Liz Courts Community Manager |
skizzerz |
Announced! Product image and description are not final and subject to change.
Aww, I was looking forward to the 2 new barbarians in the Witch class deck based on the image :(
Liz Courts Community Manager |
Whipstitch |
It would be nice if they could introduce some game mechanic, or a unique type of "spell" card to represent hexes. That's the most significant class feature of a witch, and almost the first thing said in the class deck description is, "Witches unleash potent hexes." I was disappointed that Feiya from the Skulls & Shackles base set didn't have a mechanic to make her spells somehow hex-like. Maybe the class deck will do a better job in this regard.
In any case, I certainly look forward to this class deck!
cartmanbeck RPG Superstar 2014 Top 16 |
skizzerz |
It would be nice if they could introduce some game mechanic, or a unique type of "spell" card to represent hexes. That's the most significant class feature of a witch, and almost the first thing said in the class deck description is, "Witches unleash potent hexes." I was disappointed that Feiya from the Skulls & Shackles base set didn't have a mechanic to make her spells somehow hex-like. Maybe the class deck will do a better job in this regard.
In any case, I certainly look forward to this class deck!
Easiest way I can think of is have formatting like so:
Evil Eye - Spell B
Magic Arcane Mental AttackDisplay this card to reduce the difficulty of a check against a monster by a character at your location by 2. If you do not have the Arcane skill, banish this card instead.
While displayed, when a character at your location attempts a check against a monster, you may reduce the difficulty of that check by 2. If you do not, discard this card. You may succeed at an Arcane 8 check to recharge this card instead of discarding it.
This emulates the Cackle (Su) ability that Witches have -- they can cackle to keep the ability active or not and the ability expires. The limit of one card per type per check keeps the power level of such abilities in check.
It'll be interesting to see what actually shows up for the class deck though, but in the meantime if you like that mechanic there's always the card creator over at drivethru :)
Whipstitch |
Whipstitch wrote:It would be nice if they could introduce some game mechanic, or a unique type of "spell" card to represent hexes. That's the most significant class feature of a witch, and almost the first thing said in the class deck description is, "Witches unleash potent hexes." I was disappointed that Feiya from the Skulls & Shackles base set didn't have a mechanic to make her spells somehow hex-like. Maybe the class deck will do a better job in this regard.
In any case, I certainly look forward to this class deck!
Easiest way I can think of is have formatting like so:
Quote:Evil Eye - Spell B
Magic Arcane Mental AttackDisplay this card to reduce the difficulty of a check against a monster by a character at your location by 2. If you do not have the Arcane skill, banish this card instead.
While displayed, when a character at your location attempts a check against a monster, you may reduce the difficulty of that check by 2. If you do not, discard this card. You may succeed at an Arcane 8 check to recharge this card instead of discarding it.
This emulates the Cackle (Su) ability that Witches have -- they can cackle to keep the ability active or not and the ability expires. The limit of one card per type per check keeps the power level of such abilities in check.
It'll be interesting to see what actually shows up for the class deck though, but in the meantime if you like that mechanic there's always the card creator over at drivethru :)
What an excellent idea! I wonder what tweaks one could try. I'd consider that if you are not of the Witch or Oracle class, banish the card (instead of not having arcane skill). Since this is supposed to be a hex, I wouldn't let all arcane casters use it.
I like the idea that the card could remain displayed for more than your turn. That would help offset the fact that the reduction of 2 doesn't scale. If more hexes were introduced, it would be fun to have to choose which one to have active at a given time.
Off the top of my head, another hex could be Fortune - you could choose one character, and they could reroll one die per turn. Lots of possibilities!
Chris Lambertz Community & Digital Content Director |
Removed a few posts. Some of these questions might be better asked in our Rules and Gameplay Discussion subforum for the PACG.
Chris Lambertz Community & Digital Content Director |
SenahBirdR |
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Class Deck Witches gain the Arcane skill through the use of Cohort cards that represent familiars. The cohort starts in your hand after drawing the initial hand and can be immediately displayed to grant the Arcane skill. It creates a very different dynamic to other casters in the card game. Familiar cohorts grant a second skill in addition to Arcane, as well as an ability that puts them on top of your deck. There are also a number of staff cards in the Witch deck that let characters burn spell cards for extra effects so even a Witch that is temporarily without the Arcane skill has a chance to use the spells for something.
Vic Wertz Chief Technical Officer |