this is all about?" ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() While more than a little confused about how she was singled out to attend the ball, Annwyn still shifts her appearance to that of a more traditional-looking adventurer in more subdued, but still nice, clothing. More than a little glad the invitation didn't bear her likeness- not that anyone knew what that was, of course- so she could avoid having to reveal her actual face (of course, upon seeing what most of the party was wearing, she flicked her wrists and started wearing a mask herself regardless). She hands her invite to the attendant, wishing he didn't have to be so loud.... "Annwyn Reskal, Scribe of Heaven!" the announcer gives her a curious look at her title, but Annwyn just shrugs and moves into the room, blending into the crowd with a practiced ease. Ring set to Charisma ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() Any way you might be able to mark the old campaign as inactive? I dotted in before realizing there was a problem, so it still shows up on my page. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() So.... the Gameplay thread seems to be kind of busted. ![]()
NG Female Half-celestial Human (Form: Half-elf) Pact Wizard (Enhancement Transmuter) 5 | HP 52/52; DR 5/magic| AC: 20 T: 14 FF: 17; SR 16 |Perception +6, Darkvision 60 ft., low-light vision | Initiative +5 | Fort +7 Ref +6 Will +7 | CMB +8 CMD 21 | Speed: 30 Spellcraft+19, K(arc,nat)+21, K(all)+19 , Fly+12, Linguistics +19 | Active Effects: Mage Armor| Uses: Augment 12/12, Calming Touch 4/4, Smite Evil 1/1, False Life 10, Magic Missile 50
![]() The kindticist is awesome. I’m playing a dwarves Geokineticist in another PBP, having just reached level 11, I’m outputting around 130+damage/round without taking Burn. Plus, I have 30 CON, 190 HP (though less after daily Burn taking), and DR 10. |