GM Nomadical gets "Lost and Forgotten" in PaizoCon 2025 (Inactive)

Game Master Nomadical

Slides, maps and handouts


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Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Ha! Good job Silence. Pour it on! Don't give him a chance to react."

Command an Animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" Silence let out a piercing battle cry and attacks.

Jaws vs blue, OG: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Talons vs blue, OG: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
slashing: 2d4 + 3 ⇒ (4, 2) + 3 = 9

precision: 1d8 ⇒ 8 extra damage on the first hit.

◆ strike, ◆ strike

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow teams up with Silence to keep the pressure on the cat.

Rapier vs blue, OG: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 2d6 + 1 ⇒ (3, 2) + 1 = 6
deadly?: 1d8 ⇒ 7

Rapier vs blue, OG: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8
deadly?: 1d8 ⇒ 5

precision: 1d8 ⇒ 3 extra damage on the first hit.

◆ Strike, ◆ strike

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla steps forward. She stabs the Blue Cat with her shortsword before jabbing it with her main gauche (Not Twin Feint. Just 2 stabs. Twin Feint IIRC requires you to already be holding the weapons)

+1 Striking Wounding Shortsword: 1d20 + 16 ⇒ (12) + 16 = 28 for Piercing/Slashing Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14 plus 1d6 Persistent Bleed Critical Hit: Double Damage + Crit Specialization (OG only)

+1 Striking Main Gauche, MAP, Agile: 1d20 + 12 ⇒ (14) + 12 = 26 for Piercing Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8 Critical Hit: Double Damage + Crit Specialization (OG only)

◈ Step
◈ Stab
◈ Stab (Quick Draw)

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

I suspect 15 is a typo and that Betel's spell DC should be 25.

"Oh no!" Kaz expects that Betel is better with healing spells then he is, but since she's not in a position to easily heal herself he does so while Zak moves towards the next one.

"Let her go!" he commands, though he's not quick enough to do anything about it yet.

◈◈ Act Together. Kaz casts 3rd-rank heal on Betel while Zak Strides Healing: 3d8 + 24 ⇒ (5, 6, 1) + 24 = 36
◈ Tandem Movement. Both Stride, though in opposite directions

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

That puts Betel back up to full, but still grabbed and prone.

Betel doesn't have heal spells since she's an elemental wizard, but she does have a pearly white

Betel tries to escape from Grab while still Prone
athletics: 1d20 + 12 ⇒ (10) + 12 = 22

If that works, she attempts to crawl away staying Prone, before Standing Up.

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

The dwarf double moves to flank the blue one and makes a flurry of blow (https://2e.aonprd.com/Actions.aspx?ID=2817) on it.

+1 striking Tiger claw 1 vs off guard: 1d20 + 16 ⇒ (3) + 16 = 19

Damage: 2d8 + 4 + 2 ⇒ (7, 4) + 4 + 2 = 17

+1 striking Tiger claw 2 vs off guard: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22

Damage: 2d8 + 4 + 2 ⇒ (7, 2) + 4 + 2 = 15

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

I'm going to account for Shayla's IRL time zone and assume that she would have waited for a flank from Zak...

The party teams up on Blue and manages to put it down, leaving Betel still prone but healed.

Given that adjustment, I repositioned Dran’Thul to attack Green. FWIW, both of Dran’Thul’s strikes against Blue would have missed, but…

Dran’Thul moves to attack the one chewing on Betel, and though his first swing misses, his second strikes true.

@Betel: Your Escape did not succeed (missed by 1). You still have 2 actions. I don’t know if you want to attempt 1 or more more Escape actions (accounting for MAP each time) or Take Cover (+2 AC) or cast shield or Demoralize the tiger or cast a spell, or something else. I’ll pause here, cause there’s a chance the tiger could chew you up pretty badly with 3 attacks vs you OG. Do note that they have not made Reactive Strikes based on movement, so it does not appear that they would be able to disrupt spellcasting, though you would need to make a DC 5 flat check to Manipulate while Grabbed.

Round 2
Big Kitties
Conditions: none.
BOLD May Act

Meadow
Shayla
Kaz
Dran’Thul -13
Betel 2 Actions remaining, Grabbed, Prone

6-legged Green Cat -19
Armor-plated Blue Cat -34, Hunted, Bleed 1d6 [s]and Bleed 1d4, Dazzled, 22 < AC <= 27[/s]

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel will attempt to take cover followed by a protective shield
flat: 1d20 ⇒ 12

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Betel hunkers down and casts a quick shielding spell. The tiger continues chewing on the fishy treat.

Jaw Strike vs OG: 1d20 + 13 ⇒ (4) + 13 = 17
Damage, P: 1d10 + 7 ⇒ (3) + 7 = 10

Jaw Strike vs OG: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25
Damage, S: 1d10 + 7 ⇒ (4) + 7 = 11

Grab to Maintain vs Fort DC 21: 1d20 + 13 ⇒ (15) + 13 = 28

The fishy treat avoids getting bitten, but the tiger is undettered and tries again, getting a nice hunk of flesh and a good grip that time.

Round 3
Big Kitties
Conditions: none.
BOLD May Act

Meadow
Shayla
Kaz
Dran’Thul -13
Betel -11, Grabbed, Prone

6-legged Green Cat -19

Envoy's Alliance

Male Fey Eidolon 7 | Summoner: Kaz | AC 25/26 | F+14 R+13 W+11 | Perc+12; Low-Light Vision | Speed 25ft | Exploration: Scout | Active Conditions: None

Kaz realizes he's moved a little too far away for effective spellcasting, and reluctantly inches closer while Zak circles around the final cat. This time, Kaz is successful at empowering Zak as well as he can, and the latter strikes out with that power. "I said let go!"

Tandem Movement. Both Stride
◇ Cast extend boost Nature: 1d20 + 11 ⇒ (13) + 11 = 24. Success, just when it's probably too late to matter. The Boost Eidolon cast with Kaz's next action has a duration of three rounds
◈ Cast Boost Eidolon
Act Together. Kaz casts protect companion, giving Zak +1 to AC, while Zak strikes. Wings (flanking): 1d20 + 16 ⇒ (10) + 16 = 26 for slashing damage: 2d6 + 5 + 4 ⇒ (6, 1) + 5 + 4 = 16; on crit add deadly damage: 1d8 ⇒ 7

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel repeats her tactics, not liking being a chew toy.

Betel tries to escape from Grab while still Prone
athletics: 1d20 + 12 ⇒ (10) + 12 = 22

Since that didn't work again, she tries to protect herself as much as she can by taking cover followed by a protective shield
flat: 1d20 ⇒ 4

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla moves up to the remaining cat and stabs it with both weapons.

+1 Striking Main Gauche: 1d20 + 16 ⇒ (20) + 16 = 36 for Piercing Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9 Doubled to 18

+1 Striking Wounding Shortsword, MAP, Agile, OG: 1d20 + 12 ⇒ (9) + 12 = 21 for Piercing Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11 plus 1d6 Persistent Bleed plus Sneak: 2d6 ⇒ (6, 4) = 10

Critical Hit: Double Damage, Double Persistent + Crit Specialization

◈ Stride
◈◈ Twin Feint

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

The combined assault of Zak and Shayla cuts the tiger to shreds, freeing Betel from its jaws as it flops to the ground beside her.

Combat Over

Meadow
Shayla
Kaz
Dran’Thul -13
Betel -11

As you search around in the bushes for any further threats or signs of teleportation magic, you find several small shards of ancient Azlanti coins in the undergrowth. Zinthyra oohs and aahs over them and tells you that the right collector should be willing to pay about 110 gp for them.

Heal up, refocus or whatever, and we’ll move to the next event tomorrow (Pacific USA morning).

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Medicine, DC 20, Treat wounds: 1d20 + 17 ⇒ (13) + 17 = 30

Damage healed: 4d8 + 10 ⇒ (1, 2, 2, 3) + 10 = 18

The dwarf treats his wounds.

Do you want I Treat yours?

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Yes please.

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

Kaz and Zak spend some time chatting, mostly silently, reinforcing their mental bond.

Refocus

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Medicine, DC 20, Treat wounds: 1d20 + 17 ⇒ (5) + 17 = 22

Damage healed: 2d8 + 10 ⇒ (8, 4) + 10 = 22

The dwarf nods and treats Betel’s wounds.

Here you go.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow stows her weapons and surveys the carnage. "Well that wasn't too bad."


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence turns his head upside down and stares at the bizarre cat corpses. He hoots softly.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Ha! You're right. Haruspex is much scarier." Meadow turns and explains to the rest of the pathfinders. "Haruspex is my landlady, Mrs. Mullinax's, cat. You may think that these crazy cats we just fought are scary but Haruspex is terrifying." The ranger shudders.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Leaving the beach and moving inland, you come to a clearing that contains the remnants of building foundations scattered about. Zinthyra hums and studies the area. “I’m certain a teleportation circle leading to the laboratory has to be around here somewhere. Here, shovel-jockeys; start digging! So sayeth the great runelord!”

Options for how to help “the great runelord” include:

Clearing foliage from the site: DC 23 Athletics check to Force Open OR Thievery Check to Disable a Device

Noting and redirecting lost magical essence into the ancient and corroded teleportation circle: DC 25 Arcana OR Occultism check to Identify Magic.

Scout the undergrowth to find areas where magic is denser: DC 23 Nature OR Survival check to Recall Knowledge

Decipher the worn and weathered etchings on the surrounding ruins: DC 25 Society or DC 23 Azlanti Lore

Each of you may attempt TWO checks or other aid attempts (such as a creative solution involving casting a non-cantrip spell).
There is no penalty for the same person doing the same thing twice, nor is there any penalty for multiple people doing the same thing, nor is there a requirement to cover all four sections.

I am open to suggestions of other skills you may wish to use instead, as well as other creative solutions.

Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
GM Nomadical wrote:
Leaving the beach and moving inland, you come to a clearing that contains the remnants of building foundations scattered about. Zinthyra hums and studies the area. “I’m certain a teleportation circle leading to the laboratory has to be around here somewhere. Here, shovel-jockeys; start digging! So sayeth the great runelord!”

Meadow frowns at the sprite's imperious attitude. "Are you suuuurre you don't know Lily with the Blonde Hair?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
GM Nomadical wrote:


Scout the undergrowth to find areas where magic is denser: DC 23 Nature OR Survival check to Recall Knowledge

I am open to suggestions of other skills you may wish to use instead, as well as other creative solutions.

Would scouting lore work for this task? If not just add 2 to my roll and call it Nature or Survival

scouting lore: 1d20 + 9 ⇒ (19) + 9 = 28

scouting lore: 1d20 + 9 ⇒ (6) + 9 = 15

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

Kaz tries to get a sense of the ambient magic.

Nature: 1d20 + 11 ⇒ (9) + 11 = 20
Nature: 1d20 + 11 ⇒ (1) + 11 = 12 [dice=Hero Point]1d20+11[8/dice] Well, at least it's not a critical failure. Should've Aided, but I thought I had pretty good odds of getting one success...

"You're not very good at that," says Zak, though he does not help.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel also looks for magic
arcana: 1d20 + 15 ⇒ (12) + 15 = 27

twice
arcana: 1d20 + 15 ⇒ (11) + 15 = 26

But why is she holding a forked twig?

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

How'd I manage to do that? Well... based on the listed DC, that was a regular failure before I somehow managed to edit in a typo that broke the dice tag. If you'd like me to make the roll again where you can see it, then: Hero Point: 1d20 + 11 ⇒ (19) + 11 = 30

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Scouting lore: 1d20 + 9 ⇒ (15) + 9 = 24

The dwarf tries to find a way in the mess and to find the circle.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Thievery(E): 1d20 + 15 ⇒ (16) + 15 = 31
Thievery(E): 1d20 + 15 ⇒ (5) + 15 = 20

Shayla manages to disable a trap.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

The Scenario does say “scout,” so I don’t see why not.

Meadow gives the Venture-Captain-Trainee/Runelord-Lite some side-eye before heading into the woods to scout about. She and Dran’Thul work together to finds some signs of the circle. 1 success for Meadow, 1 for Dran’Thul.

Betel waves a forked stick around to pinpoint the arcane energies. 2 successes

Shayla carefully clears away foliage from the intricate parts. 1 success

That’s all you needed, so there’s no need for Kaz to use his Hero Point. Keep it, cause I suspect Zak will need it later….

Your spritely “leader” flits eagerly through the air, positively buzzing with excitement as the teleportation circle glows brightly with arcane power.

“I hope you’re ready to step through, my worthy assistants. But I warn you: there are doubtless many dangers within. Terrible dangers. You could materialize inside out for all I know. But worry not, for I’ll use my exceptional powers to protect you! Are you ready?”

Eras gives a sigh. “Zinthyra, please remember, you’re being assessed as a potential venture-captain. Your role is to guide, not interfere, powers or not.”

The sprite gives a huff and folds her arms. “Fine, fine. Okay, well… I’ll be waiting back at the ship with Eras,” she says, a little dejectedly. “But here, take this.”

”I don’t think I know any Lily’s with Blonde Hair. But I do know a Lily who has a tendency to change her hair color on a whim. So maybe this century she’s blonde. I don’t know,” Zinthyra says apparently chastened as she hands Meadow a small gem and explains that it’s an aeon stone she’s adapted to allow for communication within Azlanti sites. “It’s powered by magical currents unique to Azlanti regions and still very experimental,” she adds, “but it shouldn’t explode. This time. I definitely fixed the exploding problem.”

You can use this item while in the upcoming “dungeon” to gain a hint from each of the rooms. To do so, you simply need to look into the gem and an image of Zinthyra appears; she then provides a hint or clue appropriate to the area you are in. The sprite is unable to provide or direct you further than offering that specific hint.

You step into the teleportation circle and instantly appear within a tunnel. It’s dimly lit by glowing luminous orbs along the ceiling, and the walls are engraved stonework. Close examination of the walls show them to be carved in a style reminiscent of the early Azlanti empire. The ceilings throughout this dungeon are 25 feet tall.

The gemstone glows warm, and an image of Zinthyra appears within its glistening facts. “Wow!” exclaims the sprite, glancing you over. “You all arrived intact. And nobody’s inside out this time. We’ll count that a definite success. Well, get going, my trusty minions!” A soft cough can be heard from somewhere behind the sprite. She turns, nods, and says, “Sorry. Okay, we’ve got a lot of work to do. And if you happen to see any aeon stones you like, make sure to pick ‘em up now. No telling when the Society will be able to get back down here.”

Exploration Activies, please. Although this is mostly skill challenges, your Exploration Activities may affect the DCs.

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Search

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Detect Magic

Betel also studied Azlanti at the Dacilane Academy.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Avoid notice

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

Zak is glad to take the lead.
Scout

Kaz hangs back, though.
Avoid Notice

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Walking down this first hall seems to take forever. Suspiciously so. After too many minutes of walking, you stop to consider what might be happening.

Anyone that wants to can attempt a DC 21 Arcana or Occultism check to Identify Magic.

Betel gets a +2 circumstance bonus to this check because she is doing Detect Magic.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

arcana: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

This reminds me of what happened when Rain tried to leave the Vault

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Betel easily realizes the nature of the teleportation effect and points out several options for everyone to get through the hallway:

Each PC must either succeed at one of these, or Follow the Expert without making a check themselves:

A PC who succeeds at a DC 25 Arcana or Occultism check to influence the magic in the hallway can get through it.

A PC who succeeds at a DC 28 Acrobatics or Stealth check can outrun the hallway by sheer force of effort or avoid whatever sensor is activating it.

A PC who succeeds at DC 23 Perception check can find a region of the tunnel that isn’t enchanted and slip past.

A PC can cast dispel magic. The hall’s ancient magic would have once been beyond the you to counteract, but it has weakened over millennia and is now merely equivalent to 5th rank with a counteract DC of 26.

Envoy's Alliance

Male Kobold Summoner 7 | Eidolon: Zak | HP 108/108 | AC 23 | F+14 R+12 W+13 | resist void 1 | Perc+13; Darkvision | Speed 25ft | Focus [_] [_]| Hero Points 1 | Spells 3rd 1/2 4th 1/2 | Exploration: Avoid Notice | Active Conditions: None

Kaz carefully studies the pattern to find any cracks or edges.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28

PFS guidelines for Summoners say I only make one check for the duo for Victory Point systems and must make two for other things that affect everybody. Not sure which this is. If I must/can also roll for Zak, then...

Zak just moves where he thinks feels right, quickly and gracefully and sometimes gliding briefly through the air.
Acrobatics (Expert): 1d20 + 16 ⇒ (13) + 16 = 29

PFS Summoner Guidelines:
Eidolons are not PCs, so they do not count as PCs for effects that scale based on the number of PCs or players.

Eidolons and summoners share a pool of actions. As a result, for Victory Point/success counting systems that allow each PC a limited number of chances to roll, either the summoner or the eidolon can attempt each check. The summoner's player chooses for each attempt which of the two rolls. Any direct consequences of failure apply to whichever creature rolled the check.

This rule does not mean that in general only one of the summoner or eidolon need to roll to deal with adverse situations. If everyone in a room needs to attempt a saving throw against a hazard, both the eidolon and the summoner need to attempt that saving throw. If every PC needs to overcome a particular obstacle in order to continue (such as crossing a chasm), the eidolon and summoner both need to get past the obstacle.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
Betel Capella wrote:


This reminds me of what happened when Rain tried to leave the Vault

"Oh yeah! I read that chronicle. Silence and I are still banned from the library because of 'the incident' but I was able sneak in and read that one." Meadow makes finger quotes when she mentions 'the incident.'

"I bet if I look carefully I could find some spots where the enchantment is weak."

perception: 1d20 + 13 ⇒ (7) + 13 = 20
HP reroll
perception: 1d20 + 13 ⇒ (6) + 13 = 19

"Or maybe not."

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

This way, Meadow.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel looks oddly at Meadow. I actually work as a Librarian. What did you do?

arcana: 1d20 + 15 ⇒ (7) + 15 = 22 ((is an expert))
((Hero Point))
arcana: 1d20 + 15 ⇒ (20) + 15 = 35

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Stealth(M): 1d20 + 18 ⇒ (12) + 18 = 30

"This way, follow where I step" Shayla whispers.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Zak and Kaz work together (non-mechanically and to the extent that the prickly sprite allows) and make it to an area of the hallway that seems unaffected by the magic. The blue illumination orbs in the ceiling above hum softly, and you notice the pitch and hue change just slightly in this area now.

Yes, for this, it’s “each PC must succeed” and is not a Points system, so I think Zak did have to do his own.

The rest of the party guides Meadow who {pops} out into normal space last.

This same thing happened to my character in this hallway.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

The illumination orb in the next chamber is green. There’s a small hole in the east wall between two blocks of masonry. A glint of light reflects off something within. As you approach the hole, a faint hum fills the area, and arcs of electricity crackle within the fissure, threatening to shock anyone who reaches inside.

Someone quick or sneaky could quickly grab the item before getting shocked (DC 25 Acrobatics or Thievery check).

Someone careful and watchful can examine the dust beneath the energy field and find a safe place to insert their hand (DC 23 Perception or Survival check). Kaz would get a +1 circumstance bonus to this check for being the Scout.

Someone who casts a non-cantrip spell with the electricity trait around the fissure’s rim would short out the magical defenses and automatically succeed at obtaining the item.

The first to succeed finds an:

Anyone who fails:
takes 6d10 ⇒ (6, 4, 10, 2, 10, 10) = 42 electricity damage and is enfeebled 1 for 1 hour!

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Moving carefully the dwarf finds an ethersight ring.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
Betel Capella wrote:

Betel looks oddly at Meadow. I actually work as a Librarian. What did you do?

Meadow bites her lower lip in embarrassment.

"It really was just a teeny tiny mix-up. Silence and I were still pretty new to being pathfinders. We hadn't even been on a mission yet and Silence still hadn't quite figured out about familiars. We were in the library reading chronicles and he saw a mouse so he flew over to catch it. Fortunately for that witch lady the mouse managed to get away but Silence kept chasing him. I tried to stop him but I bumped into that wizard that works with Valeros and Merisiel all the time. He was working on his spellbook and, well...we knocked over a bookcase. It wasn't that bad really."

Meadow blushes.

"Well except that bookcase knocked over another bookcase and that one knocked over another and before I knew it there were six bookcases on the floor and books everywhere and that wizard's ink spilled all over his spellbook and the witch lady was yelling at us and...yeah it was kinda bad. Anyway I totally offered to clean everything up but the head librarian kicked us out anyway and said that we can't come back. The witch lady threatened to put a curse on us and the wizard called Silence a menace and me a walking catastrophe."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Oh god job Dran'thul."

Do the rest of us still need to make checks since Dran'Thul already got the item? If so...

perception: 1d20 + 13 ⇒ (7) + 13 = 20

Envoy's Alliance

Male Fey Eidolon 7 | Summoner: Kaz | AC 25/26 | F+14 R+13 W+11 | Perc+12; Low-Light Vision | Speed 25ft | Exploration: Scout | Active Conditions: None

"Hmph. Is that supposed to keep us out? Too easy!"

Zak Acrobatics: 1d20 + 16 ⇒ (16) + 16 = 32 if necessary.

"Oh no," says Kaz as he examines the ring, "Why am I afraid this will be useful?"

Grand Archive

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Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel is usually stoic and show little emotion. But after hearing Meadow's story, she started to smile. She put her hand over her mouth to hide it, then giggled. The giggle then turned into a chuckle, then full on laughter.

Once she recovered. I am SO sorry, I wasn't laughing at you, but at the absurdity of the situation. And I had been wondering how Master Ezrin had got so ink splattered that day.

Still. I am sure that Silence has learnt his lesson ... and I had mentioned before then that those free standing bookshelves could be unstable. Do you wish me to put in a good word to the Head Librarian to get that ban lifted?

Grand Lodge

Under the Eye of the Mantis (T3-4) slides
"Meadow" wrote:

"Oh god job Dran'thul."

Do the rest of us still need to make checks since Dran'Thul already got the item? If so...

[dice=perception]1d20+13

You are correct, no further checks required, so I'm going to say that Meadow's failure roll never happened. Cause she's gonna want to be at full health right about now. Well, next post anyway. Standby for that, though feel free to RP banter. 

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