The Kingmaker Late Pledge campaign gives you one final opportunity to seize the Kingmaker Adventure Path and Companion Guide, as well as to pick up Add-On products that are exclusive to the campaign. From Hero Point tokens and Kingmaker-themed dice to the Kingdom Management Screen, this is your opportunity to make your Kingmaker campaign something truly memorable! The campaign runs through 11:59 p.m. Pacific time on September 30, so head over to KingmakerCampaign.com and lock in your pledge!
With the launch campaign over, we’ve locked down the final sizes and contents for both the Kingmaker Adventure Path and the Companion Guide. Note: These products are not part of any subscription.
Kingmaker Adventure Path
In Kingmaker, your player characters are more than mere adventurers. They are destined to become the rulers of the world’s newest kingdom—a nation that you get to build from the ground up as the campaign unfolds! In the northeastern corner of the sprawling expanse of the River Kingdoms lies an unclaimed wilderness known as the Stolen Lands. If your PCs can defeat the bandits and monsters that infest the central portion of the Stolen Lands, you’ll be able to establish your new nation therein... but this is only the beginning. Rugged mountains, sprawling swamps, and tangled forests border your new home on all sides, and as you expand into these lands you’ll forge new alliances, clash with new foes, and uncover an ancient menace that has long lurked in the overgrown corners of the Stolen Lands. But once you’ve claimed your territory, can your party defend this hard-won kingdom from war on its borders and supernatural threats from within? Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!
A stunning 640-page hardcover, the Kingmaker Adventure Path provides GMs everything they need to run this epic campaign. All six chapters published in 2010 will be updated to Pathfinder Second Edition rules—plus a new prologue makes its tabletop debut in this release! Detailed appendices provide GMs with flavorful gazetteers of the campaign’s myriad locations, from the Stolen Lands at large to the rival city of Pitax.
The Kingmaker Adventure Path also features complete rules for hex-map exploration, kingdom building, and management to bring the campaign’s most innovative elements to life at your table. Lastly, a bestiary of new and updated monsters that feature prominently in the Adventure Path give GMs of any campaign new tools to torment their player characters with! The expanded adventure path also includes new material, including:
- Barony Expansion: You’ll get a wealth of new tools, options, and encounters to complicate your players’ lives during the early days of their nation’s foundation. What strange events, dangerous complications, and unexpected boons await, and what effect might they have on the nation during its tender formative years?
- Season of Bloom: A strange and frightening contagion spreads through your lands—people are getting sick, going mad, and ultimately bursting open as horrific monsters emerge from within to rampage through the kingdom! Can you cure this strange affliction and bring the Season of Bloom to a close before your nation falls apart from within?
- Candlemere Dungeon: The ancient legacy of an eldritch god still holds sway. The deadly truths hidden away within the chambers below Candlemere will test your PCs to the very limits of sanity and life alike! Are the powerful treasures and ancient secrets to be discovered in the sprawling ruins below Candlemere worth the dangers your PCs will face, or are some things best left forgotten?
- Cursed King: Take your Kingmaker PCs on their most deadly and dangerous adventure ever! With this expansion, the Kingmaker Adventure Path will provide enough content for your party of adventurers to reach the absolute height of power, finishing the campaign as 20th-level heroes... that is, if you can survive these final epic encounters!
Kingmaker Companion Guide
Kingmaker Companion Guide: The adventures don’t stop in Kingmaker’s core campaign. Inspired by the hit CRPG from Owlcat Games, the Kingmaker Companion Guide: is a 128-page hardcover that expands on the experience by providing details on twelve companion NPCs who are destined to accompany you into the Stolen Lands. Each NPC in the Kingmaker Companion Guide: is presented at several points during their adventuring careers, and as your PCs get to know them, each will reveal additional quests in the Stolen Lands, giving your party ever more opportunities to grow in power and fame. From the base campaign, sidequest adventures will be included for Amiri, Ekundayo, Jubilost, Linzi, Nok-Nok, Tristian, and Valerie.
Further rules expanding specialized roles in kingdom management, shenanigans that could take place around campfires or in taverns between adventures, and other downtime activities will help to fill the gaps between adventures and improve your characters’ and your kingdom’s legend with each friend you make!
Expanded Rules and Exclusives
You’ll also find the Kingmaker Bestiary for 5E and Kingmaker Bestiary for Pathfinder First Edition. Both of these 160-page hardcover tomes will give you the core rules you’ll need to run your Kingmaker campaign under other game systems.
There are also three exclusive products that won’t be available at retail stores. Make sure to pick up the Kingmaker Commemorative Hero Point Token from Campaign Coins, Kingmaker-themed dice from Q-Workshop, and the Kingdom Management Screen.
We’ll see you at KingmakerCampaign.com!
Kingmaker Late Pledge Campaign
Thursday, July 18, 2019