Magus Preview

Tuesday, April 26, 2011

Illustration by Wayne Reynolds

Every Tuesday until the book's release, we are going to be digging into some of the new rules and options you will find in Ultimate Magic. After a bit of a mix up last week, this week we are going to take a look at the new base class, the magus, and the archetypes slated to appear in this book.

From its first appearance as part of the playtest of this book, the magus has gone through a number of iterations. The second playtest version of the class is, in fact, quite a bit similar to the final version of the class, with a number of clarifications made to make things work a bit more smoothly. Take a look at the revised spell strike ability, for example.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals x2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

As you can see, we clarified how the attack worked, and how critical hits were handled when using this ability. In addition, we replaced the pool spell abilities with ones that are a bit more in line with the flavor of the class. Take a look at these.

Spell Recall (Su): At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast.
Improved Spell Recall (Su): At 11th level, the magus's ability to recall spells using his arcane pool becomes more efficient. Whenever he recalls a spell with spell recall, he expends a number of points from his arcane pool equal to 1/2 the spell's level (minimum 1). Furthermore, instead of recalling a used spell, as a swift action the magus can prepare a spell of the same level that he has in his spellbook. He does so by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The magus cannot apply metamagic feats to a spell prepared in this way. The magus does not need to reference his spellbook to prepare a spell in this way.

So, that is a taste of the sorts of changes you can expect to see with the base class itself, but how about those archetypes? Here is a list of all the magus archetypes in the book, with a short description of each.

Magus Archetypes
Bladebound: A magus with this archtype is bound to a special sword, called a black blade, that gains powers, and over time, sentience.
Hexcrafter: Using the powers of a witch, this magus can use hexes and can curse his enemies.
Spellblade: Capable of creating a light blade of pure force, the spellblade can wield two weapons and still cast his spells.
Staff Magus: Skilled at using the quarterstaff, these powerful magi can eventually treat any magic staff as a deadly weapon.

That wraps up our preview for this week. Come back next week when we will examine some of the ways this book will help you master magic.

Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Design Tuesdays Elves Iconics Magi Pathfinder Roleplaying Game Seltyiel Wayne Reynolds
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Set wrote:
Kaiyanwang wrote:

YAYYYYYYYYYYYYY HEXCRAFTER!

thank you paizo :)

Indeed! If the Hexcrafter can apply a hex to a target that it is beating on with a weapon in the same round, I shall faint.

WANT SO ...MUCH.... the waiting is torture. I guess this will be my first pdf purchase in a long time, can´t wait to get the book in germany.

Contributor

Banpai wrote:
WANT SO ...MUCH.... the waiting is torture. I guess this will be my first pdf purchase in a long time, can´t wait to get the book in germany.

If you subscribe to the Pathfinder RPG line now and start with Ultimate Magic, you'll get a physical copy of the book and a free PDF version to go with it—well ahead of the street date for the PDFs.


Liz Courts wrote:
Banpai wrote:
WANT SO ...MUCH.... the waiting is torture. I guess this will be my first pdf purchase in a long time, can´t wait to get the book in germany.
If you subscribe to the Pathfinder RPG line now and start with Ultimate Magic, you'll get a physical copy of the book and a free PDF version to go with it—well ahead of the street date for the PDFs.

Oh, i wish i could that.


leo1925 wrote:


Either i didn't understand your post or i have understood something very wrong about how spellstrike and spell combat work together.

How are you getting two spells in one round (and neither of them is hasted)?

I imagine he casts Shocking Grasp in Round 1 and then in Round 2 takes the Spell Combat action, attacking with his sword first to hit and discharge the Grasp, and then casting cone of cold as his follow-up spell.

Quote:


The way i get it when you use spellstrike and spell combat:
level 2 magus, full attacks adjacent foe, uses spell combat which allows him to do one casting and one attack at -2, if he uses spellstrike for his casting he gets two attacks at -2 and one of them has a spell on it.
Did i get it right?

Pretty much; Spell Combat isn't actually the full attack action, it's its own full-round action, but that's probably a minor quibble most of the time.


Patryn of Elvenshae wrote:
leo1925 wrote:


Either i didn't understand your post or i have understood something very wrong about how spellstrike and spell combat work together.

How are you getting two spells in one round (and neither of them is hasted)?

I imagine he casts Shocking Grasp in Round 1 and then in Round 2 takes the Spell Combat action, attacking with his sword first to hit and discharge the Grasp, and then casting cone of cold as his follow-up spell.

Yes that makes sense.

Patryn of Elvenshae wrote:
leo1925 wrote:


The way i get it when you use spellstrike and spell combat:
level 2 magus, full attacks adjacent foe, uses spell combat which allows him to do one casting and one attack at -2, if he uses spellstrike for his casting he gets two attacks at -2 and one of them has a spell on it.
Did i get it right?
Pretty much; Spell Combat isn't actually the full attack action, it's its own full-round action, but that's probably a minor quibble most of the time.

Yes you are right, it's a full round action.


leo1925 wrote:
STR Ranger wrote:

Well done paizo for fixing the magus attack problem.

My playtesting found magus full attacks sucked.
The one handed damage (with one handed power attack) blew.

Now combining Spellstrike (intensified shocking grasp) with spell combat (cone of cold- spell perfection maximised) with hasted attack of
14/9/4,14 (BAB15-2TWF+1Haste) before featsand weapon enchantments is awesome sauce.

Sure you can't do it all day. But you can rock hard when you do.

Either i didn't understand your post or i have understood something very wrong about how spellstrike and spell combat work together.

How are you getting two spells in one round (and neither of them is hasted)?
The way i get it when you use spellstrike and spell combat:
level 2 magus, full attacks adjacent foe, uses spell combat which allows him to do one casting and one attack at -2, if he uses spellstrike for his casting he gets two attacks at -2 and one of them has a spell on it.
Did i get it right?

Our interpretation is You do Spell combat (which is a full attack + spell) and combine it with Spellstrike (1 Attack + touch spell)

we may be reading it wrong but we think that's how it works now.

We quickly ran some numbers with your interpretation
(Spell combat- Full attack with a spell and an extra hit from spell strike) and the numbers are still nice but not awesome.

However if your interpretation is correct why wouldn't they just have said 'you can use Spellstrike with a full Attack at -2penalty'

They said you can combine Spellstrike with spell combat (each action carries it's own casting).

One wonders what happens if you use Spellstrike first with say calcific touch then spell combat to caste a buff (at the end of the attack). Every only the Spellstrike should carry the first spell and the rest should be regular attacks (since Spellstrike can only be used once per round?


STR Ranger wrote:
However if your interpretation is correct why wouldn't they just have said 'you can use Spellstrike with a full Attack at -2penalty'

Hmmm....

Quote:
If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.

Probably because that isn´t a fixed penalty, but one that changes depending on your level?

(not to mention any options which could impose further penalties in trade for some other effect)


Quandary wrote:
STR Ranger wrote:
However if your interpretation is correct why wouldn't they just have said 'you can use Spellstrike with a full Attack at -2penalty'

Hmmm....

Quote:
If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.

Probably because that isn´t a fixed penalty, but one that changes depending on your level?

(not to mention any options which could impose further penalties in trade for some other effect)

... such as the Magus's ability to take a voluntary penalty up to his Int bonus and add it as a bonus to his Concentration check. :)


@STR Ranger
So by your interpetetion when you use both (spell combat and spellstrike) of them together, you get 2 castings* and a full attack, right?
*(one of which must be a touch spell that you must deliver with your weapon)*

I don't think that this correct, here is my reasoning:
Spellstrike says "whenever a magus casts a spell..." and the spell combat says "As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell...".
Now the way i get it is that: spell combat allows you one casting->you do that casting->you chose to use your spellstrike ability for your casting.

I am not sure which one of us is correct but i will say that i haven't heard anyone saying that the magus can cast two spells (without either one being quickened) in one round.


Patryn of Elvenshae wrote:
... such as the Magus's ability to take a voluntary penalty up to his Int bonus and add it as a bonus to his Concentration check. :)

Yeah... What catchy name was that ability called again? :-)


Quandary wrote:
Patryn of Elvenshae wrote:
... such as the Magus's ability to take a voluntary penalty up to his Int bonus and add it as a bonus to his Concentration check. :)
Yeah... What catchy name was that ability called again? :-)

Dammit! If only I could remember ... :dumb concentration:

:D

STR Ranger doesn't have it right.

Let's say you're a level 2 Magus with a longsword, and you're casting Shocking Grasp while taking the Spell Combat action. You can:

1) Make a longsword attack at -2, then cast SG and make a melee touch attack at your normal bonus to deliver the spell

2) Cast SG and make a melee touch attack at your normal bonus to deliver the spell, and then make a longsword attack at -2

3) Make a longsword attack at -2, then cast SG and use Spellstrike to make a longsword attack at -2 to deliver the spell

4) Cast SG and use Spellstrike to make a longsword attack at -2 to deliver the spell, and then make a longsword attack at -2.

Regardless of which option you take, you can increase the penalty by up to your Intelligence bonus and add the same about as a bonus to your Caster Level check to cast defensively.


From the Spellstrike preview above wrote:
At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.

Emphasis mine.

I don't see the ambiguity on this one. Spellstrike isn't an action on its own, it is a way that you can modify a touch spell(or a ranged touch modified by the close range arcana). To do a spellstrike you need to do one of things:

1. Cast a touch spell as a standard action
2. Cast a touch spell as a part of a Spell Combat full round action
3. Cast a Quickened touch spell as a swift action.

or these things that are somewhat still up for debate:

4. Cast a touch spell and hold the charge, then make a melee attack (from any source that would normally grant one)
5. make a melee attack (from any source that would normally grant one) while you have charges remaining from a touch spell (such as chill touch)

In all of these cases Spellstrike does not grant a free attack, it either replaces the free touch attack that is a part of casting a touch spell, or it uses a charge remaining from a touch spell that has already been cast while making a melee attack through normal means(again, debatable).


Damn board ate my numbers...:(

Ok I did some crunching.
If all it does is grant afree attack to deliver the spell when you combine it,
You are still behind a fighter if you use a low level touch spell. You can exceed a fighter by empowering or maximizing them.

So he can keep up with frontline damage at least.


Extremely excited and have already placed my preorder! The Spellstrike and Spell Combat should allow Power Attack to work since power attack does not apply to touch attacks or effects that do not deal hp damage. My Magus just became a bit more lethal.


Gerrard Dixon wrote:
Extremely excited and have already placed my preorder! The Spellstrike and Spell Combat should allow Power Attack to work since power attack does not apply to touch attacks or effects that do not deal hp damage. My Magus just became a bit more lethal.

Why wouldn't power attack work?

Or to phrase it better:
When was power attack not working with spellstrike or spell combat?


leo1925 wrote:
Gerrard Dixon wrote:
Extremely excited and have already placed my preorder! The Spellstrike and Spell Combat should allow Power Attack to work since power attack does not apply to touch attacks or effects that do not deal hp damage. My Magus just became a bit more lethal.

Why wouldn't power attack work?

Or to phrase it better:
When was power attack not working with spellstrike or spell combat?

I think the confusion is that you can't apply Power Attack to a touch attack.

However, since you are making an attack with a melee weapon, there's no reason you can't apply Power Attack to your weapon attack(s).


Liz Courts wrote:
Banpai wrote:
WANT SO ...MUCH.... the waiting is torture. I guess this will be my first pdf purchase in a long time, can´t wait to get the book in germany.
If you subscribe to the Pathfinder RPG line now and start with Ultimate Magic, you'll get a physical copy of the book and a free PDF version to go with it—well ahead of the street date for the PDFs.

Thank you for the suggestion, I will centainly consider this option in future but currently two things make impossible:

1.Payment:Apparently Paypal doesn´t offer the debit card option in Germany, so I´ll have to search for another way to get one (I could get a credit card.. but I don´t really trust myself).

2.Shipping cost reall hurts for hardcover books to germany. It would be wonderfull if you could find a european partner to send out the physical component of the subscription.
The Ulisses Spiele the german publisher of Pathfinder actually has an online shop (they even sell german pdfs). It would be perfect for me and every other german speaking pathfinder fan... but I guess the chances for something like that aren´t very good.

Well, I´ll check again once I have a credit card, at that point the exchange rate from € to USD might have become even better, allowing me to get the pdf and the pysical product and spend only a bit more than for the book alone.


Sevus wrote:
leo1925 wrote:
Gerrard Dixon wrote:
Extremely excited and have already placed my preorder! The Spellstrike and Spell Combat should allow Power Attack to work since power attack does not apply to touch attacks or effects that do not deal hp damage. My Magus just became a bit more lethal.

Why wouldn't power attack work?

Or to phrase it better:
When was power attack not working with spellstrike or spell combat?

I think the confusion is that you can't apply Power Attack to a touch attack.

However, since you are making an attack with a melee weapon, there's no reason you can't apply Power Attack to your weapon attack(s).

Sorry for any confusion, I know there is no reason for it not to work, I have only used Spell Strike once with my Magus, but I can see the benefits more clearly. Previously I was using Close Range Arcana, but with the spell taking the threat range of the weapon that is a huge benefit. I had posted on the boards a little while ago about power attack and touch spells due to a split in our group about the RAI/RAW. Looking forward to revamping my Magus once the book arrives at the end of the month.


Gerrard Dixon wrote:
Sevus wrote:
leo1925 wrote:
Gerrard Dixon wrote:
Extremely excited and have already placed my preorder! The Spellstrike and Spell Combat should allow Power Attack to work since power attack does not apply to touch attacks or effects that do not deal hp damage. My Magus just became a bit more lethal.

Why wouldn't power attack work?

Or to phrase it better:
When was power attack not working with spellstrike or spell combat?

I think the confusion is that you can't apply Power Attack to a touch attack.

However, since you are making an attack with a melee weapon, there's no reason you can't apply Power Attack to your weapon attack(s).

Sorry for any confusion, I know there is no reason for it not to work, I have only used Spell Strike once with my Magus, but I can see the benefits more clearly. Previously I was using Close Range Arcana, but with the spell taking the threat range of the weapon that is a huge benefit. I had posted on the boards a little while ago about power attack and touch spells due to a split in our group about the RAI/RAW. Looking forward to revamping my Magus once the book arrives at the end of the month.

IIRC, on the boards it was pretty much expected that the threat range of the weapon is supposed to be the threat range of the spell but it wasn't sure if the multiplier of the weapon was to be the multiplier of the spell.


Jason Bulmahn wrote:
.Hack//Thanatos wrote:

This Changes the mechanics of Spell Combat plus Spellstrike from

Full Attack + Touch Spell

to

Full Attack + Touch Spell + Free Attack

This is correct. In its previous incarnation, spellstrike was not even really a bonus.

Jason Bulmahn
Lead Designer
Paizo Publishing

(PS, we also added a few cool new touch spells for them to use)

dotting. Jason as you are the god of pathfinder you alone can convince my group with this single post that just maybe the magus is redeemable and not op as written.

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