
Scripted |
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I actually strongly disagree that "it's always worthwhile to pick up a random card at no cost". If it has no useful purpose except as a potential hitpoint, then if I'm not in danger of dying, I'd far rather not dilute the effectiveness of my deck by including it. Plus hopefully its basic and I can banish it and never see it again...

Irgy |
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"For cards that can give you an exploration, like most blessings, it's worth spending a single blessing to guarantee (or nearly guarantee) its acquisition."
This makes no logical sense. Even in the mathematical best-value case (which I believe is changing d4 for 5 into 3d4 for 5, unless there's some secondary bonus) you're giving up 1 explore to gain 15/16ths of an explore. In a more typical case it's generally giving up 1 explore for roughly half an explore. That's not a profit, that's a loss.
Sure there's the argument that blessings are awesome and shuffling them into your deck is good, but that's quite a small effect. So small that further down in the same article you completely ignore it (as Scripted pointed out above).
Recharging cards for a blessing is great, and spending a blessing for a blessing I actually want is great too, but I'd never spend a blessing just to get a blessing I won't keep.

Mechalibur |
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I actually strongly disagree that "it's always worthwhile to pick up a random card at no cost". If it has no useful purpose except as a potential hitpoint, then if I'm not in danger of dying, I'd far rather not dilute the effectiveness of my deck by including it. Plus hopefully its basic and I can banish it and never see it again...
This x100. It kind of bugs me that the rulebook also suggests this; I think there are a number of cases where you shouldn't bother picking up a boon even if you have a slight chance of getting it.
There's obvious situations where this comes up like Scarnetti Manor and the Vaults of Greed of course, but even with no extra penalties for acquiring a boon, I typically won't unless I have a use for it now or coming up soon (like if there's a location that would require me to banish a card to close).
Even if you end up immediately discarding a card you pick up, you might get hit with a cure spell later. I definitely would rather have, say a disintegrate going back into my deck than a shortsword I picked up a few turns ago. Of course, this is a bigger deal with fewer players than more: after all the more turns each particular character has, the more likely they're going to end up seeing cards in their deck multiple times. In 6 players games you might not even get through your entire deck by the time the game is over... but even then I typically won't make an attempt to pick up a card I don't want.

ShannonA |

This makes no logical sense. Even in the mathematical best-value case (which I believe is changing d4 for 5 into 3d4 for 5, unless there's some secondary bonus) you're giving up 1 explore to gain 15/16ths of an explore. In a more typical case it's generally giving up 1 explore for roughly half an explore. That's not a profit, that's a loss.
The strategy only works if you follow some of my earlier suggestions and are pushing your cards aggressively back into your deck with Cures or other healing. But, if you are, there's a good chance you'll see the blessing again, which is what I mention. So you could easily be giving up an explore for 30/16th of an explore. Or maybe just 22/16th of an explore.
Of course, your individual play strategy will tell you more about the odds of seeing that card again. (As well as where you are in the game.)

ferris.valyn |
Irgy wrote:This makes no logical sense. Even in the mathematical best-value case (which I believe is changing d4 for 5 into 3d4 for 5, unless there's some secondary bonus) you're giving up 1 explore to gain 15/16ths of an explore. In a more typical case it's generally giving up 1 explore for roughly half an explore. That's not a profit, that's a loss.
The strategy only works if you follow some of my earlier suggestions and are pushing your cards aggressively back into your deck with Cures or other healing. But, if you are, there's a good chance you'll see the blessing again, which is what I mention. So you could easily be giving up an explore for 30/16th of an explore. Or maybe just 22/16th of an explore.
Of course, your individual play strategy will tell you more about the odds of seeing that card again. (As well as where you are in the game.)
I think part of that is driven by your character powers. If you are a character that cycles their deck A LOT, but there are limitations on cards you are likely to cycle (ex - Kyra in WotR or Alahazra in S&S), deck pollution can be a problem. Hit points really aren't worth it if they take up space in your hand.
The flip side is right now I am playing Zhadim in MM, and his look ahead ability with any card means getting extra boons is usually good (except when I come across a trigger trait, at which point there will be substantial swearing.

ferris.valyn |
Irgy wrote:This makes no logical sense. Even in the mathematical best-value case (which I believe is changing d4 for 5 into 3d4 for 5, unless there's some secondary bonus) you're giving up 1 explore to gain 15/16ths of an explore. In a more typical case it's generally giving up 1 explore for roughly half an explore. That's not a profit, that's a loss.
The strategy only works if you follow some of my earlier suggestions and are pushing your cards aggressively back into your deck with Cures or other healing. But, if you are, there's a good chance you'll see the blessing again, which is what I mention. So you could easily be giving up an explore for 30/16th of an explore. Or maybe just 22/16th of an explore.
Of course, your individual play strategy will tell you more about the odds of seeing that card again. (As well as where you are in the game.)
I can give 2 good examples to back this up - Seelah and/or Kyra in Runelords. When I've played them, I usually have them start in the Temple, and their goal is to get as many of the blessings as possible. Kyra's ability to spend blessings and then heal on the next turn, so that she can pound out 3 or 4 cards from a location on her turn makes getting more and more blessings in her deck a definite plus. And with Seelah, using her power of top card blessing recharge means I can use that more often if I have more blessings, without a penalty.

zeroth_hour2 |

I'll admit, my personal play style is to eschew health in pursuit of an optimized deck, so I am _very_ banish happy, and when I acquire a boon we want but I don't think I'll use or give away immediately, into the discard pile it goes.
I just play characters that can cycle anything so even a dead hand is useful (e.g. Harsk, Varril, Damiel, Merisiel)

Mark Seifter Designer |

Irgy wrote:This makes no logical sense. Even in the mathematical best-value case (which I believe is changing d4 for 5 into 3d4 for 5, unless there's some secondary bonus) you're giving up 1 explore to gain 15/16ths of an explore. In a more typical case it's generally giving up 1 explore for roughly half an explore. That's not a profit, that's a loss.
The strategy only works if you follow some of my earlier suggestions and are pushing your cards aggressively back into your deck with Cures or other healing. But, if you are, there's a good chance you'll see the blessing again, which is what I mention. So you could easily be giving up an explore for 30/16th of an explore. Or maybe just 22/16th of an explore.
Of course, your individual play strategy will tell you more about the odds of seeing that card again. (As well as where you are in the game.)
In the high-heal case, though, gaining those random low value boons from the tip "Since even the least useful card still has some value, it's always worthwhile to pick up a random card at no cost (and maybe at the cost of a recharge), even if you plan to throw it out at the end of the turn." is particularly troublesome, since those boons will waste your heals on poor targets and then clog up your deck in future draws. Like Keith, I have found that taking those random cards for hp is significantly detrimental compared to having a more optimized deck. The fact that I can't (or at least couldn't last time I played) choose to auto-fail boon acquisition in the Obsidian app has led to some frustrating close losses on legendary difficulty when I acquired boons I didn't want that clogged up my deck (despite switching to roll the worst possible skill for the job).
That said, our group had a lot of success with Runaway Bride Reta as a way for the rest of us to get rid of weird boons we had acquired, and in general it makes any character with a bury ability deceptively useful when you want to acquire a boon that is useful for somebody else (or especially in organized play or Mummy's Mask, useful for trader/deck upgrades due to being in a high part, despite being a boon nobody on the whole team actually wants you to give them) especially when the bury ability lets you explore again, like Reta.

Mark Seifter Designer |

Mike Selinker wrote:That caption for the three traders is so much a Mike Selinker caption that I'm stunned I didn't write it.Hmm. Apparently I can channel Selinker captions now.
So I got that goin' for me...
The question is whether you're an occultist using one of Selinker's implements or a new-to-ACG medium, channeling his legend (and if so, what legend would Selinker be? probably trickster)