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New Rules Suggestions



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Rogue's Advanced Talent: Dispelling Attack

New Feat: Versatile Rage

Protection from / Resist Energy for Channeling

Extra (Insert Name of "Pool" Ability Here) Feat

Too Many Skills... And Yet, Not Enough...

CMB Penalties due to condition

Revision to crafting magic weapons & armour

New Sorcerer Bloodline Suggestion: Psychic

Martial Armor Training - New Feat please

Alternate Attribute Purchasing System

SoD solution!

Any word on Massive Damage Threshold

Skill Focus - Instead of +3, how about +4 . . . or +5?

[Feat] Spell Focus & Greater Spell Focus

Spells: Instead of removing XP cost and adding material component cost, fatigue?

Metamagic alternative

[Think Tank] Smite Evil should be 24 / 7

A little cooler way to handle deadly performance

[New ability] Enthralling Performance instead of Deadly Performance, p. 20

Multiclass Characters — Handling BAB & Saves

Making Fighters Complete - Feats for Fighters Only

Monk Revision

Lions, Tigers, and CMB - Oh My!

New Feat Suggestion - Improved Arcane Strike

Hit points for first level characters

Endurance as a skill..

New Skill: Sprint (Str) (armor check penalty applies; trained only)

Rules For Noticing Conditions / Damage

[Competence bonus] Disable device and relevant Craft skill

New Sorcerer Bloodline Suggestion: Psychic

[Feat] Sneak Attack (reloaded)

[Terminology] Weapon Familiarity - Weapon Proficiency, p. 8 and ff.

Multiple Saving Throws to Shake Off or Downgrade Fear Condition

New Fighter Class Feature... CMB Training

[Synergy] Craft (weapons) and Damage reduction type

[Tweaked and rejigged] Bardic performance - now with a pool o' points

Favored Class Feats - Access to special feats instead of +1 HP per level

Iterative attacks

Counterspell - making it viable?

Why cure minor wounds shouldn't be removed from the game.

Sorcerer Heritage - Chaos

Squares on the grid

Cure minor wounds - Stabilize - Upgrade suggestion

New version - cure minor wounds

Multiclassing Rules

Noble PC class

Proposal: Metamagic Feats usage based on Spellcraft Check

New Combat Maneuver: Pin Weapon

Intermediate Saving throws

PROPOSAL: BAB as Initiative bonus

CMD DC 15 is too high

[Thinktank] Encumbrance

Paladin

Dragons as Player Characters

Updated rules for iterative attacks (Concentrating attacks):

Skill Focus vs. a new feat to make non-class skills into class skills

[Tweak] Sneak Attack and Knowledge checks, p. 38 (reloaded)

Use Magic Device skill - Change its usage...

Recharging items?

Additional Point-Buy System

Using Wands Rule Change? Please.

Optional Rule "Bushwhacking"

Spiked Chain and reach weapons in general

On Encumbrance, Movement & Armor

Streamlining Combat Expertise with Fighting Defensivley

Sneak Attack to a weak point

Monks and Paladins in Pathfinder. Multiclass freely? Feat required? Not at all?

Multi-classing without Prestige Classes: With side note about Monstrous PCs

[Tweak] Melee attack bonus - Dex-based for some weapons

Alchemical Item: new equipement ?

Combat Reflexes and Power Attack

Change to Paladin's Smite Evil ability

Save or be mostly dead

Like Staffs, more magic item tweaks

Improved Combat Expertise Feat

Channel Energy - A New System

Cheese prevention thread

[Tweak] Rogue - Master Strike - preventing the "oops" attack

New Scaleable Feats!

Dex and speed

Magical Ammo

Should Cantrips allow for more cast based on Ability Modifier?

Arcane Bond should be improved

Optional Flavor Rule: Crippling Injuries

Adding armor check penalty to cmb

Simple weapons for all!

Crit Fail example rules

Channel Energy - New System (version 2)

Remove Size requirements in feats

INT as initiative tie-breaker

SNEAK ATTACK minor tweak proposition

Rage Power Points

One of my problems with Pathfinder - House Rules

Attack Rolls should have an impact on Damage

Precision Power Attack [New feat, getting us it back a little]

[New feat tree] Combat Reflexes

In-Progress Rules for Shields and Helmets

Death

Improved Critical

Items with Opposite Alignments & Penalties

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