New Options

Monday, July 14, 2014

The Year of the Sky Key, Season 6 of the Pathfinder Society Organized Play campaign, is approaching, and that means the new Guide to Pathfinder Society Organized Play is on its way. It's still a few weeks before we preview the new guide, but we can share a few new options available at the start of Season 6. In fact, there's something for players and something for GMs and organizers.

I imagine you've already spotted the art and guessed that expanded race access is one announcement—spot on. Just as non-standard race access is a hot topic on the messageboards, it's a common talking point during our meetings. It's tough to balance the lure of race boons for conventions against letting as many people as possible play the types of characters they want. Add to that the heated discussions about whether or not some non-standard races are overpowered and the concerns about the so-called "cantina effect." That's a lot to juggle when making a decision, but we decided that introducing a few new options would be best for the campaign. Beginning August 14th 2014 at Gen Con, three new races will be available for play without requiring a special Chronicle sheet: kitsune, nagaji, and wayang. These races have been in circulation through extra Chronicle sheets for nearly three years now, and even though some players have had an opportunity to create these characters, we want newer players to have new options to enjoy. Like other race options, it is still necessary that a player have a book or watermarked pdf reference for the race, such as from Pathfinder Campaign Setting: Dragon Empires Gazetteer, Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG: Advanced Race Guide, or Pathfinder RPG Bestiary: Bestiary 4.


Illustration by Eva Widermann

So let's see... seven core races plus three Bestiary races plus three Dragon Empires races. That equals 13, right? Well, there's one piece missing from that equation. We're also removing two races.

For several years, aasimar and tieflings have enjoyed a prominent role in the Pathfinder Society, but as the organization concludes its work in Mendev—where numerous pit-born fight for recognition and heaven-blooded warriors wage holy war—it's time for them to step back. Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

Does this mean you can create several new characters, play a scenario with each, and have several native outsiders waiting for when you need them? Well, we debated long and hard whether to require 4 XP per character, as at that point one is past the free rebuilding stage. However, we also recognized this as unnecessarily punitive to casual players who may only be able to play once or twice in the next month. To answer your question, yes, you can make 10 aasimars and play The Confirmation an equal number of times, but we're trusting you'll exercise some good taste and respect a decision made with the larger community in mind.

Now that we've covered the more controversial news, let's wrap things up with something outright awesome.

We (both Mike and John) both have experience as venture-officers and event coordinators, and we understand that sometimes it's tough to convince a new player to commit to a full 4-5 hour experience. Some events just are not conducive to running a full game, whether that's because it's a weeknight with lots of folks who need to get to bed early or because the location is only open for a few hours. What do you do when a scenario just isn't short enough?

For years the answer has been quests, one-hour mini-adventures intended to last an hour or less. They're great little adventures, but they're a little difficult to schedule for a few reasons. First, there's no easy way to tell a bigger story by connecting a few quests together. Second, the quests—though replayable—offer no gold, XP, or Prestige Points, giving them a reputation of risk for little reward. The most difficult hurdle is that there are only two of them in print (not counting the Goblin Attack demos or Beginner's Box Bash demos).

This year at Gen Con, we're debuting six new 1st-level Pathfinder Quests that take place in and around the River Kingdoms. Each one is a standalone adventure, but they are all loosely tied into a common plot thread, allowing a GM to combine anywhere from two to all six to make a larger adventure as suits the needs of the group and event location. Play them in any order—one can even play the finale quest early—and earn a Chronicle sheet with rewards that scale based on the number of adventures you played.

John Compton and Mike Brock
Developer and Global Organized Play Coordinator

More Paizo Blog.
Tags: Eva Widermann Pathfinder Society
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Shadow Lodge

trollbill wrote:
IIRC, last year even though the guide came out before GenCon it didn't actually go into effect until GenCon.

You recall correctly.

Also, keep in mind that the Guide that gets released on the blog on Monday will be a preview, and that it can change by the time it goes "live" on Thursday, without the version number changing. Basically, make sure you download it on Thursday or later, even if you read the preview version.

Shadow Lodge

SCPRedMage wrote:
trollbill wrote:
IIRC, last year even though the guide came out before GenCon it didn't actually go into effect until GenCon.

You recall correctly.

Also, keep in mind that the Guide that gets released on the blog on Monday will be a preview, and that it can change by the time it goes "live" on Thursday, without the version number changing. Basically, make sure you download it on Thursday or later, even if you read the preview version.

For example, last time the preview said GM replay stars renew, but then the version that came out on thursday said they don't.

Silver Crusade 2/5

Sniggevert wrote:
Joe M. wrote:
Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

I don't know as there is anything to "fix". This has been the case since they initially started letting GM's get partial credit for running scenarios back in Season 2(?) IIRC.

I do think there's something to fix here. Specifically, the inconsistency between the two "credit" systems, identical in other ways, seems like an unnecessary complication to an already-complex rule system. It doesn't seem to *help* (at least not as I can see, but of course I could be missing something), and as in my case and with the other folks who have been missing this, it seems like the sort of small inconsistency that will often be missed.

Better to iron these out and have a consistent set of rules where like cases follow like rules.

That's where I'm coming from here.

:-)

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