nathan blackmer |
So after a surface read....
...I dig it. I haven't had enough time to really get into the mechanics of it and figure stuff out, but it looks great (really reminds me of Elements of Magic) and I'm psyched for it. I'll be playtesting it later this week, and I'm really thankful that after the last playtest you folks are letting us touch it at all.
R0b0tBadgr |
i've downloaded the pdf and looked at it briefly and while i think it's very cool and personally love systems like this i just want to warn GM's who are going to let players test this... even if they know the system (or say they do) systems like this can slow the game down tremendously! before i moved, i used to play a lot of hero with my old gaming group, and while it is an awesome system (i so love point-buy systems) having a player or two with variable power pool (essentially allowing a character to come up with ANY power within the limitations of his pool, which could be crippling to cosmically powerful) the game would slow to a crawl as the player in question would draw up a power for the situation. this would only really apply to spontaneous casters but it can be a problem. so be forewarned!
that being said, it doesn't look as cosmically powerful as a hero system cosmic power pool when used with a sorcerer, so it may not be much of a drag on the game. though it does look cool and i look forward to testing it and seeing how it plays out.
p.s. i also realize there are players out there who take FOREVER to go when they're playing a simple fighter..... a 3.5 fighter..... with nothing special...... 3... 2...... 1........ 1/2.......... alright next player :P