About "Tiny" George
Human (Versatile) Barbarian (Giant instinct) 1
Medium
Militia Member background
Attributes
Str +4, Dex +2, Con +1, Int +0, Wis +0, Cha +2
Senses
Perception (**) +5
Languages ➤ Common, Varisian
Defense
AC 18; HP 22
Fortitude (**) +6, Reflex (*) +5, Will (**) +5 (Mind Haughty obstinacy feat)
Unarmored defense (*), Light armor defense (*), Medium armor defense (*)
Offense
Class DC 17
Large Greataxe +7 (1d12+4/S), Sweep
Martial Weapons (*), Simple Weapons (*), Unarmed attacks (*), Spell attack modifier (*), Spell DC (*)
Speed 25; Bulk 4 / 9
Feats
Ancestry - Natural Ambition (Raging Intimidation), Haughty Obstinacy
General - Toughness
Skill - Lie to me, Intimidating Glare
Class - Sudden Charge, Raging intimidation
Giant instinct
Your rage gives you the raw power and size of a giant. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.
Instinct Ability—Titan Mauler
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You start with one such weapon, which you receive for free. It must be a common melee or ranged weapon, it must have a Price of 9 gp or less (not including the Price adjustment for being a larger weapon), and it must be common or you must otherwise have access to it. It is your personal weapon and has no value if sold unless you later add runes to it, and it has the normal Bulk for a weapon of its size.
When wielding a larger weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
Rage [one-action]
Requirements: You aren't fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging:
You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
Rage lasts for 1 minute, until you fall unconscious, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute.
Quick-Tempered [free-action]
Trigger You roll initiative.
Requirements: You are not encumbered or wearing heavy armor.
So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.
George Oriun, or "Tiny" George as he's known, is the son of a sailor with one of the nice women that works in the Pixie's Kitten called Nuevi Oriun. At a young age, he wanted to meet his father, but never managed to. At his mother's protests, he even joined the crew of a few merchant ships to look for him. Sadly, all he learned was how to swim and brawl. He both admired and hated his father, the conflicting combination manifested in rage.
He finally decided to come back home and look for another way to live his life. He finally noticed his mother and hated what she had to do only to feed herself, and himself when he was young. He decided to focus on the parent he knew and loved.
After the first time he fought with a Kitten patron, he was forbidden to go there. He only wanted to protect his mother, but Madam Kaye assured him that she was perfectly able to manage her business. Still, he didn't let it go and started asking around that particular patron. Soon he found out he hung out with bad elements. Sheriff Hemlock took notice of young George's efforts. Despite the man's large size, it was only a matter of time until he angered the wrong person and wound up in a tiny alley with a shiv between his ribs.
After trying to get Tiny George to join the town's guard, he was too unruly and reckless when a fight broke out. He, instead, offered to have George join the unofficial town's militia. He'd help where needed, even doing unofficial investigations, as the sheriff learned he was good at learning stuff just by talking to people. This gave George some purpose, although he was usually very bored with waiting for something to happen. At least he wasn't getting stabbed, which made his mother happy.