I never minded grinding. After a while it gives me something of a zen state. Lol
However, Wildstars problem, for me, was that if you made an alt you had to grind the exact same stuff. Games like EQ or even SWtOR were a grind too but at least all your characters had a different path and a different part of the world to do it in.
This tweak is purely for roleplaying and it's puts the player at a severe disadvantage so I'm inclined to allow it.
The player wants to allow his eidolon to remain summoned while the Summoner sleeps and is willing to give up the Summon Monster special ability.
I've played a Summoner myself so I'm aware of how handy that summon monster ability is. I'm worried they're actually giving up too much. They just don't want to summon anything but their eidolon.
What else could I give them in addition to "eidolon remains while summoner sleeps/unconscious"? Or do you think that's a fair enough trade off?
T7V Jazzlvraz wrote:
Maybe I'm not clear on how it works. Even if I can get training from a neighbor aren't I limited in skills because my home settlement doesn't support that class?
This training systems seems horrible.
For one, you're limiting player choice which is always a bad idea in an MMO.
Secondly, isn't fighter/cleric going to be better than any other combo?
Third, you want players joining settlements because they want to be social with those people. Because they have similar play styles or goals or they just think they're cool dudes.
You've now made "what classes do you train" the deciding factor in joining a settlement.
I can't even fathom how you thought this would be a good idea.
I disagree that they've strayed from their original vision. It's been a PvP settlement war game from the beginning.
I've always felt their use of the term "sandbox" was misleading and just a way to say "the game lacks content". At best it's only a sandbox for the 1% leading settlements. But everyone defines the term differently.
The bottom line is the only way this game gets made, with this budget, is to focus on PvP so GW doesn't have to hire 100 people to churn out PvE content as fast as we consume it. Which is a losing battle anyway.
I'd much rather have a game more in line with the PnP game but I understand it's just not feasible in the MMO market without a $100 million+ investment. So I'll take what I can get and make the best of it.