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Keep in mind, that the Twilight Sage is designed for Arcanists who go to school in a land run by the Undead and most non-necromancer mortals are cattle/beasts of burden. It's definitely got a twisted bent to it, at least fluff wise.

I've used Deathknell myself a few times...Grimspawn Tiefling Witch. Fed off an enemy's death to drop a very scary Black Tentacles on his friends. Good times, and this is what Consume Life does. It feeds off of a death, not the soul itself. The soul still gets to go on to Pharasma's Court. Now, if your Cacodaemon Familiar decides to consume the soul and spit out some soulgems for you to use with Infernal Healing or bartering with a Night Hag on the other hand...

Overall I like the flavour and mechanics of Twilight Sage...though Consume Life is less useful then consume spells (especially later on when attacks and spells are far more likely to just drop an enemy straight out, right past -CON, or have Die Hard which prevents helplessness when below 0). It's very situational, where as Consume Spells is far less so for regaining your Arcanist Pool.


Also should probably mention that the back of Fires of Creation contains all the fluff about the Android race (origins, reproduction, ecology, etc) that probably should've been in People of the Stars instead...that caused some confusion at my local gaming table.

EDIT: Though it was still totally awesome stuff.


I currently play a paladin of Shelyn in my group's game. He's a divine hunter paladin, so it's all about the Archery with him.

He's turned many potentional encounters into chances for redemption and recruitment (mostly when we encounter crusaders about to do, or currently doing something naughty and not nice), uses every opportunity to convince people of their inner beauty (including restoring dignity and love back to a mongrelmen community that was sunk in self-hatred and disgust at their own physical form), and examplifies the meaning of the world "polyarmourous".

That last bit might qualify him for being a Calistrian, if it wheren't for the fact that he sincerely loves everyone (I based a lot of his personal philosophy on DC New 52's incarnation of Wonder Woman, who's stated best superpower is her empathy).

He also does some wood carving and painting and spends every morning doing his deific obedience (from Inner Sea Gods)...creating a small beuatiful work of art and then handing it too someone while complimenting them on their own personal beauty and best characteristics...this actually inspired a mongrelfolk girl to follow in his footsteps as a paladin of Shelyn after he had to convince her that she was indeed, beautiful and worthy of her own respect.

Also, because of his influence, the party's kill rate is actually quite low...most encounters that turn into combat have been solved in non-lethal means, and only fiends, undead, and truly vicious monsters who continue to reject Shelyn's roses of redemption have been put down. Everyone else has gotten non-lethal arrows to the face. I described his holy smite ability as leaving a trail of rainbows from the swing of the weapon or the arc of the arrow...which has been played up for both dramatic and comedic effect.

My main problem is mechanical, not roleplaying though...he gets pulled into being the face, pulled into being the archer, and pulled into being the healer...never quite sure what to focus on with him.


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I currently play a paladin of Shelyn in my group's game. He's a divine hunter paladin, so it's all about the Archery with him.

He's turned many potentional encounters into chances for redemption and recruitment (mostly when we encounter crusaders about to do, or currently doing something naughty and not nice), uses every opportunity to convince people of their inner beauty (including restoring dignity and love back to a mongrelmen community that was sunk in self-hatred and disgust at their own physical form), and examplifies the meaning of the world "polyarmourous".

That last bit might qualify him for being a Calistrian, if it wheren't for the fact that he sincerely loves everyone (I based a lot of his personal philosophy on DC New 52's incarnation of Wonder Woman, who's stated best superpower is her empathy).

He also does some word carving and painting and spends every morning doing his deific obedience (from Inner Sea Gods)...creating a small beuatiful work of art and then handing it too someone while complimenting them on their own personal beauty and best characteristics...this actually inspired a mongrelfolk girl to follow in his footsteps as a paladin of Shelyn after he had to convince her that she was indeed, beautiful and worthy of her own respect.

Also, because of his influence, the party's kill rate is actually quite low...most encounters that turn into combat have been solved in non-lethal means, and only fiends, undead, and truly vicious monsters who continue to reject Shelyn's roses of redemption have been put down. Everyone else has gotten non-lethal arrows to the face. I described his holy smite ability as leaving a trail of rainbows from the swing of the weapon or the arc of the arrow...which has been played up for both dramatic and comedic effect.

My main problem is mechanical, not roleplaying though...he gets pulled into being the face, pulled into being the archer, and pulled into being the healer...never quite sure what to focus on with him.


I'll admit, I did a double take for a moment on reading the first half of the first paragraph, wondering if it was clunky word useage or a misreading on my part...but nope, fortunately, it was neither!

Well done Paizo!


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Dread Necromancer. Talk about a class with FLAVOUR! Death magic, channeling negative energy, raising undead, summoning dark powers...the potentional for villians, anti-heroes, and tragic figures was massive. Sometimes all 3 at once!

Runner up is the good ol'Rogue for it's adaptabilty to pretty much anything. Villager shang hai'd by a cadre of dwarves to be a burglar? Yes! Cagey cad of a warrior? Yes! Adventurerous Archaeologist? Sure! Dwarvern Siege Engineer? Yes! Bow-wielding Bandit? Yes! Scurvy pirate? Throw in a few levels of Swashbuckler and the Daring Outlaw feat, and yes!


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Dear James,
Is it possible for other races to take Racial Archetypes or do they have a racial prerequisite?

For instance, a Dwarvern Witch of the Scarred Witch Doctor (typicaly Orc/Half-Orc) archetype, or an Elven Buccanner Gunslinger (normaly Human).

Thank you for your time!

Edj Lorde has not participated in any online campaigns.