
Parody |

Pandemic Legacy is OK. We had fun playing it, but...
More importantly, it's no RPG campaign. I think it gets high marks from board game folks who aren't also RPG players because they're not used to games where your actions change the game/affect the story. While I liked playing it, I'm glad I didn't pay for it.
(It doesn't help that I guessed most of the storyline as we went, zombies and betrayal and all. :(
Oh, and one other thing:
One thing I do like about Pandemic Legacy is that, at the end of the season, you have a game board that you can play "Standard" Pandemic on as many times as you like, but with some cool twists/changes to the rules.
You must have played differently than we did; our post-storyline Pandemic Legacy (Season 1) set is no longer useful as a Pandemic set. (This is different from Risk Legacy, which was designed to continue to be played with your modifications.)

Zaister |
I'm not sure I'd want to spend money on a game I can only play once. I assume it's not any more inexpensive becuase of that.
On the other hand I don't know the Pandemic game this seems to be based on.

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It's a "Legacy" style game, where you make irreversible changes to gameplay as you play through the "season". You put stickers on the game board, you put stickers on cards and in the rulebook, all of which update the gameplay based on choices you've made or things you succeeded or failed at.
When Lone Shark brought us Saints (the precursor to PACG), character feats were tracked by putting stickers on a pack that housed your deck.

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cartmanbeck wrote:It's a "Legacy" style game, where you make irreversible changes to gameplay as you play through the "season". You put stickers on the game board, you put stickers on cards and in the rulebook, all of which update the gameplay based on choices you've made or things you succeeded or failed at.When Lone Shark brought us Saints (the precursor to PACG), character feats were tracked by putting stickers on a pack that housed your deck.
Correct me if I'm wrong, but I think this is the first time we've been told the title of the original game they brought to you. "Saints", eh? Very interesting. I'm curious how much of "Saints" ended up in Apocryphya. :)

Hawkmoon269 |

Saints has been mentioned before. I know I've also heard it mentioned in interviews, but not sure how far back.

Longshot11 |
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Correct me if I'm wrong, but I think this is the first time we've been told the title of the original game they brought to you. "Saints", eh?
Nah, it lies about in blog posts and occasional comments. I even seem to recall seeing a prototype logo, but I might've just dreamed it up...
EDIT: Goshdarnit, Hawk! How many feats did you put in that Stealth: Dexterity anyway?

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cartmanbeck wrote:Correct me if I'm wrong, but I think this is the first time we've been told the title of the original game they brought to you. "Saints", eh?Nah, it lies about in blog posts and occasional comments. I even seem to recall seeing a prototype logo, but I might've just dreamed it up...
EDIT: Goshdarnit, Hawk! How many feats did you put in that Stealth: Dexterity anyway?
It's not even Stealth: Dexterity... it's Stealth: Intelligence and Knowledge: Intelligence synergizing in a single power that I would say is written something like this:
-When a question is asked about the Pathfinder Adventure Card Game, recharge a card to use your Knowledge skill to post the correct reply; ([X] you may also add your Stealth skill + 1d8 with the Magic and Genius traits to the check, and the reply is immediately posted with a date and time of -1d12 minutes from the current time.)
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cartmanbeck wrote:Correct me if I'm wrong, but I think this is the first time we've been told the title of the original game they brought to you. "Saints", eh?Nah, it lies about in blog posts and occasional comments. I even seem to recall seeing a prototype logo, but I might've just dreamed it up...

magnitt |

Vic Wertz wrote:You shouldn’t know where your token card is while you are shuffling.In case you're wondering about the presence of that weird statement, since the token card doesn't have a standard back, you could technically comply with the instruction "shuffle it into the deck" and just continue shuffling until your token was on top again. So we added this "no peeking" rule. (As Mike would say, "this is why we can't have nice things.")
By the way, without a standard back you often can see where the token is within a location deck. You can always see it when it is on top of course, but it is also awfully difficult to keep the deck 100% straight when you take cards from the top of the deck. So after the first explore or examine you often can see where the token is inside the deck (yes, we are clumsy).
Or maybe we are in fact supposed to know where the token is and we don't have to try and keep the location deck 100% strait?

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If you sleeve your deck, of course, that's a lot less of an issue.
It's not a complete solution; a lot of sleeves (such as the yellow or orange UltraPro Matte sleeves we're using) aren't totally opaque, so you can make out the design on the card back through the sleeve.
I've considered making a set of proxy token cards (or, pragmatically, simply sleeving some other PACG card with a paper insert giving the character name; I've got a whole stack of "Temptation of Big Die" promo cards)

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If you sleeve your deck, of course, that's a lot less of an issue.
It's not a complete solution; a lot of sleeves (such as the yellow or orange UltraPro Matte sleeves we're using) aren't totally opaque, so you can make out the design on the card back through the sleeve.
I've considered making a set of proxy token cards (or, pragmatically, simply sleeving some other PACG card with a paper insert giving the character name; I've got a whole stack of "Temptation of Big Die" promo cards)
We did something similar to this when using my friends unsleeved box. Just picked a card from the class deck to represent the character.

magnitt |

Yes, certainly proxies or non-transparent sleeves will help to keep the info hidden but they can seriously affect your decisions in the game.
Suppose you are lost in a location with lots of banes (like it was in our case). If you see that your token is on the top (or near the top if you are Alahazra or Estra), you don't really need your friends to help you out, but if you have no idea where your token is in the location, you would probably need to call your friends to help you, otherwise you can be stuck indefinitely.

Longshot11 |

I really don't see what the problem is - it was LONE SHARK who told you to shuffle your *character token* in the location deck, and I think we can probably agree that Lone Shark folks *know* what a Token looks like (i.e. - it doesn't have a default back). Now, if YOU want to play it "Hardcore" and proxy, or use a sleeve - hey, it's your game and no one's gonna come kicking down your door and busting you, but by RAW, there's *nothing* that indicates you're not supposed to see where your token is (If anything - by argument of the contrary, the specific instruction in the Rulebook "you shouldn't know where your Token is while you shuffle" indicates that your Token should indeed be *visible*, once it's shuffled in).

Keith Richmond Lone Shark Games |

If you don't sleeve the token, you could tell when to stop shuffling by watching the token - so you are instructed not to shuffle in a way that you can do so. After you stop shuffling, you can look at the deck like normal.
Both methods (sleeving tokens and not sleeving them) work just fine. We've tested with both. Play whatever way makes you happier.

Mike Selinker Lone Shark Games |
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Keith said that in a friendlier but spongier way than I would have.
You are always allowed to know where your token is in the deck.
You can fan your cards in your location whenever you want, as long as you don't flip them over.
You are not allowed to shuffle the cards in a way that influences where your token is.

Frencois |

The way we do it is to first shuffle (if you play PACG you love shuffling cards) the deck without the token, then roll a die (if you play PACG you just love rolling dice) to determine the position where to put the token in the location deck. That way position is both known and random (just like when told to do something in a random location).

magnitt |

Keith said that in a friendlier but spongier way than I would have.
You are always allowed to know where your token is in the deck.
You can fan your cards in your location whenever you want, as long as you don't flip them over.
You are not allowed to shuffle the cards in a way that influences where your token is.
Thanks a lot, Mike, that's exactly the info I was looking for!