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About ThargashMale half-orc (mystic) barbarian (armored hulk) 1/druid (goliath druid) 13
Equipment: --------------------
Combat Gear cold iron durable arrow (50, 30 large), cold iron sling bullets (10), lesser extend metamagic rod (2), oil of bless weapon, oil of unwelcome halo (2), pearl of power (1st level), potion of remove blindness/deafness, scroll of air bubble, scroll of align weapon, scroll of cure serious wounds, scroll of death ward, scroll of faerie fire (2), scroll of gust of wind (5), scroll of lesser restoration (5), scroll of obscuring mist, scroll of remove fear (3), scroll of restoration, scroll of see invisibility, scroll of suppress charms and compulsions (5), silver sling bullets (10), universal solvent, wand of cure light wounds, wand of heightened awareness, wand of lead blades, wand of long arm, wand of protection from evil, wand of shield, acid, alchemical grease (8), alchemist's fire, antiplague, antitoxin (2), bladeguard, blood-boiling pill, dye arrow, focus chew (4), healer's kit, meditation tea (5), oil, sharpstone bullet (10), smelling salts, softstone bullet (10), stillgut (3), twitch tonic (4), vermin repellent, vomit capsule (3);
Other Gear +5 armor spikes deathless dragonhide full plate, +1 adaptive blackwood composite longbow, +4 furious impervious adamantine greatsword, blunt arrows (20), club, club, cold iron cestus, cold iron dagger, mwk cold iron greatsword, quarterstaff, sap, silver cestus, sling, belt of physical perfection +2, circlet of persuasion, cloak of resistance +5, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), ocher rhomboid ioun stone, dream journal of the pallid seer, druid's vestment, dusty rose prism ioun stone, headband of inspired wisdom +4, lenses of detection, litchina (head), lucky button (3), ring of natural attunement (kami), ring of protection +1, swarmbane clasp, traveler's any-tool, tunic of careful casting, wayfinder (2), jade wayfinder, animal glue, backpack, bandolier, bedroll, bell tripwire trap, blanket, blotter, candle, canteen, chalk, chewing stick, climber's kit, comb, compass, earplugs, fishhook (2), flint and steel, hairbrush, hammock, holly and mistletoe (2), inkpen, knife for cutting quills into pens, magnet, marbles, masterwork backpack, masterwork tool, mess kit, mirror, nail file, orc trail rations (10), parchment (5), pen nibs, pigment for making ink, powder (5), ruler, small, scissors, scroll case, signal whistle, silk rope (50 ft.), smoked goggles, soap, speed sheath, speed sheath, spell component pouch, sponge, string or twine, tooth powder, vial (2), waterproof bag, weapon cord. Special Abilities -------------------- +4 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deathless Initiate Not staggered while using Diehard; gain +2 on melee damage rolls Destructive Smite +6 (7/day) (Su) Make a melee attack with morale bonus to damage. Diehard You are stable and can choose how to act when at negative Hp. Druid (Goliath Druid) Domain (Rage) Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks. Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks. Face Nature's Might (Ex) +4 to saves vs. spell-like and supernatural abilities of giants. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe. Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person. Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager. Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot. Primal Summons Summon nature's ally lists include new options. Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Sacred Tattoo +1 to all saves. Trackless Step (Ex) You do not leave a trail as you move through natural surroundings. Vital Strike Standard action: x2 weapon damage dice. Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Shape (13 hours, 6/day) (Su) Shapeshift into a different creature one or more times per day. Wild Shape (Giant Form II) (Rock Troll) (Su) As a standard action, take humanoid (giant) form. Woodland Stride (Ex) Move through undergrowth at normal speed. Venture Captain Dark Archive Season 10 Faction Reward - Enduring Scholar Once during an adventure, before rolling a save vs a spell can add a bonus of +4 (1 + half goals completed). Dark Archive Season 10 Faction Reward - Magical Tinkerer Once per adventure can make one UMD role with a +2 bonus. Dark Archive Season 10 Reward - Pact Maker Gains access to Darkvision and Identify as spell like abilities. |