Mark Moreland Director of Brand Strategy |
Jason Bulmahn Director of Games |
Adam Daigle Director of Narrative |
Urizen wrote:My samurai would be glad to face off a flumph for you...Adam Daigle wrote:It is obvious that this contest cannot be decided by our knowledge of the Force, but by our skills with a [gun]. /Count_DookuUrizen wrote:No, Adam. She was definitely looking my way!Pfft.
Awww. That's cute.
Gorbacz |
Jason Bulmahn wrote:Apparently I was confused as to the point of a playtest.Cartigan wrote:So when do we get to start complaining about mechanics?As usual, thanks for bringing positivity to the table.
Jason
No, you got it backwards. The playtest is confused as to the point of you :)
Jason Bulmahn Director of Games |
1 person marked this as a favorite. |
Jason Bulmahn wrote:Apparently I was confused as to the point of a playtest.Cartigan wrote:So when do we get to start complaining about mechanics?As usual, thanks for bringing positivity to the table.
Jason
I guess I just see a difference between offering constructive feedback and complaining. One is positive.. the other less so.
That is all
Jason
Cartigan |
Cartigan wrote:No, you got it backwards. The playtest is confused as to the point of you :)Jason Bulmahn wrote:Apparently I was confused as to the point of a playtest.Cartigan wrote:So when do we get to start complaining about mechanics?As usual, thanks for bringing positivity to the table.
Jason
Damn cheating playtest. Trying to unimagine me out of existence.
Abraham spalding |
One quick thing I saw -- the targeting ability for legs or wings -- it says it doesn't work on creatures that can't be tripped -- flying creatures are immune to trip meaning the wording needs changed.
Otherwise the gunslinger looks great!
I'm curious as to the brave and tough -- I realize it replaces bravery but it seems like it would be easier to just give the gunslinger good fort and reflex saves. Brave and tough puts him up to +11 fortitude anyways.
MinstrelintheGallery |
One quick thing I saw -- the targeting ability for legs or wings -- it says it doesn't work on creatures that can't be tripped -- flying creatures are immune to trip meaning the wording needs changed.
Otherwise the gunslinger looks great!
I'm curious as to the brave and tough -- I realize it replaces bravery but it seems like it would be easier to just give the gunslinger good fort and reflex saves. Brave and tough puts him up to +11 fortitude anyways.
I think it refers specifically to monsters that have the "can't be tripped note next to their cmd
Also- is the Gunslinger supposed to have a +13 to their reflex saves at level twenty?
Derek Vande Brake |
Hmmm... a minor typo that I don't know the legal complications of... perhaps none. "The Ultimate Magic Playtest is published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000 Wizards
of the Coast, Inc. All other trademarks are property of Paizo Publishing, LLC. © 2011 Paizo Publishing." As this is the Ultimate Combat Playtest, does that mean this particular work isn't copyrighted? ;)
Vic Wertz Chief Technical Officer |
Hmmm... a minor typo that I don't know the legal complications of... perhaps none. "The Ultimate Magic Playtest is published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000 Wizards
of the Coast, Inc. All other trademarks are property of Paizo Publishing, LLC. © 2011 Paizo Publishing." As this is the Ultimate Combat Playtest, does that mean this particular work isn't copyrighted? ;)
We'll fix it. Thanks!
Mairkurion {tm} |
Mairkurion {tm} wrote:My Reactions So Far:
Gunslinger: Uncertainty
Ninja: Acceptance
Samurai: Hyperventilationto the power of -1 :D
But I'm a huge fan of gunslingers, and love to see some more Swashbuckling action in Pathfinder.
Yeah, I think these are the kind of classes that draw more widely varying reactions, and everybody will have different faves.
Mairkurion {tm} |
Mairkurion {tm} wrote:Awww. That's cute.Urizen wrote:My samurai would be glad to face off a flumph for you...Adam Daigle wrote:It is obvious that this contest cannot be decided by our knowledge of the Force, but by our skills with a [gun]. /Count_DookuUrizen wrote:No, Adam. She was definitely looking my way!Pfft.
You knew I'd be there for you. On further reading, of course, I thought I should have taken the ronin order and then sell my services to the highest bidder between you.
Charles Dunwoody RPG Superstar 2011 Top 32 |
Free playtest to play with this early? Very nice surprise.
I like the guns and the gunslinger quite a bit. No cannon info yet, though. Shouldn't a 20th level gunslinger be able to lug a cannon around like Jesse Ventura in Predator (yes I'm old):). The ninja and samurai justify to me the need for tweaked classes.
Stephen Radney-MacFarland Senior Designer |
Gallifrey |
Thanks I really appreciate the Playtest coming out so early. I have had a player chomping at the bit to play a gunslinger and I had told him about Ultimate Combat just this last sunday. He thought he would have to wait till fall for the Gunslinger so I can't wait to see his expression when i throw him this playtest next session.
After reading through it I gotta say great stuff, any other comments or criticism I will of course put in the Playtest board. Just really wanting to say thanks to Paizo for showing their players so much love.
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
Wow. Up until a few minutes ago, I had absolutely zero interest in this book. Now it's suddenly on my radar. I love seeing a gunslinger class and rules for firearms. And while I wasn't keen on the idea of the samurai and ninja as full base classes, it really looks like they have the proper flavor rather than being a knockoff of the rogue or fighter/paladin. Well played, Paizo.
Zombieneighbours |
Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers! Gunslingers!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!! !!!!
*Runs around screaming with joy.*
The_Minstrel_Wyrm |
I'm fairly pleased as well. Long ago, when I started my Monday night game with "Crucible of Chaos" one of my players had a "gunslinger" character. And I really liked that character, his concept behind it, it was a good character. He stopped playing him because another friend of ours wanted to join the group and he had a similar concept (ranger/big game hunter) instead of traveling "gun for hire" (which was the "first" gunslinger's "shtick").
Anyway, I guess what I'm getting at, is that at first blush I'm excited to see the gunslinger (and ninja and samurai) as alternate base classes (akin to the antipaladin) instead of full-on new base classes (or archetypes).
I have a game session this coming Sunday, and I think the PCs will encounter
PS: I like that the ninja is an alternate rogue, and that the samurai is an alternate cavalier. Very appropriate I think.
Kudos!
~Dean