
GM_Colin |

As the elves and the riftwarden concentrate their attacks at cultist army 4, the cultist armies recklessly rush toward the riftwarden and deploy their signature dirty trick at the wizards!
10 + 3 + 4 + 6 - 19 = 4
19 + 3 + 4 + 6 - 19 = 13
19 - 14 + 4 = 9
16 - 14 + 4 = 6
Morale: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Their kamikaze attacks is very effective, dealing serious damage to the riftwarden that almost wipe them out! The cultist army no.4 is routing, while the riftwarden is on the verge of similar fate.
Day 1
Melee Phase 1
==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 DC15 Routing morale check needed (free reroll agasint rout from your army boon)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth
Versus
Cultist 1
Cultist 9
==========
Bold can attack!
Gaston, you may attempt one final Offense check at the fleeing army as a parting shot before it escapes.
Vesuvius, your army sustained heavy casulty and you need to make a DC15 Morale check (d20+army morale bonus) in order to prevent your army from routing. You can reroll the routing check due to your Hold the Line army boon but you must take the rerolled result. If your army rout, the enemy can also do a parting shot similar to what Gaston's Elves are doing.

GM_Colin |

BOTTING for Tarragon as requested
Tarragon and his mammoth army charge forth and trample the cultist army! The cultist return the favor with their dirty attacks as well.
OM: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
The mammoths kill more than half of cultist army 1 while only suffering minor injuries.
Day 1
Melee Phase 1
==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 (vs routing 4)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth -2
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack!

GM_Colin |

The uprooters and the riftwardens defeat the routing army, shatter that unit. After that, another round of gruesome melee grind begins......
BOTTING Tarragon & Mammoth
The mammoths continue to attack cultist army No.1, but the cultists recover from the charge and managed to put up a effective defense.
OM: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 11
Day 1
Melee Phase 2
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack

GM_Colin |

Gaston and the elves do the serious damage to the cultist army, while the riftwarden fails to hurt but didn't get hurt as well.
And the grind continue......
1d20 ⇒ 18
1d20 ⇒ 3
Day 1
Melee Phase 3
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

GM_Colin |

The elves, the riftwarden, and cultist 5 made no progress against each other.
Day 1
Melee Phase 3
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

GM_Colin |

......If the Offense check is a natural 20, but that check is lower than the enemy army’s DV, the attacking army still deals 1 point of damage. If the Offense check is a natural 1, that army can’t attempt an Offense Check in the next phase, due to some setback: a misheard order, getting stuck in mud, and so on.
The mammoths rider fall into chaos and are busy regrouping, and the cultist army seize the opportunity to deal some damage to them.
1d20 ⇒ 7
1d20 ⇒ 9
1d20 ⇒ 9
Day 1
Melee Phase 4
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

GM_Colin |

The elves and the Riftwardens eliminate another cultist army!
On the other side, the mammoths were able to successfully defend themselves while regrouping, and now (on melee phase 5) ready to return the favor.
1d20 ⇒ 19
1d20 ⇒ 5
Day 1
Melee Phase 5
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

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Tarragon and his mammoth riders continue to attack Cultist Army 1.
Fight: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18

GM_Colin |

1d20 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 18
The wounded Cultist army 1 fight defensively and withstands the mammoths' attack and dish back some pain, while cultist army 9 is trying to organize an stronger assault with no vail.
Day 1
Melee Phase 6
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -14
Versus
Cultist 1 -11
Cultist 9
==========
Bold are up!

GM_Colin |

Tarragon and the mammoths utterly destroyed cultist army 1, but not without taking damage from cultist army 9. The surviving army 9 is ready for another head-on aggressive fight with the mammoth, and the grind continues.......
1d20 ⇒ 12
Day 1
Melee Phase 7
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -19
Versus
Cultist 1 defeated
Cultist 9
==========
Bold are up!

![]() |

Tarragon rallies his army when the odds are evened and continues his attack.
Fight: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
IF Bloodied but Unbroken kicks in: OM+1 at half HP or lower

GM_Colin |

The mammoths are bloodied, but unbroken! Tarragon rallies his super-elephants and routs the cultist army! Time to give chase and wipe them out! Free attack vs routing army
Day 1
Melee Phase 7
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -20 (vs routing 9)
Versus
Cultist 1 defeated
Cultist 9 -13, routing
==========
Bold are up!

GM_Colin |

The mammoths casually jog and stump the remaining cultist into meat pastes.
In today's battle, the Riftwarden suffers heavy casualty, and the mammoths got hurt as well, but the Army of the Open Road eliminated 4 enemy armies.
Will update day 2 tonight after I got home.
Day 1
Conclusion
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -20
Versus
Cultist 1 defeated
Cultist 9 defeated
==========

GM_Colin |

On the second day, cultist armies 2, 3, 6, 7 move toward the mammoths and have them surrounded!
When one army enters the hex of an enemy army, those armies are considered locked in combat and cannot move until the next day.
At the start of each Movement phase, an army can opt to rest (no movement and no battle), healing a number of hit points equal to its ACR. If you're forced into combat (with enemy in your hex) then obviously you can't rest.
Day 2
Movement Phase
==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 1
Cultist 10
Cultist 9
Cultist 5
Cultist 2
Cultist 7
Cultist 8
Cultist 4
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -17
Thornrose Golem
Snorri Warpriest
==========
Bold can move