SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix... tries to hide. Which is to say he tries to "take up a tactical position," the better to shoot his intended prey. Stealth vs. CMD: 1d20 + 12 ⇒ (13) + 12 = 25
He of course is so intent on being "tactical" that he completely misses.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix was not surprised by the treachery, but nor was he prepared for it. Something about a dragon had set his mind more at ease. Will: 1d20 + 3 ⇒ (16) + 3 = 19 His mind is prepared for the horror, however, because after all he was an accountant, he'd seen everything.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix considers a comment at Talc's expense, but perhaps the poor human had been the butt of enough jokes. "Yes, do either of you need assistance?" He says it without malice, but in that completely deadpan way he has that still makes you wonder if he's poking fun.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Athletics: 1d20 + 6 ⇒ (20) + 6 = 26 6ix is as graceful here as he is on land, which is to say exquisitely. You never noticed because he usually walks around looking like he has a rod inserted in places.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Culture: 1d20 + 9 ⇒ (13) + 9 = 22 "I similarly know these runes, though why one would engage in the behavior morsel mentions is beyond me. Do you fleshlings honestly spend that much time obsessing over your mating?"
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Physical Science: 1d20 + 9 ⇒ (10) + 9 = 19 "Rei knows far more than you give her credit for, and your faulty recollections of past events seem commonplace. Are you truly so simple?" 6ix remains uncertain as to whether it's simply human behavior, or if this particular human was even dumber than the average.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30
The way he moves, you'd hardly realize 6ix is merely an accountant, his moves would make most seasoned athletes jealous, and in fact he is so graceful and lithe you'd swear he was perfect if not for the fact he's mechanical and obviously just designed for this. "Round on my position. If you have tethering cables, it might be a good idea."
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"On fire? We set off a fire alarm the better to disguise our exit, but we did not actually set the location ablaze. Additionally there were smoke machines, so I can understand the confusion," 6ix reports succinctly.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Still having his data pad linked to the previous system, 6ix tries to remove / disable the collars, before following Dawnfriend. "Yes sir, captain," he says with as much sarcasm as his circuits can muster.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"I can, certainly." 6ix grabs the aforementioned fragment, after a cursory examination for traps and alarms, then once free of the safe shuts it again. Perception: 1d20 + 6 ⇒ (9) + 6 = 15
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"There are a number of choices here. I have a datapad which I could link, I could access the android control collars, likely freeing them, I could access the safe, which may hold what we need, or I could access other functions which may exist or may be decoys or safety protocols. There are altogether too many choices, as I have up to an 80% chance of being incorrect." He shakes his head, and decides first to Link Datapad.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix tries to operate the locking mechanism to gain entry. His tool kit is particularly helpful. Engineering: 1d20 + 9 ⇒ (12) + 9 = 21 He opens the door and looks inside. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix makes his way toward the fire door, and then towards the office, with only a curt nod to indicate his acknowledgement of the directions. He thinks his very hardest in the direction of F'Dirksi, hoping that the telepath is monitoring his frequency, or whatever it is they do. F'Dirksi Maybe:
The office is beyond the fire exit doors. It would behoove me to have assistance, if you or Dawnfriend can manage while Rei and Stupid continue their commotion. Once beyond the doors to the fire exit, 6ix scans the immediate vicinity for security cameras or the like. He also checks for traps, or other hindrances. Perception: 1d20 + 6 ⇒ (8) + 6 = 14
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix approaches one of the bars, waits for a bartender, and puts on his absolute best accountant face. "I am here to assist with accounting. I was told to wait in the office of a mister Bogdin, and that he would be along shortly. Might you direct me there?"
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"I have the capability, if it is necessary. And the rest of you seem quite adequate at creating diversions, between Talc and Deathsong at least." He sees Deathsong flirting, and isn't quite sure what to make of that.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix chooses not to masquerade as a slave, he hasn't the ability to pull off such a deception. He wears proper clothing, with his second skin beneath and blaster at his side. "I may be attributing symptoms to others when perhaps it is merely that Talc has a preoccupation. I believe your own race's Sigmund Freud would have had a pleasant and fulfilling time with you, Talc."
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"I am also familiar with that symptom, and given that Talc has clung to the intimate sobriquet of 'morsel', they are exhibiting classic behaviors of a mated pair. That is odd given their incompatibility for procreation, unless my sensors have malfunctioned and Deathsong is the female of the species? Am I incorrect? Should I run extended self diagnostics?" The question is an honest one, having met only Obozaya, 6ix's interactions with Vesk have been limited.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix looks at Rei. "The mammals and reptile are very emotional creatures. I estimate our odds of getting through this without violence at less than 2 percent. Do your numbers correlate?" The outfit selected by Dawnfriend is stored for later use, as current armor is great for travel and also comfortable.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
After getting jostled around his section, 6ix resumes targeting systems, this time going for engines. He is tired of the opponent fleeing, and wants to be able to bear down at their leisure on a wounded target. Computers: 1d20 + 11 ⇒ (5) + 11 = 16 "Targeting engines. Please slow them down so that Morsel does not have to fly such exaggerated self-aggrandizing maneuvers to compensate for physical lackings."
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Sufficiently certain that the malfunctioning weapons on the other ship will give little trouble, 6ix resumes trying to disable the turret at galactic South. Computers: 1d20 + 11 ⇒ (2) + 11 = 13 My dice are all or nothing, yeesh.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"Negating attempts to hack turrets, focusing weapon fire on weapons systems, to decrease their chances of destroying us." 6ix relays, as he ceases scanning and begins targeting systems. Computers: 1d20 + 11 ⇒ (20) + 11 = 31 The systems are well targeted, allowing better firing accuracy to the gunners. You now crit on 19-20
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
Per his instructions, and using the shipboard computing equipment not the +1 to two systems, just the +2 computers inherent, he tries to disable the turret that is behind them, since it's currently the easier target than the one blocked by other asteroids. Scan: 1d20 + 11 ⇒ (1) + 11 = 12 He performs less than admirably.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
"Captain Friend, while I urge a diplomatic approach, I will alert you that I am prepared for when negotiations fail." He is ready to scan enemy vessels or placements, and then target systems as necessary.
SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2
6ix performs routine scans of the area. Computers: 1d20 + 9 ⇒ (18) + 9 = 27 He has no trouble whatsoever finding the right asteroid, because he is amazing at all things. What else would you expect from an adventurous accountant? "Captain Friend, I think we have found what we are looking for."
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