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Combat & Magic



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Cleric Suggestion - Turning non-undead

Sunder Questions

Elements vs Energy types (pp. 46-48)

Spell: Darkness

Charisma for Domain & School powers

Thoughts on Arcane Casters and Non-divine healing.

Disarm, pp41-42

Weakened and Death

Speak with Dead

Orizons

New classes and races

Minutes / Level Spells -- Pushing the Party to Move too Fast?

The Problem With Alpha Grappling Rules

Wizard Arcane School Ability Nomenclature

Stabilize vs. Cure Minor Wounds.

Sacred cows to the slaughter house: Cleric spell selection

Combat Manuevers using weapons

Bonus Metamagic feat for Universalists

Feint, page 43

Speeding Up Combat!

Increased Damage vs Multiple Attacks

Turn Undead and Healing

Lose the AoO for special attacks

Change the Fly spell

Consolidate skills even further

Fixed DCs for magic items

Identify and Appraise

Universalists seem strong

Arcane Healing

Damage Reduction Redux

Simplify the Special Combat Actions even further

Energy Drain

Clarification on Domain and School Powers

Tracking spell duration sucks

Ability Score Damage / Curse / Illness / Poison tracking is a pain

Armour and movement

Turn Undead Bones Evil Clerics

Sacred cows to the slaughterhouse: Spells

18th Level Universalist Wizard - Wish 1 / day with no XP cost?!?

Expect to see a lot of Barbarian-1, Wizard-1 with Wizard as Favored Class under current rules.

Maximized BAB 4 Multiples: An odd concept we are playtesting atm

Magic Rating. please?

Weapon damage

Complicated Cover

Miss Chances... (Including Arcane Spell Failures)

Total Defense & Other Maneuvers

Archade's Combat Feedback - Grapple

Error with Arcane School Powers DC? (Pg 46)

Counter Turning?

Arcane Schools, p.46 to 49

Archery - Can we get away from the pincushion approach?

CMB DC, why 15 plus target CMB?

Weapon Groups

Arcane Strike (pg 34) stacking with SRD 1st Lvl Spell 'Magic Weapon'?

Ability Damage & Ability penalty spells

Death Domain 8th level power

Hand of the Apprentice - page 49

Arcane Schools and Wizard Advancement

Diminished combat ability?

Disease Domain

Second wind? Other thoughts on self-healing?

Bonded Item, pg. 15

How to Handle Undead Not Immune to Criticals / Sneak Attacks

Arrows that don't self destruct

Abjuration School Power

Strength Surge - Pg 56

Combat Feats

p. 42: CMB determine success

More Dynamic Shield Use

Unleashing The Whip

Any interest in a Base Defense Bonus (BDB) or adding BAB to damage?

My suggestions for CMB

New turning + greater turning

Magic Items?

Charm Domain - Dazing Touch - Page 50

Pursuit

Fear

Constitution Bleed? - p36

Evocation School pg 48, silly question

Air Domain

The Big Six

Weapon Speeds

Rolling a Threat (A compromise)

My two cents on the changes to COMBAT...

Domain and Magic School spell-like abilities

Divination special ability, p. 46 and Enchantment special ability, p. 47

Destruction Domain - page 51

Spell DC based on caster level, not spell level.

Turn Undead

Cover v1.1 - P40

Spells: Where's the Darkness revamp?

Devastating Blow - Page 36

Travel Domain

Conjuration Specialist Bonus - Page 46

Original Spell Research

Problem with "Mending"

Grapple playtest result: The Rules Lawyers

Expansion of Spell Lists Based on Domain / School

Add BAB to AC and Damage Rolls

Turning Mechanics

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