newlehi's page

Organized Play Member. 4 posts (93 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 3 aliases.


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a small adaption on my above chr. removing skill training, and changing standard race bonuses(0RP)->to greater weakness(-3RP) and further adding multi-armed 4RP giving an arm on the right side of the body.


this might be an odd idea but interesting and fun for gm's, and players, is to make or have magic items that are suedo race points, EX. a sash taking the back(cap slot) that gives another arm to the player, this would allow a shield and any two handed weapon to be used, or duel wield with. or protection items like a faerie wings shield amulet, gives DR/5 cold iron as if you were a fay creature, or any thing else from the race creation selection use the RP as a price guide.


my story for them got erased for them here's a summery.
The Vivirre are believed to be elves that were able to join the forests, or natives to the land, but they don't even know for they do not keep records of the passing of time beyond a life another theory is the elves experiment with drow magic, and human tech. had gone wrong either way. they stay in forests in localized area's for about a decade protecting it until before they move move. trying to find vivirre is not an easy task as they use a decorated large(tower) shield to camofluage high into the tree's or in the under brush and foilage. they never miss their mark. they sometimes can be found with curious folk like druids, giants, elfs, and hamadryads if they can be found. Although little is know other then the above.
although i have more knowlage as the crafter of the race.


i'd like to join if that is okay as a:
level 2 Cleric of any you have a different neutral deity with death and plant domains available. [if not then negative energy, and a crusader, so i lose the death(undead) domain for Gozreh deity]
alignment nuetral positive eneregy; domains plant(growth), death(undead)
16(+2) 14 10 8(-2) 16(+2) 14; open volley/first feat fly by atk; hp d8

humanoid-plant 10RP

Plants have the low-light vision racial trait.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

-1RP 20ft land speed

-2(-1 advanced?[3]?)RP fire elemental vulnerability +5 dmg on fire atk's

-1RP Resurrection venerability: A raise dead spell cast on a member of this race can destroy it (Will negates). Using the spell in this way does not require a material component.

10(+1 advanced[11])RP Flight 60 ft good maneuverability(+4 fly skill)

1RPweapon proficiency: tower shield?[if not then hooked lances and bows

2RP Static bonus feat: Death from above

1RP Skill Training: two skill are always class skills(fly & nature)
{20 points if advance traits are valued at both 1 higher penalty and cost}
secondary traits
[1]wisdom in the flesh: wisdom mod is used instead of dex on fly checks and is a class skill
[2]savanna child +1 to nature checks, and it is a class skill