Tsadok Goldtooth

Thargash's page

23 posts. Organized Play character for Mike...R.


Race

Init +6 (+10 with HA) | Perc +32 | SM +13 | Speed 40' | Spells 1st 6/6, 2nd 5/6, 3rd 4/6, 4th 5/6, 5th 3/4, 6th 3/3, 7th 2/2 | Rage 21/22, W Shape 4/5, D Smite 7/7 | Resistance: Neg Energy 10, Fire 20 | Active Conditions: wildshape (rock troll),

Classes/Levels

echoloc, shield, haste, HA, air walk , prot energy (acid, 120), lucky # (13), deadeye's lore, delay poison, grt longstrider, life bubble, hunters blessing (P o earth, fire outsider), BB pill, resinous skin, barkskin, planar adaptation (P o fire)

Gender

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants) | CMD 34 / 32 FF |

About Thargash

Male half-orc (mystic) barbarian (armored hulk) 1/druid (goliath druid) 13
N Medium humanoid (human, orc)
Init +3; Senses Perception +28
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Defense
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AC 27, touch 13, flat-footed 26 (+14 armor, +1 deflection, +1 Dex, +1 insight; +1 vs weapons in the spears weapon group)
hp 133 (14 HD; 13d8+1d12+56)
Fort +21, Ref +14 (+1 bonus vs. trample attacks), Will +20; +4 vs. spell-like and supernatural abilities of giants
Defensive Abilities sacred tattoo; Resist negative energy 10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +4 furious impervious adamantine greatsword +21/+16 (2d6+13/17-20) or
. . mwk cold iron greatsword +18/+13 (2d6+9/17-20) or
. . club +17/+12 (1d6+6) or
. . cold iron armor spikes +17/+12 (1d6+6) or
. . quarterstaff +17/+12 (1d6+9) or
. . sap +17/+12 (1d6+6 nonlethal) or
. . silver cestus +17/+12 (1d4+6/19-20)
Ranged +1 adaptive blackwood composite longbow +14/+9 (1d8+7/×3) or
. . sling +13 (1d4+6)
Special Attacks destructive smite (+6, 7/day), rage (20 rounds/day), wild shape 6/day
Druid (Goliath Druid) Spells Prepared (CL 14th; concentration +20)
. . 7th—disintegrate[D] (DC 21), heal
. . 6th—bull's strength[D], greater dispel magic (2)
. . 5th—communal air walk (21), death ward, shout[D] (DC 19)
. . 4th—air walk, echolocation (21), freedom of movement, inflict critical wounds[D] (DC 18), communal protection from energy
. . 3rd—bull's strength[D], protection from energy (21), resinous skin (21), communal resist energy
. . 2nd—barkskin (42), bull's strength[D], lesser restoration
. . 1st—faerie fire, heightened awareness (2), liberating command (2), true strike[D]
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domain Destruction (Rage subdomain)
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Statistics
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Str 23, Dex 14, Con 16, Int 12, Wis 18, Cha 7
Base Atk +10; CMB +19; CMD 30 (31 vs. overrun)
Feats Combat Reflexes, Deathless Initiate, Diehard, Endurance, Furious Focus, Improved Critical (greatsword), Power Attack, Toughness, Vital Strike
Traits fate's favored, magical knack
Skills Acrobatics +1 (-3 to jump), Bluff +5 (+7 vs orcs in Varisia and neighbouring nations, +7 vs members of the Red Mantis.), Climb +7, Diplomacy +23 (+24 vs initially hostile creatures, +25 vs orcs in Varisia and neighbouring nations, +25 vs centaurs, +25 vs members of the Red Mantis.), Disguise +1 (+3 vs orcs in Varisia and neighbouring nations), Fly +1, Handle Animal +7 (+9 vs orcs in Varisia and neighbouring nations), Heal +10, Intimidate +22 (+24 vs orcs in Varisia and neighbouring nations, +24 vs members of the Red Mantis., +25 when making day job roll.), Knowledge (arcana) +5, Knowledge (geography) +5, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +5, Perception +28, Sense Motive +13, Spellcraft +5, Survival +23 (+28 when tracking, +25 to avoid becoming lost), Swim +5, Use Magic Device +19 (+21 vs orcs in Varisia and neighbouring nations); Racial Modifiers +2 Knowledge (local)
Languages Auran, Common, Druidic, Giant, Orc, Terran, Thassilonian, Varisian
SQ face nature's might, half-orc druid, indomitable stance, nature bond (Rage domain), orc blood, primal bond, primal empathy, primal size, primal summons, rage power (moment of clarity), trackless step, wild empathy +11, wild shape (giant), woodland stride.

Equipment:
Combat Gear cold iron durable arrow (50, 30 large), cold iron sling bullets (10), lesser extend metamagic rod (2), oil of bless weapon, oil of unwelcome halo (2), pearl of power (1st level), potion of remove blindness/deafness, scroll of air bubble, scroll of align weapon, scroll of cure serious wounds, scroll of death ward, scroll of faerie fire (2), scroll of gust of wind (5), scroll of lesser restoration (5), scroll of obscuring mist, scroll of remove fear (3), scroll of restoration, scroll of see invisibility, scroll of suppress charms and compulsions (5), silver sling bullets (10), universal solvent, wand of cure light wounds, wand of heightened awareness, wand of lead blades, wand of long arm, wand of protection from evil, wand of shield, acid, alchemical grease (8), alchemist's fire, antiplague, antitoxin (2), bladeguard, blood-boiling pill, dye arrow, focus chew (4), healer's kit, meditation tea (5), oil, sharpstone bullet (10), smelling salts, softstone bullet (10), stillgut (3), twitch tonic (4), vermin repellent, vomit capsule (3);
Other Gear +5 armor spikes deathless dragonhide full plate, +1 adaptive blackwood composite longbow, +4 furious impervious adamantine greatsword, blunt arrows (20), club, club, cold iron cestus, cold iron dagger, mwk cold iron greatsword, quarterstaff, sap, silver cestus, sling, belt of physical perfection +2, circlet of persuasion, cloak of resistance +5, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), ocher rhomboid ioun stone, dream journal of the pallid seer, druid's vestment, dusty rose prism ioun stone, headband of inspired wisdom +4, lenses of detection, litchina (head), lucky button (3), ring of natural attunement (kami), ring of protection +1, swarmbane clasp, traveler's any-tool, tunic of careful casting, wayfinder (2), jade wayfinder, animal glue, backpack, bandolier, bedroll, bell tripwire trap, blanket, blotter, candle, canteen, chalk, chewing stick, climber's kit, comb, compass, earplugs, fishhook (2), flint and steel, hairbrush, hammock, holly and mistletoe (2), inkpen, knife for cutting quills into pens, magnet, marbles, masterwork backpack, masterwork tool, mess kit, mirror, nail file, orc trail rations (10), parchment (5), pen nibs, pigment for making ink, powder (5), ruler, small, scissors, scroll case, signal whistle, silk rope (50 ft.), smoked goggles, soap, speed sheath, speed sheath, spell component pouch, sponge, string or twine, tooth powder, vial (2), waterproof bag, weapon cord.
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Special Abilities
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+4 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deathless Initiate Not staggered while using Diehard; gain +2 on melee damage rolls
Destructive Smite +6 (7/day) (Su) Make a melee attack with morale bonus to damage.
Diehard You are stable and can choose how to act when at negative Hp.
Druid (Goliath Druid) Domain (Rage)
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Face Nature's Might (Ex) +4 to saves vs. spell-like and supernatural abilities of giants.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Tattoo +1 to all saves.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (13 hours, 6/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Giant Form II) (Rock Troll) (Su) As a standard action, take humanoid (giant) form.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Venture Captain
Dark Archive Season 10 Faction Reward - Enduring Scholar Once during an adventure, before rolling a save vs a spell can add a bonus of +4 (1 + half goals completed).
Dark Archive Season 10 Faction Reward - Magical Tinkerer Once per adventure can make one UMD role with a +2 bonus.
Dark Archive Season 10 Reward - Pact Maker Gains access to Darkvision and Identify as spell like abilities.