Torbyne |
Will you do a preview on point buy?
My friends seem concerned that not giving points for lowering stuff below 10 will mean everyone's character will end up samey within the same role.
All soldiers having the same "16 STR, 16 DEX, 13 CON, 10 INT, 10 WIS, and 10 CHA", or every mystic will be "10 STR, 12 DEX, 12 CON, 12 INT, 18 WIS, 10 CHA", etc.
I dont see how this is any different than Pathfinder though where "every martial has an 18 STR and 8 CHA unless they are a dex build in which case they have 13 STR and 18 DEX"
The limit is how many points you have to play with and with the maturity of the system there are cookie cutter builds for every niche out there. in the end the driver of stat diversity will be how many viable builds there are at that will be more dependent on what feats, classes and archetypes are printed than on if you can dump Charisma.
rooneg |
1 person marked this as a favorite. |
IonutRO wrote:Will you do a preview on point buy?
My friends seem concerned that not giving points for lowering stuff below 10 will mean everyone's character will end up samey within the same role.
All soldiers having the same "16 STR, 16 DEX, 13 CON, 10 INT, 10 WIS, and 10 CHA", or every mystic will be "10 STR, 12 DEX, 12 CON, 12 INT, 18 WIS, 10 CHA", etc.
I dont see how this is any different than Pathfinder though where "every martial has an 18 STR and 8 CHA unless they are a dex build in which case they have 13 STR and 18 DEX"
The limit is how many points you have to play with and with the maturity of the system there are cookie cutter builds for every niche out there. in the end the driver of stat diversity will be how many viable builds there are at that will be more dependent on what feats, classes and archetypes are printed than on if you can dump Charisma.
There's also a significant difference between a game where your "dump" stat is below human average and one where your dump stat is at human average. If mechanically speaking you NEED to pull points out of CHA in order to put them into a more useful stat (like STR) so that you can have an effective character then you're railroaded into playing a socially awkward bumbling fool of a fighter, which is sort of unfortunate. Having the low end be at normal instead of at sub-normal means you can choose to play that socially awkward fighter if you want, but you're not forced to do so in order to actually be able to do sufficient damage with your primary attack to be useful.
IonutRO |
IonutRO wrote:Will you do a preview on point buy?
My friends seem concerned that not giving points for lowering stuff below 10 will mean everyone's character will end up samey within the same role.
All soldiers having the same "16 STR, 16 DEX, 13 CON, 10 INT, 10 WIS, and 10 CHA", or every mystic will be "10 STR, 12 DEX, 12 CON, 12 INT, 18 WIS, 10 CHA", etc.
I dont see how this is any different than Pathfinder though where "every martial has an 18 STR and 8 CHA unless they are a dex build in which case they have 13 STR and 18 DEX"
The limit is how many points you have to play with and with the maturity of the system there are cookie cutter builds for every niche out there. in the end the driver of stat diversity will be how many viable builds there are at that will be more dependent on what feats, classes and archetypes are printed than on if you can dump Charisma.
I think he meant that people will no longer need to take weaknesses in order to maximize their strengths.
Imbicatus |
Torbyne wrote:I think he meant that people will no longer need to take weaknesses in order to maximize their strengths.IonutRO wrote:Will you do a preview on point buy?
My friends seem concerned that not giving points for lowering stuff below 10 will mean everyone's character will end up samey within the same role.
All soldiers having the same "16 STR, 16 DEX, 13 CON, 10 INT, 10 WIS, and 10 CHA", or every mystic will be "10 STR, 12 DEX, 12 CON, 12 INT, 18 WIS, 10 CHA", etc.
I dont see how this is any different than Pathfinder though where "every martial has an 18 STR and 8 CHA unless they are a dex build in which case they have 13 STR and 18 DEX"
The limit is how many points you have to play with and with the maturity of the system there are cookie cutter builds for every niche out there. in the end the driver of stat diversity will be how many viable builds there are at that will be more dependent on what feats, classes and archetypes are printed than on if you can dump Charisma.
It depends on how the point buy works. If you spend the points to maximize one score, but then are stuck with multiple scores lower than they would be if you went for a 16, the. You have taken weaknesses to maximize your strengths. You just have a higher floor.
Torbyne |
yes, the optimizer crowd will no longer work on an assumption of dumping one stat to boost another that is more important to their build. The ability to do that though didnt really result in a wide array of stat layouts for each concept. The things i think of as affect stat array would be class based; ie. going ranger for sword and board/TWF without significant dex investment or feat based, Slashing Grace/Dervish Dancer/Fencing Grace/Grace Grace to be a DEX based character. but once you decided on the path you were going to take there wasnt much talk about stat layout, it wasa kind of assumed you would start with an 18 in your primary stat and 14-16 in secondary or tertiary stats before finally coming up with a dump stat at 7 or 8. Without seeing the new point buy math i cant be sure but this move seems like it will only reign in the most extreme cases by preventing a player from shaving 2 or 3 points off some stats to buy an extra +1 modifier somewhere else... not that big in the grand scheme of power levels. In fact with species having at least an innate +2 mod plus a +1 from theme it sure seems like you will still be able to start with core stats at 18+ anyways without having to shave down on CHA or INT to make it happen.
But still, not being able to dump a stat wont change that the boards will come up with staples "melee users need stats of XYZ, ranged shooters need ABC, Casters need 123; adjust -1/+1 if you plan on targeting EAC over KAC" Basically role has always defined stats and nothing we've seen yet seems like that has changed. It makes sense since roles are highly assocaited with those stats, the skill monkey has high INT, the Face mains CHA, the big sword dude has big swordy muscles etc. etc.
I wonder if IonutRO's friends really see that much difference in stat arrays in Pathfinder when looking at the same role. What class out there doesnt have "cookie cutter" builds with a standard 2 or 3 deviations for specific niches?
rooneg |
It depends on how the point buy works. If you spend the points to maximize one score, but then are stuck with multiple scores lower than they would be if you went for a 16, the. You have taken weaknesses to maximize your strengths. You just have a higher floor.
The question is what "weakness" means in this context. You would be weaker than characters who put points into that stat, sure, but you might not be worse off than the average joe on the street. It leads to a difference in how players perceive their characters. Having a penalty from a low score (even a trivial one) is really easy to interpret as "I'm awful at this", even when the character is actually only marginally below par on it. You see this in 5e all the time, where the minimum stat value for point buy characters is actually 8, which is just a -1 modifier, so 5% worse than average. Yet when people dump their INT to 8 you usually see that portrayed as just the dumbest possible person. If you bump that minimum up to 10 (and keep the definition of "normal person" at 10) then characters who don't put points into INT feel totally different, even if mechanically they're almost entirely the same.
David knott 242 |
Will you do a preview on point buy?
My friends seem concerned that not giving points for lowering stuff below 10 will mean everyone's character will end up samey within the same role.
All soldiers having the same "16 STR, 16 DEX, 13 CON, 10 INT, 10 WIS, and 10 CHA", or every mystic will be "10 STR, 12 DEX, 12 CON, 12 INT, 18 WIS, 10 CHA", etc.
I saw a quote to the effect that characters would get no points for reducing stats below their starting values. Did anyone ever actually say that 10 was the starting value? All I could infer from the context of that quote is that the starting value for ability scores is greater than 7 (plus or minus racial and theme adjustments, presumably).
David knott 242 |
Starfinder: First Contact gives us some possible data points on starting level of ability scores. The Contemplative ability buy points include an entry of "-1 Str" but the monster version has a strength modifier of -2. Simmilarly, the human space pirate has an intelligence modifier of -1 even though we would have reason to believe that humans have no ability score penalties.
From that information, I am guessing that either it is not possible for PCs to have modifiers as low as these monsters have or the starting point for ability scores is 8 rather than 10.
Imbicatus |
The sidebar on pg 3 of First Contact states the point buy system is changed. The modifiers are changes to points used to purchase abilities instead of modifiers to the score after they are purchased. To convert those to Pathfinder, you would treat a -1 as a -2 and a +1 as a +2.
We still don't have enough data to reverse engineer the point buy system.
Ashanderai |
The sidebar on pg 3 of First Contact states the point buy system is changed. The modifiers are changes to points used to purchase abilities instead of modifiers to the score after they are purchased. To convert those to Pathfinder, you would treat a -1 as a -2 and a +1 as a +2.
We still don't have enough data to reverse engineer the point buy system.
Not only that, but you have to remember that the First Contact rules were one version of the playtest rules, not the final version of the rules that went to print. So, things could still be different, even if you do reverse engineer the rules in First Contact. Also, I asked at one of the Panels at PaizoCon how much ability score generation and character creation changed over the development of the game and their answer, while too long to detail here (Know Direction was recording it, so it should be up on their website somewhere), did mention that ability score generation was altered from the playtest version right before it went to print and was one of the last things they changed.
Luna Protege |
A thought occurred to me elsewhere, and it seems more on topic here than there.
You think there's going to be many, or really any means to emulate the Vigilante Class with the Operative? Like, with the dual identity thing. The whole "wear a mask, hide your identity, be batman".
... Yeah, it was basically "can I be Batman?" but otherwise yeah, I wonder how easy or hard it will be to play that kind of character.
Assuming disguise is still a skill, I imagine that probably answers part of that question; probably through some skill specialization thing. But I have to wonder which of the specializations work best for that.
Of the ones listed, Daredevil is a wildcard since its hard to tell what that actually means. Meanwhile, the two that actually seem like they might be disguise focused might be Spy and Ghost. Probably the former, ghost seems to be more of a phantom sort of deal, with straight up not being seen.
Which actually brings up a nice tangent: Which would make a better "Phantom Thief"? The Ghost specialization, or the Thief specialization? The Ghost seems like it could take something from a museum or that sort of thing completely undetected, while the Thief? Its hard to tell exactly what kind of Thief they're implying with that specialization. Cat Burglar? Pickpocket? Mugger? Master of Disguise?
... Actually if its that last one, we quickly end up in a situation where "Batman" could quite easily have the Thief specialization.
Mashallah |
I don't think you really need mechanical support for the dual identity thing, even though the Vigilante's implementation was fairly nice.
Since the Operative seems to have a sizeable bonus to all skills, it shouldn't be too hard to just rely on the Disguise skill and taking 20 every morning to get into your Batman suit.
JetSetRadio |
Instead, the operative must make an opposed skill check (normally Bluff, Intimidate, or Stealth, though class features can alter that) to gain an advantage over his foe for the trick attack to function. At higher levels, the operative can also apply penalties to foes hit with a trick attack, beginning with the flat-footed and off-target conditions and expanding from there (potentially even applying such effects to sniper weapon attacks).
Does this mean one of the Operatives primary abilities will be Charisma?
Yrtalien |
Got my soon to be billed email today so reviewing the classes. Though I read them all when they came out... there is far more info in the comments section that follows. I now find myself, for the first time in a long time wanting to play a rogue type.
You pulled me in with the simple expedient of allowing me to define the source of my power. Though defining the source as tech is mechanically no different than psi... I will always choose one over the other. Thank you for leaving my story up to me.
TheGoofyGE3K |
Owen K. C. Stephens wrote:Instead, the operative must make an opposed skill check (normally Bluff, Intimidate, or Stealth, though class features can alter that) to gain an advantage over his foe for the trick attack to function. At higher levels, the operative can also apply penalties to foes hit with a trick attack, beginning with the flat-footed and off-target conditions and expanding from there (potentially even applying such effects to sniper weapon attacks).Does this mean one of the Operatives primary abilities will be Charisma?
I think it depended on what specialization you go with, but I'm not sure on that