Kobold

Tieri the Tooth Faerie's page

211 posts. Organized Play character for cmlobue.


Race

| HP 43/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision

Classes/Levels

| Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Gender

Male Kobold Core Fighter 4

About Tieri the Tooth Faerie

Core Fighter 4
Small | Kobold | Tunnelflood Kobold | Humanoid

Perception +10; Darkvision
Languages Common, Draconic, Varisian
Skills Acrobatics +10, Athletics +8, Lore: Pathfinder Society +6, Lore: Surgery +6, Medicine +10, Stealth +10, Thievery +10
Str +2, Dex +4, Con +0, Int +0, Wis +2, Cha +1
Items Leather, Wayfinder, Clothing (Explorer's), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Toolkit, Healer's Toolkit, Clothing (Winter), Grappling Arrow, Mirror, Mug, Buckler (Hardness 3, HP 6, BT 3)

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AC 21 (22 with shield raised); Fort +8, Ref +12, Will +10 (Bravery)
HP 50

↺ Cringe
Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.

↺ Shield Block
Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

↺ Reactive Strike
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

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Speed 25 feet
Melee +1 Striking War Razor +13 (Agile, Backstabber, Deadly d8, Finesse, Magical), Damage 2d4+2 S
Melee Shield Boss +10 (Attached to Shield), Damage 1d6+2 B
Ranged Chakram (x6) +10 (Thrown), Damage 1d8+2 S

◆ Battle Medicine (General, Healing, Manipulate, Skill) Requirements You're holding or wearing a healer's toolkit.
Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

◆ Snagging Strike
Requirements You have one hand free, and your target is within reach of that hand.
Make a Strike while keeping one hand free. If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

◆ Combat Grab (Press)
Requirements You have one hand free, and your target is within reach of that hand.
Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.

◆ Quick Reversal (Flourish, Press) Requirements You are flanked by at least two enemies. You turn your foes' flanking against them with a quick reverse. Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn't count toward your multiple attack penalty.

◆ Wayfinder (Uncommon, Invested, Magical)
Activate Light (concentrate)
The wayfinder is targeted by a 1st-rank light spell.

Additional Feats Risky Surgery, Titan Wrestler, Toughness, Tunnelflood Kobold
Additional Specials Draconic Exemplar (Silver)

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Faction Vigilant Seal
Home Region Ustalav

Bot me!:
◆ Snagging Strike
[dice="+1 Striking War Razor"]1d20+13[/dice]
[dice="Slashing Damage"]2d4+2[/dice]
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

◆ Combat Grab
[dice="+1 Striking War Razor"]1d20+13-4[/dice]
[dice="Slashing Damage"]2d4+2[/dice]
If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.

◆ Raise Shield

Updated 3 March 2025