Tarragon The Golden
|
With friends at their backs Tarragon orders his riders to attack. The outnumbered and bloodied barbarians RAGE as they attack Cultist Army 6.
Fight: 1d20 + 9 + 2 + 1 + 2 ⇒ (7) + 9 + 2 + 1 + 2 = 21
| GM_Colin |
With friends at their backs Tarragon orders his riders to attack. The outnumbered and bloodied barbarians RAGE as they attack Cultist Army 6.
[dice=Fight]1d20+9+2+1+2
Hold your horsemammoths, we're still in Tactics Phase where you select your tactics(Tactics: cavalry experts(OM+2 vs unmounted army), relentless brutality(OM+4, DV-4), standard, withdraw)
Then it's Range Phase when we let the elves and the dwarves shoot their things.
THEN it's Melee Phase when you rip and tear.
Snorri Thordenskjold
|
Standard tactics? I don't know what else I can do.
| GM_Colin |
Standard tactics? I don't know what else I can do.
On the second slide of the Google Slide is the stat block for your army. There is a list of available tactics for your army
Tactics: full defense(DV+4, OM-4), standard, withdrawStandard is good if you want to go offensive.
Eredur Smagg the Younger
|
Standard tactics for me. Will some fireballs help do damage?
Tarragon The Golden
|
Sorry, Almost will always go with cavalry experts(OM+2 vs unmounted army) vs unmounted armies. This round also using Rage.
| GM_Colin |
Standard tactics for me. Will some fireballs help do damage?
Mass combat is intended for army to fight and not individuals, so no.
Day 3
Range Phase
==========
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Eredur Siegemaster
Versus
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
==========
Bold can shoot!
Eredur Smagg the Younger
|
Army 6 too.. best to eliminate one foe if we can
| GM_Colin |
Only the elves manages to leave some scratches to the cultist. But that's just the light rain before the STORM. Let the melee grinds begin!
Day 3
Melee Phase 1
==========
Gaston Elves
Tarragon Mammoth -20 (keeping what you rolled above)
Vesuvius Riftwarden -11
Eredur Siegemaster
Versus
Cultist 6 -1
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
==========
Bold can attack!
First, you must choose an strategy from the strategy track which will further modify your army's stat:
Defensive: DV +4, OM -4
Cautious: DV +2, OM -2
Standard: DV +0, OM +0
Aggressive: DV -2, OM +2
Reckless: DV -4, OM +4
Then, each commander please select ONE enemy army as target to commerce your attack by rolling d20+your army's OM. All attack on both sides are happening simultaneously. Please let me know if there's any special ability of your army that you're activating.
Eredur Smagg the Younger
|
siege attack, aggressive tactics on 6: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
| GM_Colin |
6 vs dwarf: 1d20 + 3 + 4 + 6 ⇒ (1) + 3 + 4 + 6 = 14
3 vs dwarf: 1d20 + 3 + 4 + 6 ⇒ (10) + 3 + 4 + 6 = 23
10 vs warden: 1d20 + 3 + 4 + 6 ⇒ (2) + 3 + 4 + 6 = 15
2 vs warden: 1d20 + 3 + 4 + 6 ⇒ (16) + 3 + 4 + 6 = 29
7 vs mammoth: 1d20 + 3 + 4 + 6 ⇒ (11) + 3 + 4 + 6 = 24
8 vs mammoth: 1d20 + 3 + 4 + 6 ⇒ (19) + 3 + 4 + 6 = 32
2 morale: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
The mammoths rage and trample, with the fire support from the dwarven siege master, they completely wiped cultist army 6 before they can do any harm. Cultist army 2 suffer heavy casualty from the elves and the riftwardens, and start to rout......
Day 3
Melee Phase 1
==========
Gaston Elves (Free attack vs routing army 2)
Tarragon Mammoth -20 (Free attack vs routing army 2)
Vesuvius Riftwarden -11 (Free attack vs routing army 2)
Eredur Siegemaster (Free attack vs routing army 2)
Versus
Cultist 6 defeated
Cultist 3
Cultist 10
Cultist 2 routing
Cultist 7
Cultist 8
==========
Bold can attack!
| GM_Colin |
Gaston and his elves easily pew pew the fleeing army 2 to death.
But the Army of the Open Road is not without loss either. While Eredur and the siegemaster rains down death on army 6, army 3 strike from the flank and deal some damage to them.
The remaining Riftwardens also suffer great casualty from cultist army 2 during the clash and can't be maintain as a cohesive unit, with survivor count barely enough for a small team to escort their commander back to the base.
With the mammoths attention focused on army 6, army 7 and 8 gang up on the mammoths from the rear and crush the mammoth riders as well. Tarragon himself has no choice but to retreats back to the base camp riding the sole surviving mammoth.
Day 3
Melee Phase 2
==========
Gaston Elves
Tarragon Mammoth defeated
Vesuvius Riftwarden defeated
Eredur Siegemaster -5
Versus
Cultist 6 defeated
Cultist 3
Cultist 10
Cultist 2 defeated
Cultist 7
Cultist 8
==========
Bold can attack!
1d20 ⇒ 12
1d20 ⇒ 2
1d20 ⇒ 15
Gaston of Gault 33
|
Not sure how we will do 2 on 4 but here we go!
attack vs 3: 1d20 + 11 ⇒ (1) + 11 = 12
If I can use a reroll for this, figuring we need to eliminate one fast,
attack vs 3: 1d20 + 11 ⇒ (1) + 11 = 12
Gaston throws up his arms in frustration. forgot gm stars+2
Eredur Smagg the Younger
|
attack vs army 3, agressive tactics: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
He might be a mage by profession, but Eredur is first and foremost a dwarf, and stubbornely stands his ground, fighting back with all he gots
| GM_Colin |
Gaston's elven army falls into chaos and unable to do any real offense, and suffer some casualty from the concentrated fire of 3, 10, and 8. Meanwhile, Eredur and the ballistae obliterated cultist army 3, skewering them with dwarf-sized bolt.
Day 3
Melee Phase 3
==========
Gaston Elves -17
Tarragon Mammoth defeated
Vesuvius Riftwarden defeated
Eredur Siegemaster -5
Versus
Cultist 6 defeated
Cultist 3 defeated
Cultist 10
Cultist 2 defeated
Cultist 7
Cultist 8
==========
Bold can attack!