there is a show called RWBY that replaces spell components with different colored dust. Each color a different element. if you want to make them dangerous, add backfire probabilities to it. When using (mana)dust make a spellcraft/perform/profession/craft(spell) check DC 15+spells CL(1-25) or DC 5+(5*CL)
this would allow it be dangerous to cast increasingly powered high level spells, using any of the mental stats, and can create Kamikaze casters/familiars.
Additional options options 1. using elemental dust as in RWBY as a spell(focus) components, mostly changes the dmg type of a spell as elemental metamagic feat
2. 1 dose of meta concentrate type can be use as a Metaspell focus supplying the spell with psudo higher spell slot
4. Dust can increase CL of a spell up to 5 CL(this is instead of highten, and intesified metamagic uses of meta dust) ...thx for the thought exersize.
though if you use enlarge person you'd want to have large arrows, to shoot, from your large, bow, because otherwise, the arrow will shrink back to med. dealing the same dmg. i.e.
Note: that the large arrow will be huge, so the first time one attemps this, you need to note that you have released the arrow from your grasp, and catch it again before you knock the arrow.
Can a character make a standing jump instead of 5ft step?
I didn't think of it as possible, but then realized jump is part of movement, which a 5ft step is, however i'm not sure if you'd be allowed the full distance of the standing jump or if the jump would be limited to only 5ft(which would be helpful while in difficult terrain)? Naturally this would cause AoO from the jumper.
it appears to be RAW that you have to choose a full attack action to use Whirlwind Attack with, it's not or wouldn't be combining actions. The key word here is WHEN; whirlwind attack isn't an action by it self. Choosing to use the spring attack's full attack action
the feat in quesiton
The key word here is WHEN; whirlwind attack isn't an action by it self
i know this is a little bit a raise thead, but i wanted to ask a question that may resolve the OP
and spring attack says
doesn't this mean that you can use the spring attack's full round action(moving up to your speed) and attack everyone whose with in reach? now my quesion:
butterfly's sitng:
in the description of Butterfly's sting it uses the word ally; do i count as my own ally? would i even provoke an AoO from any those who were with in my reach because spring attack says i don't provoke form the target of my attack? though the pre-requisites seems to give the idea that either you can't be hit anymore, or that you are REALLY going to need that +4 dodge bonus. when you whirlwind, via charge or spring attack. what do you think the designers had in mind forgo the AoO's, and is that how you'd roll it? any reason i can't do either of the above? because i'm imagining something like this at 2:40
and what other full round attack actions could be used to improved on this besides riding on a horse with horseshoes of zephyr or speed isn't charge a full round action that would qualify for Whirlwind attack? how about the feat where you can roll twice and take the higher result, is that a full round attack attion or just a strandered, or the one that does double damage.
All of the following does uses your GP and feats/traits doesn't involve multi-classing, though there is some advice for that as well(magical knack).
I tried not to repeat what others have already said ________________________________________________________________________
Silent images can excellent to make a fake darkness spell, though enemy's get a will save against it, but actual light sources/spells won't counter it but allies auto succeed?
As a Bard/skill monkey with high a possible high dex, you may want wish to make jumping/tumbling a viable combat option. at about 8th level be able to jump over allies or enemies, for positioning, or get in/out of combat. with or with out high Acrobatics, maybe pick up dodge->spring attack/wand dancer, maybe even wind stance at 9th lvl.
Lacking mobility, you can take a tower shield in crease defense, and even gain full cover, though you won't be able to use a glaive unless it's small(one handed).
Now if you'd like to build the items for your party, umd scrolls to effectively have the spells needed for which ever item you conjure up/enhance.
eye patch of the pirate: 1/day touch of the sea or expeditious retreat
Daredevil boots; bonus to tumble rolls, for you don't feel ninja enough, and just have to get to that other caster, to cause a concentration check preventing a spell/summoning.
It seems like a useless spell, but if you find an Alter of another Deity to cast it on while using vanish or other invisibility ability, you'll shut down the casting of that deity's followers. or make undead impossible to summon. If you gain a cleric, or for fun obtain your own alter to Shelyn and put it in an extra dimensional space.
Bonus RP if you can find and use the Shelyn Paladin Code, optionally you can think you're a paladin or Shelyn, but only a bard. Though you might not be able to convince you're party.
high dex
Always at least a buckler to at to AC when casting spells, plus you can add special armor qualities to it, like spell storing(extra spell of one you didn't use the previous day) and, energy resistance(use dragon hide), since you can't use glaive and casting in the dame round(unless you're a Arcane Duelist of 5th lvl) combat feats
It's often said with god anything is possible, but do we actually believe it? so long as we can comprehend why/how.
Dating a Wiccan(witch) that happened to be of the same faith at the time; though she/we could do things it was only through faith(making them divine, at least Wiccan are as i see them) and requiring somatic components. While a lot of what my faith don't need the components, though sacred/blessed places are helpful.
I know a lot their is a lot around us that we only imagine to interact with, but many of the aspects are there just hidden.
I keep learning what is actually possible.
40?. manacle yourself from the enemy, can't.
signature skill:sense motive
intimidate: "Surrender or I will burn you to a scrips!"/"Bow'd down to my arcane might!" they surrender? GM laughs, or barbarians is Gods no, I strike the closest one, or even rogue i'm stealing their stuff since the surrender, what no with no distraction, they see to take one of their wallet's, the fight is on. If this is for society, or a group that likes fights, go for Sense Motive of the two. Maybe put 1 rank in appraise for the +3, it's randomly called, because no one else has it but rogue/ninja and wizards, and the occasional bard.However w/ int. as main stat, it makes the rank more viable that other classes. Tip:
there is a couple solutions, and maybe you'd like to combine them.
(dumping Int. is interesting because an int. of -2,-1,0 potentially gives the exact same number of ranks for 2+int classes anyway[unless you multiclass, and not an half-elf.])
okay, so the real answer here is to get really good at acrobatics, Handle Animal, and Ride to accomplish the insta flank+1 attack each from you and your mount.
what if you quick dismount, as a free action, you still have all your actions left.
there is this:
https://docs.google.com/document/d/1w-weoYAaesyeZe06JUTPxUEygWJ1j4F49Ouj719 YBwE/edit Most of the Doc. belongs to Vivek Shaker
there is actually, there's the one in the URG, and maybe the Unhollowed template found here
Half-Undead (5 RP)
Half-undead have the darkvision 60 feet racial trait.
and here:
The unhallowed creature template includes the effects of the unhallow spell and its magic circle against good effect, and applies to all undead creatures in the area of effect of an unhallow spell. Quick Rules: +2 deflection bonus to AC vs. good creatures; +2 resistance bonus on saving throws vs. good creatures; +4 profane bonus to DC to resist channeled negative energy.
if you did this in the traditional game i'd recommend having them be like general/squadron leader of a squad and command them, but they still have their character that can break off from the group to defend them or take out a turret, make a distraction, ect, while the bowmen can get into a good position or, lead a charge, determine who they attack, and their tactics(as long as their with the group or can communicate orders) otherwise the follow the previous command given.
laws 2, 3 would be choice of player, but 1 would need up to the Gm.
Lastly another thing about that has always been debated is how much does a PC knows vs the player. would zee know of the potion/item/spell/curse/... that would allow the change beyond the temporary alter self spell?(for the Roleplayer to deal with this their character(s) may need to restricted to not knowing the options. perhaps the character has to spend time in libraries talking to magical folk to learn how to do so easily.
sure, maybe it's possible, but that doesn't mean that it'll happen. there is 3 laws of gender bending. As a GM or a player I'm going to attempt to follow them.
don't bother with tracking it, hover i can see two ways, that you make like, and appease others here. Share your thoughts on this please. A) Ask your players to role play restocking their sell component pouch.
it's good to note that during a full-round atk that normally if you were to kill the target on the first swing you may, choice to change targets(like normal) or take a move action instead. here's the url:
yes everyone will take their swift & move action. attack actions happens at end of movement(or decide to use their move if they can't make the atk so they move up to target.) if you've attacked you can now move and make a swift action.
end of round
The down side to any method that causes stuff to happen at the same time is that it throws all but suprize rounds of Inititive out the window.
P.S. Shadowcat have you ever played a game where the only indication of turns is the boss & minios go, followed by the whole party.it's not too bad. i recommend both of you try this out: players go, NPC's go.
(divine)any of the spear of purity/chaos hammer/arrow of law/
shatter grace (Arcane) levitate(for Overland Flight/Fly combo)
or pilfering hand(oh you have an awesome magic weapon lets give that to the fighter/from you, or a wand/scroll; I'll take that) and protection from alignment, communal shatter stone call disguise other for the party's non face chr. alter self if you are the face
for Jonathan i'd suggest that an Aldori, dueling sword would work perfectly with jedi class, and perhaps they always spell-like/supernaturly ability a free or be add ot the list force power, to use the cleric spell: Sun Metal (may be of a different energy dmg) at will with the fluff changed to the description of a light saber. as the aldori, dueling sword is finessalbe w/ pro. and has the same dmg, and crit. range A long sword Alternatively, when a energy enchantment is gained to their weapon determines it's color. Ex: shock(yellow/gold); frost(blue/purple), fire(red/orange), acid(green/veridian)
is it possible to buy, or get a mithral tower shield(PFS) other then hoping to find a Force Tower" on a cronical sheet or is it the only way to get one. Tower shields as described are made of wood, however this has: "This +1 arrow deflection ghost-touch mithral tower shield glows..."
it states the you direct it, though, so technically it could just as easily be direct to o a sneak tk, but as a GM i require a perception check to see the opportunity/react properly.
i like this,but what about when your character inforces fumble rules, I started a game on the 10th, with 5 players, only one of them has play a tabletop game b4, our sorceress, rolled a 1 on her attack roll(ray of frost) and convinced two or three other players that she should hit our fighter(who played two 4e sessions a year ago) he was 10ft away from the target with a medium sized frog in between them. but it caused the fighter to be dropped by the frog, before he could act again, like i'm not sure how thy new about fumble.
can how you put a value not a fallen target, standing next to you fighter, or a character wth reach lets, look at
so as a lvl 2 spell
in one of my earlier campaigns, my characters dropped an enemy and but wanted to ask he questions. so they because he was, i allow ed them to wake him up with water, but he still may have died, or pass out again if he took dmg(failing a con. check as he was below 0) they used virtue to keep him from falling unconcious, with the treat of not casting the spell next round and have him bleed to death/left for dead.
thoughts on this usage of virtue?
another way to look this is thinking fly, and the other gravity spells are conintuations of each other, by using spells, you get better at those spells, mage hand 5 lb; floting disk 100 lb/lvl; LEVITATE a 2nd lvl spell laterally, gaining more control at 5/6th lvl you can "fly" i.e. control your movement laterally, and horazontaly. someone mentioned that when playing 3rd addition who ever cast fly, was in control, just like a casting of levitate, with horizontal control. it is a spell level higher. For easier/better game play the caster lost control of who ever it was cast on. even if the rule mention was a house rule. i believe it's good logic to say, you learn more control of spells effects from increasing level. change the effects, and now it's a differet spell called "Fly". theory: fly is an improved levitate spell.
p.s. would you cause someone you has levitate cast upon them to fall from paralysis?. if not then why let them fall from fly, but not levitate? and even continue to rise/fall as desired by the caster
how can you justify the falling from one but not the other?
lets change the cake recipe into how to end all connections to magic a person has, if it is read in the correct order and the blood of the target put upon the tree, or male the tree a rock. or it could be a ward of some kind protecting the world from __________, a plane, or a being. maybe it makes the planet invisible from on lookers, so aliens never invade?
vs not gaining anything at all?, and i had mentioned the bit about the player and DM discussing where the player wants his character to go/be eventually. This idea did originally spawned for more multiclassery, and more versatility in character progression, and an idea from helping my now ex-gf play style, and worrying about being perfect for the other players. I wouldn't mind as a player because then i their is literally no other character, makes it feel more like a realistic fantasy book/story, gain x from doing y. Have you ever argued/talked with a DM before and came to an agreement? I would hope that the DM/player would be more of a team about this. Secondly this would probably only used by those that either don't like that "too many options" players, new to the game(?), and those who are nearly strictly RP. If done right i see penitential, but not something for everyone, thus the optional part. i'm guessing this is more from a writers POV.
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I'm curious if there was ever an official ruling or lacking such what the general thought on this subject is. A clever player wants to use a tower shield and occasionally use its special ability to gain full cover to block hallways while the spell casters stand behind him. Most monsters would either retreat or begin Sundering the shield. The 5 Hardness won't get very far as monsters get bigger so the player finds a way to get a shield normally not able to be crafted (Tower Shields normally can only be wood). Make a Light Mithral Shield.
However do you think the shield would have the Base HP of it's original form or the form that it is currently in? Light Steel Shields have 10 Hp while Wooden Tower Shields have 20 before any enchantments.
The best known way being the Phalanx Shield from the Armor Master's Handbook (Adamantine). 31 Fame required but for Adamantine it came as a surprising find with an extra, possibly unintended, benefit. The regular wooden tower shield weighs 45 pounds while this Adamantine one weighs only 30 pounds. And the far less useful Force Tower from Ultimate Equipment which requires 49 Fame to purchase. One foot already through the door to character retirement. Is there a third legal way? In case you are wondering why anyone would care, consider there is an archetype called Tower Shield Specialist. Also when you use the tower shield for 100% cover in a dungeon the first thing most GMs will have a monster do is start Sundering.
Hi guys. I'm running the tier 1-2 scenario on Roll20 this Saturday (Feb 4th) starting after 7pm EST. I say starting after since most people tend to spend time fussing over sheets and deciding on the right token. We play on Roll20. We do voice but not video. I don't even own a webcam. Depending on who plays we sometimes just use Roll20 for voice and occasionally use Google Hangouts. We've got 3 definite players and a maybe for a 4th. Wouldn't mind more. If you are interested let me know. Naturally the chronicle sheets will be emailed.
I'll create a, very short example, completely bogus scenario just to get the point across and hopefully make things easier without spoiling a real one. Village of PooPoo tier 1-5. You start with the Venture Captain RP encounter, ask your questions. Roll Geography if you have it. If you get a 20+ you learn that Celestial creatures known as Lillnds have been seen dancing around the woods. They are not a part of the adventure or any encounters. This is merely Geography fluff. Scenario Encounter 1, Battle. Win it, keep walking through the woods. --> Insert GMs own personal encounter 2 since the scenario usually wraps up within 2:30 to 3:00 hours.
Rest of the scenario encounters, run as per normal. --------------- The intent is to be merely a little bit of extra RP to enhance the scenario and throw any skilled players (such as those who bought it and never ran it, just so they could know the treasure/monsters) for a little bit of a loop. It's just RP. There is no fighting or changing any of the scenario monsters or stats. Here's the problem, the intent is this:
"PFS RP Guild Guide wrote: GMs may use other Pathfider RPG sources to add flvor to the scenario,... No matter how innocent someone's intentions are someone has the right to pull this: "PFS RP Guild Guide wrote: Scenarios are meant to be run as written, with no addition or subtraction to number of monsters... They'll run around proclaiming that you added a monster or even that nothing about Truespeak says it can be turned off for the GMs personal fun. Honestly you always have the chance of -that one player- who justifies someone hiding as a means to immediately attack without repercussions. Naturally being a CR 7 creature in a tier 1-5 it will run and not fight the PCs but... You could end up with that one. ---------
Every done something like it? You know, not just adding a shop in town where a player is less likely to jump and attack the owner.
I was recently looking for a interesting weapon for a new character and came upon the Lucerne Hammer. I have never seen a character or NPC use one in Pathfinder, DnD 3.5 or even 3.0. Awesome, let me see what this see text thing is: +2 to CMB if you sunder medium or heavy armor. Looking at the rules it is quite pointless to even try it despite this weapon being historically designed for this task. Full-Plate hardness 10, HP 45
Then I thought about it not being about damaging the armor at all. It would be completely about how hilarious this situation would be. Player: I attempt to Sunder Mr Aspis' armor.
I had someone tell me that archer types in PFS use silver blunt arrows to avoid the -1 damage for alchemical silver on sharp things. The Advanced Player's Guide wrote: Arrow, Blunt: These arrows have rounded wooden tips. Ultimate Equipment wrote: The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral. Doesn't that mean, essentially, he has seen a lot of people "Doing it Wrong"?
Yes, another post on this topic. I searched for over half an hour and found a lot of personal opinions. Is there a conclusive errata or FAQ that I have yet to find? The one FAQ I saw didn't cover this topic. I -think- the general consensus is a trait bonus to Perform will carry over to the Versatile Performance. Is this the PFS standing? Here is the main thing to think about: Trait: Savant (Social)
Whispers "You're not really using the performance and yet the general consensus I saw was that trait bonus does apply". Is there an Official PF Society standing on this? It is really simple to get a Bard to level 2 (Play a Dungeon Crawl Lv 1 module, GM a couple Tier 1-2 scenarios and apply them), then poof you now have Bluff and Diplomacy for free without "Slumming it".
Before I give being a DM for PFS a try I'm curious about other people's opinion on this matter. I'm the kind of person that if I were to run a scenario that involved Kreighton Shaine I would absolutely need to have a plastic rose before I would feel comfortable running the game. However with all the 'Speed-Run', let's go, we can get This Evergreen done in less than three hours... I'm curious on this topic. I'll throw in two examples to start things off. The Bard who sings: You have a player with a Bard character and every round he is using Inspire Courage he sings two sentences from an altered IRL song.
The Tobacco User: The player who brings a cigar to the game. It it is not bubblegum or chocolate and it is out of the cellophane wrapper. It is not lit and never has been. He chomps on it during the game because his character smokes cigars and will show you his sheet where he purchased the 5 silver one pound of tobacco trade good to justify it. This situation sounds simple enough but you know that you will get that one player. The one who sits next to someone with a pack of cigarettes obvious in their shirt pocket and not bothering them but the fact this player has a cigar in his mouth is the 'worst distraction' in the world. These two examples from my experience from DnD 3.0/3.5 might sound silly but I'm still curious about other people's views. Please feel free to add your own experiences and examples.
Hello, I need a little help concerning this order. A while back I purchased the humble bundle offered by Paizo. Many great things came with it and I have yet to get through many of the downloads. I had no idea that I already owned the Pathfinder Roleplaying Game: Advanced Player's Guide as a part of it. The Web Site apparently didn't know either and it let me order the PDF download for an item I had purchased back in March of 2016. Is there anyway we can rectify this? Many thanks.
Yes indeed, the old Free RPG day level one module with the chronicle that has a level 1-2 reward. Here is my confusion. Pathfinder Society Roleplaying Guild Guide: Page 21
We Be Goblins, supplemental download including the chronicle sheet: Page 1
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I've found Warhorn a great way to identify games going on at game stores. I started using the Boston Lodge to find my first in person game. However I noticed they cover Central MA, RI, and NH and yet when I looked over the entire month I didn't really see any games in NH. I thought it was a little odd so I spent a while on Google and found another lodge that covers NH with games that weren't mentioned on the previous page. So, some lodges are big and others are not. Is there any concrete list of lodges? I do mean other than emailing and talking with venture captains or lieutenants. Bonus question, if I ever did decide to start DMing; If I managed to run a game at a new game store that had previously never hosted PFS (It's been open for less than a year) -Without- any contact with a Venture Captain and posted it on Warnhorn.... What sort of reaction, if any, do you think there would be from any Captains ect...
I've been considering a new character concept lately. I looked over all the different feats that let Channel Energy have extra effects. Then the big question hit me, do the positive energy channeling ones always work or only if someone is missing HP? We'll take this one feat for an example. -------------
Your faith not only heals the body, it tugs the strands of fate. Prerequisite(s): Channel positive energy 3d6, worshiper of a deity of death or graves. Benefit(s): When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time.
So, the big question is does a target have to be missing Hit Points to benefit from the double-roll or will everyone in range receive this benefit? |