| Bharaz Silverhelm |
Alright. So…what we have here is an expedition to found a new home. Made up out of a clan of sundered dwarves, and the gnomes+halflings they had been sheltering with for generations. Along with Clan Forgefire, a non-sundered clan, who is looking to build a new forge and sees the expedition as an opportunity to do so.
Based on this, it sounds like Bharaz, Akkramar and Tommy (and Tawlet’s gnome if he makes the character) would all have more or less grown up in the same place? And would it be fair to say that Clan Forgefire sending Gloin to scout out a place for a new forge would have been what kicked all of this off? Given his incredible intelligence (18), high wisdom (15) and overall solid people skills (12) it makes sense to me, at least.
I’m also curious as towards the halfling/gnome/sundered dwarf community if there is anything else that would make them want to move shop. Kobold/orc/goblin migrations, for example? Perhaps need for new farmland?
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For languages:
* Starts off with Common + Dwarven (spoken only)
* Gain 3 languages from Int and he has taken Dwarven Runes
* Common (written), Halfling, Gnomes (spoken)
* Final: Common, Dwarven (written + spoken), Gnome, Halfling (Spoken)
I think that these language choices best reflect the campaign background for this character.
Critzible
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So your clan was outsed due to two catacylsms. One made the continents devide the other made the land you were inhabiting succumb to the reawakened titan and Volcanos flaring.
You wandered and found a home in a nice valley of Halflings and Gnomes. However over the following centuries the population boomed as you withstood Hordes, dragons and more. Now you set out four groups to seek a new series of homes.
You went across the North Sea to the COlder lands. It is wild and untamed with many of the humans and other races up there homesteaders themselves. The other continents have established empires. However you and the 20 dwarves, 10 Gnomes, and 30 Halflings that will wait while you find a more secure place to establish a place for your lands.
| Bharaz Silverhelm |
60 civilians? Enough to make a village, but any casualty hurts. Can certainly be sustainable, but it will take everyone working together, including the PCs. And it explains why the PCs get called in for dangerous tasks. And it makes finding an immediate settlement location all the more important. Oh…and if we gain another player, there is a base of npcs that they can come from. I like it.
Is it safe to assume that these 60 represent the initial people brave enough to start the settlement? And that as it grows there are less brave individuals that might immigrate?
Also: ouch as towards Clan Silverhelm. Earthquakes, volcanos and awakened titans? No lost honor in being driven out by that!
So…about when do we plan to start? :)
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Did you get all of the PCs you needed? If not, what’s missing. Looks like you have Fighter, Cleric, Thief, Wizards, right? Those races can’t be Bards, right? Three dwarves and a Gnome Illusionist? There’s no Halfling?
Just in case:
Stat: 4d6 ⇒ (6, 4, 3, 5) = 18 15
Stat: 8d6 ⇒ (2, 1, 2, 3, 5, 6, 2, 3) = 24 14
Stat: 4d6 ⇒ (3, 5, 3, 5) = 16 13
Stat: 5d6 ⇒ (6, 1, 3, 6, 6) = 22 18
Stat: 6d6 ⇒ (2, 3, 3, 5, 1, 5) = 19 13
Stat: 6d6 ⇒ (6, 2, 2, 3, 4, 3) = 20 13
Any interest in a Breachgnome perhaps as a brother/bodyguard on the Illusionist? Sort of a Caramon/Raistlin thing?
Critzible
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Did you get all of the PCs you needed? If not, what’s missing. Looks like you have Fighter, Cleric, Thief, Wizards, right? Those races can’t be Bards, right? Three dwarves and a Gnome Illusionist? There’s no Halfling?
Just in case:
[dice=Stat]4d6 15
[dice=Stat]8d6 14
[dice=Stat]4d6 13
[dice=Stat]5d6 18
[dice=Stat]6d6 13
[dice=Stat]6d6 13Any interest in a Breachgnome perhaps as a brother/bodyguard on the Illusionist? Sort of a Caramon/Raistlin thing?
Have 3 multiclasses Fighter/Cleric, Fighter/Thief, Fighter/Druid, and a Fire Elementalist. I would welcome a Breach Gnome Gnome Fighter.
| Akkramar |
Hope to post a starting post this weekend.
and yeah the NPC arranged are for you to use or another player to use should they come in. Might even get some henchmen (A specific NPC you pick to journey with and give Access to XP and Items to have incase you perish]
Love me some hirelings ;)
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Oh! I thought Trawets was doing an Illusionist.
Anyways, OK! I’ll spin up a Breachgnome!
Did I miss how starting gear is being handled?
No Players Option stuff, right? Just the 2.0 PHB, and the 3 Race books?
18, 15, 14, 13, 13, 13
I must say, as a fighter, it's tough to not take the 18 STR, but as a Breachgnome, it's tough to not go for the 18 in CON!
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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What book is that from?
Are we using the "bonus proficiencies" rules for WP/NWP per this line in the PHB?
If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language.
What NWPs have people taken? Is armor or weapon smith something the group needs me to take?
Starting wealth: 5d4 ⇒ (4, 2, 3, 2, 1) = 12x10=120gp
I'll equip up, as required/suggested by the Breachgnome kit: Shortsword, Hammer, Crossbow, Shield, Metal Armor.
STR: 18/77
DEX: 13
CON: 15
INT: 15
WIS: 13
CHA: 12
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
@Grumbaki - your math is off in your “test run combat”. Descending AC means the orcs chain mail (AC 5) and shield (“+1 AC”) actually means AC 4, not AC 6.
I didn’t look closer to see if that would have affected the “outcome”.
When using the dice rollers here for combat, I recommend using a formula like:
THAC0-(bonuses)+(penalties)-d20=AC you hit (and above)
So, a THAC0 of 15, using a +2 sword, with a +1 strength bonus, and a -1 from an enemy prayer would work like:
Attack: 15 - 2 - 1 + 1 - 1d20 ⇒ 15 - 2 - 1 + 1 - (17) = -4
This will have hit an AC of -4 (or worse, -3, -2, -1...). -4 is a pretty good AC in 2.0, and an exceptional AC at level 1!
| Grumbaki |
ObsessiveCompulsiveWolf wrote:@Grumbaki - your math is off in your “test run combat”. Descending AC means the orcs chain mail (AC 5) and shield (“+1 AC”) actually means AC 4, not AC 6.
I didn’t look closer to see if that would have affected the “outcome”.
When using the dice rollers here for combat, I recommend using a formula like:
THAC0-(bonuses)+(penalties)-d20=AC you hit (and above)
So, a THAC0 of 15, using a +2 sword, with a +1 strength bonus, and a -1 from an enemy prayer would work like:
[dice=Attack]15-2-1+1-d20
This will have hit an AC of -4 (or worse, -3, -2, -1...). -4 is a pretty good AC in 2.0, and an exceptional AC at level 1!
Yup! Bharaz seems to be a beast given his strength, Dex and armor. Now just need to hope he doesn’t get downed by a crit. From running some test fights he needs a good ally or two to hold the line against being surrounded. ;)
Okay now to have fun finding a good map as mine sucks. And then I will have a post up MAWAHAHAHAHAHA
Sorry my DM is showing
Such indecency! Cover yourself up, there are lvl 1 characters here!
| Tommy Boyd |
Well, we're all level 1, and we all want better armor. Luckily, you dwarves are one size, and I'm a different size, so any small armor we find can be all mine!
The halfling of the party raises an eyebrow, then offers the gnome a cup of his latest brew.
Small metal armor and shields are all yours, as Tommy prefers the non-metal versions.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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I’ve learned that it isn’t helpful to pressure a GM to start before he is ready. That and to take pleasure in character building even if it doesn’t lead to a game.
If the GM is ready he will say so, and I’ll enjoy it. If he isn’t? Then he isn’t.
Except, ummm, that the GM connected the Discussion and Gameplay threads and made a Gameplay post.