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Alex Wreschnig wrote:Cost-savings is an interesting proposition, because only one of these proposals (the business card proposal) actually saves money, and the amount of money saved is pretty miniscule unless you're at the scale of a Gencon or something. I don't think we should be making cost decisions for a massive organized play campaign based on the tiny sample size that is very large conventions.
** spoiler omitted **...
One thing you've missed is that as a GM (or organiser), you'll need to have Log Sheets printed out and available to your players too. At a minimum, it'll be one page per three player-slots, but let's be honest. With walk-ins, new players and lost sheets, I'd be surprised that it'd be less than one page per two player-slots.
So even the business-card sized pages would not be significantly cheaper.
1) you'd only need to print off one sheet per new player or character, or 1 per 25th or however many rows there are.
2) and this is the real saver, because the logbook is universal you make 1 trip to the copier print off 100 of them, and they're good for this con, that game day, and the next con, and probably the one after that. As opposed to needing 7 copies of Cupcakes and Crumpets when 3 people show up, tossing those 4 and then needing to print off 7 copies of Death by Pie for the next gameday/convnetion.

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Mekkis wrote:
One thing you've missed is that as a GM (or organiser), you'll need to have Log Sheets printed out and available to your players too. At a minimum, it'll be one page per three player-slots, but let's be honest. With walk-ins, new players and lost sheets, I'd be surprised that it'd be less than one page per two player-slots.So even the business-card sized pages would not be significantly cheaper.
1) you'd only need to print off one sheet per new player or character, or 1 per 25th or however many rows there are.
There are three rows in the Sample Logsheet. Hence 1 per three player-slots is the minimum.

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BigNorseWolf wrote:There are three rows in the Sample Logsheet. Hence 1 per three player-slots is the minimum.Mekkis wrote:
One thing you've missed is that as a GM (or organiser), you'll need to have Log Sheets printed out and available to your players too. At a minimum, it'll be one page per three player-slots, but let's be honest. With walk-ins, new players and lost sheets, I'd be surprised that it'd be less than one page per two player-slots.So even the business-card sized pages would not be significantly cheaper.
1) you'd only need to print off one sheet per new player or character, or 1 per 25th or however many rows there are.
Ahh okay Missed that turn.

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Mekkis wrote:Ahh okay Missed that turn.BigNorseWolf wrote:There are three rows in the Sample Logsheet. Hence 1 per three player-slots is the minimum.Mekkis wrote:
One thing you've missed is that as a GM (or organiser), you'll need to have Log Sheets printed out and available to your players too. At a minimum, it'll be one page per three player-slots, but let's be honest. With walk-ins, new players and lost sheets, I'd be surprised that it'd be less than one page per two player-slots.So even the business-card sized pages would not be significantly cheaper.
1) you'd only need to print off one sheet per new player or character, or 1 per 25th or however many rows there are.
Three adventures to a sheet of paper is still a big reduction, and completely eliminates the waste of unused sheets. The unused sheet waste is a big draw for me for a log sheet system.

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How does online handle the ACG logsheets? How is it proposed online handle one for PFS?
I'm not sure how ACG handles online logs, but if the GM fills out the top entry of a fresh sheet, the player can keep separate files for each adventure log, or edit their logs together as they like.

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Ferious Thune wrote:How does online handle the ACG logsheets? How is it proposed online handle one for PFS?I'm not sure how ACG handles online logs, but if the GM fills out the top entry of a fresh sheet, the player can keep separate files for each adventure log, or edit their logs together as they like.
It seems like it will get trickier if you’re playig both in person and online. Either you end up with several extra sheets, or you have to scan in your in person sheets and do a lot of copy and paste.
I like the idea in general. I just want to make sure that all of the play venues are considered, so those issues don’t have to be worked through after the fact.

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The signature is an essential part of the validation/audit system. It’s why we have to answer that question before we can really decide on what experience tracking will look like for PFS2. If we decide that GMs/organizers are no longer expect to check chronicles, audit characters, etc and we go to a 100% “trust the player” model, then there is really no reason to have chronicles at all and a simple ledger-based tracker will suffice. Just something for the player to track the character’s history.
If OTOH, we continue with the expectation of audits, then we have to have a healthy records program that allows and supports up to full character audits and requires the signature of the GMs to validate the player actually played the games and earned the rewards.

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The signature is an essential part of the validation/audit system. It’s why we have to answer that question before we can really decide on what experience tracking will look like for PFS2. If we decide that GMs/organizers are no longer expect to check chronicles, audit characters, etc and we go to a 100% “trust the player” model, then there is really no reason to have chronicles at all and a simple ledger-based tracker will suffice. Just something for the player to track the character’s history.
If OTOH, we continue with the expectation of audits, then we have to have a healthy records program that allows and supports up to full character audits and requires the signature of the GMs to validate the player actually played the games and earned the rewards.
I don't see any connection, at all, between chronicle vs ledger and audits or no audits. Its like do you want to be chaotic or do you want to be good.

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Because I'm me, I dummied up a couple of ideas for baseball/Magic/trading card size (2.5 inches x 3.5 inches) boon handouts. Of all the non-full page options, I think everyone agrees that's the easiest to keep track of because there are many commercial storage options available.
The first example is a handout with basic lore and a download code. The GM would scratch out boons not earned. The players type in all the codes for the boons they earned in that scenario and get a single full-page chronicle with those boons.
The second example is using a Starfinder-type slotted boon system. The full text of the boon is on the card (one boon per card) and the GM hands out the boon cards that are earned. The players don't need anything else.
I played around with putting the full text of all the boons on one card, but the typeface is just too small.

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I like your second example, but I'd prefer the text rotated to portrait. I think it would be neat to have a format that could be sent to a print-on-demand service for trading cards for your favorite characters.
With this format, I imagine I would sleeve the boons with penny cards and keep them in a box with labeled separators.

CraziFuzzy |

Y'know, we as a society have iterated and optimize on the practice of hard-copy record keeping for centuries, and we've landed on the letter/A4 sized paper being the most common - I see no reason to move away from that.
My personal preference is that any time a character is interacted with, it has a record - this is to make a history of the character, and make it clear to whoever decides to look at it what has happened to that character over its life. To me, the gap in that is the period BETWEEN sessions (which, frankly, I spend almost as much time on as in the session it seems). Equipment purchases/upgrades, level advancement, retraining, etc. All the things I spend hours at my desk mulling over - and they have no real place in the character's current records. The sale/purchases/notes sections of the chronicles should, in my mind, be limited to what is done during the session. I don't think I should be spending a ton of time writing all over a chronicle sheet that has already been signed by a gm, and it doesn't make sense to wait until AFTER the next session to record those things that were done before the session on the next chronicle sheet.
I know many here are adverse to 'more paper', but I honestly can't imagine a better way to track it than to have a sheet that a player CAN use between sessions, if for no other reason than it is just easier for them to do in their leisure, and it makes the chronicle given out AT the session limited in scope to the session itself.
CraziFuzzy's Downtime Tracking Sheet
Something like this would be able to be printed at home, BY THE PLAYER (for those concerned about chronicle printing costs), and at their leisure. They would not be compulsory, but the purchases/retraining need to be recorded somewhere, so it's up to them to use it or keep it in some form that can then be recorded on the next chronicle. And of course, there are times when nothing is done between sessions, in which case, no downtime sheet would be needed.

CraziFuzzy |

I'm not sure I get how the boon card ideas being floated about would work, in practice. When I compare my practice of having a report folder for each character, with his/her series of chronicles in chronological order, all letter sized, and neatly bound, to a stack of cards, kept separate from my letter sized character sheets, my head hurts.

CraziFuzzy |

How is needing thicker, and heavier, plastic sheets to hold a few boons each, in addition to other half or third sized chronicles (not as common a sleeve), better than just a single full sized chronicle sheet that has the boon on it, that don't require any sort of extra accessory over a project folder for the entire character?

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How is needing thicker, and heavier, plastic sheets to hold a few boons each, in addition to other half or third sized chronicles (not as common a sleeve), better than just a single full sized chronicle sheet that has the boon on it, that don't require any sort of extra accessory over a project folder for the entire character?
1 sheet holds all your boons Or of you need to see them all laid out 1 sheet holds 18 boons.

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I’m not saying it’s better or worse. Just offering my understanding of why it’s being presented as an option. Personally, I’m not thrilled about having to cut up the boons as a GM. But that’s a minor inconvenience.
The other thing it allows is separating the gold/prestige earned from the boons. Which opens up the possibility of having a single log sheet to track all of your rewards from all of your scenarios.

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I'm not sure I understand what you're suggesting? Do you just mean you can include all of the totals on the chronicle?
What I mean is, instead of getting a chronicle, the GM would fill in a row on your Adventure Record or whatever you want to call it. That was suggested upthread. I don't remember by who. So you wouldn't get a chronicle for every adventure. Just a line on your record. If there is a boon earned, you would get a separate, card-sized paper with the boon on it. So instead of 20 adventures played, 20 full sized sheets of paper, you would have 1 sheet of paper with 20 adventures recorded on it, and some number of smaller cards with boons.
Again, I don't know if I prefer that or not, but that's part of what moving to separating the boons from the chronicle/record/whatever for the adventure makes possible. I think I like the idea of a single sheet record, but my main concerns continue to be around managing that in an online environment, and whether it then becomes more time consuming than just issuing a chronicle.