Lisa Stevens CEO |
Paul Ryan |
I'm in the fortunate position to have the PDF already (yay subscriptions!). YOU MUST GO BUY THIS PRODUCT!! It is the gaming nectar of the gods!
I would. Or will at such time as my subscriptions actually get shipped. *twiddles thumbs*
Tessius |
ulgulanoth wrote:hero points! woop!mmmmhh... this I like as a GM:) Used it before this book even:)
Yeah I've skimmed that part of my PDF. We used these in shackled city after Eberron book came out. I even had a couple of the feats that gave you more and let you roll a larger die. I'd forgotten that part of the character till I read this :)
QOShea |
Quote:Stalwart Defender: This is a revision of the Dwarven Defender and it is no longer just for dwarves. This class is known for holding its ground and taking whatever punishment the enemy throws at it.Is it still crap?
Aka, can opponents still just go around him to get to the squishier people?
Kvantum |
Cartigan wrote:Aka, can opponents still just go around him to get to the squishier people?Quote:Stalwart Defender: This is a revision of the Dwarven Defender and it is no longer just for dwarves. This class is known for holding its ground and taking whatever punishment the enemy throws at it.Is it still crap?
It's still not the best executed class out there, but it's better than it was. And there's at least one way to try and stop creatures moving past you, though how effective it is might be debatable.
Halting Blow (Ex): If a foe’s movement in the defender’s
threatened area provokes an attack of opportunity and the
stalwart defender successfully hits the foe with the attack,
the foe’s movement ends immediately. The foe cannot
move again until its next turn but can still take the rest
of its action. A stalwart defender must have selected the
bulwark power prior to selecting halting blow.
Tessius |
Halting Blow (Ex): If a foe’s movement in the defender’s
threatened area provokes an attack of opportunity and the
stalwart defender successfully hits the foe with the attack,
the foe’s movement ends immediately. The foe cannot
move again until its next turn but can still take the rest
of its action. A stalwart defender must have selected the
bulwark power prior to selecting halting blow.
Figured they'd probably have the Combat Patrol feat also, it would work well with this.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Cartigan |
It's still not the best executed class out there, but it's better than it was. And there's at least one way to try and stop creatures moving past you, though how effective it is might be debatable.
Halting Blow (Ex): If a foe’s movement in the defender’s
threatened area
Aka, still crap.
Seriously guys, you hold this off until the second release and STILL DON'T MAKE IT PLAYABLE. It was already only playable in tight hallways and it looks to still only be playable in tight hallways.
Looks like everyone rolling a Stalwart Defender should invest in a magic carpet.
QOShea |
Aka, still crap.
Seriously guys, you hold this off until the second release and STILL DON'T MAKE IT PLAYABLE. It was already only playable in tight hallways and it looks to still only be playable in tight hallways.
Looks like everyone rolling a Stalwart Defender should invest in a magic carpet.
Ring of Teleportation or Boots of Speed or something similar.
"Thou shall not pass!"
*runs around the Defender*
*Defender Teleports*
*WHAM* "I SAID NO!"
Hobbun |
Halting Blow (Ex): If a foe’s movement in the defender’s
threatened area provokes an attack of opportunity and the
stalwart defender successfully hits the foe with the attack,
the foe’s movement ends immediately. The foe cannot
move again until its next turn but can still take the rest
of its action. A stalwart defender must have selected the
bulwark power prior to selecting halting blow.
You know this would work well with the Comb...
Figured they'd probably have the Combat Patrol feat also, it would work well with this.
Crap. lol
Robert Hawkshaw |
Cartigan wrote:Aka, still crap.
Seriously guys, you hold this off until the second release and STILL DON'T MAKE IT PLAYABLE. It was already only playable in tight hallways and it looks to still only be playable in tight hallways.
Looks like everyone rolling a Stalwart Defender should invest in a magic carpet.
Ring of Teleportation or Boots of Speed or something similar.
"Thou shall not pass!"
*runs around the Defender*
*Defender Teleports*
*WHAM* "I SAID NO!"
Combat patrol - extends your threatened area
Reach weaponLunge
etc..
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Tessius wrote:Figured they'd probably have the Combat Patrol feat also, it would work well with this.Combat Patrol seems tailor-made for Stalwart Defenders, though they basically have to waste a feat on Mobility to meet the pre-reqs.
Hardly a waste, given that your movement while taking your Combat Patrol AoOs provokes - it may come up pretty frequently as you move around taking your AoOs.
The secret benefit of Combat Patrol is that there's no logical way in-game that a bad guy would know that you had the feat, which means that their typical sorts of maneuvers to avoid AoOs will instead lead them right into downtown Stabville, Population: them. Even if they trigger it once, they may not realize it's something you can do over and over, nor exactly what the radius of your threatened area is.
Take the Stand Still feat (if you're not a Stalwart Defender) and stop/block people rather than just whacking them.
Sean K Reynolds Contributor |
[hint]Ooh! Ooh! What if the stalwart defender were to get an abilty that meant that any movement within his threatened area would provoke an AoO, regardless of whether it would do so normally? That might make a difference, yeah?[/hint]
Yeah, if only such a thing were on page 279.... :)
fray |
Carpy DM wrote:[hint]Ooh! Ooh! What if the stalwart defender were to get an abilty that meant that any movement within his threatened area would provoke an AoO, regardless of whether it would do so normally? That might make a difference, yeah?[/hint]Yeah, if only such a thing were on page 279.... :)
Also there is a Stance you can take from Tome of Battle that does it too. (Would require 2 feats or a level of Crusader, but it's out there.)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Are there any options for non-shape shifting druids? I want to play a "Divine trickster" type character, but have an animal companion and druid spells. I COULD just ignore the shape shifting elements, or take the cleric with Animal and Plant domains, but I want a full progression critter :P
The urban druid will sort of get you in the neighborhood. He gets a thousand faces before wild shape and gets a number of charm and divination-type, but has to take a domain like Charm or Community instead of an animal comp. They can also spontaneously cast domain spells instead of SNA spells.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
I'd have to ask if its possible for the requirements for the holy vindicator
You gotta be holy.
And you gotta like vindacatin' stuff.
Cartigan |
QOShea wrote:Cartigan wrote:Aka, still crap.
Seriously guys, you hold this off until the second release and STILL DON'T MAKE IT PLAYABLE. It was already only playable in tight hallways and it looks to still only be playable in tight hallways.
Looks like everyone rolling a Stalwart Defender should invest in a magic carpet.
Ring of Teleportation or Boots of Speed or something similar.
"Thou shall not pass!"
*runs around the Defender*
*Defender Teleports*
*WHAM* "I SAID NO!"
Combat patrol - extends your threatened area
Reach weapon
Lunge
etc..
And they walk around your extended reach, etc...
There is still NOTHING I've been told indicating the Stalwart Defender has the ability to cause the enemies to attack him.
Allen Oh |
Hmm. This sounds pretty interesting for my character...however, he's a Chaotic Good cleric/inquisitor -- do you need levels in paladin to take this PrC?
Steelfiredragon wrote:I'd have to ask if its possible for the requirements for the holy vindicatorYou gotta be holy.
And you gotta like vindacatin' stuff.
** spoiler omitted **
Me'mori |
There is still NOTHING I've been told indicating the Stalwart Defender has the ability to cause the enemies to attack him.
There aren't challenges like the Knight had in 3.5?
Hm, that reminds me. I need to see if anyone's ported that into PF yet. I'm not a paladin fan, but I'd play the [adj] out of a knight. Hm, then again, there may be an option in the APG..
MundinIronHand |
If you want an ability to make the bad guy do something really stupid, play someone who can use magic to affect their mind.
That being said, many situations arise where good tactics an dthe stalwart defender prc would kick total butt. So its a big room, get them into the long hallway, defend the casters so they can make the bbeg weaker. its not for everyone, but your not going to get a tank class like in W.O.W. and i dont think they should.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
And they walk around your extended reach, etc...
Except, of course, they don't know that you HAVE extended reach, so they walk right into it, thinking they're being clever for avoiding your (believed to be normal) reach. And then you stab/trip/Stand Still them. Or use the already referenced Stalwart Defender power to AoO people moving in your reach even if they wouldn't normally provoke.
There is still NOTHING I've been told indicating the Stalwart Defender has the ability to cause the enemies to attack him.
Who says they need to attack YOU? They just need to NOT attack someone else.
Enlight_Bystand |
Jason Nelson wrote:Quoted for truth. If you want to force someone to attack you, please, try 4E. I'm sure they have something like that in Martial Power, probably for fighters, if not in the core PH. I'd look it up now but it's in moving boxes.Cartigan wrote:There is still NOTHING I've been told indicating the Stalwart Defender has the ability to cause the enemies to attack him.Who says they need to attack YOU? They just need to NOT attack someone else.
The fighter's mark thing is the core mechanic of the 4E fighter. Other defenders have variant versions IIRC
Thod |
Just played 2 days ago a PFS game and a Monk tried the drag maneuver - well - this was his intention but he couldn't find it in the rules. Good to see I'm able to show him official rules now.
So far I only skim read a few bits from the APG - but I have to say I'm impressed and can recommend it. Too bad - Amazon UK doesn't allow me to write a review yet.
Thod