Back The Dragon's Demand CRPG

Tuesday, September 24, 2024

Deep within the ancient Verduran Forest of Taldor, in a treacherous swampland known as the Dragonfen, there is a tale about the Dragon Tyrant Aeteperax, slain a thousand years ago by a band of heroic warriors. But victory doesn’t last forever, and enemies eventually rise again, calling forth new heroes to embark upon a perilous quest to save a town and defeat he who would once more call himself the Dragon Tyrant.

Pathfinder The Dragon's Demand: Just Launched on Kickstarter


Hail and well-met Pathfinders! I’m Alan Miranda, CEO of Ossian Studios, and I am excited to introduce you to our new Paizo-licensed RPG video game, Pathfinder: The Dragon’s Demand. Over a year in the making, it’s a single-player, turn-based game that features deep character customization, a faithful adaptation of the remastered Pathfinder Second Edition Core rules, and an enhanced tabletop minis-style play. It's all about miniatures in a tabletop-style world—the world of Pathfinder!

Playing tabletop many years ago made a huge impact on me. It was the most exciting time I’d ever had with a game, like a fantasy book coming alive from my own choices and dice rolls. It felt magical. It’s those memories that inspired me to work at BioWare as a producer on the Baldur’s Gate and Neverwinter Nights games. And that’s when I realized I was always trying to recreate that same pen-and-paper magic in the RPGs I worked on.

gameplay footage of a zombie exploding


So that’s what we’re doing with The Dragon’s Demand: going back to our tabletop roots to recreate that magic in a single-player, turn-based video game, with miniatures. It looks like a beautiful tabletop diorama but does all the things that aren’t possible to show on a physical tabletop, so it’s like an “enhanced tabletop.” And it uses a faithful adaptation of Pathfinder’s Second Edition rules for players to interact with the world in some very refreshing ways.

We’ve been building a prototype of this enhanced tabletop game for over a year. That includes nailing down the right art style on a solid technical framework, as well as integrating the remastered ruleset in an ongoing process.

a gameplay screenshot of the player characters surrounded by kobolds


So, what are some of the cool things you’ll see in The Dragon’s Demand? Well, when it comes to miniatures, we have adaptive poses based on actions, including grab poses, dynamic body postures for different inclines, but most importantly, a 3D grid system. Instead of grid squares, we’ll be using grid cubes, which give characters the incredible freedom of movement to climb ropes, walls, and trees, levitate, fly, swim deep underwater, and more.

And our environments will have dynamic weather that impacts the world, visual effects that obscure visibility, and a ton of skill-based environmental interactions like taking cover and sneaking, squeezing through really tight spots, throwing your own ropes to climb, and forcing open doors and windows with a crowbar.

a gameplay screenshot of the player characters in a tavern


The CRPG will be based on 2013’s Pathfinder adventure The Dragon's Demand, a Pathfinder First Edition dungeon and wilderness adventure for 1st level characters. Written by Mike Shel, it delves into the Dark Tapestry—the darkness between the stars where powerful entities and madness lurk. We’ll be expanding that adventure with new areas to explore, lots of intriguing side quests, and a brand new, personal story for player characters that delves into the darkness of the Dark Tapestry.

The return of a legendary dragon long vanquished sees the town of Belhaim once again under dire threat. The game will present a huge, interactive world to explore, with hundreds of characters and dozens of quests that react to the player’s choices. A cast of colorful companions, including iconic characters such as the goblin alchemist Fumbus, will be on hand to join the player’s party, each featuring their own motivations and backstory.

a gameplay screenshot of the player characters underwater


With over 30 hours of gameplay accompanied by a beautiful soundtrack and professional voice acting, gamers can look forward to a classic, single-player, party-based CRPG experience where they will be able to:

  • Create deep, custom character builds from a choice of 7 ancestries, 16 classes, and more than 30 backgrounds.
  • Play as a dwarf, elf, gnome, goblin, halfling, human, or an orc.
  • Choose their path as an alchemist, barbarian, bard, champion, cleric, druid, fighter, investigator, monk, oracle, ranger, rogue, sorcerer, swashbuckler, witch, or wizard.
  • Form a party of four with up to three companions, out of a possible dozen characters encountered during their adventures, to forge bonds of friendship and even romance!
  • Level up characters to level 8.
  • Wield a multitude of powerful spells from all four magical traditions: Arcane, Divine, Occult, and Primal.
  • Equip hundreds of unique armors and weapons and see them dynamically change on miniature characters.
  • Explore the region using an interactive world map to travel to many mysterious and dangerous locations across the Dragonfen, Verduran Forest, and the town of Belhaim.

Ossian Studios is an independent game developer who has made RPGs exclusively for twenty years, including Dungeons & Dragons story-driven RPGs. For The Dragon's Demand, Ossian brings our attention to detail together with the rules, lore, and deep character customization for which Pathfinder is known—and even offers a selection of digital dice to toss in the game.

a gameplay screenshot of the player characters battling monsters on a rooftop


Today we are sending out the call to Pathfinders to back the Pathfinder: The Dragon’s Demand CRPG on Kickstarter. The Kickstarter is live and offers authentic minted precious metal City of Absalom coins and 3D printable STL minis files among the many rewards.

Dragonslayers wanted! Get ready for wild adventures in a world filled with monstrous enemies in a brand-new style of CRPG. Learn more about Pathfinder: The Dragon’s Demand at DragonsDemand.com.

Alan Miranda
CEO
Ossian Studios

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Tags: Kickstarter Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Video Games
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Ossian Studios

Corrected link to Matt Barton of Matt Chat talks to Alan Miranda and Luke Scull about the Pathfinder: Dragon's Demand CRPG game

Ossian Studios

Watch: A PATHFINDER 2e CRPG!? I interview the makers of Dragon's Demand (on Kickstarter) & Dawnsbury Days! from The Rules Lawyer!


@Aaron - do you have any guidance for potential backers as to when we might see some gameplay footage? Even some beta-test user interactivity would be nice.

The most recent update (number #3) was very informative, and although not at all what I look for will be welcome for those looking to interact deeply with their NPC companions.

Ossian Studios

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OceanshieldwolPF 2.5 wrote:

@Aaron - do you have any guidance for potential backers as to when we might see some gameplay footage? Even some beta-test user interactivity would be nice.

The most recent update (number #3) was very informative, and although not at all what I look for will be welcome for those looking to interact deeply with their NPC companions.

Ossian has said this, “The UI for our 3D cubic grid system is still being developed, and to our knowledge that kind of system hasn’t be done before in a game. Good gameplay hinges on good UI but you need several iterations when building something innovative and we don’t want to give the wrong impression from showing an early iteration. Our plan is to get it to a level where everyone can see how fluid we’ve made controlling characters and the camera in 3D space, and that’s when we’ll be able to properly show off our gameplay.”


I see. Thanks for the reply, Aaron.

From reading the KS Comments, it seems other backers are also wondering if any gameplay will be produced to look at, and they echo my comments here that rather than interviews with the creators, what people actually want to see is…the game. How it works, how it is played, how it is interacted with. I also see folks starting subreddits and offering advice of content creators to hook up with, but if there isn’t any tacit gameplay for content creators to engage with, how are they supposed to drive interest?

I see the Ossian crew commenting that this is their first KS, and that they are finding their way through the marketing and promotion, but it really seems to me that there isn’t actually enough gameplay vision yet that Ossian are comfortable presenting for folks to look at, and the lack of actual footage of the game is not exactly helping to drive the hype.

Ossian Studios

Don't miss the Kickstarter Updates with more developer insights and links.

Ossian Studios

Read the new interview with Ossian Studios on PC Gamer!


Aaron Shanks wrote:
Ossian has said this, “The UI for our 3D cubic grid system is still being developed, and to our knowledge that kind of system hasn’t be done before in a game.

Don't know what they mean by 'that kind', but 3d cubic grid system was done before, more or less successfully in Solasta: Crown of the Magister. While the game itself is of low - middle quality, this part was done fairly well (and other parts of 5e mechanics).


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They have added a fully customizable party:

"Update 4: The PC Gamer Interview & Another Surprise"

"In fact, after listening to our backer feedback, we have decided to give players the option of fully creating their own party. We will of course have a dozen wonderfully written companions to choose from - but if you prefer the Icewind Dale (or indeed tabletop) approach of complete party customization, we have you covered."


That is welcome news. Now if only there was some gameplay footage I’d know what I might be backing. But I may back it anyway just to see a PF2e-ruleset game get over the line.

I do find it passing strange that the approach was to emulate the boardgame-style of tabletop roleplaying. For me, the ability of computers to create more verisimilitude by removing the grid based, miniatures aspect was always a hugely attractive proposition. I’ve been playing “DnD’s” for over forty years, and I don’t need to relive halcyon days of….anything. I just don’t feel it.

I really feel like Pathfinder suffers from some sort of cloud that prevents a Neverwinter Nights-style CRPG - we got the isometric Kingmaker and WotR from Owlcat (not interested in isometric games) we got the BKOM bullet/blast-hell….thing (Gallowspire Survivors, and now Abomination Vault?), and I won’t even mention the disastrous Goblinworks not-very-massively-onlineRPG….other thing. I really just want an immersive NWN style game that sticks fairly close to the ruleset, has an engaging story, and allows for a lot of character customisation. Not much to ask for….all you studios out there… ;)

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
OceanshieldwolPF 2.5 wrote:

That is welcome news. Now if only there was some gameplay footage I’d know what I might be backing. But I may back it anyway just to see a PF2e-ruleset game get over the line.

I do find it passing strange that the approach was to emulate the boardgame-style of tabletop roleplaying. For me, the ability of computers to create more verisimilitude by removing the grid based, miniatures aspect was always a hugely attractive proposition. I’ve been playing “DnD’s” for over forty years, and I don’t need to relive halcyon days of….anything. I just don’t feel it.

I really feel like Pathfinder suffers from some sort of cloud that prevents a Neverwinter Nights-style CRPG - we got the isometric Kingmaker and WotR from Owlcat (not interested in isometric games) we got the BKOM bullet/blast-hell….thing (Gallowspire Survivors, and now Abomination Vault?), and I won’t even mention the disastrous Goblinworks not-very-massively-onlineRPG….other thing. I really just want an immersive NWN style game that sticks fairly close to the ruleset, has an engaging story, and allows for a lot of character customisation. Not much to ask for….all you studios out there… ;)

As a game dev myself, but not related to that project, all I can say is that they can't show you gameplay footage that will show you what you will get, cause they are 2 years off from releasing a game. Even IF the had anythin playable that could be shown right now, it wouldn't be close to what you will get, as they still need about 2 years of work to make it playable/releasable. What you would get is either some "artistic rendering" or "clunky incomplete prototype thing". And while you might be able to see it, understand that it's incomplete work, and extrapolate from that (I would assume), MANY wouldn't, and that could taint their view of the project. It's VERY tricky to show stuff at the stage they are in.

(Of course, artist rendering is optimal at this point, but it's time the artists need to work on this, ideally be paid, and not work on the game itself.)


Thank you for the above comment! People have grown to expect too much IMO.

Also:
Update 5: Pathfinder Rules Implementation!

Ossian Studios

We are now over 90% of the way there with almost 6,200 backers!

Read Pathfinder: The Dragon's Demand CRPG Kickstarter Update 7: The Wizard’s Manor Gameplay

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Aaron Shanks wrote:

We are now over 90% of the way there with almost 6,200 backers!

Read Pathfinder: The Dragon's Demand CRPG Kickstarter Update 7: The Wizard’s Manor Gameplay

This link leads right back here.


Update 7, featuring gameplay description

And an AMA on Monday!


Only $7k to go!


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It's funded!


Congratulations to Ossian Studios. Ultimately I have decided not to back the project - my desire to play PF2R has hit a lull, and the miniature/gameboard style repels me.

I hope for those of you excited in the Dragon’s Demand that the project meets many stretch goals!

Dark Archive

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From Ama: please don't tell me that new official name of black dragons is bog dragon xD (just like how red dragons are now cinder dragons)

Like, at least call them mire dragons! Mire is cooler word than bog or swamp, especially for horrifying sadist dragons xD


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Hit the Bounder game and on our way to player house stretch goal.


I'm feeling optimistic that multiclass is within reach.


SUCCESS! Way to go, PF community.

Ossian Studios

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Pathfinder: The Dragon’s Demand Update 10: We are FUNDED!

“…thanks to the incredible support of our fans and backers (over 8,000), we were able to raise $610k CAD. Thank you so much for believing in us!”

The Multiclass Archtype stretch goal was unlocked, late backer campaign begins, and more!


3 people marked this as a favorite.
DMurnett wrote:
I'm feeling optimistic that multiclass is within reach.

It ACTUALLY happened, and by a hair too. That's crazy! Literally, every +1 mattered! Good job everyone!


Happy to have done my part!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Heck yeah! Now lets go slay a dragon!

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