miteke's Solstice Scar D (Outpost VIII) (Core) (Inactive)

Game Master miteke

Outpost VII game of Solstice Scar D, core levels 3-4

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Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

With the zombie brute lying on the ground, Sebek lifts his polearm high and then brings it down hard on the undead menace...
+1 Guisarme & PA: 1d20 + 7 ⇒ (15) + 7 = 22
slashing: 2d4 + 9 ⇒ (3, 4) + 9 = 16


The zombie on the ground is literally cut in half by Sobek. It is no longer a problem.

Botting Wilbur Wilbur channels to heal this time (4th channel, leaving one more, right?)
healing: 2d6 ⇒ (6, 5) = 11
and everyone feels much, much better.

The Zuvembie goes on the offense and attacks Cayden with her axe.
to hit Cayden: 1d20 + 4 ⇒ (3) + 4 = 7
Though it misses, Cayden still takes 2d6 ⇒ (2, 2) = 4 negative energy damage from the pulsing field. But, on the bright side, the Zuvembie is no longer making that fascinating sound and Cayden is free to act normally.

❖❖❖❖❖❖ Combat Card Round 6 ❖❖❖❖❖❖
Ongoing effects not mentioned below: pulsing negative energy emanating from rift. The black line marks the boundary as you know it so far.
Bold may go.

Sobek (-0 HP)
Wilbur Faust (-0 HP)
Khargrom Shadowband (-24 HP)
Cayden Barleybrew (-6 HP)

❖❖❖ Round 7 ❖❖❖
white Zuvembie (-6 HP)

Silver Crusade

”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

So does that mean we have to kill the enemies and then shut the energy down?

Wilbur steps back to Khargrom. "We need you in there," he says, reaching a hand out to his ally.

Cure Moderate Wounds: 2d8 + 4 ⇒ (1, 2) + 4 = 7

Silver Crusade

”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

What is with these weak healing rolls?


Wilbur Faust wrote:
So does that mean we have to kill the enemies and then shut the energy down?

The druids are going to shut down the rift. You just need to kill the last undead.


Wilbur Faust wrote:
So does that mean we have to kill the enemies and then shut the energy down?
The druids are going to shut down the rift. You just need to kill the last undead.

.

Wilbur Faust wrote:
What is with these weak healing rolls?

I know, right? The only good one was the one I rolled. Am I right that you have one channel left after I botted you?

Grand Lodge

Male Half-Elf Cleric 3 (HP 21/21) (AC 22/11/21) (CMD 17) (Fort +4, Ref +2, Will +7) (Init +3) (Perception +15)

Finally coming to his senses, Cayden attempts to gut the creature.

MW Cold Iron Bastard Sword: 1d20 + 7 ⇒ (19) + 7 = 26, for 1d10 + 4 ⇒ (4) + 4 = 8 damage.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

That 19 is a Crit Threat Cayden, chop its head off!

The dwarf grunts his thanks, ”There we go, moah blood inside meh then out. Let’s do this!” He moves up closer and whips a dart at the last foe.

Can’t charge and can’t get there this round, so I’ll save a round of that negative energy crap by chucking a dart as I move up. No precise shot.

Dart: 1d20 + 4 ⇒ (5) + 4 = 9 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7


Wilbur heals Khargrom for less than expected, and Khargrom moves hesitantly back into the fray. His dart is way off, but Cayden looks like his swing is going to smack hard.

❖❖❖❖❖❖ Combat Card Round 6 ❖❖❖❖❖❖
Ongoing effects not mentioned below: pulsing negative energy emanating from rift. The black line marks the boundary as you know it so far.
Bold may go.

Sobek (-0 HP)
Cayden Barleybrew (-6 HP; need crit confirm rolls)

❖❖❖ Round 7 ❖❖❖
white Zuvembie (-6 HP)

Khargrom Shadowband (-17 HP)
Wilbur Faust (-0 HP)

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek turns his attention to the zuvembie thing. He steps to the side and once again, does an overhand chop with the wicked blade of his guisarme...
+1 Guisarme & PA: 1d20 + 7 ⇒ (15) + 7 = 22
slashing: 2d4 + 9 ⇒ (3, 4) + 9 = 16

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Oh! I'll use that Burning Radiance on my attack (unless Cayden destroyed it with his crit).
Ignore DR & extra damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Half-Elf Cleric 3 (HP 21/21) (AC 22/11/21) (CMD 17) (Fort +4, Ref +2, Will +7) (Init +3) (Perception +15)

Crit Confirmation: 1d20 + 7 ⇒ (20) + 7 = 27, for 1d10 + 4 ⇒ (9) + 4 = 13 additional damage.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom looks on, impressed.


The slashing weapons (Cayden's) does not seem to do as much dmage as it should have, but plenty with the well placed shot (16 damage). then Sobek delivers a crushing blow that seems to defy the creatures resistance to slashing weapons (another 24 damage). the two mighty blows are enough to destroy the creatures and the PCs are free to retreat and leave the rest to the twinhorn druids.

Unfortunately, Cayden's time in the area blackened some of his skin and caused him to lose a fingernail. What can I say, negative energy is ugly stuff.

2d6 ⇒ (3, 5) = 8

final stats:

  • Sobek (-0 HP)
  • Cayden Barleybrew (-14 HP)
  • Khargrom Shadowband (-17 HP)
  • Wilbur Faust (-0 HP)

    You have two rounds before we launch into helping the ritual.


  • Directed by Medda, Twinhorn mystics have begun preparing the stone circle to close the rift——ideally forever. The planar tear seems to have a will of its own, though, and it actively fights back and even tries to rip itself wider. If the mystics are to succeed, they need help. At first the ritual participants are preparing the stone circle and beginning the rites.

    You each may take on one of the following helpful tasks:

  • Contribute Magic: Requires expending spells to power the ritual. No check is required, but losing spells is costly and you need to expend 2 spells to successfully contribute.
  • Defend the site: Until the ritual concludes, undead continue to emerge from the rift, and monsters encroach from the wilderness. With a successful attack roll vs. AC 17 or a DC 17 Craft (traps) check, you can neutralize one or more of these threats as they approach, keeping the ritual’s participants safe. A PC can also succeed at this task by using a spell or ability that harms undead; this succeeds if the ability deals damage equal to at least 11 to a single target or 7 damage to multiple creatures (yes, you could channel but you would need to roll at least 4 damage). Failing this task represents being overrun by foes, some of which begin threatening the ritual’s secondary casters.
  • Perform the Ritual: With a DC 17 Knowledge (arcana), Knowledge (planes), Knowledge (religion), or Spellcraft check or a DC 20 Perform (dance or sing) or Use Magic Device check, a PC applies her expertise to the ritual, increasing its power. Failing this task represents making mistakes that make no meaningful contribution—or even accidentally undermines the ritual in a minor way.
  • Prepare Reagents: The ritual includes numerous powerful focuses and material components, and the Twinhorn mystics brought most of what they need. However, the rift’s resilience requires far more materials than anticipated. With a successful DC 17 Appraise, Craft (alchemy), Heal, Knowledge (nature), or Profession (herbalist) check, a PC adeptly prepares additional ritual focuses that are quickly incorporated into the incantations. Failing this task represents the creation of inadequate materials that crumble when exposed to the Negative Energy Plane’s power.
  • Other Methods: A PC can use the aid another action in place of attempting her own check, but it must be announced before the aided players roll is made. A PC might also have a convincing technique or application of an ability that he could contribute in place of one of the techniques above. In general, this should be treated as a success if it uses a potent, limited-use ability such as a higher-level ability with few uses per day (no, channeling would not work for this).

    To help at this stage you must have two successes between the 4 of you.

  • The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    A cleric using his CLW wand on him if we have time and need to heal: 3d8 + 3 ⇒ (8, 1, 8) + 3 = 20

    The dwarf steps up with the mystics and nods at them, ”My own magic ain’t vereh powerful, but I’ve studied castin’ a spells me whole life. I should be able to help.”

    Spellcraft to perform the ritual: 1d20 + 9 ⇒ (14) + 9 = 23


    Khargrom Shadowband wrote:
    A cleric using his CLW wand on him if we have time and need to heal: 3d8 + 3 ⇒ (8, 1, 8) + 3 = 20

    Please clarify. You have 2 rounds of healing, how do you receive 3d8+3? You asking Wilbur to use his CLW wand on you for one round and Cayden to use his on you for one round or something? The 'his' CLW wand is ambiguous as it could mean Khargrom's wand or the cleric's wand.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4
    miteke wrote:
    Khargrom Shadowband wrote:
    A cleric using his CLW wand on him if we have time and need to heal: 3d8 + 3 ⇒ (8, 1, 8) + 3 = 20
    Please clarify. You have 2 rounds of healing, how do you receive 3d8+3? You asking Wilbur to use his CLW wand on you for one round and Cayden to use his on you for one round or something? The 'his' CLW wand is ambiguous as it could mean Khargrom's wand or the cleric's wand.

    I didn’t see the post about the two rounds of healing, my bad. It is Khargrom’s wand. He will only get 2d8+2 then for 11.

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    "Should I use some of my minor spells to heal you all, then my stronger spells to combat the rift?"


    Wilbur Faust wrote:
    "Should I use some of my minor spells to heal you all, then my stronger spells to combat the rift?"

    Stronger spells do not help any more than your weaker spells if you are talking about the Defend the Rift task.

    Grand Lodge

    Male Half-Elf Cleric 3 (HP 21/21) (AC 22/11/21) (CMD 17) (Fort +4, Ref +2, Will +7) (Init +3) (Perception +15)

    CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
    CLW: 1d8 + 1 ⇒ (8) + 1 = 9.

    Would Wand charges count as 'spells cast', or does it have to be spell slots?


    Cayden Barleybrew wrote:
    Would Wand charges count as 'spells cast', or does it have to be spell slots?

    Spell slots only.

    Cayden Barleybrew (-0 HP)
    Khargrom Shadowband (-6 HP)

    @all
    Make your task rolls please. I'm surprised no one has done so yet.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4
    Khargrom Shadowband wrote:

    The dwarf steps up with the mystics and nods at them, ”My own magic ain’t vereh powerful, but I’ve studied castin’ a spells me whole life. I should be able to help.”

    [dice=Spellcraft to perform the ritual]1d20+9

    Khargrom did and had a success with a 23.

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.
    miteke wrote:
    Wilbur Faust wrote:
    "Should I use some of my minor spells to heal you all, then my stronger spells to combat the rift?"
    Stronger spells do not help any more than your weaker spells if you are talking about the Defend the Rift task.

    Depends on what I am doing with them. I can use two castings of Cure Light Wounds to get a success, but I also have a 50/50 chance of getting a success with one use of Cure Moderate Wounds.


    Khargrom Shadowband wrote:
    Khargrom did and had a success with a 23.

    I see it now. 1 success.

    Wilbur Faust wrote:
    Depends on what I am doing with them. I can use two castings of Cure Light Wounds to get a success, but I also have a 50/50 chance of getting a success with one use of Cure Moderate Wounds.

    So you are thinking of using CMW to do damage and hope the roll is high enough. Yes, that is a possibility. Remember, though, in the former option the two spells must be either a prepared spell or spell slot, not something from a wand.

    Scarab Sages

    NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

    Sobek hacks away at undead creatures pouring through the rift...
    +1 Guisarme (-2 Pow. Atk): 1d20 + 7 ⇒ (8) + 7 = 15
    slashing (+4 Pow. Atk): 2d4 + 9 ⇒ (4, 4) + 9 = 17
    He is able to wound a few as they come through, but, fortunately, there are dozens of other Pathfinder agents able to take them out.


    That is enough to keep the monsters at bay (no more rolls needed since only 2 successes are needed in this phase, moving on to the next phase)!

    As the ritual progresses, the rift contorts in response as if angry. The building negative energy releases violently, washing over the area and causing many of the ritual focuses to crumble. You have the same options as potential tasks, but during this event, each successful Prepare Reagents action grants two successes and you will need THREE successes to help in this phase!

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Khargrom rushes over to the damaged reagent piles and starts sorting through them, ”Sum a this stuff just needs cleaned off!”

    Appraise: 1d20 + 5 ⇒ (1) + 5 = 6

    Crap, sorry.


    "No, wait, you can't get that wet..."

    Grand Lodge

    Male Half-Elf Cleric 3 (HP 21/21) (AC 22/11/21) (CMD 17) (Fort +4, Ref +2, Will +7) (Init +3) (Perception +15)

    Cayden sacrifices a Delay Poison and a Calm Emotions.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    An anguished draconic roar echoes across the landscape. Within minutes, reports begin circulating that some of the Society’s newest agents single-handedly defeated a powerful drake, ensuring that it will be no threat during the final assault. Competing rumors suggest these agents actually convinced the drake to fight by the Pathfinders’ side! Whatever the case, it is a great boon in the fights to come.

    Table GMs, the Dangerous Drake condition is in effect, providing an edge in the final battle.


    2 successes. It is up to you, Wilbur, whether you succeed at this task! Roll them dice and take your chances.

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    Dovie'andi se tovya sagain.

    Wilbur tries to counter the portal with a Cure Moderate Wounds spell.
    Positive energy: 2d8 + 4 ⇒ (6, 6) + 4 = 16


    Cayden fuels the ritual with her spells, while Wilbur and Sobek fight off the advancing hoards. It is enough to keep the rift in check and even make some progress. But the wave of negative energy acts as a beacon for undead on both planes, and the standing stones quickly come under assault. The ritual goes on, but defending the site becomes the priority. In other words, you earn double successes for the defending the site task. You need FOUR successes on this one!

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    Wilbur is getting low on channels, but he will use one.
    Channel Positive Energy: 2d6 ⇒ (6, 5) = 11

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    Did I need to specify that that was "Defend the site," or is that automatic since that's where it was listed?

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Khargrom wades in with his warhammer, ”They’re gettin’ desperate, hold the line!”

    +1 Warhammer defend the site ac 17: 1d20 + 7 ⇒ (14) + 7 = 21


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The combined Pathfinder and Twinhorn forces shatter undead bones and topple the walking dead, even while sustaining wounds of their own, and their momentum seems unstoppable. The holy approval of the empyreal lord Vildeis grows stronger, as if recognizing the Pathfinders’ righteousness by causing their weapons, armor, and even blood to shimmer with angelic power.

    Table GMs, the Empyreal Approval condition is now in effect, restoring the PCs’ expended blessings of Vildeis.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Khargrom looks at his shimmering blood, ”Hrm, that’s new.”


    Wilbur Faust wrote:
    Wilbur is getting low on channels, but he will use one.

    By my count that is the last one. But...

    Because of your hard work the druids expended fewer resources than expected and distribute the excess. You all receive The PCs receive a scroll of cure light wounds, a scroll of shield of faith, and a scroll of summon monster II. Please post who takes what. Successes by other groups has earned all some extra favor from Vildeis. You may also choose one of the blessings from this list.

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    Ooh, scroll of CLW and Healing Sacrifice for Wilbur, please.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Healing Sacrifice as well, no scrolls. Do we have a round or two to heal with wands? Khargrom is still down some HP.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Smoke, pale flames, and incantations rise as one around the Kellids’ stone circle as a combined force of Twinhorn and Pathfinder mystics reach the climax of their ritual. As the magic takes hold, the rift into the Negative Energy Plane weakens and begins to shrink. A burst of positive energy ripples out from the site, washing over combatants for miles around.

    Table GMs, the Weakened Rift condition is now in effect, healing the PCs.


    Weakened Rift: You and your fellow pathfinders have weakened the rift enough that the positive energy generated by the process restores you. Each of you regains 7 HP which restores all of your HPs (well, Khargrom, since he was the only one left down).


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The combined Pathfinder and Twinhorn forces have beaten back the worst of Eshimka’s vanguard, and their spellcasters are hard at work repairing the damage around the planar rift. It seems there is at last a lull when a pair of bladelike arms stab through the rift and tear it wider. The wound releases a wave of negative energy that crashes into the mystics’ wards, and the shock causes the trees for hundreds of feet around to wither, their limbs snapping off and turning to ash before hitting the ground. Through the widened rift steps a towering giant with sinister horns, shaking the ground with every step as her army follows her: vampires, towering suits of armor, hungry corpses, and even a powerful dragon! Medda’s shout carries over the din. “Eshimka is here! Strike now!”

    The giant laughs thunderously as it regards the mortals around it and tears of pieces from her own flesh that turn into nightmarish beasts. “The living are no match for my might. Spread out, and reduce every one of these mortals to dust!”

    Table GMs, please begin Encounter W: Eshimka’s Assault.

    Scarab Sages

    NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

    Sobek will take the shield of faith scroll and will have Cayden or one of the other many Pathfinder Agents around cast it on him before battle.

    Sobek will also choose the Burning Radiance blessing again.

    Sobek’s eyes go wide as the rift splits open wider, the air crackling with dark energy. He takes a half-step back, instinct honed from a hundred battles screaming danger as the towering giant emerges—horned, hulking, and surrounded by an army of nightmares.

    His grip tightens on the haft of his guisarme, knuckles white as the wave of negative energy crashes over the battlefield. Around him, trees crumble to ash, and the very earth seems to recoil from the unholy presence.

    “By the gods…” he breathes, awe and fury battling behind his eyes. “That… beast is death given form.”

    But then he squares his shoulders, planting his feet and tapping the blade of his polearm on the ground twice in preparation. He glances left and right at the dozens of the Pathfinder Agents around him.
    He furrows his brow and raises his weapon. “Let it come.”

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Khargrom looks up at the massive army pouring through, ”Well, one way o’ ta other, this’ll be over soon.”

    He holds his warhammer ready.


    Sobek Al Saleef wrote:
    Sobek will take the shield of faith scroll and will have Cayden or one of the other many Pathfinder Agents around cast it on him before battle.

    The beginning of the battle was a surprise. The closing of the rift was going well before Eshimka tore through. You may hand the scroll of to another PC and hope that it is cast on you, but if you do it before the battle in anticipation of something happening I will give you 1d4 rounds of effect as there is no way to time it. Would you still like it cast on you before the battle?

    After absorbing the recent pulse of negative energy, the vegetation is dead and crumbling; forested sections on the map do not impede movement or grant cover. Place your icons wherever you want on the stone circle map from 30' to 60' from a stone and I will place the enemies you are to face this time as they step through the rift.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Placed, vote is for shadows first.

    Silver Crusade

    ”Wilbur Faust” | Male NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    Wilbur placed, sticking close to Khargrom so he can heal.

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