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Character Operations Manual Playtest
General Discussion, Biohacker, Vanguard, Witchwarper
Playtest
Playtest General Discussion, Evolutionist Class, Precog Class, Playtest Nanocyte Class, Field Test Discussion, Playtest Mech

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Playtest session with Biohacker and Vanguard

Adjacent ally has some issues for a defender

Field Dressing, Custom Scanner, and the problem with range.

General Reportage from Playtest Sessions: Dec 23rd and 30th

Vanguard feedback for #1-27: King Xeros of Star Azlant [spoilers in spoiler tags]

The tale of Steve the Witchwarper

A couple of questions about the Custom Scanner's creature ID

Clarification re: Custom Scanner Identification Action

Vanguard Clarifications and Questions

Biohacker Clarifications and Questions

Vanguard Feedback for #1-23 Return to Sender [spoilers]

A Crazy Idea: Use Prepared Casting as an idea on how to fix with Witchwarper

Paizo Blog: Starfinder Class Playtest: Last Call!

Concerns regarding having to roll to buff a teammate

What adventures are people playtesting with?

My thoughts and suggested changes for consideration

Aligning a shield (question / proposal)

Build awkwardness

Instinctive Biohacker needs help

Capstone superserum

Low level Vanguard experiences

Multi-Classing with new Classes

Biohacker, observations and proposed solutions.

Should a Witchwarper be able to bring dead allies back from different dimensions?

Just got through playing a Witchwarper, here's how it went

Are the names set in stone?

Report and Thoughts from 15th Level Playtest

Foxit Reader can't open the Playtest.

Are we going to see 3 new core races as well?

Daily Resource Pools: a Fundamental Design Problem for Biohackers?

My One Major Question About the Vanguard

First Impressions Thread

Character Operations Manual speculation

Witchwarper Clarifications and Questions

Iconic?

General Discussion

Nanocyte Playtest

Mech Playtest

Unstoppable Nanites (Ex) on a melee weapon

Armor upgrades and shields

Quid's first impressions

Malignant Mist underwhelming?

Raapid Reshape

Clarification: Choosing Gear-Array Major / Minor Forms at Character Creation

NANOCYTE KNACKS

Mechs - Are they vehicles for purposes of class features and feats?

Reactive Spray

Disguise

Abilities without a specified action

Swarm Strike Throwing

Higher level Nanocyte forms

Unstoppable Nanites v.s. Flashing Nanites

Damage to Characters

Hungry Nanites

Complications due to Investment. (Society)

No Magical Synergy?

Wild Nanocytes Never Die

Are mechs creatures?

Manifold Arrays and Gear

Having huge mechs is a mistake.

Readthrough Impressions

Creating a Nanocyte above level 1 (SFS Urgent?)

Question about Shaping the Cloud Array Beyond 10ft

Mech Row Call!

A mech sheet?

Unstoppable Nanites

Encounters for Mechs

Mech Playtest first pass questions and notes

So... where are the combiners?

And I will form the head

List your possible exploits

Shield Generator

Multi-Operator Mechs: Who is in control?

Playtest Feedback question

Mech Playtest Weapon Slots clarification?

Analysis of Mech Point Budget Progression

Nanocyte as Medic

Clarification on damage that causes system failure

How does the mech grenade launcher work?

Gear Array Forms - a completely theoretical analysis

Question on HP and Stamina

Reactive Repair Text Questions

Unarmed / Swarm Strike + Malignant Mist?

How multiple arrays impacts Gear array?

Mechs and Swift Actions?

Sheath Faculties

Missing Info

Missing abilities for components / systems?

Gear Array rules text in conflict with Table 1-1

Heavy Weapon / Armor Edge need revision

Swarm strike damage?

Problems with the Redirection Faculty

Mechs should not count as vehicles

Playtesting with races.

Building Mechs Is Boring Homework

Will there be a sense of progression in the final release?

Making a third-level Nanocyte: My cloud / swarm frustrations.

SHARPWING vs SKYSPY frames

How Much Damage Does a Mech Do With An Unarmed Strike?

Brainstorming items for mechs

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