Loong Laohu
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4 glyphs
I've read this as I'm prepping it for a group.
I just like to play scenarios I'm about to run to give me ideas how to run it.
Mrs. Crinkle
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Mrs. Crinkle is a flirtatious elderly woman, though I generally keep it light and mild. If you'd like me to tone it down or leave your PC alone, feel free to PM me or drop a line in Discussion. I'm happy to accommodate. :)
Loong Laohu
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tone it down? bite your tongue! :)
That said, Loong Laohu (aka Tiger) is relatively sheltered/conservative as he grew up in a monastery. He's also my first ever PC...
Tieri the Tooth Faerie
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"If crinkly lady bites your tongue, I can check to make sure no dental damage!"
Mrs. Crinkle
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Mrs. Crinkle's eyes go wide, twinkling. "OoOoo! If anyone sticks their tongue out at me, I just might take a nibble! Heehee!"
| DoubleGold |
Please Post the following:
Init Modifier and your general thing you are using: Search, Stealth, etc
Perception Modifier and vision
List of Reactions you have: I see Chupko has Nimble dodge for example
Also RPG chronicles
Mrs. Crinkle
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Initiative: Perception to Search +7
Exploration: Defend
Perception: +7 with normal vision; darkvision and imprecise scent (30 ft) only while raging
Reactions: Shield Block
RPG Chronicles: done
Chupko
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Initiative: Stealth +15
Exploration: Avoid notice
Perception: +12
Reaction: Nimble dodge
RPG chronicle: done also
Tieri the Tooth Faerie
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Need to update Tieri here, as he is level 4. These will be correct after the update:
Initiative: Perception +10
Exploration: Scout
Perception: +10, Darkvision
Reactions: Cringe, Reactive Strike, Shield Block
Loong Laohu
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Init: Perception +13
Exploration: Perception to Search
Reaction:
Infernal Detonations (from 01-11; Fire Damage 1d6+6 to any creature w/in 30' who targets a friend; DC 21 Reflex for half; once per adventure)
RPG Chronicles - done.
Tiger will probably be the medic for this adventure...
Given that we're probably heading for high tier, Mrs Crinkle has a lvl bump.
Tiger has the Protective Mentor Boon (+6 hp)
Tieri the Tooth Faerie
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Tieri has Combat Mentor (+2 to attack instead of +1).
Mrs. Crinkle
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Thanks for the level bump!
@Chupko, is it Rugged Mentor? If so, I'll use Tieri's Combat Mentor and Chupko's Rugged Mentor. I'll update my header accordingly.
Thanks, everyone!
Loong Laohu
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Tiger also has Heroic Intervention - basically every time he uses a hero point, allies w/in 30' get 3d6 healing even if unconscious or dying.
Loong Laohu
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Moderate Healing Potion for my provision.
Loong Laohu
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btw, I forgot to update his botting spoiler to indicate that I now have a vitalizing rune on his handwraps. I purchased it before the start of the adventure.
Loong Laohu
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who's turn is it? Is there a combat tracker?
Mrs. Crinkle
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This post is a bit confusing, but it seems to indicate that all of us except Alice are/were up. I'm guessing DoubleGold is still posting from a phone, where typos are easier to make and more annoying to fix.
Chupko
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The Tengu moves forward to cast a spell throwing a sharp stone towards the Weak Zombie.
Telekinetic projectile: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, slashing: 4d6 ⇒ (4, 5, 6, 5) = 20
Loong Laohu
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and please post to gameplay :)
| DoubleGold |
Posting all the obstacles at once, cause of limited computer time. Everyone does one check per obstacle. The dcs are actually reduced by 1 because you still so well on the previous checks. The chase points is the total the group needs. Not rolling is a failure.
BRIAR PATCH OBSTACLE 5
Chase Points 3; Overcome DC 22 Athletics to leap from bare patch to bare patch, DC 20 Acrobatics to carefully crawl through without getting stuck, DC 18 Fortitude save to ignore the pain and just rush through.A large thicket of thorn bushes lies directly ahead.
NECROMANTIC QUAGMIRE OBSTACLE 5
Chase Points 3; Overcome DC 22 Athletics to swim through the molasses-like sludge, DC 20 Perception or Survival to find bits of solid ground, DC 18 Nature or Religion to quell the foul energies, creating temporary solid ground.The foul energies throughout the wood have congealed here in a strange stagnant swamp
UNDEAD VINES OBSTACLE 5
Chase Points 3; Overcome DC 20 Acrobatics or Athletics to avoid or rip away the vines as they attempt to wrap around limbs, DC 18 Nature or Religion to notice the foul energies and better avoid the hindering vines.While not undead creatures, the vines hanging from this tree are infused with those same energies and attempt to grab and hinder everyone’s progress.
DEAD RISING OBSTACLE 5Chase Points 3; Overcome DC 22 Athletics to break free of any grasping hands and force a path through, DC 20 Reflex save to avoid the leshy grip entirely, DC 20 Stealth to avoid drawing the risen dead’s’ notice, DC 18 Perception to note safe areas where corpses are not animating.Leshy corpses are emerging from the ground all around, grabbing at legs and feet.
CLIMB THE RIDGE OBSTACLE 5
Chase Points 3; Overcome DC 22 Perception or Survival to note good paths with natural handholds and footholds, DC 20 Athletics to climb up, DC 18 Craft to set pitons and ropes into the cliff face. The land steeply rises several dozen feet here.
WINDING GAME TRAIL OBSTACLE 5
Chase Points 3; Overcome DC 22 Diplomacy or Performance to keep morale up despite the circumstances, DC 20 Nature or Perception to keep the trail in sight and not wander off this beaten path, DC 18 Survival to keep your bearings as you follow the trail.The brush is denser on the ridge, but there’s a game trail with thinner vegetation. It winds through the woods.
SUDDEN DROP OBSTACLE 5
Chase Points 3; Overcome DC 22 Acrobatics to just jump down and roll with it, DC 20 Athletics to carefully climb down, DC 18 Craft to set pitons and ropes, DC 18 Fortitude to ignore the pain and just rush through.The ridge’s drop is as sudden as its rise, and it drops to the banks of a deep rushing river or creek.
RUSHING WATERS OBSTACLE 6
Chase Points 3; Overcome DC 24 Athletics to brave the waters and swim across, DC 22 Craft or Survival to create a makeshift bridge, DC 20 Nature or Perception to find calmer waters to cross.A large thicket of thorn bushes lies directly ahead.
Alice the Poppet
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Briar Patch: Rag Doll Fort: 1d20 + 13 ⇒ (20) + 13 = 33 &Eidolon Fort: 1d20 + 14 ⇒ (17) + 14 = 31
The worst of the two is 31
Necro Quagmire: Rag Doll Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Undead Vines: Rag Doll Nature: 1d20 + 10 ⇒ (3) + 10 = 13
Dead Rising: Rag Doll Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Climb: Rag Doll Crafting: 1d20 + 12 ⇒ (11) + 12 = 23
Game Trail: Rag Doll Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30
Sudden Drop: Rag Doll Crafting: 1d20 + 12 ⇒ (6) + 12 = 18
Rushing Waters: Rag Doll Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Loong Laohu
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Downtime: Warfare Lore(T): 1d20 + 8 ⇒ (8) + 8 = 16 vs DC 19
blech... failure for 8sp...
Mrs. Crinkle
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I can add my own downtime to my Chronicle. Rolling here for transparency:
Mrs. Crinkle gives an amusing lecture on genealogy, making up hilariously inappropriate names for various individuals and branches of various noble families. How did she come by this information?
Genealogy lore DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
Failure for 16 cp
Tieri the Tooth Faerie
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Surgery Lore: 1d20 + 6 ⇒ (17) + 6 = 23
2.4 gp
Undeterred by not getting any fangs to examine, Tieri ensures the dental health of Tamran is immaculate.
Loong Laohu
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Got my chronicle. Thanks for the game everyone!
Tieri the Tooth Faerie
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Google marked the Chronicle email as phishing, but I have it now. Everything looks good. How many leshies did we save?
Thanks for a great game, everyone, especially DoubleGold for running!
Chupko
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Well there is a mistake on my chronicle.
It is written that earn income did 64 cp but it was 64 sp. So 6.4 gp.
Mrs. Crinkle
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Got my Chronicle. Looks accurate, though none of the boxes were checked. I second the Tooth Faerie's question: Did we save all, some, or none of the remaining leshies?