Multiclass Spellcasters


New Rules Suggestions


Pathfinder Rulebook Subscriber

This is a proposal that was originated in the "Races and Classes" forum. I noticed the message at the top of the forum said "New rule proposals" should go here and smacked my forehead. Well, here's something that isn't my original idea (sorry for whomever I'm stealing this from on the boards) but presented for the consideration of the community:

Multiclass spellcasters get the shaft on level-based checks. Caster level checks for penetrating SR is the biggest culprit to this. A multiclassed caster that is 10/10 between one or more spellcasting classes has very little chance on earth to even beat an average SR check like 20 and has no chance to beat anything higher than 30.

This has lead me to think that the caster level of spells cast by a multiclass character needs some sort of boost. The formulas (for simplicity sake) are as follows regarding multiclass spellcasters.

Each same class spellcaster level counts as +1 spellcaster level (SCL)
-- This gives the normal benefits such as additional spells per day and spells known

Each different class spellcaster level or non spellcasting level counts as +1/2 towards the SCL of the other spellcasting class
-- This gives a 5/5 rogue/wizard 7 SCL. This only applies to things such as caster level checks, duration, etc. The same for a clr5/wiz5...they would have 7 SCL for each class.

May not be perfect, but that's what I'm here for. Your thoughts.

Dark Archive

Arknath wrote:

Each same class spellcaster level counts as +1 spellcaster level (SCL)

-- This gives the normal benefits such as additional spells per day and spells known

Each different class spellcaster level or non spellcasting level counts as +1/2 towards the SCL of the other spellcasting class
-- This gives a 5/5 rogue/wizard 7 SCL. This only applies to things such as caster level checks, duration, etc. The same for a clr5/wiz5...they would have 7 SCL for each class.

May not be perfect, but that's what I'm here for. Your thoughts.

I favor something like this, if for no other reason than it reduces the need for (flavorless) prestige classes like the Eldritch Knight and Mystic Theurge. Instead of making it an actual rule change (which bumps into backward compatability) what about making a couple of feats that do the same thing, but with an extra lil flavor built in. Something like these examples:

Feat: Theurge
Flavor text to the effect that you are a mage priest.
Effect: You're levels in arcane or divine spell-casting classes stack (as above, +1/2) for the purpose of SCL, as well as for cleric domains, sorcerous bloodlines and wizard specialties.

Feat: Warrior-Skald
Flavor text, you're a warrior-bard
Effect: Half of your levels in any full-BAB class stack with your bard level for SCL and Bardic Music. You may wear medium armor without suffering arcane spell failure chances.

Feat: Warpriest
Flavor text ...
Effect: Half of your levels in any full-BAB class stack with your cleric level for SCL and Channel Energy. You may take the Weapon Specialization Feat for your deity's favored weapon even if you do not meet the normal pre-requisites.


Pathfinder Rulebook Subscriber
tribeof1 wrote:
I favor something like this, if for no other reason than it reduces the need for (flavorless) prestige classes like the Eldritch Knight and Mystic Theurge. Instead of making it an actual rule change (which bumps into backward compatability) what about making a couple of feats that do the same thing, but with an extra lil flavor built in. Something like these examples:

Well, here's the question that bothers me about that (which is a concise solution for a character option).

When I think of a feat...I think of "adding" to my character to give it cool new abilities that others can't do (usually). So, if I can establish that as where I'm coming from, my next statement might make a bit more sense.

The feat that I can think of off the top of my head that is the worst culprit for not really "adding" something to the character is "Practiced Spellcaster". In my mind, what this feat does is it brings your character up to a level on par with the rest of your party if they didn't have a feat at that level.

Hmmmm...trying to find a good way to explain this. If I get Two-Weapon Fighting, I gain the ability to be more effective with my attack actions in combat. Taking Practiced Spellcasting just feels..."Well, if I DON'T do this, my character's power is below others in the group". If that makes ANY sense at all.

I've put it like this before in other threads I've been a part of (both here and other sites): Feats should be used to add to a character, not to fill a weakness in the character design.

Does this make sense to anyone but me? :)


Arknath wrote:
tribeof1 wrote:
I favor something like this, if for no other reason than it reduces the need for (flavorless) prestige classes like the Eldritch Knight and Mystic Theurge. Instead of making it an actual rule change (which bumps into backward compatability) what about making a couple of feats that do the same thing, but with an extra lil flavor built in. Something like these examples:

Well, here's the question that bothers me about that (which is a concise solution for a character option).

When I think of a feat...I think of "adding" to my character to give it cool new abilities that others can't do (usually). So, if I can establish that as where I'm coming from, my next statement might make a bit more sense.

The feat that I can think of off the top of my head that is the worst culprit for not really "adding" something to the character is "Practiced Spellcaster". In my mind, what this feat does is it brings your character up to a level on par with the rest of your party if they didn't have a feat at that level.

Hmmmm...trying to find a good way to explain this. If I get Two-Weapon Fighting, I gain the ability to be more effective with my attack actions in combat. Taking Practiced Spellcasting just feels..."Well, if I DON'T do this, my character's power is below others in the group". If that makes ANY sense at all.

I've put it like this before in other threads I've been a part of (both here and other sites): Feats should be used to add to a character, not to fill a weakness in the character design.

Does this make sense to anyone but me? :)

What you propose is exactly the same thing as Practised Spellcaster; filling in a weakness. You just want it for everyone and with no cap.

When you first multiclass, you're choosing the features of a new class over the one you already have. Each time you advance, you make the same choice; one class over another.

Do you think any other class features from the non-spellcasting classes should be augmented by levels in another class? More sneak attack dice for rogues who take levels in wizard? More uses per day of Wildshape for druids who take levels in fighter? More rage points for barbarians who take levels in bard?

So why more caster level for wizards/sorcerers/clerics that take levels in anything else?

When you choose a different class to advance in, you give up the features of the other class, all of them. Its part of the price for the versatility of multiclass characters.

I don't think its a bad rule, I just think it is a better house-rule than a core rule.

-Jack

RPG Superstar 2009 Top 8

Repairman Jack wrote:
When you choose a different class to advance in, you give up the features of the other class, all of them. Its part of the price for the versatility of multiclass characters.

However I feel that the versatility for many of the multiclass characters is overpriced. What I would like is either the price to be dropped or the value of multiclassing to be raised.

I think the the price is too high. Stop overcharging.


Pathfinder Rulebook Subscriber
Repairman Jack wrote:
What you propose is exactly the same thing as Practised Spellcaster; filling in a weakness. You just want it for everyone and with no cap.

Not entirely true. Yes, it's filling in a weakness but at no cost to the character. And there is a cap, the multiclass caster will never be as good as the pure-class caster because they would not get spells like a pure caster and at 10/10 they'd at most be a 15th level caster.

Repairman Jack wrote:
When you first multiclass, you're choosing the features of a new class over the one you already have. Each time you advance, you make the same choice; one class over another.

This is only partly true. If you're a martial class, when you choose a separate class to take, you're gaining that classes abilities true. However, you're also increasing your BAB which is your bread and butter. All I'm suggesting is that we treat BAB and CL similarly. A 10/10 martial character can find ways to be better and a viable character because they need not overcome things like SR and saving throws. The mechanic of a spell's power being based on caster level decreases every time you take a level in a class that doesn't increase your caster level. All I'm saying is that it shouldn't completely stop the growth, only slow it, like base attack bonus.

Shadow Lodge

Repairman Jack wrote:
Do you think any other class features from the non-spellcasting classes should be augmented by levels in another class? More sneak attack dice for rogues who take levels in wizard? More uses per day of Wildshape for druids who take levels in fighter? More rage points for barbarians who take levels in bard?

Oooo... I like it a Bard-barian! The perfect class combination for a gonnagle.

Of course it would suck unless rage and bardic performance advanced.


You seem to be comparing a martial class multiclassing with another martial class to a casting class multiclassing with a martial class. Of course the benefits are going to overlap for martial/martial and not for caster/martial. The benefits for caster/caster often overlap, usually when done with prestige classes.

Caster/caster with core classes would not have overlapping benefits, but there is Mystic Theurge that gives the casting benefits of both arcane and divine, only giving up special abilities for the core classes. Wizard/sorcerer mixes are a pain and often confusing. Druid/cleric is sometimes a good combination, but usually just weakens both facets.

I could possibly see a caster level increase for mixed arcane casters, half level to each other. Or with mixed divine casters. But definitely not with arcane/divine mixes or martial/caster mixes.

What justification would you propose for a Fighter level increasing your Wizard's caster level?

I just don't see what a martial class contributes magic-wise to the character; it should contribute martially not magically. If you want more magic, advance in the caster class not the fighting one. If you want more fighting ability advance in the martial class.

If you want both, find a prestige class that does both. There's plenty of them. If there's a specific character that you want to play that you think needs this rule, just ask the DM house-rule it for you. In general however, and for core rules, I think this is unneccessary and overpowered.

-Jack

RPG Superstar 2009 Top 8

Repairman Jack wrote:
What justification would you propose for a Fighter level increasing your Wizard's caster level?

The character is not training as Fighter, the character is training as a Fighter/Wizard? He is not some character who one day drops all his martial training to hit the books, then next week completely forgets about wizardry to train his martial skill.

Prestige classes should not be used that way in my opinion. It makes them less prestigious when they are required if you want to multiclass significantly. Besides I should have to leap through hoops and go through a huge library just to find something for my Barbarian/Druid. I should be able to do it easily and without having a giant library. Prestige classes should be special and optional, not required to make your class combination work.

Shadow Lodge

Zynete wrote:
The character is not training as Fighter, the character is training as a Fighter/Wizard?

If he's training as a Fighter/ Wizard then he should take a level of Fighter then a Level of Wizard... thus advancing both skill sets over time. D&D abandoned the concept of the true multiclass "Fighter/Wizard" with version 3.0 and has moved to training classes separately.

I'm Ok with bringing back old school style multi-classing. If you are serious about it then how about coming up with a proposal that works for all classes not just casters. There is a proposal hopping around here.

-- Dennis

RPG Superstar 2009 Top 8

0gre wrote:
Zynete wrote:
The character is not training as Fighter, the character is training as a Fighter/Wizard?

If he's training as a Fighter/ Wizard then he should take a level of Fighter then a Level of Wizard... thus advancing both skill sets over time. D&D abandoned the concept of the true multiclass "Fighter/Wizard" with version 3.0 and has moved to training classes separately.

I'm Ok with bringing back old school style multi-classing. If you are serious about it then how about coming up with a proposal that works for all classes not just casters. There is a proposal hopping around here.

-- Dennis

I just meant that there were reasons for advancing the abilities of your other classes when leveling in one class. I'm not that familiar with the previous multiclassing systems.

I really hope my proposal in the other thread would work for the non-casting classes too.

Shadow Lodge

Zynete wrote:
I'm not that familiar with the previous multiclassing systems.

Classic Multi casting is similar to the Gestalt character system. Multi class characters advanced at a slower rate, generally lagging a level or two behind their single class counterparts. You would advance both classes separately and sometimes one of your classes would be a higher level than others. Thieves advanced much faster Magic Users so your Theif class was going to 3rd level when your wizard level was just getting to second level. You think the current system is odd...

It would be interesting to try running a campaign with both gestalt and normal characters, with the normal characters using the Fast Prgression on the experience chart and the Gestalt ones using the Slow Progression.

== Dennis


Pathfinder Rulebook Subscriber
Repairman Jack wrote:
You seem to be comparing a martial class multiclassing with another martial class to a casting class multiclassing with a martial class. Of course the benefits are going to overlap for martial/martial and not for caster/martial. The benefits for caster/caster often overlap, usually when done with prestige classes.

Maybe this is the base miscommunication. I'm comparing the multi-classing mechanic as a whole. If I multiclass as a martial/caster, I still get BAB when I go up in my caster class. This still benefits the martial class, albeit at a slower rate. I could ask you the same question you asked me, but in reverse: What does training in a caster class do to benefit a martial class? If giving caster's more power makes you uncomfortable, then do not allow caster classes to give BAB to martial classes. Maybe that shows my point more.

[quote"Repairman Jack"]Caster/caster with core classes would not have overlapping benefits, but there is Mystic Theurge that gives the casting benefits of both arcane and divine, only giving up special abilities for the core classes. Wizard/sorcerer mixes are a pain and often confusing. Druid/cleric is sometimes a good combination, but usually just weakens both facets.

So I can multiclass martial/martial core classes and they are stronger class builds than martial/caster or caster/caster? Doesn't that sound one-sided to you? I mean, there are four pure martial classes in the PH and there are 7 caster classes. Caster-level based parts of spells that change do not strike me as terribly powerful esp when the caster's lose access to higher level spells that do that same damage. So, it's just making multiclass spellcasters viable at higher levels.

Repairman Jack wrote:
I could possibly see a caster level increase for mixed arcane casters, half level to each other. Or with mixed divine casters. But definitely not with arcane/divine mixes or martial/caster mixes.

I could get behind this but for simplicity's sake, why not just say it's part of the person's overall spell casting "energy"? Their force of will or their ability but the ability manifests differently for different reasons. A sorcerer/cleric could be driven by part blood, part divine power. I don't see this as far from the realm of story and characters who are sorcerers worshipping a magic god or goddess.

Repairman Jack wrote:
I just don't see what a martial class contributes magic-wise to the character; it should contribute martially not magically.

Then - again - I ask what does a caster class gives martially to the character? Yet they still get BAB...

Repairman Jack wrote:

If you want both, find a prestige class that does both. There's plenty of them. ... In general however, and for core rules, I think this is unneccessary and overpowered.

-Jack

Sure...let's band-aid a system for a sub-set of characters when the system works just fine for other characters, even though they are fewer in number. Sounds perfectly balanced to me. :)


Pathfinder Rulebook Subscriber
Zynete wrote:
Repairman Jack wrote:
What justification would you propose for a Fighter level increasing your Wizard's caster level?

The character is not training as Fighter, the character is training as a Fighter/Wizard? He is not some character who one day drops all his martial training to hit the books, then next week completely forgets about wizardry to train his martial skill.

Prestige classes should not be used that way in my opinion. It makes them less prestigious when they are required if you want to multiclass significantly. Besides I should have to leap through hoops and go through a huge library just to find something for my Barbarian/Druid. I should be able to do it easily and without having a giant library. Prestige classes should be special and optional, not required to make your class combination work.

Well, I could not have said this better, Zynete. I agree with you 110% on this.


Pathfinder Rulebook Subscriber
0gre wrote:

It would be interesting to try running a campaign with both gestalt and normal characters, with the normal characters using the Fast Prgression on the experience chart and the Gestalt ones using the Slow Progression.

== Dennis

As long as the distance between the party level and the multiclassed character...that would be a decent playtestable solution. However, what would keep someone from multiclassing? Just playing devil's advocate here.


When you gain a level as a Wizard, who does not physical and weapons training whatsoever (in the roleplaying sense), he still gains the following:

BAB increases at a 2:1 ratio
Fort save increases
Hitpoints

What does a Fighter get that's non-physical when leveling?

Will save increases
hmm...

See? This is where you could consider tossing the non-casters a bone (without needing to spend feats or Prestige class levels).


While you are thinking on improving sub-optimal multi class choices please make sure to fix the bard/ monk and the the barbarian/ bard, these combinations get seriously punished under the current system.

I want my Gonagle.


Pathfinder Rulebook Subscriber
Kaisoku wrote:

When you gain a level as a Wizard, who does not physical and weapons training whatsoever (in the roleplaying sense), he still gains the following:

BAB increases at a 2:1 ratio
Fort save increases
Hitpoints

What does a Fighter get that's non-physical when leveling?

Will save increases
hmm...

See? This is where you could consider tossing the non-casters a bone (without needing to spend feats or Prestige class levels).

I honesly don't see the point you are trying to make here.

We're not talking "physical" vs. "mental". We're talking class abilities vs. multiclassing.


Arknath wrote:
Zynete wrote:
Repairman Jack wrote:
What justification would you propose for a Fighter level increasing your Wizard's caster level?

The character is not training as Fighter, the character is training as a Fighter/Wizard? He is not some character who one day drops all his martial training to hit the books, then next week completely forgets about wizardry to train his martial skill.

Prestige classes should not be used that way in my opinion. It makes them less prestigious when they are required if you want to multiclass significantly. Besides I should have to leap through hoops and go through a huge library just to find something for my Barbarian/Druid. I should be able to do it easily and without having a giant library. Prestige classes should be special and optional, not required to make your class combination work.

Well, I could not have said this better, Zynete. I agree with you 110% on this.

Since there is no class called Fighter/Wizard, I would say this is not a valid justification. There is a Fighter class and a Wizard class. A Fighter/Wizard is a character with some levels in each, not all levels in some hybrid single class. Maybe you should create a hybrid core class that does what you want.

And optimal progression of a combination of various class features is EXACTLY what prestige classes are for. A Barbarian/Druid combination doesn't require a library, it just requires the PHB, both classes are right in there. And by the way, it works just fine without any rules to make Barbarian levels increase caster level for druid spells.

BAB is NOT a class feature of martial classes, all classes get BAB. ONE TO ONE ratio is the class feature of martial classes. Since the progression of caster classes is so weak (2 to 1), martial classes do not really get a benefit from caster BAB, they are PENALIZED; as it should be.

Caster level IS a class feature of caster classes. If a caster takes levels in a martial class, he is penalized by no increase in caster level; as it should be.

If, under your suggestion, the martial levels are to benefit the caster levels by providing some degree of higher than normal caster level, should not the caster levels benefit the martial levels by providing a higher than normal BAB progression? Say 1.5 to 1, instead of the normal 2 to 1.

After all, fair is fair. Or do just casters benefit from multiclassing?

-Jack


Repairman Jack wrote:
After all, fair is fair. Or do just casters benefit from multiclassing?

Every multi classing combination has a different amount of synergy. The idea put forward by Arkanth is a fix for one specific poor class combination synergy. Specifically any combination that involves a class whose powers are focused in their spell crafting. Classes that derive much of their power from non-casting abilities -- Druid, Bard, Barbarian, Rogue, Monks... these classes are left in the dark.

To date the theory behind why these classes are left in the dark is "They poke things with sticks so it doesn't matter how you mix and match those classes they all get better."


Arknath wrote:
Kaisoku wrote:

When you gain a level as a Wizard, who does not physical and weapons training whatsoever (in the roleplaying sense), he still gains the following:

BAB increases at a 2:1 ratio
Fort save increases
Hitpoints

What does a Fighter get that's non-physical when leveling?

Will save increases
hmm...

See? This is where you could consider tossing the non-casters a bone (without needing to spend feats or Prestige class levels).

I honesly don't see the point you are trying to make here.

We're not talking "physical" vs. "mental". We're talking class abilities vs. multiclassing.

Ugh, there was supposed to be a quote at the beginning. Repairman Jack's "what does Fighter training give a Wizard".

I'm basically saying that despite the Wizard putting NO training whatsoever towards physical combat, a Fighter/Wizard continues to increase his physical combat abilities with his Wizard levels, albeit at a slower rate.

However, he doesn't get any kind of magical increase during his Fighter levels at all. Despite his mind growing more powerful (Will save increase).

If you made it so that there was say, a Base Magic Bonus (BMB) that was reversed between Fighters and Wizards, you'd have an equivalent mechanic for Fighter levels applying towards multiclassing Wizard levels.

So a Fighter 10/Wizard 10 would have a 15 BAB, and a 15 BMB without any special feats, prestige classes, or anything. I could see potential in this idea.


Dennis da Ogre formerly 0gre wrote:
Repairman Jack wrote:
After all, fair is fair. Or do just casters benefit from multiclassing?

Every multi classing combination has a different amount of synergy. The idea put forward by Arkanth is a fix for one specific poor class combination synergy. Specifically any combination that involves a class whose powers are focused in their spell crafting. Classes that derive much of their power from non-casting abilities -- Druid, Bard, Barbarian, Rogue, Monks... these classes are left in the dark.

To date the theory behind why these classes are left in the dark is "They poke things with sticks so it doesn't matter how you mix and match those classes they all get better."

I think that the idea behind increased caster level from non-casting or other casting classes comes from the desire to play this augmented class rather than from a general need for this mechanic in the game.

You're right in that there's no concern for any mechanic other than caster level. No boost for sneak attack, rage points or bard music from other classes; just caster level.

The fact that BAB is NOT a class feature of Fighters, the PROGRESSION is the class feature, seems to be lost here. Every class has BAB, just like Base Saves, the difference is in the progression.

To say Fighters GAIN from a SLOWER BAB progression, so Wizards should gain from NO caster level progression is illogical. Fighters are penalized from a slower progression, so Wizards should be penalized from a total lack of progression when advancing in other than Wizard.

I wonder if this illogical mechanic would be applied to monster HD, increasing the caster level of monsters with spellcasting class levels?

As I said before, its an okay house-rule, but as a core game mechanic, unless its applied equally to all other class features than caster level, its unfair.

-Jack


Pathfinder Rulebook Subscriber
Repairman Jack wrote:

You're right in that there's no concern for any mechanic other than caster level. No boost for sneak attack, rage points or bard music from other classes; just caster level.

...

-Jack

It is because there is NO NEED for these bonuses. I still have yet to hear your argument (other than "You're not giving the same thing to all classes so it's unfair") for NOT giving caster level to multi-class spellcasters. I'll break down my argument for you:

Caster level affects: Duration, damage, targets, range, spell resistance penetration. (There may be a few things I'm forgetting but this is the main group)

Increasing these effects are not unfair to other class abilities. I'll be honest, I'm not familiar with Rage Points but bardic music, sneak attack and everything else that gets better is the equivalent of a full spellcaster level (new spells known and more spells per day) and not the equivalent of caster level by itself. If a rogue gets a d6 more sneak attack, it has been put forth that that extra d6 is worth two new spells and a new spell level by a wizard (because they get no other ability at those levels). Caster level affects level-based variable effects and not level-based static effects, a very important distinction.

Example:

A wizard 10/cleric 10 fights something with a 25 SR (pretty standard for 20th level). Instead of rolling a d20 and adding 15 (which would be a small amount less powerful than a caster of equal level) they have to add 10. Also, any 5th level spell that allows for more damage than 10 dice or doesn't allow for as many targets makes the multiclass wizard/cleric FAR less influential than his other 20th level nonspellcasting counterparts.

A fighter 10/rogue 10 still gets his 4 attacks per round. He misses out on a few +1's but he can still swing and do damage with the best of them. Plus, there are about 10 times more items and spells that augment a fighter's chance to hit a creature than there are to improve a caster's spellcaster level.

Repairman Jack wrote:
To say Fighters GAIN from a SLOWER BAB progression, so Wizards should gain from NO caster level progression is illogical. Fighters are penalized from a slower progression, so Wizards should be penalized from a total lack of progression when advancing in other than Wizard.

Illogical? is not the addition of +1 every other two levels a "gain"? Doesn't the little symbol in front of the number indicate that it is a move in a positive direction? This argument of illogical mechanic is silly. Of course they gain, albeit at a slower rate. You still have not provided any non-mechanic justification about how a wizard even HAS a BAB progression.

If your campaign looks at things so black and white that you can't see the bigger picture, that's hardly a reason to call others' arguments illogical. I would say the incremental study of class abilities is the most illogical thing I have heard. Multiclassing is not "first I do this, then I do this, then I do this some more, while totally ignoring the other stuff I do, even though I use it every day". It's the mechanic of leveling that puts it in that perspective, not what is actually happening in the story. Open your eyes and see the bigger picture here.

Finally, prestige classes are not meant to fix poor rules design. Simple as that. Anyone who thinks that the Mystic Theurge and all the classes like it are "just fine, thankee" for "fixing" the multiclassed caster problem, are fooling themselves. They could have done just what was suggested here and made a 20-level progression class and been done with it. No reason to take 5 levels of divine/arcane then actually get the character you were wanting.

I must agree with Kaisoku. There is a Base Attack Bonus class feature for all classes, there should be a Base Magic Bonus (or something similar) for all classes as well. I think this is an excellent way to illustrate the issue at hand. If Pathfinder doesn't put this in their book, then I might install it into my house campaign.

Needless to say, I think something needs to be done about multiclassing spellcasters. Multiclassing as a whole is fine...but if you want to cast spells of more than one type...you're pretty SOL as far as being a viable character. Just my opinion...


I agree with the OP. PrCs like the MT and AH are bandaids for a flaw in the way multi classing works in 3.5.

A Barbarian/Fighter or Fighter/Rogue or other martial/martial combination, is a lot more viable then a caster/martial combination like cleric/sorcerer.

I think caster/martial multiclassing should work in such a way that you get that a Cleric10/Sorcerer10 is about as powerful as a Fighter10/Barbarian10. There should be no need for classes like the Mystic Theurge and Eldrich Knight and all the other PrCs that specifically exist only to make caster/caster or caster/martial combinations viable.

RPG Superstar 2009 Top 8

Repairman Jack wrote:
Since there is no class called Fighter/Wizard, I would say this is not a valid justification. There is a Fighter class and a Wizard class. A Fighter/Wizard is a character with some levels in each, not all levels in some hybrid single class. Maybe you should create a hybrid core class that does what you want.

Or maybe I should hope for a mechanic that doesn't cause me to make many hybrid core classes for ever situation.

Repairman Jack wrote:
And optimal progression of a combination of various class features is EXACTLY what prestige classes are for.

Really?

I thought they were a tool for the DM to portray unique organizations in their game. Not a tool for the player to optimize their multiclass character.

Also what about all those prestige classes that don't require multiclassing?

Repairman Jack wrote:

If, under your suggestion, the martial levels are to benefit the caster levels by providing some degree of higher than normal caster level, should not the caster levels benefit the martial levels by providing a higher than normal BAB progression? Say 1.5 to 1, instead of the normal 2 to 1.

After all, fair is fair. Or do just casters benefit from multiclassing?

No. Under my suggestion all base classes improved all their class abilities through multiclassing (albeit at a slower rate).


Yes, this isn't the difference between Martial getting slower vs Caster getting slower.

It's saying that Martial gets SOMETHING for the Caster levels, while Casters get NOTHING from Martial levels.

.

The way it works now:

Martial class gains +1 BAB per level.
Caster class gains +1 BAB per 2 levels.

Caster class gains +1 caster stuff per level.
Martial class gains 0 caster stuff.

.

When you bring in something like 0 improvement, you get into an exponential magnification of the problem. If it was +1 per 3 levels, or even 4 levels.. it would just be a matter of taste. But we are looking at NO benefit, no matter how many levels higher you get.

This is specifically and exactly the reason we see Multiclassing as failing when it comes to Caster levels.

If you were to change the base mechanics of the game to accommodate spellcaster multiclassing, then you wouldn't need band-aid prestige classes.
It would mean your mixed spellcaster would be effective right from his multiclassed levels, as opposed to having to wait 8 or 10 levels before starting to see some kind of proper mix. In my experience, 10 levels of play is MORE than half the life of a particular character, which means for most of the character's existence, he's NOT his desired character concept.


I honestly don't think any boost in CL is needed for multi classing out.

If 1/2 progression was put in you get abberations like a 5 Wizard/ 5 Sorcerer/ 5 Cleric/ 5 Druid, drop in 4 practised spellcaster feats and you got 4 casting classes all at CL 16 and god knows how many spells a day. I see that as a bit over powered in any game.

If you want your wizard to be better at fighting, how is he going to get better? Take time out from his wizardly studies to get to grips with weapons and armour. Why should he gain more power in casting when he's learning how to use the tools of a fighter?

Yes wizards and others get a slow increase in BAB, that's because they learn that to survive they need to hit something with all the ray spells and touch attacks that litter the spell lists.

This kind of thing doesn't need to be in the core rules.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Raqel wrote:

I honestly don't think any boost in CL is needed for multi classing out.

If 1/2 progression was put in you get abberations like a 5 Wizard/ 5 Sorcerer/ 5 Cleric/ 5 Druid, drop in 4 practised spellcaster feats and you got 4 casting classes all at CL 16 and god knows how many spells a day. I see that as a bit over powered in any game.

If you want your wizard to be better at fighting, how is he going to get better? Take time out from his wizardly studies to get to grips with weapons and armour. Why should he gain more power in casting when he's learning how to use the tools of a fighter?

Yes wizards and others get a slow increase in BAB, that's because they learn that to survive they need to hit something with all the ray spells and touch attacks that litter the spell lists.

This kind of thing doesn't need to be in the core rules.

It's caster level, not number of spells/day. In your example, each would have a caster level of 16, but only the spells per day of a 5th level caster. I don't think many CL20 foes are going to be all that bothered by a fireball.


Paul Watson wrote:
Raqel wrote:

I honestly don't think any boost in CL is needed for multi classing out.

If 1/2 progression was put in you get abberations like a 5 Wizard/ 5 Sorcerer/ 5 Cleric/ 5 Druid, drop in 4 practised spellcaster feats and you got 4 casting classes all at CL 16 and god knows how many spells a day. I see that as a bit over powered in any game.

If you want your wizard to be better at fighting, how is he going to get better? Take time out from his wizardly studies to get to grips with weapons and armour. Why should he gain more power in casting when he's learning how to use the tools of a fighter?

Yes wizards and others get a slow increase in BAB, that's because they learn that to survive they need to hit something with all the ray spells and touch attacks that litter the spell lists.

This kind of thing doesn't need to be in the core rules.

It's caster level, not number of spells/day. In your example, each would have a caster level of 16, but only the spells per day of a 5th level caster. I don't think many CL20 foes are going to be all that bothered by a fireball.

Doesn't need to to something as simple as a fireball. There's orbs, buffing spells, battlefield control spells, the list goes on. There's more than one way to beat an encounter. When you've got the versatility of all 4 casting classes even if the highest you can cast is level 3, at CL of 16 you can cause alot of chaos.

RPG Superstar 2009 Top 8

Raqel wrote:
Paul Watson wrote:
Raqel wrote:

I honestly don't think any boost in CL is needed for multi classing out.

If 1/2 progression was put in you get abberations like a 5 Wizard/ 5 Sorcerer/ 5 Cleric/ 5 Druid, drop in 4 practised spellcaster feats and you got 4 casting classes all at CL 16 and god knows how many spells a day. I see that as a bit over powered in any game.

If you want your wizard to be better at fighting, how is he going to get better? Take time out from his wizardly studies to get to grips with weapons and armour. Why should he gain more power in casting when he's learning how to use the tools of a fighter?

Yes wizards and others get a slow increase in BAB, that's because they learn that to survive they need to hit something with all the ray spells and touch attacks that litter the spell lists.

This kind of thing doesn't need to be in the core rules.

It's caster level, not number of spells/day. In your example, each would have a caster level of 16, but only the spells per day of a 5th level caster. I don't think many CL20 foes are going to be all that bothered by a fireball.
Doesn't need to to something as simple as a fireball. There's orbs, buffing spells, battlefield control spells, the list goes on. There's more than one way to beat an encounter. When you've got the versatility of all 4 casting classes even if the highest you can cast is level 3, at CL of 16 you can cause alot of chaos.

The multiclassed character would probably have less spells per day than a single classed sorcerer. He had also spent four feats and the most highest level spell the multiclassed character has might have been a match for the most powerful spell of a wizard six levels lower.

Overly complex, yes.

Overpowered? I don't think so. Not in any way.


Pathfinder Rulebook Subscriber
Raqel wrote:
If 1/2 progression was put in you get abberations like a 5 Wizard/ 5 Sorcerer/ 5 Cleric/ 5 Druid, drop in 4 practised spellcaster feats and you got 4 casting classes all at CL 16 and god knows how many spells a day. I see that as a bit over powered in any game.

Well, IMC without a REALLY good background story, this combination wouldn't be allowed. I mean, I guess we have to build the system for the lowest common denominator but I mean, come on. How many different situations are we going to need to plan for when someone tries to min/max his or her character? First there was the fighter19/wizard1 then this...at some point DM fiat has to come into play.

Having said all that, this is the exact thing the new system would allow. This character would have access to all 5th level spells of each class (save sorcerer) and have a decent caster level to affect the world around him. However, having to spend 4 of 7 feats just to do that...well, it's not my taste I'll tell ya that.


The problem is:

what you want is something for nothing.

Mystic Theurge (sp? butchered that one, i know) only gives + spell casting for 10 levels to two classes.
It does Not pregress anything else for the classes.

Bonus feats? No
Familiar? No
Turning? No
.

Your proposition is to give for free something that a 10 level prestige class currently doesn't give.

Multiclassing should not be as good as keeping with 1 class.
You are never as good at doing two things as you would be if you concentrated on One.

The original phrasing of your post, about the first half, had me thinking you were going in another direction and I'll post what I think of that here:

The problem with caster multiclassing is overcoming SR.
Therefore I would accept a rules change to multiclassing that allows a character to add 1/2 of other classes to their caster class *for the purposes of SR checks*.
A 10/10 wiz/cleric combo would shoot SR checks at 15th caster level- a boost to both but not overpoweringly so.
I would further limit it that such bonuses can't exceed half the actual caster level in the caster class it applies to.
(so 2/18 would yield CL of +1).

You are correct in saying that you do not get as much for multiclassing as you do for staying in one class. This is not an omission or a mistake or an accidental oversight. It's been this way in 3.0 and 3.5 and in Paizo. It is a specific design philosophy that Paizo has taken to the extreme by introducing MORE class features. Class features that explicitly help you make the choice to STICK with one class rather than multiclassing out.


Pathfinder Rulebook Subscriber
Selgard wrote:

The problem is:

what you want is something for nothing.

Mystic Theurge (sp? butchered that one, i know) only gives + spell casting for 10 levels to two classes.
It does Not pregress anything else for the classes.

Bonus feats? No
Familiar? No
Turning? No
.

Your proposition is to give for free something that a 10 level prestige class currently doesn't give.

Since you didn't quote anyone and you mentioned original post, I assume you're talking to me. So, based on that assumption...

I don't even know where to BEGIN to debunk the first part of your post. Either you haven't read the entire thread, which is your fault, or I haven't been entirely clear in my purpose, which is mine. Either way, I feel that I've had to explain it several times in this thread alone. Regardless of that, here is one LAST time I will explain my position. After this it's up to the individual reader and I can't - in good faith - read anyone who gets it as wrong as you have again.

The addition to rules I'm suggesting affects caster level only. Not spells per day, not new spell-levels gained, not spells known, not bonus feats, not familiars, not turning...NONE of that. ABSOLUTELY NONE of those would increase with multiclassing.

My suggestion is only to increase the arbitrary number used to determine a spell's effects: dispel magic effects, variable damage and SR checks, JUST TO NAME A FEW.

That's it! Real simple. I'm not mimicking a 10 level prestige class that gives you a full caster level (increased spells per day, new spell levels, etc.) at every level in two classes. I am unsure of your basis for that statement unless some miscommunication has taken place. But the funny thing is...

Selgard wrote:

The original phrasing of your post, about the first half, had me thinking you were going in another direction and I'll post what I think of that here:

The problem with caster multiclassing is overcoming SR.
Therefore I would accept a rules change to multiclassing that allows a character to add 1/2 of other classes to their caster class *for the purposes of SR checks*.
A 10/10 wiz/cleric combo would shoot SR checks at 15th caster level- a boost to both but not overpoweringly so.
I would further limit it that such bonuses can't exceed half the actual caster level in the caster class it applies to.
(so 2/18 would yield CL of +1).

...you seem to understand it here. This is exactly what I'm talking about and you nailed it to a "t".

I don't think a cap is necessary seeing how caster level isn't an overpowering thing when you don't get new spells and spell levels. In fact, and I may be wrong on this, I don't think it's mathematically possible - sans feats - to have a caster level higher than 15 for a multiclassed spellcaster character.

Practiced spellcaster is a band-aid along with all the classes like the Mystic Theurge and, with this new system, it should probably be up to an individual DM to allow or disallow it as they see fit. IMO, the thing that those classes and that feat are trying to fix is exactly what we're addressing in this thread. After all, we're tweaking rules for a stand-alone system...there's no way we can keep track of all the thousands of content pieces available to D&D gamers.

SR isn't the only thing based on your caster level. Dispel magic uses it to determine whether or not you can turn off someone else's spells. Even if you are a 10/10 cleric/wizard, it's my opinion the character knows a bit about magic and even though he's not as powerful as a 20th level character in a single class, he's got more ability to dispel magical effects than a 10th level caster.

So, I'm confused as to what you're nay-saying. I'm against giving bonus feats and class abilities for multiclassing same as you it seems. So some explanation would be wonderful as to where you're coming from.

Selgard wrote:
You are correct in saying that you do not get as much for multiclassing as you do for staying in one class. This is not an omission or a mistake or an accidental oversight. It's been this way in 3.0 and 3.5 and in Paizo. It is a specific design philosophy that Paizo has taken to the extreme by introducing MORE class features. Class features that explicitly help you make the choice to STICK with one class rather than multiclassing out.

The first part of this appears a bit condescending. I have played D&D for over 15 years and I helped playtest 3.0 when it first came out so I'm not a novice to this game. Just to let you know where I'm coming from concerning my gaming and rules experience.

Regarding Paizo's decision to decrease multiclassing by giving more class options, I applaud their efforts. I can't wait to play my first single classed character to 20th level ever using this new system. However, that doesn't mean that there will be absolutely no multiclassing in the game. We're fixing broken parts in 3.5 but as long as there is more than one core class there will be multiclassing. So why not take the opportunity to fix that when we can? This is all brainstorming and all the feedback that has been put on this to date is a result of open discussion. :)


RogerWilco wrote:
I think caster/martial multiclassing should work in such a way that you get that a Cleric10/Sorcerer10 is about as powerful as a Fighter10/Barbarian10. There should be no need for classes like the Mystic Theurge and Eldrich Knight and all the other PrCs that specifically exist only to make caster/caster or caster/martial combinations viable.

Your solution somehow makes your second class advance faster than it normally would. An example: Take 10 levels of Wiz, put on the robes and become a cleric, You advance 10 levels somehow your caster level is now 15... Somehow a cleric that has wizard levels advances faster, this makes sense?

Why should caster level increase when the power of Bardic Song does not?

If caster level increases due to continued use shouldn't a rogues sneak attack continue to increase as well? And before you break out the pointy stick argument assume for a minute that he's multi classing with Wizard.


BAH. freakin thing ate my post. *grumble!*

Apologies if I sounded condescending, as that was not my intent. I meant to only point out that this isn't something Paizo did off hand, nor was it a side-decision made in 3.5, but rather it's been something relatively pervasive in the game rather than an accident. If my phrasing or word choice made it come across as condescending then you have my apology as I did not mean for it to be so.

As to the meat of your post, I seem to have been mistaken as to your original intent. (actually i got it confused with some of the other posters- my fault and not yours).

-S


Pathfinder Rulebook Subscriber
Dennis da Ogre formerly 0gre wrote:

Why should caster level increase when the power of Bardic Song does not?

If caster level increases due to continued use shouldn't a rogues sneak attack continue to increase as well? And before you break out the pointy stick argument assume for a minute that he's multi classing with Wizard.

Addressing this (again) as well.

Caster level does not equal sneak attack damage as a class ability.

Caster level does not equal rage ability uses per day.

Caster level does not equal bardic music uses per day.

The things you are pointing out are, in fact, deemed by WotC to be the equivalent of a new level of spell access plus more spells per level. Look at a 5th level wizard and a fifth level rogue. A fifth level rogue ONLY receives a +1d6 sneak attack damage and a wizard gets access to 1 new spell level and no more spells per day (not counting the one new for 3rd level). So, to counter the fact that they do not receive an increase to spells they receive a feat.

In fact, if you look at the rogue's progression (SRD) there are only two levels where the rogue actually receives another bonus ability other than trapfinding/trap sense increase. So, by reverse engineering, we can surmise that a +1d6 to damage when flanking is pretty beefy and equivalent to a spellcaster level.

Again, as I've stated before...I don't know the rage points ability but from a "usage" standpoint it is the same (in the SRD) weight as sneak attack which we have already determined that is the same is full spellcaster level. Same goes for usage of bardic music. Same goes for any class ability that gets better with additional levels in that class.

I offer you this comparison

rage = bardic music = turning = wild shape = smite = sneak attack = stunning fist = full spellcaster level.

Not a 1:1 comparison but they are either offered more times per day (1/level/day in the case of bardic music and stunning fist) or a limit is put on them per so many class levels (in the form of rage and wild shape and smite) to make up for the fact that some of them are stronger than others.

Caster level is not a class ability that is given. It is a derivative of a class ability. In fact, I would go so far as to say that it is a poor mechanic for determining the effectiveness of spells, which is what this thread is trying to fix. It is fine at lower levels but it breaks down severely at higher and higher levels when SR and NPC spellcasters (who have the luxury of being single classed spellcasters without much fuss) increase at a faster rate after say 10th level.

It is the only mechanic that we use to determine the effects of a class ability vs. another character's mechanics. Rogues are not 10th level sneak attackers nor are paladins 8th level smiters. And nothing prevents the use of a rogue's sneak attack or paladin's smite ability that is based on level or power of the opposing mechanic. Caster level vs. spell resistance. Caster level vs. dispel magic. Sneak attack vs. ??? Smite vs. ???.

There are my thoughts on why those classes shouldn't be allowed to advance on their class abilities. Because they would be undoing the balancing we are working towards (tipping the scales back to being unbalanced) if we did that.


Pathfinder Rulebook Subscriber
Selgard wrote:

BAH. freakin thing ate my post. *grumble!*

Apologies if I sounded condescending, as that was not my intent. I meant to only point out that this isn't something Paizo did off hand, nor was it a side-decision made in 3.5, but rather it's been something relatively pervasive in the game rather than an accident. If my phrasing or word choice made it come across as condescending then you have my apology as I did not mean for it to be so.

As to the meat of your post, I seem to have been mistaken as to your original intent. (actually i got it confused with some of the other posters- my fault and not yours).

-S

I was hoping it was the way I was reading it and not the intention behind it. So we can put it behind us with no offense taken. :)

I thought you and I were on the same side, but I wasn't quite sure. So, your final opinion on this? It sounds like you are in agreement, but I'm not quite sure...

Oh, and I always do a CTRL + A then CTRL + C on my text for a post...what happened to you has happened to me WAY too often. :)


You have not answered the question of why the Wizard 10/ Cleric 1 advances in clerical power faster than a normal Cleric 1 either (after 10 levels a Wizard 10/ Cleric 10 has CL 15/15).

Arknath wrote:
The things you are pointing out are, in fact, deemed by WotC to be the equivalent of a new level of spell access plus more spells per level. Look at a 5th level wizard and a fifth level rogue. A fifth level rogue ONLY receives a +1d6 sneak attack damage and a wizard gets access to 1 new spell level and no more spells per day (not counting the one new for 3rd level). So, to counter the fact that they do not receive an increase to spells they receive a feat.

Sneak attack==Class specific power

Spells == Class specific power

Class specific powers do not increase when you multiclass unless you use a PrC that specifically allows it to. That is what Wizards "Deemed". If you want to have one class specific power scale with level then you should have parity.

Arknath wrote:
In fact, if you look at the rogue's progression (SRD) there are only two levels where the rogue actually receives another bonus ability other than trapfinding/trap sense increase. So, by reverse engineering, we can surmise that a +1d6 to damage when flanking is pretty beefy and equivalent to a spellcaster level.

???? What ???? There is no 1 to 1 equivalence here. By reverse engineering give me a break.

Arknath wrote:
rage = bardic music = turning = wild shape = smite = sneak attack = stunning fist = full spellcaster level.

There is no equivalence because the powers all work completely differently.

You want equivalence? There is no more rage/ day mechanism, rage points determine how many rounds a barbarian can rage. Under your idea a the multi classed barbarian's rage duration is fixed forever while the duration of Bulls strength for the wizard would increase every level. Similarly the number of rounds per day a cleric can use Divine Power increases under your system and again the Barbarian's rage duration is fixed.

Similarly the bonuses from Greater Magic Weapon increase with level but the bonuses from Inspire Courage do not. Not # of times per day but the bonuses derived from those class abilities.


Selgard wrote:
BAH. freakin thing ate my post. *grumble!*

Frustrating. I've gotten into the habit of hitting CTRL-A CTRL-C before hitting the post button.


Pathfinder Rulebook Subscriber
Dennis da Ogre formerly 0gre wrote:
You have not answered the question of why the Wizard 10/ Cleric 1 advances in clerical power faster than a normal Cleric 1 either (after 10 levels a Wizard 10/ Cleric 10 has CL 15/15).

Then I will answer it now. Pure and simple it is looking at the bigger picture than looking at a multiclass character's individual parts. If you have a major and a minor in college, you are not seen as having two separate knowledge bases to work from, it is one. This is the same difference. I'll say it again: A multiclass character is not made up of separate pieces in the game world, the mechanical pieces are used to illustrate the whole character.

Dennis da Ogre formerly 0gre wrote:

Sneak attack==Class specific power

Spells == Class specific power

Class specific powers do not increase when you multiclass unless you use a PrC that specifically allows it to. That is what Wizards "Deemed". If you want to have one class specific power scale with level then you should have parity.

We will have to disagree on this point. I have made my case several times and several ways and you do not provide examples. I will not continue to argue my point with examples when you simple say "this is what WotC meant to happen" and do not give examples to the contrary. If we all agreed with WotC we would not be in this forum right now. So, thank you for your feedback on this.

Dennis da Ogre formerly 0gre wrote:
???? What ???? There is no 1 to 1 equivalence here. By reverse engineering give me a break.

Wait...are you disagreeing with WotC? Make up your mind who's side you're on. There is a 1:1 equivalence here. Whether a wizard does the same damage in one spell as a rogue who can use his sneak attack many times a day, albeit in smaller amounts...the total damage is the same. A fifth level wizard can cast at most 2 fireballs a day (unless he's got some ungodly Int, but we're not talking about 22 Int at 5th level here). So that's 10d6 to multiple targets. So he blows his wad in the first battle so the rogue makes up the difference within swinging his short sword for 4d6 damage when flanking. So...it's a matter of when and not how the damage is dealt. And if you're telling me that the wizard is not balanced with other class abilities, then you're throwing your whole "WWWotCD" (What Would WotC Deem) argument out of the water. We have to operate on the basis that these classes, for the most part, are balanced.

Dennis da Ogre formerly 0gre wrote:

There is no equivalence because the powers all work completely differently.

You want equivalence? There is no more rage/ day mechanism, rage points determine how many rounds a barbarian can rage. Under your idea a the multi classed barbarian's rage duration is fixed forever while the duration of Bulls strength for the wizard would increase every level. Similarly the number of rounds per day a cleric can use Divine Power increases under your system and again the...

The difference on minute per level spells is laughable. I've not been in too many encounters where the duration of Bull's Strength came into question. But, I digress.

Ok...let's see if a compromise can't be reached. How about, as a core rule, we allow caster level to progress in the way I suggested, but it only effects caster level checks? These would be spell power effects and not variable effects such as damage and duration.

After that, it can be house ruled to include variable effects as well.

What does everyone think?

Caster level increase at 1 for every two levels not taken in that same class (and affects things like duration, damage, etc.)

Vs.

Caster level increase at 1 for every two levels not taken in the same class (and only has effect on caster level checks, such as Spell Resistance and Dispel checks)

What do we think?

P.S. As an alternate rule, we institute a mechanic similar to one Zynete talked about earlier. Create a caster level bonus (CLB) that each class has (like a BAB) and use that to track this effect for ease of use.

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