[Gameday XIV]PFS #5-24 Assault on the Wound by GM Colin

Game Master Colin_Mercer

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On Time Out

As the elves and the riftwarden concentrate their attacks at cultist army 4, the cultist armies recklessly rush toward the riftwarden and deploy their signature dirty trick at the wizards!

GM roll:

10 + 3 + 4 + 6 - 19 = 4
19 + 3 + 4 + 6 - 19 = 13

19 - 14 + 4 = 9
16 - 14 + 4 = 6

Morale: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Their kamikaze attacks is very effective, dealing serious damage to the riftwarden that almost wipe them out! The cultist army no.4 is routing, while the riftwarden is on the verge of similar fate.

Day 1
Melee Phase 1

==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 DC15 Routing morale check needed (free reroll agasint rout from your army boon)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth
Versus
Cultist 1
Cultist 9
==========
Bold can attack!

Gaston, you may attempt one final Offense check at the fleeing army as a parting shot before it escapes.

Vesuvius, your army sustained heavy casulty and you need to make a DC15 Morale check (d20+army morale bonus) in order to prevent your army from routing. You can reroll the routing check due to your Hold the Line army boon but you must take the rerolled result. If your army rout, the enemy can also do a parting shot similar to what Gaston's Elves are doing.

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

morale: 1d20 + 2 ⇒ (4) + 2 = 6
free reroll: 1d20 + 2 ⇒ (17) + 2 = 19


On Time Out
Vesuvius Ignus wrote:

[dice=morale]d20+2

[dice=free reroll]d20+2

Since your army are still standing, you also get to attempt one final Offense check at the fleeing cultist army 4 as a parting shot before it escapes


On Time Out

BOTTING for Tarragon as requested
Tarragon and his mammoth army charge forth and trample the cultist army! The cultist return the favor with their dirty attacks as well.
OM: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
The mammoths kill more than half of cultist army 1 while only suffering minor injuries.

Day 1
Melee Phase 1

==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 (vs routing 4)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth -2
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack!

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

attack fleeing: 1d20 + 10 ⇒ (14) + 10 = 24

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

attack: 1d20 + 9 ⇒ (18) + 9 = 27


On Time Out

The uprooters and the riftwardens defeat the routing army, shatter that unit. After that, another round of gruesome melee grind begins......

BOTTING Tarragon & Mammoth
The mammoths continue to attack cultist army No.1, but the cultists recover from the charge and managed to put up a effective defense.
OM: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15

GM Roll:

1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 11

Day 1
Melee Phase 2

==========
Gaston Elves
Vesuvius Riftwarden -17

Versus
Cultist 5
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

melee r2 vs cult 5: 1d20 + 10 ⇒ (14) + 10 = 24

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

V looks over at the other group of cultists You're next. GET 'EM Guys and Gals and reinforces Gaston's army to take on Cultist 5
attack: 1d20 + 9 ⇒ (6) + 9 = 15


On Time Out

Gaston and the elves do the serious damage to the cultist army, while the riftwarden fails to hurt but didn't get hurt as well.

And the grind continue......

GM Roll:
1d20 ⇒ 5
1d20 ⇒ 18
1d20 ⇒ 3

Day 1
Melee Phase 3

==========
Gaston Elves
Vesuvius Riftwarden -17

Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

Keep pushing at the cultists
attack: 1d20 + 9 ⇒ (2) + 9 = 11

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Melee r3 vs cult5
attack: 1d20 + 10 ⇒ (3) + 10 = 13


On Time Out

The elves, the riftwarden, and cultist 5 made no progress against each other.

Day 1
Melee Phase 3

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Taragon and his riders try to finish cultist army 1.

OM: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 sigh


On Time Out
Mass Combat wrote:
......If the Offense check is a natural 20, but that check is lower than the enemy army’s DV, the attacking army still deals 1 point of damage. If the Offense check is a natural 1, that army can’t attempt an Offense Check in the next phase, due to some setback: a misheard order, getting stuck in mud, and so on.

The mammoths rider fall into chaos and are busy regrouping, and the cultist army seize the opportunity to deal some damage to them.

GM Roll:

1d20 ⇒ 7
1d20 ⇒ 9
1d20 ⇒ 9

Day 1
Melee Phase 4

==========
Gaston Elves
Vesuvius Riftwarden -17

Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Gaston suggests they try harder!
attack vs cultist 5: 1d20 + 10 ⇒ (19) + 10 = 29

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

attack vs cultist 5: 1d20 + 9 ⇒ (12) + 9 = 21

Let's hope that does it.


On Time Out

The elves and the Riftwardens eliminate another cultist army!

On the other side, the mammoths were able to successfully defend themselves while regrouping, and now (on melee phase 5) ready to return the favor.

GM Roll:

1d20 ⇒ 19
1d20 ⇒ 5

Day 1
Melee Phase 5

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated

-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Tarragon and his mammoth riders continue to attack Cultist Army 1.

Fight: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18


On Time Out

GM Roll:
1d20 ⇒ 12

1d20 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 18

The wounded Cultist army 1 fight defensively and withstands the mammoths' attack and dish back some pain, while cultist army 9 is trying to organize an stronger assault with no vail.

Day 1
Melee Phase 6

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated

-----
Tarragon Mammoth -14
Versus
Cultist 1 -11
Cultist 9
==========
Bold are up!

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Tarragon is determined to finish Cultist Army 1.

Fight: 1d20 + 9 + 2 + 2 ⇒ (18) + 9 + 2 + 2 = 31


On Time Out

Tarragon and the mammoths utterly destroyed cultist army 1, but not without taking damage from cultist army 9. The surviving army 9 is ready for another head-on aggressive fight with the mammoth, and the grind continues.......

GM Roll:

1d20 ⇒ 12

Day 1
Melee Phase 7

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated

-----
Tarragon Mammoth -19
Versus
Cultist 1 defeated
Cultist 9
==========
Bold are up!

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Tarragon rallies his army when the odds are evened and continues his attack.

Fight: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25

IF Bloodied but Unbroken kicks in: OM+1 at half HP or lower


On Time Out

The mammoths are bloodied, but unbroken! Tarragon rallies his super-elephants and routs the cultist army! Time to give chase and wipe them out! Free attack vs routing army

GM Roll:
1d20 + 2 ⇒ (6) + 2 = 8

Day 1
Melee Phase 7

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated

-----
Tarragon Mammoth -20 (vs routing 9)
Versus
Cultist 1 defeated
Cultist 9 -13, routing
==========
Bold are up!

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Free Attack: 1d20 + 9 + 2 + 2 + 1 ⇒ (19) + 9 + 2 + 2 + 1 = 33

Yes!


On Time Out

The mammoths casually jog and stump the remaining cultist into meat pastes.

In today's battle, the Riftwarden suffers heavy casualty, and the mammoths got hurt as well, but the Army of the Open Road eliminated 4 enemy armies.

Will update day 2 tonight after I got home.

Day 1
Conclusion

==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated

-----
Tarragon Mammoth -20
Versus
Cultist 1 defeated
Cultist 9 defeated

==========


On Time Out

On the second day, cultist armies 2, 3, 6, 7 move toward the mammoths and have them surrounded!
When one army enters the hex of an enemy army, those armies are considered locked in combat and cannot move until the next day.

At the start of each Movement phase, an army can opt to rest (no movement and no battle), healing a number of hit points equal to its ACR. If you're forced into combat (with enemy in your hex) then obviously you can't rest.

Day 2
Movement Phase

==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 1
Cultist 10
Cultist 9
Cultist 5

Cultist 2
Cultist 7
Cultist 8
Cultist 4
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -17
Thornrose Golem
Snorri Warpriest

==========
Bold can move

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

The Riftwardens will rest and recover before moving in.

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

The golems move to protect the Riftwardens from cultists.


On Time Out

Day 2
Movement Phase

==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 1
Cultist 10
Cultist 9
Cultist 5

Cultist 2
Cultist 7
Cultist 8
Cultist 4
-----
Gaston Elves
Tarragon Mammoth -20 (in combat)
Vesuvius Riftwarden -11 (rest)
Thornrose Golem
Snorri Warpriest
==========
Bold can move

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Moved under warpriests so we can pile up.


On Time Out

Snorri ?

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Moved southeast.


On Time Out

I just realized that somehow I missed Eredur in the initiative tracker. It's an embarassing oversight on me and I'm really, really sorry. Eredur and the engineer can move as well.

And since the slow and steady dwarven engineers won't be encountering enemy after the move, we will move forward to the next phase while Eredur plans out his move.

Day 2
Tactics Phase

==========
Tarragon Mammoth
Versus
Cultist 2
Cultist 3
Cultist 6
Cultist 7
==========
Commanders, please select your tactics

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Facing 4 to 1 odds Tarragon gives an order he dislikes and hopes he does not live to regret. We retreat to regroup and will fight another day. he orders.

Morale: 1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18

jhard to beat 4 rolls. Odds are that one of those armies will beat that.


On Time Out

GM Roll:

1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12

"Run away! Run away!"Tarragon and his mammoths quickly turn around and managed to run away unscarthed!

Before I start day 3, I want to wait for Eredur's movement for day 2.

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Should we just go with standard tactics for the warpriests?

And how is combat supposed to work? The handout makes it look like you fight after moving, but it sounds like we are skipping day 2 combat?

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

The mamoth riders will use their superior movement to move away so that they have options next round.


On Time Out
Snorri Thordenskjold wrote:

Should we just go with standard tactics for the warpriests?

And how is combat supposed to work? The handout makes it look like you fight after moving, but it sounds like we are skipping day 2 combat?

There is no day 2 combat because the mammoth retreats before the cultist can get to them. There's no one else to fight for that day.

You do fight after moving, and you're stuck fighting till one side is defeated/wiped out. To fight you roll your offense check (d20+ your army's OM), and the damage is how much your OM result exceed enemy's Defense Value. If you only meet it you deal zero damage. Both side attack the same time so it's possible to received damage from a army you wiped this melee phase.

If you read through the first day of the battle it should be a decent reference.

Day 2
Movement Phase

==========
Eredur Siegemaster
==========
Bold can move

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Eredur ponders what to do and moves his troops in a place they can send large rocks and missiles on the foes if they pursue the mammoth riders, essentially covering his allies escape


On Time Out

Even though Tarragon managed to withdraw from the battlefield, reinforcement of cultist army 8 and 10 arrive and trap the mammoths near the cultist army again! It's now Mammoths vs cultist 2+3+6+7+8+10!

Day 3
Movement Phase

==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Thornrose Golem
Snorri Warpriest
Eredur Siegemaster

==========
Bold can move

The Exchange

| HP 45/45 | AC 16, T 12, FF 14 |CMD 27 | F: +14R: +8, W: +8 | Perc +9 | SPD 30" |Init +5 Human Blood1/cavalier2/mnk1/ftr1

Gaston rallies his elves to join the mammoth lords!

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

(Oh, sorry, I thought there were armies on the spot I moved to when I moved.)

Which direction should we go?

Liberty's Edge

Male Oread Bloodranger (fire) - 5/Pathfinder Field Agent - 1 | AC 22(21/20) : hp 52(62) | F7(9), R5, W3(5) | P9 I2 | LE | 124312-15

The Riftwardens will also join the mammoth lords.


On Time Out
Snorri Thordenskjold wrote:

(Oh, sorry, I thought there were armies on the spot I moved to when I moved.)

Which direction should we go?

Your teammates lead their army northeast to aid Tarragon's mammoths, but your warpriest, in their heavy armor, can't make it there in a day.


On Time Out

The elven Uprooters and the Riftwardens reinforce the mammoths in battle. Will the nearby Siegemaster heel the call?

Day 3
Movement Phase

==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Thornrose Golem
Snorri Warpriest
Eredur Siegemaster

==========
Bold can move

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Golems march toward concentration of cultists, but can't reach them in one day.

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Looks like others are going northeast, so Snorri will lead his troops there.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Eredur and the Siege masters advance to strike the enemy from afar

Lets show them how hard we can strike! Let them learn to fear the skies, and the hidden furies that can fall on them and crush them!


On Time Out

The dwarven war machines march on and join the battle!

Day 3
Tactics Phase

==========
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Eredur Siegemaster

Versus
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
==========
Commander, please select your tactics!

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