Nobody Expects the... Oh, Wait—You *Are* Expecting the Inquisitor Deck Preview?

Tuesday, May 3, 2016

I'm back with a peek at the May Class Deck release, the Inquisitor Class Deck. The iconic inquisitor, Imrijka, is a bad-ass half-orc with a heart of gold who debuted in the Wrath of the Righteous Base Set. She's lethal with a bow and, as a melange of ranger and cleric, Imrijka takes pleasure in smiting the unfaithful from a distance.


She really can attack the darkness.

As you can see, Wrath Imrijka was about the monster vending, while Class Deck Imrijka is all about those ranged weapons. She fuels her engine by defeating monsters, sure, but she can also use her weapons for their powerful discard/bury effects without losing them to the discard pile. The last power on her character card is an adaptation of the RPG inquisitor's judgement class feature. It's initially usable only on combat at another location. Never has a bad first impression mattered so much.

I've chosen to preview her Fate's Shepherd role because it features an unusual way to cheat death. The final power allows Imrijka to drastically mitigate danger for characters whose decks are low on cards. With feat investment, she can even make the cost to herself minimal! Then, with the last feat on the first power, she can defeat an Undead monster to heal that cost right back into her deck.

The Inquisitor Class Deck deck also has a treat for Pathfinder Tales fans: Salim Ghadafar, the protagonist of James Sutter's Death's Heretic and The Redemption Engine, makes his PACG debut in this deck.


A mysterious weapon for a mysterious man.

Salim focuses on Finesse weapons, which are a staple of this deck. He's a reluctant servant of Pharasma, but he will call upon her power when he really needs it. As you can see from his sweet sword, we enjoyed playing with mechanics for signature weapons, and this one has a potent scaling bonus. His roles, Death's Heretic and Reluctant Priest, explore facets of his connections to swordplay and the Lady of Graves.

The third and final character in the Inquisitor Class Deck is an inquisitor of Shelyn, the goddess of love and beauty. After tossing around ideas about game show hosts and hotness judges, I eventually came around to the idea of Sherlock Holmes for the lovelorn, and Varril was born.


Why, yes, Eddie Redmayne and Benedict Cumberbatch were reference art for this character. Can you tell?

He's got the limited heals. He's got the power of Shelyn backing him up when he attempts a check. He's even got that looking-for-love explore-again power. (In case you can't tell, I have a bit of a thing for our boy Varril.)

His Knight of the Rose role is all about making people feel good about themselves. He doesn't like to be lonely, and he's eager to spread Shelyn's message when it's her turn on the blessings deck. Note that this inquisitor has no Melee or Ranged skill; he's a lover, not a fighter. (I promised myself I wouldn't make that joke. Oh well.) His other role, Incorruptible, is about rewarding devotion to faith.

The new cards in this deck run the gamut. New weapons, new spells, new allies, and even a new blessing. Here's a sampling.

We tried to do a lot in this deck, as you can see from the font size. There's a fair bit of scaling on the new boons, which should be interesting in play. We certainly hope you enjoy the Inquisitor Class Deck, which you can still preorder this week!

Ooh, and the return of Recurring Art Thing:


Illustration by Mattias Fahlberg

Until next time, Pathfinders!

Tanis O'Connor
Adventure Card Game Designer

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Tags: Class Decks Inquisitors Mattias Fahlberg Pathfinder Adventure Card Game
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Paizo Employee Chief Technical Officer

Can you give me an example of exactly how you think such a thing would play out?


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Vic Wertz wrote:
Can you give me an example of exactly how you think such a thing would play out?

Sure. Say Varril is attempting a Combat check and plays Noxious Bomb (from S&S):

Noxious Bomb wrote:
For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; ...

Varril chooses Dexterity and then discards another card to add his Craft skill to the check. He then discards (or recharges) another card to use his Divine skill instead of the Craft skill, so he is rolling a base of 1d10+3d6+2 on the check; which is strictly better than swapping out Divine for Dexterity and only getting 1d10+2d6+1d4+2 assuming no blessings are being played (as blessings would only add d6s instead of d10s).

Paizo Employee Chief Technical Officer

I'm pretty sure that we want "listed" to mean what I said above, which excludes Craft in this example, but I'll check.


Here's the relevant part of the Determine Which Skill You're Using (DWSYU for short)

WotR rulebook p.12 wrote:
Determine Which Skill You’re Using. Cards that require a check specify the skill or skills you can use to attempt the check. Each check to defeat or acquire a card lists one or more skills; you may choose any of the listed skills for your check. For example, if a check lists Dexterity, Disable, Strength, and Melee, you may use any one of those skills to attempt your check. Even if your character doesn’t have any of the skills listed for a check, you can still attempt the check, but your die is a d4.

DWSYU talks about checks, not skills, so you wouldn't be able to sub Craft. Same reason adding the Craft skill doesn't add the Craft trait.

That being said (highlighting the italicized), "listed skills" isn't limited to checks to defeat and checks to acquire; other checks also exist, like checks before you act.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
zeroth_hour2 wrote:

Here's the relevant part of the Determine Which Skill You're Using (DWSYU for short)

WotR rulebook p.12 wrote:
Determine Which Skill You’re Using. Cards that require a check specify the skill or skills you can use to attempt the check. Each check to defeat or acquire a card lists one or more skills; you may choose any of the listed skills for your check. For example, if a check lists Dexterity, Disable, Strength, and Melee, you may use any one of those skills to attempt your check. Even if your character doesn’t have any of the skills listed for a check, you can still attempt the check, but your die is a d4.

DWSYU talks about checks, not skills, so you wouldn't be able to sub Craft. Same reason adding the Craft skill doesn't add the Craft trait.

That being said (highlighting the italicized), "listed skills" isn't limited to checks to defeat and checks to acquire; other checks also exist, like checks before you act.

Varril's power as-written is not limited to the Determine Which Skill You're Using step. Vic's proposed wording clarifies what the listed skills for a check are, however Varril says any listed skill. To me, "any" does not mean "only the skill you're using for a check", it means "any skill," and Craft would qualify for that.

EDIT: re-reading the power, I notice that Varril also says "to use your Divine skill instead of any listed skill." which implies that it is, in fact, limited to the skill you used to determine the check. The "any" clashes with that though, and I don't think it's far-fetched for people to be really thrown off by that wording (any implies it's wide open, and the subtlety of "use" will be lost on many, including myself at first, and I like to think I have a good grasp of the rules). Varril could really stand some errata to evict that "any" and instead say "the listed skill" or some other word that doesn't make one misread the power.

Silver Crusade

Very happy that Varril can use the power for unarmed combat. Thanks!

Grand Lodge

"For your check, you may discard (□ or recharge) a card to use your Divine
skill instead of any other skill."

Or maybe:

"For your check, you may discard (□ or recharge) a card to use your Divine
skill instead of the appropriate skill."

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