Stephen Radney-MacFarland Senior Designer |
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Stephen RMcF isn't all over the message boards but I appreciate almost everything I read by him.
Bit late to say it but, a great recruit.
Thanks!
As for the messageboards, I poke in here and there. I've just been super busy working on Map Packs (design for 3 of those under my belt, Flip-Mats (working on my third), Ultimate Magic, Rival Guide, Inner Sea Guide, Ultimate Combat, Faiths of Purity, Chase Cards, and a number of super-secret projects I can't talk about just yet.
Currently I'm busy talking about the gunslinger in that corner of the messageboards.
Dal Selpher |
Anchor Stone[/b]]Any creature that succeeds at the saving throw must move at half speed on its turn.
So, if someone makes their save they have to leave that square on their turn? Or should "must" in this instance be something more along the lines of "can only"?
I really, really enjoy these Design Tuesdays. They are chock full of helpful ideas - definitely the blog day I look forward to most now. Keep up the great work!
Stephen Radney-MacFarland Senior Designer |
cibet44 |
...or an easy Knowledge check (DC 10) of the appropriate type.
Neat. I'll definitely use some of these.
It would be nice if the appropriate Knowledge check to detect (and maybe bypass) were part of future write ups should more "Hazardous Terrain" examples find their way into a print product or future blog posts.
Something like this:
Anchor Stone: This strange stone has a debilitating gravitational effect on those who do not traverse over it quickly...(rest of important details)
Detection: Knowledge(Dungeoneering) DC 10,Knowledge(Architecture and Engineering) DC 12
Bypass: Knowledge(Dungeoneering) DC 20,Knowledge(Architecture and Engineering) DC 22
raylyynsedai |
Haunted Ground: These areas of accursed ground are often the sites of horrid crimes or intense and bloody battles. The intense fear of those who lost their lives lingers and saturates the area. This fear affects living creatures that stray within these areas. A living creature that starts its turn in an area of haunted ground must succeed at a DC 15 Will saving throw or become shaken for 1d4 rounds. If the creature is already shaken, it becomes frightened for the same duration instead. Frightened creatures become panicked for the same duration instead. Creatures that are immune to fear effects are immune to haunted ground.
this is a nice touch for the new Carrion Crown adventure path.
Love the Paizo support for the game community! keep up the hard and excellent work! it is much appreciated.
King of Vrock |
Stephen Radney-MacFarland wrote:Haunted Ground: These areas of accursed ground are often the sites of horrid crimes or intense and bloody battles. The intense fear of those who lost their lives lingers and saturates the area. This fear affects living creatures that stray within these areas. A living creature that starts its turn in an area of haunted ground must succeed at a DC 15 Will saving throw or become shaken for 1d4 rounds. If the creature is already shaken, it becomes frightened for the same duration instead. Frightened creatures become panicked for the same duration instead. Creatures that are immune to fear effects are immune to haunted ground.this is a nice touch for the new Carrion Crown adventure path.
** spoiler omitted **
Love the Paizo support for the game community! keep up the hard and excellent work! it is much appreciated.
I haven't gotten my copy yet, but I would say anywhere an encounter relies on a Fear effect it could be fun to make that room Haunted, but with a fairly easy save. I'd probably use it with Haunts that don't do a lot of damage, but use a fear effect. That said it should be a focal point for the tragedy that happened to the prison. Where the fire broke out or where many inmates died?
--As the Vrock stuck midnight...
Asgetrion |
** spoiler omitted **
I really, really enjoy these Design Tuesdays. They are chock full of helpful ideas - definitely the blog day I look forward to most now. Keep up the great work!
My thoughts exactly; great work, SRM! :)
Hazardous terrain has been on top of my wishlist, because I feel PF core rules didn't include enough satisfactory tactical options for the GM. For example, combat inside burning buildings is a classic, and over a year ago I decided that I want a major battle pitting the PCs against orcs inside a town that's been set on fire; however, I thought the mechanics of a forest fire in the core rules were lacking something, so I've been postponing this (I've foreshadowed the orc invasion for some time, so it should happen soon). Now I want to run it. And Fey Mist and Haunted Terrain will fit very nicely into my other adventure ideas as well! :)
If I can be as bold as to make a suggestion: I'm fairly sure that a harcover book dealing with this sort of mechanics -- hazards, terrain effects, traps and haunts -- would sell pretty well. I know you guys will be publishing this stuff online and across the AP books, but a single tome ("Guide to Haunts & Hazards", or whatever it would be called) would be easier for reference.
Tinalles |
These Design Tuesday blog entries are interesting.
Could I request one on setting DCs for saves and skill checks? I'm comparatively inexperienced at this sort of thing, and I often find it hard to figure out how difficult to make things.
I doubt there's a formula per se, but I'd be interested to hear discussion of what factors to consider.
Stephen Radney-MacFarland Senior Designer |
These are great!
Social encounters would be a really cool thing to see covered!
You know I've been toying with doing something using the Chase Card mechanic (or similar to that mechanic) with social encounters. Don't be surprised if you see something about that from me or someone else on the design team in the future.
vagrant-poet |
vagrant-poet wrote:You know I've been toying with doing something using the Chase Card mechanic (or similar to that mechanic) with social encounters. Don't be surprised if you see something about that from me or someone else on the design team in the future.These are great!
Social encounters would be a really cool thing to see covered!
Awesome. I think its something that would be neat, yet easily and nicely modular. Hence lending itself well to the whole Design Thursdays shtick.
And its something I would like to have, little ways to interact, maybe some ways that other less diplomatic characters can have input, while letting the diplomacy guys get their glory from the non-combat areas they excell at.
John Robey |
If I can be as bold as to make a suggestion: I'm fairly sure that a harcover book dealing with this sort of mechanics -- hazards, terrain effects, traps and haunts -- would sell pretty well. I know you guys will be publishing this stuff online and across the AP books, but a single tome ("Guide to Haunts & Hazards", or whatever it would be called) would be easier for reference.
Seconded! And please include a "Page 42" style on-the-fly chart. ;)
-The Gneech
Asgetrion |
Asgetrion wrote:If I can be as bold as to make a suggestion: I'm fairly sure that a harcover book dealing with this sort of mechanics -- hazards, terrain effects, traps and haunts -- would sell pretty well. I know you guys will be publishing this stuff online and across the AP books, but a single tome ("Guide to Haunts & Hazards", or whatever it would be called) would be easier for reference.Seconded! And please include a "Page 42" style on-the-fly chart. ;)
-The Gneech
That would be cool; some kind of damage and DC chart for improvised stuff. :)
Asgetrion |
Ya'll all need to come out to Houston in May to meet Stephen & Hyrum for some serious Pathfinder gaming!
www.warhorn.net/comicpaloozahouston
www.comicpalooza.com
If I came there, I'd have to wrestle SRM... and I couldn't help it, because I have this weird urge to wrestle guys with wrestl... er, sports entertainment monikers! ;)
bittergeek |
Ya'll all need to come out to Houston in May to meet Stephen & Hyrum for some serious Pathfinder gaming!
www.warhorn.net/comicpaloozahouston
www.comicpalooza.com
George! I didn't know you were into Pathfinder now. (I was the fire genasi in your 4e Living Forgotten Realms game until I couldn't take 4e anymore.) I hadn't known that Comicpalooza had good gaming opportunities, I'll have to look into it.