Fighter idea


New Rules Suggestions

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fighter could use some help and I think the fighter just needs combat abilities not available to other classes.

Since combat feats are gone why not give the fighter the combat feats that Paizo made? Obvious they were designed to be really powerful 1 per turn feats, so why not make Overhand Chop, Backswing, and Devastating Blow fighter class abilities instead of feats.

I'd also give the fighter a further edge by making an Improved Devastating Blow that they can only get (if the combat feats stay feats) that would allow fighters to activate special traits unlike regular DB.

I realize beta is off to the printers.. but heck.. it's an idea. I don't want to see the fighter vaporized and while the new DR rules helps him so, he does seem to lag behind the other core classes still.

Liberty's Edge

I like this idea. By making the feats listed as Fighter exclusive it gives the Fighter class something unique other than the Armor Training and Weapon training, which seems repetitive and ultimatley boring. I personally think that a listing of Fighter Talents, much ike those available for the Rogue, would be an incredible advance for this class.

As I posted elsewhere, a Fighter Talent mechanic is exactly the way to circumvent some of the non-OGl classes (i.e. Swashbuckler, Samurai, etc.) so that Fighters could be adapted to fit those roles as well. Making Armor Training or Weapon Training into Fighter talents that are stackable or able to be taken multiple times reduces some of the redundancy of these new class features.

I chose Pathfinder over 4E because I feel 3.X has a more versatile feel for character creation. Fighter Talents would just be one more customizable choice, as far as I am concerned.

Scarab Sages

I was thinking about this the other day when discussing with my FLGS manager 4th Edition and some of the problems with 3rd Edition that PRPG was addressing. He made a comment to the effect of "combat becomes to stagnant in 3rd Edition, especially for fighters doing full-attacks"

Why not allow fighters to be the only class that can make full attacks after moving? In other words, make a fighter class ability that allows them to use the full-attack action as a standard action?

Somewhere around 7th level is a good idea, as it promotes single-classing as a fighter and is normally a dead level (although not so in PRPG).

The end result is that fighters get something really special, it mkes combat more interesting, and rewards the player of a straight fighter.

The ability itself scales as fighters get more attacks at later levels, making it more useful.

RPG Superstar 2008 Top 32

The ability to make a full attack is REALLY powerful, especially when fighters are making four or more attacks per round.

I'm not opposed to this happening in and of itself, but if this rule is added, then the 'Weapon Training' and 'Armor Training' abilities that currently let the Fighter have the highest AC and attack bonus of any class need to be nerfed back a little.

And something would have to be done to make sure that players don't just get that ability, then switch to Barbarian or something because their BaB keeps going up, and they'll keep getting more attacks, thus having that 'full attack after move' ability scale anyway, despite no longer taking fighter levels.

Hrmm, perhaps this:

Combat Mastery (Ex): At 7th level, a fighter can make an extra attack with a manufactured weapon when making an attack as a standard action or charging. This extra attack is made at a -6 penalty. At 12th and 17th level, this ability improves, each time granting an additional attack, with an additional -6 penalty.

In exchange, weapon training should get severely reduced or eliminated. (Weapon Focus, Spec, and the Greater versions thereof already fill this niche anyway).


SirUrza wrote:

Fighter could use some help and I think the fighter just needs combat abilities not available to other classes.

Since combat feats are gone why not give the fighter the combat feats that Paizo made? Obvious they were designed to be really powerful 1 per turn feats, so why not make Overhand Chop, Backswing, and Devastating Blow fighter class abilities instead of feats.

I'd also give the fighter a further edge by making an Improved Devastating Blow that they can only get (if the combat feats stay feats) that would allow fighters to activate special traits unlike regular DB.

I realize beta is off to the printers.. but heck.. it's an idea. I don't want to see the fighter vaporized and while the new DR rules helps him so, he does seem to lag behind the other core classes still.

I really like this idea too... giving the Fighter the combat feats as class abilities, or granting "figher only" upgrades to those feats would also nicely fit into the flexability of combat style for the Fighter that many of us have mentioned on other threads.


SirUrza wrote:

Fighter could use some help and I think the fighter just needs combat abilities not available to other classes.

Since combat feats are gone why not give the fighter the combat feats that Paizo made? Obvious they were designed to be really powerful 1 per turn feats, so why not make Overhand Chop, Backswing, and Devastating Blow fighter class abilities instead of feats.

I'd also give the fighter a further edge by making an Improved Devastating Blow that they can only get (if the combat feats stay feats) that would allow fighters to activate special traits unlike regular DB.

I realize beta is off to the printers.. but heck.. it's an idea. I don't want to see the fighter vaporized and while the new DR rules helps him so, he does seem to lag behind the other core classes still.

I really like this idea too. It is simple and it reuses the work that has been already done.

Jal Dorak wrote:

I was thinking about this the other day when discussing with my FLGS manager 4th Edition and some of the problems with 3rd Edition that PRPG was addressing. He made a comment to the effect of "combat becomes to stagnant in 3rd Edition, especially for fighters doing full-attacks"

Why not allow fighters to be the only class that can make full attacks after moving? In other words, make a fighter class ability that allows them to use the full-attack action as a standard action?

Somewhere around 7th level is a good idea, as it promotes single-classing as a fighter and is normally a dead level (although not so in PRPG).

The end result is that fighters get something really special, it mkes combat more interesting, and rewards the player of a straight fighter.

The ability itself scales as fighters get more attacks at later levels, making it more useful.

I had a house rule like this... where a fight could move and make 2 attacks at the two highest attack rolls. He got the ability at 12th level.

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