| GM_Colin |
As the elves and the riftwarden concentrate their attacks at cultist army 4, the cultist armies recklessly rush toward the riftwarden and deploy their signature dirty trick at the wizards!
10 + 3 + 4 + 6 - 19 = 4
19 + 3 + 4 + 6 - 19 = 13
19 - 14 + 4 = 9
16 - 14 + 4 = 6
Morale: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Their kamikaze attacks is very effective, dealing serious damage to the riftwarden that almost wipe them out! The cultist army no.4 is routing, while the riftwarden is on the verge of similar fate.
Day 1
Melee Phase 1
==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 DC15 Routing morale check needed (free reroll agasint rout from your army boon)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth
Versus
Cultist 1
Cultist 9
==========
Bold can attack!
Gaston, you may attempt one final Offense check at the fleeing army as a parting shot before it escapes.
Vesuvius, your army sustained heavy casulty and you need to make a DC15 Morale check (d20+army morale bonus) in order to prevent your army from routing. You can reroll the routing check due to your Hold the Line army boon but you must take the rerolled result. If your army rout, the enemy can also do a parting shot similar to what Gaston's Elves are doing.
| GM_Colin |
BOTTING for Tarragon as requested
Tarragon and his mammoth army charge forth and trample the cultist army! The cultist return the favor with their dirty attacks as well.
OM: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
The mammoths kill more than half of cultist army 1 while only suffering minor injuries.
Day 1
Melee Phase 1
==========
Gaston Elves (vs routing 4)
Vesuvius Riftwarden -17 (vs routing 4)
Versus
Cultist 5
Cultist 4 -15, routing...
-----
Tarragon Mammoth -2
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack!
| GM_Colin |
The uprooters and the riftwardens defeat the routing army, shatter that unit. After that, another round of gruesome melee grind begins......
BOTTING Tarragon & Mammoth
The mammoths continue to attack cultist army No.1, but the cultists recover from the charge and managed to put up a effective defense.
OM: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 11
Day 1
Melee Phase 2
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold can attack
| GM_Colin |
Gaston and the elves do the serious damage to the cultist army, while the riftwarden fails to hurt but didn't get hurt as well.
And the grind continue......
1d20 ⇒ 18
1d20 ⇒ 3
Day 1
Melee Phase 3
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -5
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!
| GM_Colin |
......If the Offense check is a natural 20, but that check is lower than the enemy army’s DV, the attacking army still deals 1 point of damage. If the Offense check is a natural 1, that army can’t attempt an Offense Check in the next phase, due to some setback: a misheard order, getting stuck in mud, and so on.
The mammoths rider fall into chaos and are busy regrouping, and the cultist army seize the opportunity to deal some damage to them.
1d20 ⇒ 7
1d20 ⇒ 9
1d20 ⇒ 9
Day 1
Melee Phase 4
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 -11
Cultist 4 defeated
-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!
| GM_Colin |
The elves and the Riftwardens eliminate another cultist army!
On the other side, the mammoths were able to successfully defend themselves while regrouping, and now (on melee phase 5) ready to return the favor.
1d20 ⇒ 19
1d20 ⇒ 5
Day 1
Melee Phase 5
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -10
Versus
Cultist 1 -10
Cultist 9
==========
Bold are up!
Tarragon The Golden
|
Tarragon and his mammoth riders continue to attack Cultist Army 1.
Fight: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
| GM_Colin |
1d20 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 18
The wounded Cultist army 1 fight defensively and withstands the mammoths' attack and dish back some pain, while cultist army 9 is trying to organize an stronger assault with no vail.
Day 1
Melee Phase 6
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -14
Versus
Cultist 1 -11
Cultist 9
==========
Bold are up!
| GM_Colin |
Tarragon and the mammoths utterly destroyed cultist army 1, but not without taking damage from cultist army 9. The surviving army 9 is ready for another head-on aggressive fight with the mammoth, and the grind continues.......
1d20 ⇒ 12
Day 1
Melee Phase 7
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -19
Versus
Cultist 1 defeated
Cultist 9
==========
Bold are up!
Tarragon The Golden
|
Tarragon rallies his army when the odds are evened and continues his attack.
Fight: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
IF Bloodied but Unbroken kicks in: OM+1 at half HP or lower
| GM_Colin |
The mammoths are bloodied, but unbroken! Tarragon rallies his super-elephants and routs the cultist army! Time to give chase and wipe them out! Free attack vs routing army
Day 1
Melee Phase 7
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -20 (vs routing 9)
Versus
Cultist 1 defeated
Cultist 9 -13, routing
==========
Bold are up!
| GM_Colin |
The mammoths casually jog and stump the remaining cultist into meat pastes.
In today's battle, the Riftwarden suffers heavy casualty, and the mammoths got hurt as well, but the Army of the Open Road eliminated 4 enemy armies.
Will update day 2 tonight after I got home.
Day 1
Conclusion
==========
Gaston Elves
Vesuvius Riftwarden -17
Versus
Cultist 5 defeated
Cultist 4 defeated
-----
Tarragon Mammoth -20
Versus
Cultist 1 defeated
Cultist 9 defeated
==========
| GM_Colin |
On the second day, cultist armies 2, 3, 6, 7 move toward the mammoths and have them surrounded!
When one army enters the hex of an enemy army, those armies are considered locked in combat and cannot move until the next day.
At the start of each Movement phase, an army can opt to rest (no movement and no battle), healing a number of hit points equal to its ACR. If you're forced into combat (with enemy in your hex) then obviously you can't rest.
Day 2
Movement Phase
==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 1
Cultist 10
Cultist 9
Cultist 5
Cultist 2
Cultist 7
Cultist 8
Cultist 4
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -17
Thornrose Golem
Snorri Warpriest
==========
Bold can move
| GM_Colin |
Day 2
Movement Phase
==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 1
Cultist 10
Cultist 9
Cultist 5
Cultist 2
Cultist 7
Cultist 8
Cultist 4
-----
Gaston Elves
Tarragon Mammoth -20 (in combat)
Vesuvius Riftwarden -11 (rest)
Thornrose Golem
Snorri Warpriest
==========
Bold can move
Snorri Thordenskjold
|
Moved southeast.
| GM_Colin |
I just realized that somehow I missed Eredur in the initiative tracker. It's an embarassing oversight on me and I'm really, really sorry. Eredur and the engineer can move as well.
And since the slow and steady dwarven engineers won't be encountering enemy after the move, we will move forward to the next phase while Eredur plans out his move.
Day 2
Tactics Phase
==========
Tarragon Mammoth
Versus
Cultist 2
Cultist 3
Cultist 6
Cultist 7
==========
Commanders, please select your tactics
Tarragon The Golden
|
Facing 4 to 1 odds Tarragon gives an order he dislikes and hopes he does not live to regret. We retreat to regroup and will fight another day. he orders.
Morale: 1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18
jhard to beat 4 rolls. Odds are that one of those armies will beat that.
| GM_Colin |
1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
"Run away! Run away!"Tarragon and his mammoths quickly turn around and managed to run away unscarthed!
Before I start day 3, I want to wait for Eredur's movement for day 2.
Snorri Thordenskjold
|
Should we just go with standard tactics for the warpriests?
And how is combat supposed to work? The handout makes it look like you fight after moving, but it sounds like we are skipping day 2 combat?
| GM_Colin |
Should we just go with standard tactics for the warpriests?
And how is combat supposed to work? The handout makes it look like you fight after moving, but it sounds like we are skipping day 2 combat?
There is no day 2 combat because the mammoth retreats before the cultist can get to them. There's no one else to fight for that day.
You do fight after moving, and you're stuck fighting till one side is defeated/wiped out. To fight you roll your offense check (d20+ your army's OM), and the damage is how much your OM result exceed enemy's Defense Value. If you only meet it you deal zero damage. Both side attack the same time so it's possible to received damage from a army you wiped this melee phase.
If you read through the first day of the battle it should be a decent reference.
Day 2
Movement Phase
==========
Eredur Siegemaster
==========
Bold can move
Eredur Smagg the Younger
|
Eredur ponders what to do and moves his troops in a place they can send large rocks and missiles on the foes if they pursue the mammoth riders, essentially covering his allies escape
| GM_Colin |
Even though Tarragon managed to withdraw from the battlefield, reinforcement of cultist army 8 and 10 arrive and trap the mammoths near the cultist army again! It's now Mammoths vs cultist 2+3+6+7+8+10!
Day 3
Movement Phase
==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Thornrose Golem
Snorri Warpriest
Eredur Siegemaster
==========
Bold can move
Snorri Thordenskjold
|
(Oh, sorry, I thought there were armies on the spot I moved to when I moved.)
Which direction should we go?
| GM_Colin |
The elven Uprooters and the Riftwardens reinforce the mammoths in battle. Will the nearby Siegemaster heel the call?
Day 3
Movement Phase
==========
Tiefling Garrison
Cultist 6
Cultist 3
Cultist 10
Cultist 2
Cultist 7
Cultist 8
-----
Gaston Elves
Tarragon Mammoth -20
Vesuvius Riftwarden -11
Thornrose Golem
Snorri Warpriest
Eredur Siegemaster
==========
Bold can move
Snorri Thordenskjold
|
Looks like others are going northeast, so Snorri will lead his troops there.
Eredur Smagg the Younger
|
Eredur and the Siege masters advance to strike the enemy from afar
Lets show them how hard we can strike! Let them learn to fear the skies, and the hidden furies that can fall on them and crush them!