Drace Krennit

Hampton Candlewood's page

257 posts. Organized Play character for thunderspirit.


Full Name

Hampton Candlewood

Race

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 |

Classes/Levels

Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

About Hampton Candlewood

Hampton Candlewood
Ranger 5
(medium, human, aiuvarin, humanoid)

BOONS:

-- Horizon Hunters Gear: By building relationships and trust with the Horizon Hunters, you've gained access to special items favored by this faction. You gain access to the Horizon Hunters faction-specific gear (LOPSG 34).

-- Promotional Vestments

-- Rugged Mentor (Horizon Hunters): While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump's modifier to saving throws to 2 (instead of 1).

-- Wayfinder: gain a free wayfinder. (Character must have played 2 sessions to obtain.)

Home Region: Osirion/Golden Road

Perception +10; Low-Light Vision
Languages Common, Elven, Osiriani, Kelish
Skills Acrobatics +11, Athletics +11, Deception +9, Diplomacy +9, Lore: Desert +8, Lore: Pathfinder Society +8, Nature +8, Society +8, Stealth [E] +13, Survival +8, Thievery +11
Str +4, Dex +4, Con +1, Int +1, Wis +1, Cha +2
Items +1 studded leather, doubling rings, aeon stone (pearly white spindle), wayfinder , Backpack, Bedroll, Chalk (8), Flint and Steel, Rations (2), Rope, Thieves' Tools, Torch (5), Waterskin, Healer's Tools, Healing Potion (Minor) (2)
========================================================================
AC 23; Fort +10, Refl +13, Will +10
HP 68; Resistances
========================================================================
Speed 25 feet
Melee +1 striking shortsword +14 (agile, finesse, versatile S, Magical), Damage 2d6+4 P (with doubling rings) OR
. . shortsword +13 (agile, finesse, versatile S), Damage 1d6+4 P OR
. . light hammer +13 (agile, thrown 20 ft.), Damage 1d6+4 B OR
. . hatchet +13 (agile, sweep, thrown 10 ft.), Damage 1d6+4 S OR
. . spiked gauntlet +13 (agile, free-hand), Damage 1d4+4 P OR
. . fist +13 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 B
Ranged +1 striking composite shortbow +14 (deadly d10, propulsive, magical), Damage 2d6+2 P

Primal Innate Spells DC 19, attack +9
Cantrips stabilize

Focus (Warden) Spells (1 point)

gravity weapon ◈ :

Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.

Hunt Prey ◈ (concentrate, ranger) Designate a single creature as prey, gain +2 circumstance bonus to Perception checks when you Seek your prey, a +2 circumstance bonus to Survival checks when you Track your prey, and ignore the penalty for making ranged attacks within your second range increment against the prey. You can have only one creature designated as your prey at a time, and your designation lasts until you designate a different prey or until your next daily preparations.
Hunted Shot ◈ (flourish, ranger) Make two Strikes against your prey with a ranged weapon with reload 0. If both hit, combine damage vs. resistances and weaknesses. Apply multiple attack penalty to each Strike normally.
Hunter's Edge (Flurry) Multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on 2nd attack of the turn, and –6 (–4 with an agile weapon) on 3rd or subsequent attack of the turn.
Quick Draw ◈ (ranger) You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Trackless Step When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.
Twin Takedown ◈ (flourish, ranger) Make two Strikes against your prey with a with a melee weapon in each hand. If both hit, combine damage vs. resistances and weaknesses. Apply multiple attack penalty to each Strike normally.
========================================================================
Additional Feats Aiuvarin, Assurance (Survival, 17), Initiate Warden, Multilingual, Natural Medicine, Toughness, Wildborn Magic
========================================================================
Additional Specials Hunter's Edge: Flurry
========================================================================
Notes: 3601-2001
Horizon Hunters (Generalist)

Class DC: 10 + prof + DEX mod

at Level 6:

Experienced Tracker: (general, skill) You can Track while moving at full Speed by taking a –5 penalty to your Survival check. (No penalty when Survival [M], no new check every hour when Survival [L]
Class feat: Skirmish Strike ◈