[Gameday XIV]PFS #5-24 Assault on the Wound by GM Colin

Game Master Colin_Mercer

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The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

normal, sniper support, melee

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

With friends at their backs Tarragon orders his riders to attack. The outnumbered and bloodied barbarians RAGE as they attack Cultist Army 6.

Fight: 1d20 + 9 + 2 + 1 + 2 ⇒ (7) + 9 + 2 + 1 + 2 = 21


On Time Out
Tarragon The Golden wrote:

With friends at their backs Tarragon orders his riders to attack. The outnumbered and bloodied barbarians RAGE as they attack Cultist Army 6.

[dice=Fight]1d20+9+2+1+2

Hold your horsemammoths, we're still in Tactics Phase where you select your tactics(Tactics: cavalry experts(OM+2 vs unmounted army), relentless brutality(OM+4, DV-4), standard, withdraw)

Then it's Range Phase when we let the elves and the dwarves shoot their things.

THEN it's Melee Phase when you rip and tear.

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

Standard tactics, backing up the attackers with spellfire.

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Standard tactics? I don't know what else I can do.


On Time Out
Snorri Thordenskjold wrote:
Standard tactics? I don't know what else I can do.

On the second slide of the Google Slide is the stat block for your army. There is a list of available tactics for your army

Tactics: full defense(DV+4, OM-4), standard, withdraw
Standard is good if you want to go offensive.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Standard tactics for me. Will some fireballs help do damage?

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Sorry, Almost will always go with cavalry experts(OM+2 vs unmounted army) vs unmounted armies. This round also using Rage.


On Time Out
Eredur Smagg the Younger wrote:
Standard tactics for me. Will some fireballs help do damage?

Mass combat is intended for army to fight and not individuals, so no.

Day 3
Range Phase

==========
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Eredur Siegemaster
Versus
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
==========
Bold can shoot!

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Ranged VS 2
OM8: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Range attack: 1d20 + 11 ⇒ (2) + 11 = 13


On Time Out
Eredur Smagg the Younger wrote:
[dice=Range attack]1d20+11

You need to select one enemy army as the target of your attack.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

I have chosen Army 6. Your call if you want to focus fire or divide attacks.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Army 6 too.. best to eliminate one foe if we can


On Time Out

Only the elves manages to leave some scratches to the cultist. But that's just the light rain before the STORM. Let the melee grinds begin!

Day 3
Melee Phase 1

==========
Gaston Elves
Tarragon Mammoth -20 (keeping what you rolled above)
Vesuvius Riftwarden -11
Eredur Siegemaster

Versus
Cultist 6 -1
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
==========
Bold can attack!

First, you must choose an strategy from the strategy track which will further modify your army's stat:
Defensive: DV +4, OM -4
Cautious: DV +2, OM -2
Standard: DV +0, OM +0
Aggressive: DV -2, OM +2
Reckless: DV -4, OM +4

Then, each commander please select ONE enemy army as target to commerce your attack by rolling d20+your army's OM. All attack on both sides are happening simultaneously. Please let me know if there's any special ability of your army that you're activating.

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

normal8 sniper+2 melee+1
vs 2 again, I figure they can handle 6

attack vs2: 1d20 + 11 ⇒ (5) + 11 = 16

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

The RiftWardens help the elves
attack vs 2: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

siege attack, aggressive tactics on 6: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30


On Time Out

GM Roll:

6 vs dwarf: 1d20 + 3 + 4 + 6 ⇒ (1) + 3 + 4 + 6 = 14
3 vs dwarf: 1d20 + 3 + 4 + 6 ⇒ (10) + 3 + 4 + 6 = 23
10 vs warden: 1d20 + 3 + 4 + 6 ⇒ (2) + 3 + 4 + 6 = 15
2 vs warden: 1d20 + 3 + 4 + 6 ⇒ (16) + 3 + 4 + 6 = 29
7 vs mammoth: 1d20 + 3 + 4 + 6 ⇒ (11) + 3 + 4 + 6 = 24
8 vs mammoth: 1d20 + 3 + 4 + 6 ⇒ (19) + 3 + 4 + 6 = 32

2 morale: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

The mammoths rage and trample, with the fire support from the dwarven siege master, they completely wiped cultist army 6 before they can do any harm. Cultist army 2 suffer heavy casualty from the elves and the riftwardens, and start to rout......

Day 3
Melee Phase 1

==========
Gaston Elves (Free attack vs routing army 2)
Tarragon Mammoth -20 (Free attack vs routing army 2)
Vesuvius Riftwarden -11 (Free attack vs routing army 2)
Eredur Siegemaster (Free attack vs routing army 2)
Versus
Cultist 6 defeated
Cultist 3
Cultist 10
Cultist 2 routing
Cultist 7
Cultist 8
==========
Bold can attack!

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

vs routing 2: 1d20 + 11 ⇒ (16) + 11 = 27


On Time Out

Gaston and his elves easily pew pew the fleeing army 2 to death.

But the Army of the Open Road is not without loss either. While Eredur and the siegemaster rains down death on army 6, army 3 strike from the flank and deal some damage to them.
The remaining Riftwardens also suffer great casualty from cultist army 2 during the clash and can't be maintain as a cohesive unit, with survivor count barely enough for a small team to escort their commander back to the base.
With the mammoths attention focused on army 6, army 7 and 8 gang up on the mammoths from the rear and crush the mammoth riders as well. Tarragon himself has no choice but to retreats back to the base camp riding the sole surviving mammoth.

Day 3
Melee Phase 2

==========
Gaston Elves
Tarragon Mammoth defeated
Vesuvius Riftwarden defeated

Eredur Siegemaster -5
Versus
Cultist 6 defeated
Cultist 3
Cultist 10
Cultist 2 defeated
Cultist 7
Cultist 8
==========
Bold can attack!

GM Roll:
1d20 ⇒ 17
1d20 ⇒ 12
1d20 ⇒ 2
1d20 ⇒ 15

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Not sure how we will do 2 on 4 but here we go!

attack vs 3: 1d20 + 11 ⇒ (1) + 11 = 12

If I can use a reroll for this, figuring we need to eliminate one fast,

attack vs 3: 1d20 + 11 ⇒ (1) + 11 = 12

Gaston throws up his arms in frustration. forgot gm stars+2

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

At least I am nod dead. Do I have any role going forward?


On Time Out
Tarragon The Golden wrote:
At least I am nod dead. Do I have any role going forward?

Unfortunately if your army is wiped, you have to sit out this engagement. You can come back with a new army for the next engagement though, so this is only a temporary time out.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

attack vs army 3, agressive tactics: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

He might be a mage by profession, but Eredur is first and foremost a dwarf, and stubbornely stands his ground, fighting back with all he gots


On Time Out

Gaston's elven army falls into chaos and unable to do any real offense, and suffer some casualty from the concentrated fire of 3, 10, and 8. Meanwhile, Eredur and the ballistae obliterated cultist army 3, skewering them with dwarf-sized bolt.

Day 3
Melee Phase 3

==========
Gaston Elves -17
Tarragon Mammoth defeated
Vesuvius Riftwarden defeated

Eredur Siegemaster -5
Versus
Cultist 6 defeated
Cultist 3 defeated

Cultist 10
Cultist 2 defeated
Cultist 7
Cultist 8
==========
Bold can attack!

Silver Crusade

Venture Lieutenant, Play by Post (online)

(this game is on a brief administrative pause. more details will be coming in discussion soon)

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