Little Bunny Fufu

Tuesday, September 17, 2013

Greetings, loyal subjects!

I hope you have been well since I addressed you last. I come to you bearing good news—my influence has spread through the hallowed halls of Paizo. Using my mother (Editorial Intern Cassidy) as a puppet for my machinations, I have guaranteed that my legacy will prevail through the ages by immortalizing myself in the upcoming tome Bestiary 4. Feast your eyes upon my likeness:



Illustration by Mattias Fahlberg

Almiraj

This oversized rabbit has a single long, pearlescent horn protruding from its crown.

Almiraj CR 1

XP 400
N Small magical beast
Init +2 Senses darkvision 60 ft., low-light vision, scent; Perception +4

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +0; –2 vs. witch hexes

OFFENSE

Speed 30 ft., burrow 10 ft.
Melee +1 gore +6 (2d4–1)
Special Attacks magic horn

STATISTICS

Str 6, Dex 15, Con 12, Int 5, Wis 11, Cha 6
Base Atk +2; CMB –1; CMD 11 (15 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +6 (+14 when jumping), Perception +4, Stealth +14; Racial Modifiers +8 Acrobatics when jumping, +4 Perception, +4 Stealth
Languages Sylvan (can't speak)
SQ hex-prone

ECOLOGY

Environment temperate hills, plains, or forests
Organization solitary
Treasure incidental (magic horn)

SPECIAL ABILITIES

Hex-Prone (Su) An almiraj takes a –2 penalty on all saving throws against harmful witch hexes. The duration of any beneficial hexes longer than 1 round that affect an almiraj is increased by 50%.

Magic Horn (Su) While on the creature's head, an almiraj's horn is treated as a +1 weapon. Any living creature slain by an almiraj's gore attack immediately turns to stone (as if by the flesh to stone spell, with no saving throw, and the creature is still dead). A severed almiraj horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.

The almiraj is a surprisingly dangerous predator. Almirajes' strong affinity with witches, magical gore attacks, and susceptibility to hexes suggest they have arcane origins, perhaps the result of experiments by witches seeking to deliberately create a new kind of familiar.

Reminiscent of a unicorn horn, an almiraj's most prominent feature serves as both a deterrent and deadly weapon. The almiraj uses its horn to hunt, stalking and spearing prey on the brutal appendage. The horn's unique magical properties have the gruesome side effect of forcing the almiraj to consume its prey while it still lives, before it turns to stone—when hunting smaller creatures, the almiraj strikes to slow its prey through blood loss and to disable it by maiming its limbs. Occasionally, an enterprising individual will hunt an almiraj for its horn, but success is limited since almirajes are exceptionally vicious, stealthy, and athletic targets—their acrobatic leaps bring their horns within reach of the vital organs of much larger creatures.

Almirajes are fiercely territorial, although they flee if unable to fight on their terms, only to return later to defend their territory. They demonstrate their territorial claims to others of their kind with acrobatic displays and mock horn battles rather than fighting in earnest. Other intruders are met with aggressive posturing and warning calls, though almirajes prefer not to fight. If an interloper refuses to withdraw, however, the almiraj will fight to the death to defend its claim.

It's unclear how almirajes reproduce, since females are rare and the creatures are always encountered alone. Records indicate that they live for 40 to 60 years and some communities are able to build respectful, if wary, relationships with them.

Almirajes are particularly popular with witches as familiars. Spellcasters of any alignment with the Improved Familiar feat can gain an almiraj as a familiar at 5th level.

"But, Emperor Aslan," some might say, "I don't remember you having a horn... or bloodstained fur." To these people, I say: just wait to see what happens if my carrot supply ever dries up. In the meantime, I encourage you all to take an almiraj as your familiar and see what bunnies can really do.

Until next time, my minions.

Aslan

Emperor of Livingroom

Nibbler of Dragons
Lord and Master of all He Surveys

More Paizo Blog.
Tags: Mattias Fahlberg Pathfinder Roleplaying Game
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I think this Almiraj is already based on the Holy Grail one, seeing its colour and the blood around its mouth.

Dark Archive

1 person marked this as a favorite.

If a giant takes the exotic weapon feat could he throw these guys as darts :)


I want to see a mythic version of this guy using full mythic rules and have him break the game in all of the right ways.


3 people marked this as a favorite.
Virgil Firecask wrote:
I want to see a mythic version of this guy using full mythic rules and have him break the game in all of the right ways.

AMLIRAJ BARBARIAN POUNCEHOPGORE ALL STUPID CARROTCASTERS!


Cheapy wrote:
Virgil Firecask wrote:
I want to see a mythic version of this guy using full mythic rules and have him break the game in all of the right ways.
AMLIRAJ BARBARIAN POUNCEHOPGORE ALL STUPID CARROTCASTERS!

Yes! This!

Grand Lodge

Adorably Deadly! Also no errors as far as I can see ;)

Scarab Sages

4 people marked this as a favorite.

"Long ago, the great Frith made the world. He made all the stars, and the world lived among the stars. He made all the animals and birds, and at first, he made them all the same. Now, among the animals was Al-Miraj, the prince of rabbits. He had many friends, and they all ate grass together. But after a time, the rabbits wandered everywhere, multiplying and eating as they went. Then Frith said to Al-Miraj, 'Prince Rabbit, if you cannot control your people, I shall find ways to control them. So mark what I say.' But Al-Miraj would not listen. He said to Frith, 'My people are the strongest in the world, for they breed faster and they eat more than any of the other people.' This angered Frith, so he determined to get the better of Al-Miraj...not by means of his own great power, but by means of a trick. He gave a present to every animal and bird, making each one different from the rest. When the fox came, and others, like the dog and the cat, the hawk, the wolf and the weasel, to each of them, Frith gave a fierce desire to hunt and slay the children of Al-Miraj. Then Al-Miraj knew that Frith was too clever for him and he was frightened, for he had never before seen the black rabbit of death. 'My friend,' said Frith, 'have you seen Al-Miraj, for I wish to give him a gift?' 'Uh, no,' said Al-Miraj, 'I have not seen him. He is far away. He wouldn't come.' So Frith said, 'Come out and I will bless you instead.' 'No, I cannot,' said Al-Miraj, 'I am busy. The fox and weasel are coming. If you want to bless me, you'll have to bless my topknot.' 'Very well,' said Frith, 'Be it so.' And Al-Miraj's topknot grew shining white, and straight, and shone like a bleached bone. And his back legs grew long and powerful. And he tore across the hill, faster than any creature in the world. And Frith called after him, 'All the world will be your enemy, prince with a thousand enemies. And whenever they catch you, they will kill you. But first, they must catch you, digger, listener, runner, Prince with a swift warning, and they must survive the sting of your shining horn. Be cunning, and full of tricks, and your people will never be destroyed.'

Lantern Lodge

I see one major problem with the way this is written, it says "While still attached to the creatures head the horn is a +1 weapon" It should really say "While still attached to the Living creatures head the horn is a +1 weapon."

Otherwise you just have to cut behind the head rather then at the base of the horn and make yourself a +1 dagger with a stylish rabbit skull guard.


Or you could hurl the evil bunny like a lawn dart.


Let's see a mythic bunny foo foo!


Pathfinder Lost Omens, Rulebook Subscriber
Hordshyrd wrote:

I see one major problem with the way this is written, it says "While still attached to the creatures head the horn is a +1 weapon" It should really say "While still attached to the Living creatures head the horn is a +1 weapon."

Otherwise you just have to cut behind the head rather then at the base of the horn and make yourself a +1 dagger with a stylish rabbit skull guard.

Maybe that's the point. Give someone a nice reward for using a called shot or improved sundering.


that would make one wicked cool dagger


Awesome! I look forward to seeing the rest of the Beastiary.

Anything involving bunnies and you have me for life!

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