Dwarves Ho!!!

Game Master Critzible

Band of Dwarves, Halflings and Gnomes seek a new home for its citizens as their homeland population grows large and the homeland may face another crisis, our Settlers seek distant lands. On the Northern lands you incounter the city of Restenford, Largest in this chaotic north.


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Critzible wrote:

I will assume River route is the path okay!! I will have a post tonight or Tomorrow about the path you will take. Also for Fandom Encounters, I like one for the Day, If you stop to Rest at Midday, and then at night per watch. Not all are combat related.

Figured a good percentile roll for the day, and at night. With a following d10 or d20 roll

Akkramar has a pretty decent Survival and Direction Sense, so hopefully he can work as a guide of sorts? Or such is my hope :)

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

That would work to help with guiding and avoiding natural hazards ect.


Sweet!


male Stout Halfling Fighter 1/Druid 1

Tommy will use his weather sense (60%) and fishing (60%) to try to make sure we set up tents before any heavy downpours that might occur during the week of travel, and making decent meals [cooking] (75%) for the group. He will also look out for any herbs/plants that would be useful for his herbalism (55%) and/or brewing (75%).

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Honestly the combined skills in the wildernenss may cut your time down to roughly 10 days. If my Weather and encounter rolls are in your favor


That's how we roll :D


Gloin took extra languages so he is just going to grumble alot as he trots along. Like a good dwarf does.


With Bharaz listening in to see how many curse words he can understand Gloin saying. A fun way to pass the time


Male Rockgnome Breachgnome 1, (AC: 4 | HP: 11/11 | THAC0: 20 | Infravision 60')

I've got Mountaineering to add to the mix.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

With the settlers...temporarily settled you head via the river route. You note a few people in the beginning, fishing be it rod in reel, Fly Fishing and even net. You are on the edge of a few farm lands aswell. though all in all about a days walk from the citadel you haven't experienced true wilderness.

Do you camp for lunch, or go until dusk?


Camp for lunch of course!
Maybe get some fresh fish - I hear we have an expert cook among us ;)


male Stout Halfling Fighter 1/Druid 1

Tommy would want to take a break for lunch meals, as he does not want to risk losing any of the halfling hirelings who might not mind a bit of danger but might insist on stopping for lunch, so they can better enjoy their mid-day meals.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

So are you taking the whole group with you? Or anyone aside your group as more people will be more days


male Stout Halfling Fighter 1/Druid 1
Critzible wrote:
So are you taking the whole group with you? Or anyone aside your group as more people will be more days
Tommy Boyd wrote:

Are some of the less adventursome halflings open to watching our lot and tending to some of the livestock Tommy would leave in their care (3 milking goats and three hens)? That would be milk and eggs (fresh food) that would help to nourish them while the more adventurous halflings accompany us to the quarry.

What do the rest of you think? Two halfling hireling for each of our PCs? Having half of the traveling (with us) hirelings to remain at the quarry after we take care of what needs to be done there to keep it maintained while our group goes to check out one of the other leads with the remaining traveling hirelings?

@Critzible: Were some of the less adventurous halflings willing to watch our lot outside the city gates (and have some fresh milk and eggs as upfront/ongoing payment while our PCs are exploring?)

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Definitely


Having some hirelings to hold onto our claims while we are off doing other things seems like a good idea.


Completely agree. We just need to keep them safe


I feel like two hirelings for each one of us when traveling to the quarry seems a bit overkill? :) But I am good with it, to keep things moving.


Male Rockgnome Breachgnome 1, (AC: 4 | HP: 11/11 | THAC0: 20 | Infravision 60')

No hirelings needed for me. We gnomes are not as codependent as you dwarves. But Linden understands the need for dwarves to have people to boss around and handle their menial tasks.


male Stout Halfling Fighter 1/Druid 1

I suggested 2 hirelings per PC for traveling from the city to the quarry, so that with some of the hirelings being left to attend to the quarry while we go check out another lead, we would have (at max) 1 hireling per PC travelling with us when we leave the quarry.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Go ahead and make your simple rolls for lunch and then camp for day 1 what is your watch ect. Shifts and what not. Once we get that I will make a set of rolls and if something pops have you make a counter roll based off your stats and avbilites. Once done we will move to a more smoother model.


Direction Sense vs 16: 1d20 ⇒ 8

Do we apply the ability modifier? Can’t remember, but I don’t think so?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Should be Proficiency, which is Stat +/- to what it says. Your goal number is that number or below. It is what you need to succeed. Possible modifiers can be made. And you can always master a proficiency by taking another slot in it


male Stout Halfling Fighter 1/Druid 1

Tommy's Weather Sense: 1d20 ⇒ 2 DC Wis - 1 = 13 - 1 = 12 (need 12 or less) => Success

Tommy's Fishing: 1d20 ⇒ 19 DC Wis - 1 = 13 - 1 = 12 (need 12 or less) => Failure

Tommy's Cooking: 1d20 ⇒ 10 DC Int = 15 (need 15 or less) => Success

Tommy's Herbalism: 1d20 ⇒ 12 DC = Wis - 2 = 13 - 2 = 11 (need 11 or less) => Failure

Tommy's Brewing: 1d20 ⇒ 12 DC = Int = 15 (need 15 or less) => Success

I am thinking the herbalism and brewing checks would make more sense just finding herbs/plants/berries/etc. as part of the foraging Tommy is doing during traveling/breaking for lunch/camptime....and would need more of a downtime-style day to make checks to see if he successfully turns his gathered ingredients into viable brews and poultices. Is that how you want to handle it, Critzible?


Critzible wrote:
Should be Proficiency, which is Stat +/- to what it says. Your goal number is that number or below. It is what you need to succeed. Possible modifiers can be made. And you can always master a proficiency by taking another slot in it

Gotcha.

Forgot Survival vs 15: 1d20 ⇒ 15

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

You all do well. Tommy isn't confident in his herbs.

Random: 1d100 ⇒ 2
Random: 1d10 ⇒ 1


Wis 16 looking for dangers. Also have alertness: 1d20 ⇒ 2 whelp

Days of marching had left Bharak feeling far too secure. As they walked along, he quietly tried to recite his prayers to the Forge Father, focusing on getting each word and intonation right. It certainly filled the time, but it was not exactly conducive towards being alert for potential dangers.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

As you camp by the river, you see a barge cominf down the river.A man stands and then seeing you slows letting his barge well more a raft on your side. He smiles dressed a mix of function and finery his vest silk, his pants canvas. On top his head a foppish betet with a long feather held with a red gem within a copper settinf.

From the little cabin in the center a woman holding a babe, and three children two young boys and a girl begin bringing out some simple goods.

" Ho there stout folk, tis truly a sight to see more of your kind here. I be blessed indeed, Never got a good look at ye kin in the Quarry I did, but made a good sale to there man I did." he made a bow.

" Name is Dahmer Skol, Peddler, fisherman, tinker, Master of many and finder of many more!!" he then looks up and strokes his little mustache.

" I do have wares you see, many a gear for the travel4r and villager alike!! Though not as much as I had at the begining mind you. Sold alot up river." He said a bit saddened, though still excited.


"Well met master merchant" - the dwarf nodded - "I am Akkramar, and these are my traveling companions - have you news from the quarry?"


male Stout Halfling Fighter 1/Druid 1

"Pleasure to meet you, Dahmer. I'm Tommy Boyd. How long have you been plying your trade on this river for?"


Seeing the others having properly offered a greeting, Bharaz nodded approvingly. He waited with arms crossed to hear the response.


Gloin moves forward to check on the wares, and says "Well met, Master Skol. It is good to hear that business up river is going well."

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

"Oh, News, and Business. Well, Business on the river is nice, not as much as the roads. I get a wagon full of gear in Restenford,then haul it up the routes, then usually get a good deal on stone and some raw ore to bring back down to Restenford" He says as he strokes his mustache.

"However the Quarry, and its village seem to have ran into some trouble. Several workers had an accident and a new foreman appeared with Dwarves...though they were more halfling sized and the villagers told of wrapped in cloaks, hide and sack cloth. Tools were shoddy at best. Nothing like the tales I do here from other foo...I mean Adventurers." He looked away and coughed.

"I am worried about the Quarry, I do, do a good deal of profit from the Quarry Mineral Trade, but now I am more selling slightly used gear, wood, and a few other lesser resources. I would love to see the Quarry flourish Again. Then maybe we can see to other claims of gold, iorn, copper and silver. Supposedly they do be out there." The man said a bit nervous as she then sighed.

"However if you are curious I do have food stuffs. Got couple extra Salted Pork, Turnips, Potatoes, Onions and a bunch of nuts and berries. The Cheese is off limits." He says eyeing them as he shows the food stuffs and a wheel of grey green cheese with a black wax rind held the veiny cheese.


Bharaz stiffened at the news of these “dwarves.” Something in the telling made his beard bristle. As calmly as possible he said ”In the forge father’s name, I would meet with these…ah…dwarves.” His tone of voice dripped with doubt. ”But before hand tell us more about this new fireman, the troubles ye faced and the cloaked figures he brought. Oh, and don’t worry about the cheese. I give my word that I will take nothing that has not been offered.” He said with seriousness.


Akkramar peers at the salted pork with curiosity while they wait for a reply.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

"Oh the foreman I speak is the night foreman A Brazil Erok, a dwarf has tapped the lowest parts of the mine." He clears his thoart and then continues on.

"At first the three Shifts began to yield incredible results. Stone was coming out in record time. We got them to market and made gold. Though about a month ago it stopped." He pulled a hankerchief to wipe his brow and then smiled seeing Akkramar eyeing the pork.

"Best pork of the Shelf! Salted with local salt, cured and aged to be ready for stew, long travels and much much more! Only 5 silver for a Hamhock, 1 Silver for loins,and other choice cuts, Just say the word my friend and its yours!"

"Yes the month ago, more workers came in the night and well the productivity changed. The early shifts can't go further down the mine, and never see the night shift as well as disappearances and accidents keep happening to the day crews keeping the productivity low and us traders fighting over about three to seven large stones or only a few pounds of minerals and what not. Its strange indeed" The man says as his family seems to watch and offer deals to some of the other members of your group.


"I don't like the idea that men are just going missing in a mine. There should not be any place they could go missing without signs of a disturbance in the earth." Gloin says as a frown grows distinct under his beard.


”Aye. We must look into this.” Bharaz said to Gloin. Turning back to their host he added ”Perhaps ye could recommend a guide? A miner who knows these tunnels who would be willing to go down with us. Someone who knows the missing. It would be most helpful.”

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