Delayed Heal Spells


New Rules Suggestions

Wayfinders

In one of the 4e forums re adding 4e elements to 3.5, I proposed some healing spells for a cleric that enables other characters to heal themselves during combat (like an "imbue with spell ability" dedicated solely to healing). The idea was to have something like a healing surge, but it still costs the cleric resources and it still requires magic to restore hp, which flavor-wise I prefer to catching your second wind. It was suggested I post them over here:

Spoiler:

Delayed Heal Light Wounds
Conjuration (Healing)
Level: Clr 2, Drd 2
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature touched
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The target may anytime during the spell's duration spend a standard action or a move action to receive healing of 1d6 points of damage +1 point per the caster's level (maximum +10). Doing so requires the target to utter an audible prayer to the caster's deity, which does not provoke attacks of opportunity. The target may not activate the delayed healing if silenced or otherwise unable to speak. The target may not do any other speaking during its turn. For example, on the turn it activates the delayed healing, the target cannot communicate, direct others, perform a countersong, or cast a spell with a verbal component. By activating the delayed healing, the target cannot maintain concentration on any spell it has cast. The target cannot avoid speaking the prayer through "Silent Spell" or any other feat, skill trick, or effect. A target may only have one delayed heal spell (i.e., any spell with the phrase "delayed heal" in its name) in effect at any single time. If another delayed heal spell is cast on the target, it replaces the earlier cast delayed heal spell.

Delayed Heal Moderate Wounds
Conjuration (Healing)
Level: Clr 3, Drd 4
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature touched
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures 2d6 points of damage +1 point per the caster's level (maximum +15).

Delayed Heal Serious Wounds
Conjuration (Healing)
Level: Clr 4, Drd 5
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature touched
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures 3d6 points of damage +1 point per the caster's level (maximum +20).

Delayed Heal Critical Wounds
Conjuration (Healing)
Level: Clr 5, Drd 6
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature touched
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures 4d6 points of damage +1 point per the caster's level (maximum +25).

Delayed Heal Light Wounds, Mass
Conjuration (Healing)
Level: Clr 6, Drd 7
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature / level
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures each targeted creature 1d6 points of damage +1 point per the caster's level (maximum +30). Each target triggers its own healing by speaking the necessary prayer for itself.

Delayed Heal Moderate Wounds, Mass
Conjuration (Healing)
Level: Clr 7, Drd 8
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature / level
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures each targeted creature 2d6 points of damage +1 point per the caster's level (maximum +35). Each target triggers its own healing by speaking the necessary prayer for itself.

Delayed Heal Serious Wounds, Mass
Conjuration (Healing)
Level: Clr 8, Drd 9
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One willing creature / level
Duration: 10 min. / level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell functions like delayed heal light wounds, except that it cures each targeted creature 3d6 points of damage +1 point per the caster's level (maximum +40). Each target triggers its own healing by speaking the necessary prayer for itself.


I like this idea. It allows groups that don't have a cleric to get an NPC cleric to cast this on them before an adventure. I know that everyone in my group despises the thought of being a cleric, so this shall help.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 3 / New Rules Suggestions / Delayed Heal Spells All Messageboards
Recent threads in New Rules Suggestions