Booncraft

Monday, January 6, 2014

The first project I ever did for Pathfinder Society Organized Play as a volunteer—really the start of my career—was creating boons, and by the time Paizo hired me, I had written about 100 boons for the campaign. Booncraft lost little of its magic when I took on the role of developer, and I continue to use boon-writing as a way of enabling volunteers to contribute to the campaign and, perhaps as importantly, as a means of testing out new and aspiring authors. I've had numerous folks ask me what goes into writing a boon, what makes a good boon, and how one goes about getting me to publish a boon. Let me start with good qualities.

Balance: A boon must be mechanically balanced. This includes it being balanced on its own, balanced in terms of the campaign, and balanced with regard to other boon options on a Chronicle sheet. If a Chronicle sheet has two boon options that a player can choose from, and one is far superior to the other, something's not quite right. A boon could also be great for a home game but have troubling consequences for Pathfinder Society. Finally, a boon might just not be balanced in terms of the game's mechanics. Most boons end up being about as potent as a trait; some might have a one-time use or have a niche application, but there's at least a rough metric for what is appropriate. It's reasonable for a boon's power to be greater if it's awarded at a higher level, particularly at 12th level and beyond.

Flavor: A good boon typically has some flavor text describing why it grants the bonus that it does. This not only explains the intention of the boon, but it helps to chronicle what the character accomplished to earn it.

Integration (modules and Adventure Paths): When developing a boon for a sanctioned adventure such as a module, it's important that the boon actually tie into the core product. I would be quite confused if I acquired a pirate ship during Reign of Winter, and I would scratch my head at learning special ice magic during Skull & Shackles. Reverse them, though, and things make a lot of sense.

Innovation: Boons—particularly convention boons—present a special opportunity because they are not print products and often have a limited time in which they're available. That means it's possible to experiment with new mechanics in ways that might not be appropriate for a new hardcover book. If the boon ends up being too potent or a poor fit for any other reason, the limited number of those boons will gradually disappear as those characters gain levels and become Seekers. If the mechanic is particularly interesting, word gets around, and other developers begin saying, "Hey, that's pretty cool!" It's only a matter of time before we might see it in a book or returning to a convention near you.

Wow Factor: I love boons that make players' eyes go wide with excitement, even when the mechanical bonus might not be very potent. It's usually obvious whether or not a boon has wow factor within a minute of handing out Chronicle sheets.

Narrative Potential (optional): Boons can provide a fun story-telling hook. This is the case for Missing Mentor, which sends the PC looking for a lost teacher over the course of five scenarios. The boon may only take 30 seconds to use each scenario for a fairly minor bonus, but the flavor of the boon makes the player think, "huh, who did teach my character how to be so awesome?"

A few of my most active boon-crafting volunteers have given me permission to share an earlier draft or two of their work to illustrate how a boon evolves from idea to draft to development to distribution. Keep an eye out for these in the coming weeks as well as a few sanctioning projects that are coming down the pipeline. In the meantime, what qualities in a boon make you excited? Using spoilers (at least for boons found in scenarios), are there any boons that really exemplify what a boon should do?

John Compton
Developer

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Tags: Pathfinder Society
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Dark Archive 4/5 5/5 ****

1 person marked this as a favorite.
marvin_bishop wrote:
In many PFS scenarios I've missed the excitement of finding loot since I know it will all turn to gold at the end and the chronicle will probably contain items I can either purchase with prestige or are too expensive for me to afford.

I think this is part of the problem with the current "we can purchase anything if we have enough gold and fame" process. Other than the rare partially charged wand, scroll with metamagic, or the like, there isn't a lot of reason to buy the stuff on on the Chronicles.

Which is sad.

Example:

God's Market Gamble:

In this scenario, the Pathfinders find the magic Agile Half-Plate of the BBEG in a warehouse (no explanation why a Ranger would have this, or why she wouldn't be wearing it, but that's another story.

One of the players had his character wear this armor for the remainder of the scenario. Afterwards, he said he would like to keep wearing it, since it really did increase his armor class. I was saddened by the fact that I advised him to spend his money on +1 Full Plate instead... because for a little more money, he actually got better benefit from it.

Were items more restricted, I could see players buying "sub-optimal" gear, if the stuff on the chronicles was actually the best that they have seen. Players would have to make some hard decisions on what they geared up with, if they were more limited in their access, and there would be some role-playing involved!

Hey, you see this Cold Iron Heavy Mace I am carrying? I took that off of an Asmodean Cleric back in the scenario "You Only Get What You Take". It is magic, and has Demon-bane on it, 'cause Asmodeans hate demons more than they hate Andoran Freedom Fighters. Sure, if I had the choice, I might take a +2 Longsword instead, but that's what I found.

Scarab Sages 1/5

I can't say I've played everything yet, but I'll get there. From what I've seen I've liked boons that last and continue with you. Boons that add to Diplomacy for a certain group, or tokens you can present to give you that little edge on knowledge local checks are just cool.

On that note though, I have yet to see any boons that have to do with permanent housing. Perhaps in the future it'll come up. I know if briefly came up in one place that one could use a person's house as a base for a while, but that's not long lasting.

Make it a PP purchase and allow it to work in a city or country. Maybe everyone stopped by my little 2 bedroom apartment in Absalom, saw some of my cool artwork, and got a temporary "blessing" or "+1 Appraisal" as long as it was a quick role play. Then if I REALLY got crafty, I'd build a little HirstArt/FatDragon Miniature for it just to show off :P

In essence, Give me land! :)

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Personally, my favorite boons are those that open up game options for other characters, like the chronicle sheet for Waking Rune. That makes a lot of sense to me, thematically.

The Exchange 5/5 RPG Superstar 2010 Top 16

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I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.

I do something like this informally.:
If a warrior PC dies in a scenario and isn't coming back, I explain that, on the practice fields of the Grand Lodge complex, the Master of Blades keeps a rack of weapons that he uses in training new recruits. What's not common knowledge to the students, though, is that every weapon on that rack was once used by a Pathfinder agent who fell in the line of duty. When Marcos Farabellus takes a blade off that rack to train the next generation of agents, he holds that added weight in his hands.

And I explain that, on this day, in a solemn meeting room, with little ceremony, the Master of Blades has accepted [the fallen PC's] personal arms from his faction leader, to be placed on that practice field.

Of course, there's nothing official about that. But a boon that a player holds until a character dies, that commemorates that character in-world, and maybe gives a minor advantage to a beginning character, perhaps based on the character level of the fallen PC, would be welcome. It might take the sting out of one of PFS's more unpleasant episodes.

3/5 RPG Superstar 2013 Top 16

2 people marked this as a favorite.
Chris Mortika wrote:

I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.

** spoiler omitted **

Of course, there's nothing official about that. But a boon that a player holds until a character dies, that commemorates that character in-world, and maybe gives a minor advantage to a beginning character, perhaps based on the character level of the fallen PC, would be welcome. It might take the sting out of one of PFS's more unpleasant episodes.

Oh, so that's why we can't just keep our fallen teammates' equipment.

Sczarni 4/5 RPG Superstar 2014 Top 16

Chris Mortika wrote:

I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.

** spoiler omitted **

Of course, there's nothing official about that. But a boon that a player holds until a character dies, that commemorates that character in-world, and maybe gives a minor advantage to a beginning character, perhaps based on the character level of the fallen PC, would be welcome. It might take the sting out of one of PFS's more unpleasant episodes.

I love this idea!

Paizo Employee 4/5 Developer

Chris Mortika wrote:
I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.

That goes well with the Wall of Names in the Grand Lodge (Seekers of Secrets 36), "...where the Society records the name and date of every Pathfinder killed in the course of pursuing greater knowledge for the organization, along with brief descriptions of the goals for which they died."

5/5 5/55/55/5

John Compton wrote:
Chris Mortika wrote:
I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.
That goes well with the Wall of Names in the Grand Lodge (Seekers of Secrets 36), "...where the Society records the name and date of every Pathfinder killed in the course of pursuing greater knowledge for the organization, along with brief descriptions of the goals for which they died."

Does Ledford get his own wing?

The Exchange 5/5

BigNorseWolf wrote:
John Compton wrote:
Chris Mortika wrote:
I have a suggestion for a kind of boon: a "death boon," a sort of reward for characters who have served the Society well and to the last measure.
That goes well with the Wall of Names in the Grand Lodge (Seekers of Secrets 36), "...where the Society records the name and date of every Pathfinder killed in the course of pursuing greater knowledge for the organization, along with brief descriptions of the goals for which they died."
Does Ledford get his own wing?

does Mr. Kyle Baird?

The Exchange

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My favorite boon (aside from the Kitsune boon, which I love miles beyond anything else) has to be Gen Con 2013 Boon #14, Research Specialist. This boon just keeps on giving, not only because it continues to give my character knowledge points as I interview other players, but because it inspires me to be social. I've met so many cool people and heard lots of great stories about PFS adventures. Everyone I've interviewed with this boon has been delighted by it too, which I think is pretty cool.

Grand Lodge 4/5

Love:
-Owlbear boon! Actually, all the We Be Gobs chronicle sheets are fantastic in their own right.
-The Misforged.
-All the familiar boons. These always come with a great story. Narrative potential is so important for these.
-Extra trait. Possibly my favourite con boon.
-Smine Badge of Quality. My favourite Season 5 boon so far.

Dislike:
-Boons that come with a name. This creates issues where two characters have exactly the same NPC with them.
-Boons that aren't worded simply.
-Boons that required no effort to get. I didn't like how Andoran and Taldor's boons were handled in Hellknight's Feast, despite that being an awesome scenario.

I'd love to see more boons that provide awesome ways to reskin the tired old items that everyone has, such as a boon that makes your Cloak of Resistance do something a little extra while appearing differently. Or a boon that made a +1 enchanted weapon be able to perform a neat niche magical trick.

1/5 Venture-Captain, Germany–Hannover

How about "negative" boons?
I could very well imagine one for the glass river rescue. Citiy of the fallen sky Pathfinder novel also inspire one.

You play a certain way, make certain decisions or just fail to reach certain goals, there comes out a condition that sticks.
This could then trigger extra events in some scenarios or have some consequences in later scenarios.

Liberty's Edge 2/5 *

Benjamin brings up a good point, sadly its somewhat tarnished by some spells in Pathfinder.

Negative 'boons'.

Living Arcanis used to also have a boon system (Imagine a character with heaps of little slips of paper which indicated found magical items).

Yet there was also these things called Curses and were effectively a negative boon. Characters could find it very hard to wake up, could become permanently blinded .. and so on. There was no way to remove such a powerful curse. Some were very hard to get.. others not.

with spells like Remove curse out there though, this would be a hard one to inact.

3/5

Pretty sure I'm not a fan at all of permanent penalties that are in no way fixable.

3/5

Andrei Buters wrote:

Love:

-Owlbear boon! Actually, all the We Be Gobs chronicle sheets are fantastic in their own right.
-The Misforged.
-All the familiar boons. These always come with a great story. Narrative potential is so important for these.
-Extra trait. Possibly my favourite con boon.
-Smine Badge of Quality. My favourite Season 5 boon so far.

Dislike:
-Boons that come with a name. This creates issues where two characters have exactly the same NPC with them.
-Boons that aren't worded simply.
-Boons that required no effort to get. I didn't like how Andoran and Taldor's boons were handled in Hellknight's Feast, despite that being an awesome scenario.

I'd love to see more boons that provide awesome ways to reskin the tired old items that everyone has, such as a boon that makes your Cloak of Resistance do something a little extra while appearing differently. Or a boon that made a +1 enchanted weapon be able to perform a neat niche magical trick.

Bolding mine. I did like this boon a lot.

Feedback / request for Mike, John, and other developers:

Scenario Spoiler:
Unfortunately, when I played this, the character that I played with isn't the type to "talk to himself," and the character I used to GM it with would never carry a broken blade, given that to him, a warrior's blade is an extension of his soul. Hmmm, gives me an idea.

Hey John / Dev team, any chance we can get a follow up scenario to Night March so we can reforge Gamin? Would be awesome for my Samurai flavored Fighter. A blade with an actual soul. Heh.

Grand Lodge 4/5

Matthew Pittard wrote:

Benjamin brings up a good point, sadly its somewhat tarnished by some spells in Pathfinder.

Negative 'boons'.

Living Arcanis used to also have a boon system (Imagine a character with heaps of little slips of paper which indicated found magical items).

Yet there was also these things called Curses and were effectively a negative boon. Characters could find it very hard to wake up, could become permanently blinded .. and so on. There was no way to remove such a powerful curse. Some were very hard to get.. others not.

with spells like Remove curse out there though, this would be a hard one to inact.

Well, one of my LG PCs had a negative boon, not a curse or anything, just that, at the beginning of any scenario in <location>, he had to make a percentile check, followed by a Fort save if the % was within a certain range, as agents of <evil person> who he had offended, tried to poison him. Noty a deady poison, but one that would cause a minor amount of ability (Con?) damage for the duration of the scenarion, and, at his level and class, the Fort save (DC 10, IIRC) was negligable.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

3 people marked this as a favorite.

I was recently discussing some things with my friends online. One of them desperately wants to change factions but is unable to afford the Prestige cost without risking a permanent death with the character if things go south. That is when I got to thinking, perhaps there should be a boon that will assist in changing factions.

Change of Heart
Early in your career you joined a faction and soon came to the realization it was not what you imagined. Lately you have been looking at another faction because you believe it to embody the ideals you have. Instead of the normal costs to change factions, you may expend 2 Prestige per character level to switch.

Silver Crusade 3/5

I like boons where the player is allowed to choose one effect among several. In this way, fewer players will feel short-changed, especially boons like QfP where there was a lot of investment to gain the boon.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Jason S wrote:

Sorry, I forgot to say something. I think the boons in general have been great, especially in season 4.

And... goblins aren't a class. :) But opening up restricted classes with a boon would be something that would be very desirable.

Michael Brock wrote:
Just out of curiosity, Have you seen any boons that made you suspicious?

No, I just noticed this year that all of the (regular) Gencon boons were photocopies and that metallic ink wasn't used on any of them, unlike prior years.

I would not want to tie it to a boon and make a clarification about racial traits/feats being able to be used with a race boon or from other means that allows, such as Racial Heritage.

I would want the boons to give specifics on what the character can get (a particular feat or trait) forgoing the race restriction for that one instance.

1/5 Venture-Captain, Germany–Hannover

Matthew Pittard wrote:

Benjamin brings up a good point, sadly its somewhat tarnished by some spells in Pathfinder.

Negative 'boons'.

Living Arcanis used to also have a boon system (Imagine a character with heaps of little slips of paper which indicated found magical items).

Yet there was also these things called Curses and were effectively a negative boon. Characters could find it very hard to wake up, could become permanently blinded .. and so on. There was no way to remove such a powerful curse. Some were very hard to get.. others not.

with spells like Remove curse out there though, this would be a hard one to inact.

What i more meant:

spoiler for glassriver rescue:
If you are seen or your cover is blown or something happens, your face is known and entering a certain country again or dealing with it´s agents is difficult for you.
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