From Dusk Till Dusk

Thursday, November 14, 2018

The world of Verces is a tidally locked planet, one hemisphere always facing the sun as it makes its orbit. As such, half of the planet is baked by constant heat, while the other half is a frozen wasteland. However, a strip of habitable terrain circles the planet where the two sides meet, a temperate zone in a state of constant twilight. Most of Verces's sentient life evolved in this area, which eventually became known as the Ring of Nations, a unified coalition of countries.


Illustration by Pixeloid Studios

In Starfinder Adventure Path #11: The Penumbra Protocol, the heroes travel to Cuvacara, the capital of Vimal, one of the larger nations on Verces. Known as the "Dusk Jewel," Cuvacara is a bustling metropolis that is home to the Assembly of Nations, where the Ring of Nations' government council meets to make policies. Thousands of cybernetics and computer corporations own offices and factories in Cuvacara, and the heroes must investigate one of these companies to learn more about the creepy incidents that befell them on the asteroid resort New Elysium in the previous adventure. But, of course, not everything is what it seems to be, especially in a city like Cuvacara, where every shadowy alleyway has the potential to hide a deadly secret.

Both "The Penumbra Protocol" adventure and the accompanying Cuvacara gazetteer were written by Jenny Jarzabski, turning from the warm glow of the sun in the Starfinder Society scenario "The Solar Sortie" to these neon-drenched streets. (Hmmm, I guess we like giving Jenny alliteratively titled adventures…) Jenny introduces us to a wide variety of Cuvacaran citizens, but rather than describe them and spoil all the surprises, I thought we would show off this incredible map of the Dusk Jewel. Those gray lines represent the city's mass transit system: elevated bullet trains that can transport passengers around Cuvacara in a matter of minutes.


Illustration by Damien Mammoliti

The citizens of Verces are known to embrace cybernetic augmentations and Cuvacara is no exception. In fact, the city is on the cutting edge of these enhancements and experimental cybernetics are often available in the Dusk Jewel before they hit the wider marketplaces. A handful of new Vercite augmentations are presented in this volume, including these bionic knees, which I would definitely purchase in real life as I get older.

Bionic Knees System All legs

PRICE 2,750 LEVEL 5


Complex actuators and servos are installed in your knees, giving you the power to make impressive leaps. You always count as having a running start when attempting Athletics checks to jump. In addition, you don't fall prone if you fail an Athletics check to jump by 5 or more. Finally, the damage you take from the first 10 feet of a fall is converted into nonlethal damage, even if you aren't falling onto a yielding surface.

Finally, in addition to some creepy new monsters by Jenny Jarzabsi and James L. Sutter and a glimpse of planet ravaged by Hellfire by Owen K.C. Stephens, this volume presents a detailed look at the shadowy fiends known as velstracs by Isabelle Lee. These twisted outsiders have unsurprisingly embraced the modern technology of the Material Plane, some of them integrating such equipment into their own forms as they seek an undefined perfection of body and mind. With some gruesome magitech augmentations and painful weapon fusions, this article certainly isn't for the faint of heart!

That's all I can really reveal without spoiling too much about the Signal of Screams Adventure Path, but hopefully this tantalizing preview will get you exciting to enjoy the scares and thrills of The Penumbra Protocol!

Jason Keeley
Developer

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Tags: Signal of Screams Starfinder Starfinder Adventure Path
Wayfinders

Huzzah!


1 person marked this as a favorite.

Are the art credits in the right order? Figured Damien Mammoliti would do the map and Luca Bancone would do the cityscape.

Liberty's Edge

Art is always beautiful, but the PDF's are so freekin' compressed that when you try to use them on a VTT they are basically unusable.


Starfinder Superscriber

wow looks cool!

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

nice.


You got my attention at mass transit system. Although something looks weird in the middle of the map -- the diagonal lines do weird loops inside the white loop region, and it looks like one of them checks in but doesn't check out . . . .


Nice! The campaign I'm running right now is set in Cuvacara so this will be really useful!


looks very cool, cant wait to read it

Developer

8 people marked this as a favorite.
UnArcaneElection wrote:

You got my attention at mass transit system. Although something looks weird in the middle of the map -- the diagonal lines do weird loops inside the white loop region, and it looks like one of them checks in but doesn't check out . . . .

That's the line to Shell Beach.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Ron Lundeen wrote:
UnArcaneElection wrote:

You got my attention at mass transit system. Although something looks weird in the middle of the map -- the diagonal lines do weird loops inside the white loop region, and it looks like one of them checks in but doesn't check out . . . .

That's the line to Shell Beach.

SHUT IT DOWN!

Scarab Sages

2 people marked this as a favorite.
Paranoid Android wrote:
Ron Lundeen wrote:
UnArcaneElection wrote:

You got my attention at mass transit system. Although something looks weird in the middle of the map -- the diagonal lines do weird loops inside the white loop region, and it looks like one of them checks in but doesn't check out . . . .

That's the line to Shell Beach.
SHUT IT DOWN!

When was the last time you remember doing something during the day?


3 people marked this as a favorite.

i think having the first 10 damage you take being non lethal is a bit of a non sequitur in starfinder...


Fantastic! Already love it!

Grand Lodge

UnArcaneElection wrote:

You got my attention at mass transit system. Although something looks weird in the middle of the map -- the diagonal lines do weird loops inside the white loop region, and it looks like one of them checks in but doesn't check out . . . .

It’s a Möbius strip ;-)


^More to it than that -- 2 of the diagonal lines connect; another diagonal line doesn't; and another diagonal line appears to connect but actually just disappears . . . .

Grand Lodge

Bionic Knees System All legs

PRICE 2,750 LEVEL 5

Complex actuators and servos are installed in your knees, giving you the power to make impressive leaps. You always count as having a running start when attempting Athletics checks to jump. In addition, you don't fall prone if you fail an Athletics check to jump by 5 or more. Finally, the damage you take from the first 10 feet of a fall is converted into nonlethal damage, even if you aren't falling onto a yielding surface.

I'm not sure the bolded text of this upgrade actually does anything in SF. To my understanding an attack/damage is either nonleathal or not (depending on if it has the nonlethal tag), this might need a re-word to bring it in line with how damage types work in SF.

Liberty's Edge

ratlord wrote:


Bionic Knees System All legs

PRICE 2,750 LEVEL 5

Complex actuators and servos are installed in your knees, giving you the power to make impressive leaps. You always count as having a running start when attempting Athletics checks to jump. In addition, you don't fall prone if you fail an Athletics check to jump by 5 or more. Finally, the damage you take from the first 10 feet of a fall is converted into nonlethal damage, even if you aren't falling onto a yielding surface.

I'm not sure the bolded text of this upgrade actually does anything in SF. To my understanding an attack/damage is either nonleathal or not (depending on if it has the nonlethal tag), this might need a re-word to bring it in line with how damage types work in SF.

All of the falling damage rules in SF still have the nonlethal damage distinction left over from PF1. The bionic knees are right in line with those rules.


Woohoo! Isabelle gets to play more with Velstracs (which in turn want to play more with us >_>), a reason to keep my subscription.


Shisumo wrote:


All of the falling damage rules in SF still have the nonlethal damage distinction left over from PF1. The bionic knees are right in line with those rules.

Well, whats the advantage of the damage being non lethal in this system?

Liberty's Edge

Well, if you are undead, you are immune to non-lethal damage, so that is one benefit.


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Noven wrote:
Well, if you are undead, you are immune to non-lethal damage, so that is one benefit.

Huh. I thought those people were shambling from the anesthetic on the knees....


BigNorseWolf wrote:
Shisumo wrote:


All of the falling damage rules in SF still have the nonlethal damage distinction left over from PF1. The bionic knees are right in line with those rules.
Well, whats the advantage of the damage being non lethal in this system?

If you take 10 or less damage and that is enough to take you to zero hit points because you have previously been beat about the head and shoulders with a trout, you won't die.

I mean, you'll pass out from the pain.

But you won't die.


pay no attention to the rules geekery:

Dracomicron wrote:
BigNorseWolf wrote:
Shisumo wrote:


All of the falling damage rules in SF still have the nonlethal damage distinction left over from PF1. The bionic knees are right in line with those rules.
Well, whats the advantage of the damage being non lethal in this system?

If you take 10 or less damage and that is enough to take you to zero hit points because you have previously been beat about the head and shoulders with a trout, you won't die.

I mean, you'll pass out from the pain.

But you won't die.

Its first 10 feet so it's one less d6

Starfinder death and non lethal damage only cares what the last thing to hit you was, it doesn't care how much lethal or non lethal damage you have. Raw that fall did lethal damage so it kills you.

As a matter of practical rules interpretation I'd probably just take the weirdest color d6 out of the pile and say that one doesn't matter if you die. But


As I read it, if you're leaping out of a skyscraper and rolling a whole pile of falling damage, having bionic legs won't help you. But if you're on your last hit point and jump down a ten foot cliff to escape then the fall won't automatically kill you. You would be unconscious, so you better hope you have some friends to pick you up.

So it's not useless. Whether that's what they intend it to do for you, I'm not sure...


Even a pc with 1 hp falling 10 feet would take 6 damage, which wouldn t kill a 1st level ysoki mystic with 8 hp.


Ok, so you're talking about dying instantly from massive damage. I was just referring to being unconscious and dying.

And I just realized that in this discussion I forgot to write my reaction to the rest of the article. I like Verces as a location, and I love elevated trains and mass transit in general, so that map makes me quite happy. Seems like some interesting back matter for this one!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

For increasing jumping capabilities, I'm not sure why anyone would ever take those over speed suspension.

I'd really like to get that nonlethal damage bit fixed up, so they actually had something to make them worth it. Maybe have falls deal half damage? Or minimum damage (as if you had rolled all 1s)?

Grand Lodge

I should point out that the rest of the stuff here is solid gold. Loving that cyberpunk skyline and vibe from Vercies!

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