Increased Damage vs Multiple Attacks


Combat & Magic


Ok- school me on why this wouldn’t/doesn’t work (just throwin’ it out here):

Instead of characters getting multiple attacks as they increase level – they would increase their damage of each attack (damage output) per level.

Like: instead of a six level fighter getting two attacks, they would get +6 to damage (or whatever)

Each character’s damage output would increase/scale per level (not the number of attacks).
--- Or do a combo of increased damage and *more limited* multiple attacks (ie max 2 attacks) - so you can do more damage per/attack vs dragons and still quickly take care of that hoard of kobolds at higher levels.

I always thought it was weird that a 1st level fighter does 1d8 with a longsword... and a 20th level fighter does the same 1d8 (not including multiple attacks & possible strength & magic bonus)...

Plus combat with all those multiple attacks slllooowwsss things down...... a lot!


ok man why this wouldn't work is its just to big a change from 3.5 its that simple they cant be changing something like that its just to much of a change.

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