Cleric of Pharasma

Nimar SFS2's page

34 posts. Organized Play character for Joseph Martin 681.


Full Name

Nimar

Race

Lashunta (Damaya)

Classes/Levels

Mystic 1| AC 15 | HP 13 | Fort +4. Ref +5 Will +9. | Perception +7 | Spd 25

Gender

M

Size

M

Deity

Pharasma

Languages

Castrovelian, Common, Vesk

Strength 0
Dexterity 2
Constitution 1
Intelligence 2
Wisdom 4
Charisma 2

About Nimar SFS2

Nimar
Mystic 1 (Pharasma)
Lashunta (Damaya)
Background: Cleaner
Class DC 17
Spell attack +7
Spell DC 17
Languages: Catrovelian, Common, Vesk
Perception +7

Str 0
Dex 2
Con 1
Int 2
Wis 4
Cha 2

AC 15
HP 13

Fort +4
Ref +5
Will +9

Skills: Acrobatics (t) +5 , Arcana +2 , Athletics +0 , Computers +2 , Crafting +2, Deception (t) +5 , Diplomacy (t) +5 , Intimidation +2 , Lore: Underworld (t) +5 , Medicine (t) +7 , Nature +4 , Occultism +2 , Performance +2 , Piloting +2 , Religion (t) +7, Society +2 , Stealth (t) +5 , Survival (t) +7 , Thievery +2

Feats abd abilities:
Limited telepathy (race)
Psychic talent feat
Without a trace skill feat
Mystic bond (class)
Vitality network (class)
Mystic Connection: Healing
Divine Bond (Feat, Pharasma)

Attacks:
Zero knife +3 1d4 cold
Acid dart rifle +5 1d8 Acid
Pulsecaster pistol 1d4 Electricity

Gear: Second skin armor, Acid dart rifle, pulse caster pistol, Zero knife, Climbing kit (Commercial) , Container (ordinary) , Medpack (Commercial) , Sunshades (Commercial) , Hygiene kit , Comm unit

Spells:
Catnip’s: Analyze Target, Divine Lance, Guidance, Stabilize, Vitality lash, Injury Echo
1st: Air bubble, Enhance weapon, Heal , Mind link
Epiphany spell: Infusion