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Vision is a fantastic spell. It reminds me of the mythic archmage. But no one ever wanted me to spend five mythic tokens for that either. Sigh...
We let you do it once, as I recall.
Based on Tef-Naju's role in the RPG, I was actually really surprised that he was only a combat check to defeat and not a Charisma/Diplomacy as well. Odds are pretty good that unless your party is a bunch of murder hobos, they'll ally with him. (My party is almost there, but first they have to get over the symbol of insanity they all failed...)

Frencois |

Is it me or Trove of Tef-Naju is worthless?
In our 5 players group, in AD 5, we only rarely have 2 AD3 cards of the same type that we can spare to buy an AD4 one we want.
We very very rarely have have 2 AD4 cards of the same type that we can spare to buy an AD5 one we want.
Having 3 of those never happened.
So 4 of those? Actually it's already rare to have 4 cards on the same type in your deck (not everybody is called Mavaro), but we never manage to have 4 AD4 cards on a single type (there may not even be enough in the game for 4 people).
And someone had 4 AD cards, he wouldn't destroy that game for a single AD5 card.
So I must be missing something. Or are traders only for solo play or OP? If that is the case, I find it disappointing.
Or should the traders work differently for large groups?

Frencois |

OOOps I guess we misread the "To trade with the trader, the character must pay the trade cost by putting the appropriate number and type of cards from her cards into the box; these cards must have an adventure deck number no less than 1 less than the desired card's adventure deck number."
Still, 4 AD4 cards is more than I have in my deck at any time.

Liz Spain Lone Shark Games |

Trove of Tef-Naju works particularly well for large groups. Only one character need choose it to see all its "wares" and a large group has a much easier time of pooling extra boons to turn in. Like Keith said, you can mix-and-match boons of different types as much as you like to meet the Traders' prices.
Is it me or Trove of Tef-Naju is worthless?
In our 5 players group, in AD 5, we only rarely have 2 AD3 cards of the same type that we can spare to buy an AD4 one we want.
We very very rarely have have 2 AD4 cards of the same type that we can spare to buy an AD5 one we want.Having 3 of those never happened.
So 4 of those? Actually it's already rare to have 4 cards on the same type in your deck (not everybody is called Mavaro), but we never manage to have 4 AD4 cards on a single type (there may not even be enough in the game for 4 people).
And someone had 4 AD cards, he wouldn't destroy that game for a single AD5 card.So I must be missing something. Or are traders only for solo play or OP? If that is the case, I find it disappointing.
Or should the traders work differently for large groups?

Mike Selinker Lone Shark Games |

Based on Tef-Naju's role in the RPG, I was actually really surprised that he was only a combat check to defeat and not a Charisma/Diplomacy as well. Odds are pretty good that unless your party is a bunch of murder hobos, they'll ally with him. (My party is almost there, but first they have to get over the symbol of insanity they all failed...)
We think he should have to do his job as literally specified in his mandate from the pharaoh. And then, y'know, whatever happens, happens.

Parody |

Playing mostly large group Guild play puts a different spin on card value. An Ally with Fortitude is a waste of an explore for our group, but the Item with two stats plus Knowledge and Craft is OK. The Weapon and Spell are pretty standard. An Armor with Divine is interesting...but it's an Armor. The Trader is completely worthless at 4 boons. (So far Sunburst Market has been the only Trader that we actually use.)

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Parody wrote:So far Sunburst Market has been the only Trader that we actually use.reward:This was true for us until we got the adventure 3 reward which reduced the cost of your favorite trader.
Probably should have spoiler-ed that for people who aren't huge fans of knowing the rewards ahead of time.

elcoderdude |

elcoderdude wrote:Probably should have spoiler-ed that for people who aren't huge fans of knowing the rewards ahead of time.Parody wrote:So far Sunburst Market has been the only Trader that we actually use.** spoiler omitted **
Yes -- mea culpa. You're right. (So where were you at 6:15 AM when I could have fixed this?)

zeroth_hour2 |

My Feiya player wants the spell trader but the rest of us don't don't really care about anything other than Sunburst (and usually only care about Remove Curse or Cure)
Although I have to remember to enforce the >AD-1 rule on the cards too, which will probably sour people on the concept of trading in Guild play

Parody |

We see Sunburst used mostly to get Blessings. Remove Curse hasn't been an issue because...
Interest in Traders was high before starting SoPT but died almost completely when we found out you don't keep Trader boons for deck upgrades. Off the top of my head, though, I'm not sure there's much better you can do with Traders in that format. (There's a very fine line between meh and easy to abuse. :(