About Barbethany 'Barbie' RiversBarbie +1 Varisian (Background and history) +1 Arcane Lore (Class), -1 Sczarni (relationship with Kaye Tesarini) Barbie's Pathbuilder Character Sheet Hero Forge mini of Barbethany 'Barbie' Rivers without her kinetic aura up. Hero Forge mini of Barbethany 'Barbie' Rivers with her kinetic aura up (with her undead-fighting tulip in hand). Hero Forge mini of Barbethany 'Barbie' in her fine dress. Hero Forge mini of Barbethany in fine clothes with snow/iceball (water elemental blast) in her right hand. Combat Summary:
Barbethany 'Barbie' Rivers AC:16 HP: 18/18 Saves-FO:+7 RE:+8 WL:+3 Perc:+3
Prologue:
Trixie Rivers (a Varisian woman who is rumoured to be the great-granddaughter of an elven lord's mistress) was one of Kaye Tesarani's original group of employees at the local brothel, The Pixie's Kitten, and she still works there today. Trixie's only child, Barbethany 'Barbie' Rivers, was the result of her livelihood and does not know who Barbie's biological father is. Barbie grew up under the care of her mother and 'Auntie' Kaye. Trixie did not want her daughter to grow up and follow in her footsteps. She encouraged Barbethany's love of cutting and styling the hair of her dolls and Kaye decided to have Barbie become the in-house hairdresser for Kaye's employees. One night when she was 12 Barbie woke up to the sounds of one of the employees screaming (in pain) and after hiding in her room until the screams stopped, she went to investigate and found one of Kaye's employees badly beaten. She instinctily went to help tend to her wounds, and started assisting another employee of The Pixie's Kitten when one of the employees was beaten by a client, learning how to provide effective mundane wound treatment. One of Trixie's regulars of the past decade, one Jargie Quinn became 'Uncle' Jargie to Barbie as she was growing up. When Barbie's kineticist powers manifested when she was 14, her 'Uncle' Jargie offered her a job as a dishwasher at The Hagfish. Within the first six months working at The Hagfish, Barbie (now 15) had proven quite adept at soothing irate customers after they lost money gambling by using her sweet words and the sweet fruits that she would grow in her empty hand behind her back (while her other hand was touching the seated customer on the shoulder to aid in calming them down) before offering the fruit to the customer. Within the first year working at The Hagfish, Barbie had doubled her clientele as a hairdresser (Kaye's employees at the the brothel as well as some of the regulars of The Hagfish. Barbie (now 17) has been working at the Hagfish for a little over two years. Barbie's end-of-late-shift duties of cleaning up has given her ample practice using her kineticist powers to evaporate the liquid remnants left over in customers' glasses and spilt beverages from the floor. Once during her first two weeks working at The Hagfish while she was cleaning up after closing and had decided to spend the night 'cleaning' Nora's water tank (by spending a while using powers to move the dirty water out of the tank and onto the floor, then generating fresh water into the tank, and as she was evaporating the water from the floor as the sun was starting to rise, Jargie woke up to see what she had done and scolded her for cleaning the one thing that is to never be cleaned, Nora's tank. After a few tears and explaining she was trying to surprise him, Jargie apologized for scolding Barbie and acknowledged that he had never specifically told her to not clean Nora's tank before then. Build: (human-looking Aiuvarin) Human
Free Archetype: Blessed One (all the mercies build) Norns as potential source of her Blessed One powers (and possibly the source of her kineticist powers as well). Barbie's kinetic aura manifests as tiny bubbles of water with strawberry and raspberry seeds float in the air around her, up to 10 feet away from her. When she uses her fresh produce impulse, one of the bubbles stops in front of the target as the seed quickly grows, bursting the tiny water bubble and turns into a ripe raspberry or strawberry. A red and yellow tulip appears in her hand when she makes one or more elemental blasts on her turn that deals vitality damage. When making a ranged blast, one of the three inside tepals (the petals) bursts out towards the target. When making a melee attack, one of the three outside tepals (the sepals) is consumed when she successfully strikes the target with the tulip, with the tulip withering away at the end of her turn or when she makes a non-vitality blast with the hand that was holding the tulip, whichever occurs first. A snowball appears in her hand when she makes a melee or ranged elemental blast that deals cold damage. An ice-covered snowball or an apple appears in her hand when she makes a ranged elemental blast that deals bludgeoning damage. An ice-covered snowball or a branch appears in her hand when she makes a melee elemental blast that deals bludgeoning damage. When she uses Ocean's Balm, small tendrils of healing water run out from her fingertips as she touches the target, the healing water initially seeking out wounds to mend and then remains swirling around the target for a minute seeking out any fire to provide the target some protection against. When she uses Fresh Produce, one of the seeds of her kinetic aura floating around the target stops in front of the target and grows into a strawberry or raspberry, and (on the target's turn) drops into their open hand (if they did not bite it out the air before it falls) or drops to the floor in front of them if they did not have a free hand to catch the berry (or chose not to catch it). Her healing kit is in the pouch on her right hip. Her hair-styling kit is in the pouch on her left hip with a vial of shampoo, a vial of conditioner and a vial of hair dye attached to the outside of the pouch, with her hair-cutting shears, combs, brushes and additional vials within the pouch. * * Party role: Secondary healer during combat (as she can only heal each party member twice during combat - once with Ocean's Balm (touch) and once with Fresh Produce (within 10 feet of her), which both have a cooldown of 10 minutes for targets that benefitted from them). When she gains lay on hands, she can heal a single additional time (until her focus pool increases to 2 points) though the lay on hands will be mainly used to remove conditions acquired during combat (via her lay on hands mercies). Typically a ranged combatant with her elemental blasts (bludgeoning, cold or vitality), resorting to melee if pressed into it. She has never thought of using her hair-cutting shears as a weapon...as she does not expect to need to use her professional tool in such a way....until circumstances changes things...such as her bludgeoning/cold or vitality blasts proving ineffective against a creature that she has been pressed (or about to be pressed) into melee with....and then resorting to piercing and slashing with her unconventional weapon. * * Barbethany's bonus language from Int is Skald (she learned a lot of Skald curse words during her first few weeks working at The Hagfish and over the past two years learned the non-curse words of the Skald language as well). Once Barbie reaches 6th level she she can heal party members in combat one additional time due to her Torrent in the Blood (2-action overflow) impulse [a 30 foot healing cone she has potential to do each round, which she can exclude 3 enemies from being healed, increasing the number of enemies she can exclude to 4 when she reaches 10th level]. Targets can only benefit from Torrent in the Blood once every 10 minutes. Barbie's primary skill increases focus will be Diplomacy (which makes her better at debuffing (some) enemies with her Bon Mot and bumps up how many people she can affect when she Makes an Impression. Barbie's second increase will be to Crafting (to make it Expert to qualify for Magical Crafting - see the Level 6 leveling plan below for the role-playing potential regarding the specifc item I plan for her to craft). Barbie's secondary skill increases will then be Nature (for Natural Medicine's Treat Wounds) (emulating her tapping into vitality of plane of wood to heal the target). So you can get a better idea of how Barbie would interact with the party as they level up. Barbie tries to not to break any of the Sandpoint Pantheon deities' anathema. Abadar: Do NOT steal, undermine a law-abiding court nor [engage in banditry or piracy]. Desna: Do NOT foster despair or terror in the innocent, [engage in bigoted behavior] nor use magic to corrupt dreams. Erastil: Do NOT tell lies, [tarnish your reputation], choose yourself over your community nor abandon your home in its time of need. Gozreh: Do NOT [despoil areas of natural beauty], create undead nor bring civilization to intrude on the wild. Sarenrae: Do NOT lie, create undead, fail to strike down evil nor [deny a repentant creature an opportunity for redemption]. Shelyn: Do NOT refuse to accept surrender, [destroy art] or allow it to be destroyed, unless saving a life or pursuing greater art Above 1st-level build:
Class Feat Plan: Lv 1: Extended Kinesis, Fresh Produce, Ocean's Balm
Class Features Plan: Lv 5: Gate's Threshold (Expand the Portal - Wood Junction (elemental resistance [poison & wood]), Timber Sentinel)
Free Archetype Plan: Lv 2: Blessed One (blessed by norns)
Ancestry Feat Plan: Lv 1: Round Ears, Unconventional Weaponry (shears)
General Feats Plan: Lv 3: Free Heart [Hagfish Hopeful: Crafting (trained), Herbalism Lore (trained), Natural Medicine skill feat]
Skill Increases Plan: Lv 3: Craft (expert)
Skill Feat Plan: Lv 1 (fight-breaker background): Group Impression
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