Morzadian |
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1- is there a way to make a character do a whirlwind attack at the end of a move or a charge?
2- is there a way to combine 2 weapons fighting with whirlwind attack?
thx
The Great Cleave feat allows you to move and hit multiple opponents. No exactly whirlwind attack but has a similar effect.
No answer to the fighting with two-weapons with whirlwind attack.
Diminuendo |
Quote:Whirlwind Blitz (Ex): At 20th level, a mobile fighter can make a full-attack action as a standard action. He may also use the Whirlwind Attack feat as a standard action. This ability replaces weapon mastery.
a mobile fighter can actually do that from lvl 11 with -5 on the attack roll
Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:a mobile fighter can actually do that from lvl 11 with -5 on the attack rollQuote:Whirlwind Blitz (Ex): At 20th level, a mobile fighter can make a full-attack action as a standard action. He may also use the Whirlwind Attack feat as a standard action. This ability replaces weapon mastery.
If you're referring to this...
Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
No, he can't.
Diminuendo |
Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.
Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
Durngrun Stonebreaker |
Whirlwind Attack wrote:Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.Mobile Fighter wrote:Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
Diminuendo |
Well no; there are two orders you can activate your skills
If you activate Whirlwind Attack first, you make the attack at your highest BAB and can't move, as you've already bartered you highest BAB attack, and all itteratives.
If you activate Rapid Attack first, you can choose to either move or attack, or attack then move, My itterative becomes my new highest BAB attack. I am still making a full attack; and I am still count as making making a full attack.
I don't see anywhere in the rules that this is not legal.
Whirlwind only bars me from making any additional attacks, not from using them for actions that are not attacks. (think Bodyguard, which expends an attack of opportunity, but is not an attack of opportunity)
Durngrun Stonebreaker |
Well no; there are two orders you can activate your skills
If you activate Whirlwind Attack first, you make the attack at your highest BAB and can't move, as you've already bartered you highest BAB attack, and all itteratives.
If you activate Rapid Attack first, you can choose to either move or attack, or attack then move, My itterative becomes my new highest BAB attack. I am still making a full attack; and I am still count as making making a full attack.
I don't see anywhere in the rules that this is not legal.
That's not how rules work but if it flies at your table then have fun.
Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:No, my quoting of the actual rules disproved them.again no, Whirlwind Attacks only disallows additional attacks, not alternate uses of them.
No but it requires you to use your highest BAB which you give up for rapid attack.
Edit: Also, I'm done. This has been enough of a derail.
Daniel Turner Zen Archer |
Diminuendo wrote:Whirlwind Attack wrote:Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.Mobile Fighter wrote:Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
Emphasis mine on the italics, it removes the HIGHEST BAB attack from the chain, not all but one attack. So if you get three attacks at a BAB of +11/+6/+1, you'd sacrifice the +11 attack to make the +6/+1 attacks at any time during your single movement.
Edited, for some reason my searching brought up the feat of whirlwind attacks, rather than the ability you stated.
thaX |
Whirlwind need the highest attack bonus attack, mobile fighter takes that away. You can't Pounce as that takes a charge and whirlwind is just using one weapon. (If a monk could pounce, he would have two attacks, one for each fist.)
The level 20 ability mentioned would do it.
Other than that, no, there is no way to do it that I have figured out.
Some had tried to finagle Spring Attack with Whirlwind. Some very liberal rules reading right there.
BTW. I had a weapon master Power Attack, Lung and Whirlwind.
Durngrun Stonebreaker |
Doublestrike (Ex): At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally. This ability replaces weapon training 2.
Not a charge but you can move and attack with both weapons.
TorresGlitch |
This might be more apropriate for the advice forum.
However, I belive that, if you find any ability that would allow you to move as a swift action then you could still whirlwind as a full-attack action. ((A quickened "bladed dash" works or 1/day Quick runners shirt.)) ((A Magus with 'Magical Lineage Trait+ Metamagic master trait' +Quickened spell (Bladed Dash)+Whirlwind feat chain, Can accomplish this at 10th level.))
'Greater Bladed Dash' allows this to work without a single feat or trait needed, but requires a lvl14 Magus.
Both builds acquire these tricks a little too late for PFS play.
http://www.d20pfsrd.com/magic/all-spells/b/bladed-dash
Arcwin |
This might be more apropriate for the advice forum.
However, I belive that, if you find any ability that would allow you to move as a swift action then you could still whirlwind as a full-attack action. ((A quickened "bladed dash" works or 1/day Quick runners shirt.)) ((A Magus with 'Magical Lineage Trait+ Metamagic master trait' +Quickened spell (Bladed Dash)+Whirlwind feat chain, Can accomplish this at 10th level.))'Greater Bladed Dash' allows this to work without a single feat or trait needed, but requires a lvl14 Magus.
Both builds acquire these tricks a little too late for PFS play.
http://www.d20pfsrd.com/magic/all-spells/b/bladed-dash
If you're speaking of PFS play, the quick-runner's shirt isn't useable.
As far as Rapid Attack and Whirlwind, what Diminuendo proposes seems that it works to me. The cost of using Rapid attack at all is that it gives up your highest attack.. you then get to move and do a full attack action in th same turn. Before or after moving, when you choose to perform a whirlwind attack as your full attack action, (with Dim's character example) you give up your +1 attack and perform the whirlwind at +6, which is your highest attack-bonus attack available at that time (because you gave up the +11 to do the Rapid attack in the first place).
It seems very order of operationsish and straightforward to me.
TorresGlitch |
If you have three apples, and you may only chose and use the one, then you take it away. How are you now supposed to make a pie?
(If you happen to have studied economy; It is a liquidity issue and not an issue based on result.)
The Full-attack action will happen in this order:
+11 BAB=3 Iteratives. (+11, +6, +1)
Whirlwind allows you to spin around with the highest. (+11), all other are ignored.
Rapid Attack does alot of stuff but it removes the attack at highest BAB which is +11, that means you have (+??) =nothing to spin with.
Byakko |
Okay, I'm not going to weigh in on this entire discussion, or even claim that Whirlwind Attack is or is not possible in these situations overall.
However, Rapid Attack's removal of the highest BAB attack does not necessarily preclude the use of Whirlwind Attack.
Consider if the fighter was using Rapid Attack in conjunction with Rapid Shot, would he lose one attack or both attacks? In my opinion the "the" implies only a single attack is lost.
If we apply this logic to Whirlwind Attack, the fighter would need to choose -one- of his attack at the highest BAB (ie, any one of them) to forfeit to meet Rapid Attack's requirement.
TorresGlitch |
Rapid shot is like TWF. So the comparison towards Whirlwind from Rapid shot makes no sense since rapid shot uses separate subsequent attacks during the full-round action rather than one as a base. (rapid shot adds an attack rather than substitutes one.
Rapid Shot Example. 1+1=2, but 0+1 =1 would also work.)
If you'd wanted to compare Whirlwind to something else, then 'Manyshot' (still a far stretch) comes closer to the wording of Whirlwind Attack.
Manyshot:
"Benefit: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow."
It makes it clearer on what losing the attack means (you lose the feat's benefit)
Manyshot and whirlwind works the same in regard to losing the added/specific attack effects if the attack (they depend on) is removed (assuming you've declared the use of the feat)
Source:
http://www.d20pfsrd.com/feats/combat-feats/manyshot-combat---final
Arcwin |
If you have three apples, and you may only chose and use the one, then you take it away. How are you now supposed to make a pie?
(If you happen to have studied economy; It is a liquidity issue and not an issue based on result.)The Full-attack action will happen in this order:
+11 BAB=3 Iteratives. (+11, +6, +1)
Whirlwind allows you to spin around with the highest. (+11), all other are ignored.
Rapid Attack does alot of stuff but it removes the attack at highest BAB which is +11, that means you have (+??) =nothing to spin with.
Except that the decision to do Rapid Attack happens first, and this takes away the juiciest apple. (It has to be decided on and its price paid first since if you take a full attack and then decide that you're rapid-attacking to be able to move as well.. its too late, you've already spent all your attacks.) So now you only have a +6 and a +1 apple. You can spend them as two attacks in a full attack, or trade one or both of them for other effects in a full attack action. You could fight with a bow and rapid shot, and suddenly have three slightly smaller apples. Or in the case we're discussing, you could whirlwind attack, munching on that +6 apple and discarding the +1 apple.
Byakko |
Rapid shot is like TWF. So the comparison towards Whirlwind from Rapid shot makes no sense since rapid shot uses separate subsequent attacks during the full-round action rather than one as a base.
Whirlwind Attack also uses sequential separate attacks. Just because they happen to be at the same BAB modifier doesn't change this any more than other effects which grant you more attacks at a particular BAB (another example is Haste).
Whirlwind Attack is completely different than Manyshot, which allows you to land two arrows with a single attack roll.If you have three apples, and you may only chose and use the one, then you take it away. How are you now supposed to make a pie?
Because Whirlwind Attack isn't using your initial set of applies. It's completely throwing out all the apples you would've used and instead grabs a number of new apples with which to make a completely different pie.
Now there could be some variation on order of operations. Either you throw out one of the initial apples (in which case, the Whirlwind Attack isn't affected at all), or you replace all the applies then throw one out (in which case you lose one of your Whirlwind Attack hits). I went with the more conservative second option.TorresGlitch |
TorresGlitch wrote:Except that the decision to do Rapid Attack happens first, and this takes away the juiciest apple. (It has to be decided on and its price paid first since if you take a full attack and then decide that you're rapid-attacking to be able to move as well.. its too late, you've already spent all your attacks.) So now you only have a +6 and a +1 apple. You can spend them as two attacks in a full attack, or trade one or both of them for other effects in a full attack action.If you have three apples, and you may only chose and use the one, then you take it away. How are you now supposed to make a pie?
(If you happen to have studied economy; It is a liquidity issue and not an issue based on result.)The Full-attack action will happen in this order:
+11 BAB=3 Iteratives. (+11, +6, +1)
Whirlwind allows you to spin around with the highest. (+11), all other are ignored.
Rapid Attack does alot of stuff but it removes the attack at highest BAB which is +11, that means you have (+??) =nothing to spin with.
I can't remember why I ruled out that you could use Rapid Attack first. With this approach...
Btw. Unlike TWF, Rapid shot, Manyshot (I said it was a bad example) Whirlwind is not modified by haste in the regard of obtaining additional hits.
Logic speaking, I have an issue seeing a 6 BAB whirlwinding when the +11 (now at +6) can't. But rulewise, I see too little support.
Byakko |
Remember now. Whirlwind's text doesn't say "use your highest available BAB...". Look at the character sheet. Your highest BAB is +11. If you can't use it, you can't whirlwind by my RAI.
You seem to be misreading Rapid Attack. It doesn't prevent you from using your BAB (highest or otherwise). It requires that you "must forgo the attack at the highest bonus". Aka, you give up a single attack at whatever is your highest bonus.
So if you're making, say, 5 attacks at a +15 bonus with a Whirlwind Attack, you must give up one of these. (as they're all at the same modifier).
Btw, my comment concerning Haste was to point out that there are many ways to have multiple attacks at your highest modifier. If you claim that Rapid Attack removes all of these "highest modifier" attacks, it should also apply to Rapid Shot, Haste, Two-Weapon Fighting, etc. Personally, I feel it only requires you to give up a single one of these due to using the word "the".
Thus, even if you read "highest bonus" to be actually specifying BAB, you still would only be giving up one of your highest BAB attacks, not all of them.
TorresGlitch |
Eitherway, should the character use TWF with rapid attack, the off-hand attacks will remain since they are 'additional' while the highest BAB main attack should be removed. I don't think it would be possible to remove an off-hand attack.
I am not fully convinced yet about whirlwind + rapid attack.
And I'll never be until a Developer or a representative makes a statement about it.
I know RAI can go either way depending on GM, though it should work (somehow) considering it's a 10th-level ability.
But will you lose the first attack or the possibility to attack at the highest BAB?
Arcwin |
I read 'forego the attack at the highest bonus' as meaning its gone for the round, which leaves the +6 as the highest bonus to use for whirlwind.
However, you could argue another interpretation that 'forego' simply means that you aren't allowed to attack with that attack, in which case you still have it (you can't use it to attack among your iteratives in a full attack, but its there). In that case, when you decide to whirlwind instead of making a normal full attack, you follow the rules text for whirlwind: giving up the +6 and +1 and whirlwinding at +11, as you're not making the +11 iterative attack, but following the special feat text.
But since the above would effectively negate the cost of Rapid Attacking, I'm more inclined to agree with Byakko. His reading makes more sense that the other interpretations here (my own included).
Abrir |
i know this is a little bit a raise thead, but i wanted to ask a question that may resolve the OP
whirl wind states
When you use a full-attack action....
and spring attack says
As a full-round action, you can move up to your speed and...
----------------------
doesn't this mean that you can use the spring attack's full round action(moving up to your speed) and attack everyone whose with in reach?
now my quesion:
if i use a keen scimitar or katana, run through everyone, crit. say half of them. forgo the crits by using the butterfly sting, nad then dash through them using a flaming burst scythe? critiing for x4 dmg.
butterfly's sitng:
http://www.d20pfsrd.com/feats/general-feats/butterfly-s-sting-critical
in the description of Butterfly's sting it uses the word ally; do i count as my own ally?
would i even provoke an AoO from any those who were with in my reach because spring attack says i don't provoke form the target of my attack?
though the pre-requisites seems to give the idea that either you can't be hit anymore, or that you are REALLY going to need that +4 dodge bonus. when you whirlwind, via charge or spring attack.
what do you think the designers had in mind forgo the AoO's, and is that how you'd roll it?
any reason i can't do either of the above?
because i'm imagining something like this at 2:40
https://www.youtube.com/watch?v=pYW2GmHB5xs
and what other full round attack actions could be used to improved on this besides riding on a horse with horseshoes of zephyr or speed
isn't charge a full round action that would qualify for Whirlwind attack?
how about the feat where you can roll twice and take the higher result, is that a full round attack attion or just a strandered, or the one that does double damage.
Abrir |
it appears to be RAW that you have to choose a full attack action to use Whirlwind Attack with, it's not or wouldn't be combining actions.
The key word here is WHEN; whirlwind attack isn't an action by it self.
Choosing to use the spring attack's full attack action
qualifies me to use for Whrilwind Attaack.
the feat in quesiton
"WHEN you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent."
The key word here is WHEN; whirlwind attack isn't an action by it self
Casual Viking |
You want to make the barbarian from diablo?
But anyway...whirlwind attack and Pounce, seems to work because whirlwind attack uses a full round action, so you need to find a way to gain pounce first and then use whatever with your pounce.
Yep. Best totem barbarian 12.
Also, Sohei Monk 1/Fighter 4. The most straightforward interpretation of Sohei lets you take Mounted skirmisher at level 1, so you can take a mounted move action, then full attack.