About Nassor, night watchmanshort intro/paragraph:
Background: Originally from the kingdom of Zar in Hepmonaland, Nassor traveled to the Flanaess decades ago on a Scarlet Brotherhood merchant ship. He's sailed for a variety of captains since, and generally has never wanted for work: His gift for star-reading makes him desirable for trading companies looking to save money on trained navigators, and shipmates are convinced he's good luck. (They're right.) Male Human Shaman (serendipity) 1
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Fortitude: +4 (Base: +0, Con: +2, Familiar +2)
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Stats
From Trait: Sense Motive(Wis) Diplomacy: = +6 (Cha 2) + 1 Rank + 3 [Class Skill]
Background Skills
Untrained
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Human Bonus: Defiant Luck — Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. Familiar: Alertness Traits: Campaign: River Rat —You gain a +2 bonus on Swim checks. When wear- ing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swim- ming, you gain a +2 bonus on Initiative checks Magic: Outcast’s Intuition: +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic. Region: Abendego Spellpiercer — +2 trait bonus on concentration checks when spellcasting Abilities
Heavens Spirit Ability: Stardust (Sp): As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks. This penalty to attack rolls and Perception checks increases by 1 at 4th level and every 4 levels thereafter, to a maximum of –6 at 20th level. This effect lasts for a number of rounds equal to half the shaman’s level (minimum 1). Sightless creatures cannot be affected by this ability. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. Luck Magic: A serendipity shaman adds the domain spells from the Luck cleric domain to the list of spells she can cast with the spirit magic ability instead of her spirit’s spirit magic spells. Familiar:
*Tiny animal *Init +1; Senses low-light vision, scent; Perception +9 *AC 14, touch 13, flat-footed 12 (+1 Dex, +2 size, +1NA) *hp 5 *Fort +3, Ref +7, Will +4 *Defensive Abilities: Improved Evasion *Speed 10 ft., fly 70 ft. (average) *Melee bite +1 (1d3–1) *Space 2-1/2 ft., Reach 0 ft. *Statistics *Str 9, Dex 13, Con 12, Int 6, Wis 14, Cha 5 *Base Atk +0; CMB +1; CMD 9 *Feats Skill Focus (Perception) *Skills Skills Fly +5, Perception +9 *Share Spells: You may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. You may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). * Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The * master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. * Spirit Animal: The flesh of the shaman’s spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map. In addition, it gains a fly speed of 5 feet; if the animal already has a fly speed, instead its fly speed increases by 10 feet. While the animal is flying, a small nimbus of light surrounds it. ----------------------------------------------------------------------
description:
Lean and weathered and looks older than he is, which is still too old for this job. Dark-skinned as are most Touv, his once-black hair is largely gray now, kept in short, wrapped dreadlocks. personality:
Friendly, but a bit fatalistic — he and Mango are in pretty much constant conversation with a host of spirits, and *somebody* is always foretelling doom. After years of this, he's pretty resigned tot he idea that bad things will happen, and the best that can be hoped for is to ride them out. Despite that mindset he's comfortable being a team player, the result of years working as part of a crew. Superstitious: He's constantly dealing with various spirits clamoring for attention; he's often afraid that accepting an enchantment from another source will mess up the balance he's trying to strike.
intro:
Dolan rose just before midnight and dragged himself up to the deck of the Heron. Nassor was already there. Nassor always picked middle watch and, if the weather was clear, would also spend first watch on deck staring at the skies, earning him the nickname “night watchman” among the crew. Now he stood at the gunwale, gazing over the quiet sea with his pet fruit bat. “Anything new, Nassor?” Dolan asked. “Hey Mango.” The bat swiveled its head and looked irritated, as it always did when its name was called and no actual mangoes were present. Nassor looked over his shoulder. “The Eldest Ox is shining differently tonight,” he said. Nighttime conversations with Nassor were often difficult. The old man — not really old, but he had a good ten years on the other sailors, and a lifetime at sea was hard on anybody — was usually lucid enough under the sun. By night he’d go long minutes before responding to a question, or whisper something as if in a dream. Dolan understood this reference, though. “The Ox … you mentioned that before, when Captain asked about that other ship.” Nassor nodded, eyes still fixed above. “The Ox was cautious, then. It said, ‘Stay.’ Now it says, ‘Go.’ There was silence for a moment, apart from the waves lapping against the hull. Nassor spoke again. “Ox doesn’t change its mind easily.” This was turning into a more typical nighttime Nassor conversation. Dolan looked up at the constellations where the shaman was staring. “Which one is Eldest Ox?” Nassor shrugged. "None of them. It's on the other side." Dolan gave Mango a pet and quickly found something else to do. |