Any day now, Bestiary 4 will be arriving at game tables, ready to unleash a terrifying horde of beasts, demons, psychopomps, dragons, and mythic foes. Last week, we took a look at one of the cutest, cuddliest monsters in the book, the pipefox. But all that sweetness can lead to an upset stomach and tooth decay. Fortunately, the tooth fairy is here to help you with that, by forcefully yanking out your teeth! These obnoxious fey are sure to keep you up at night. Just don't expect them to leave a gold piece under your pillow when they're done with their grisly work.
TOOTH FAIRY CR 1/4
XP 100
CE Diminutive fey (extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 5 (2d6–2)
Fort –1, Ref +5, Will +5
DR 2/cold ironOFFENSE
Speed 15 ft., fly 60 ft. (perfect)
Melee +1 pliers +8 (1d4–2/ 19–20), bite +7 (1d4–3 plus paralysis)
Space 1 ft.; Reach 0 ft. (5 ft. with pliers)
Special Attacks death throes, paralysis (1d3 rounds, DC 11), pliers, tricky thief
Spell-Like Abilities (CL 5th; concentration +7)
At will—mage hand, open/close
1/day—invisibility (self only), sleep (DC 13)STATISTICS
Str 5, Dex 14, Con 9, Int 8, Wis 15, Cha 14
Base Atk +1; CMB –1 (+3 dirty trick, +7 steal); CMD 6 (8 vs. steal)
Feats Weapon Finesse, Improved StealB, Greater StealB
Skills Acrobatics +7 (+3 when jumping), Escape Artist +7, Fly +16, Perception +7, Sense Motive +7, Stealth +19; Racial Modifiers –4 Acrobatics when jumping
Languages SylvanECOLOGY
Environment any urban or plains
Organization solitary, pair, or gang (3–12)
Treasure standardSPECIAL ABILITIES
Death Throes (Su) When killed, a tooth fairy explodes into a cloud of sparkling white fairy dust that clings to creatures within 5 feet. This glittery substance has a stench so foul that it sickens any creature coated by it for 1d4 rounds (Fortitude DC 10 negates). This is a poison effect. The save DC is Constitution-based.
Pliers (Su) Each tooth fairy owns a pair of pliers it uses to torment its victims. In the hands of a tooth fairy, the pliers deal damage as a +1 dagger wielded by a Medium creature. The pliers have hardness 10 and 3 hit points. If its pliers are destroyed, a tooth fairy is stunned for 1 round. If the tooth fairy is killed, the pliers rust away into worthless splinters 1d4 rounds later. A tooth fairy can create a new pair of pliers by spending one hour crafting (no materials required), which destroys the previous pair. The pliers grant the tooth fairy the Greater Dirty Trick feat and a +4 bonus on dirty trick and steal combat maneuvers.
Tricky Thief (Su) A tooth fairy can use a dirty trick combat maneuver with its pliers to pinch an opponent’s fingers, or a steal combat maneuver to steal an opponent’s tooth. A finger pinch deals 1 point of Dexterity damage. Stealing a tooth deals 1 point of Charisma damage and 1 point of bleed damage. If the stolen tooth is reattached within 10 minutes and the character receives any amount of magical healing, the tooth reattaches, the bleed damage ends, and the Charisma damage is cured.
And here I thought the dentist was bad. At least they bother to use anesthesia. That’s all for this week. Next week, we will close out our look at Bestiary 4 with a foe that is more than meets the eye!
Jason Bulmahn
Lead Designer