Many of you have already got your hands on Pathfinder Adventure Path #85: "The Fires of Creation," the first volume of the Iron Gods Adventure Path. Dedicated readers, eager fans, and other messageboard fanatics (you know who you are) have been clamoring for us to do something more with Numeria since the nation first appeared in the Campaign Setting, but adding in laser guns and robots isn't something you do without a considerable amount of preparation. So, to support the Iron Gods Adventure Path we went all out with a number of releases intended to fully flesh out the campaign and provide fun and interesting options for players and GMs alike.
While you wait for the next volume—Pathfinder Adventure Path #86: "Lords of Rust"—check out the wealth of resources we've provided to help you enjoy the Iron Gods Adventure Path.
The first thing we needed were rules for all the technological wonders found in Numeria, so we came up with Pathfinder Campaign Setting: Technology Guide. This 64-page book not only presents dozens of examples of high-tech equipment, but it also provides new feats, spells, archetypes, and even a prestige class suited to mastering Numeria's technological wonders. We didn't want to make it so that people had to buy this book to run the Iron Gods Adventure Path, so we made sure to include all the rules from the Technology Guide in the Pathfinder Roleplaying Game Resource Document (aka PRD). Our own resident robot recently remodeled the PRD to not only include this resource, but to also spiff up the place a bit. And it looks great! Have you seen it? Why not? Go, now. Go check it out.
Now that the rules were covered, we knew we'd need a good gazetteer of Numeria to allow GMs to really flesh out that part of Golarion. Knowing that there wouldn't be enough space in the back matter of the Adventure Path to provide all this information, we got to work on Pathfinder Campaign Setting: Numeria, Land of Fallen Stars. This 64-page book talks about the nation's history, goes into detail about its settlements and people, provides hazards to watch out for while exploring the land, and outlines some of the most compelling adventuring sites and hooks to keep a group playing in Numeria for years.
We couldn't let the GMs have all the fun, so we knew we needed some exciting options for characters too. Instead of just doing one Player Companion to support the Iron Gods Adventure Path, we spread it out over two books. Pathfinder Player Companion: People of the River talks about the multitudes of people that live along the Sellen River, the largest river system in Avistan that reaches all the way up through Numeria. This Player Companion also include the campaign traits for players eager to jump into an Iron Gods campaign.
Also providing support for players hoping to play a stranger race in an Iron Gods campaign, Pathfinder Player Companion: People of the Stars provides character options for some of the most popular aliens in the Campaign Setting, new ways to incorporate astronomy into your games, and dozens of new traits, feats, gear, and other new mechanics all steeped in some Distant Worlds flavoring.
Finally, as with every Adventure Path, we also put out the free to download Iron Gods Player's Guide that provides advice and suggestions about making characters that fit the themes of the Iron Gods Adventure Path and excel at the challenges presented in the campaign.
Players and GMs running an Iron Gods campaign would also do well to check the messageboards to see all the fan-made goodies and shared advice from dozens of on-going campaigns. I hope everyone has as much fun playing in this Adventure Path as we've had working on all this material. Charge your batteries and strap on your gear. Let's go to Numeria!