GM Frost's B18 From Family Lost (2) (Inactive)

Game Master Frozen Frost

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Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Using Quick tempered the dwarf raged right on the beginning of the fight.

So he draws his weapon to be ready to strike Flaming directly.

+1 Long hammer: 1d20 + 10 ⇒ (7) + 10 = 17

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Then again.

+1 Long hammer: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Vigilant Seal

TN Tengu (Skyborn) Willing Host Animist (Liturgist) / Winged Warrior 4 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 22 wood shield | Saves (10**/7*/11**) | Perception (+9 w/ lowlight) | Speed 25, Leap 25
♥️ 46 | ☀️ □□ | ☘️ □ | ✋ empty | ⚕ none | Animist (1□□/2□□), Apparition (1□/2□) vs DC 19

Targeting the two disembodies heads, the wizened crow slashes with an imperiously long sword, inches above the orc's head - then opens his wing and blasts spiritual energy at it (or the second head) - an angry volcano erupting divine magma which flows forth with a deep crimson explosion!

Potent Nodachi (S, 2h; brace, deadly d12, reach) vs Head: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (3) + 2 = 51d12 ⇒ 6

◆) Strike
◆◆) Vitality Lash

Vitality Lash (Basic Fortitude DC 18) vs Head: 3d6 ⇒ (1, 2, 4) = 7


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Wizel rages and draws long hammer to bonk Flaming in the head, because that is the only part of the body it has anyway. Long hammer is fast enough to not be hit in both instances.

Old Crow slices Parted and sloughs off some dead skin. The tengu then blasts it with vitality energy.
DC 18 basic Fortitude save: 1d20 + 4 ⇒ (7) + 4 = 11 vs VL Fail, 11 vitality damage

It melts and vanishes into the air. Parted out

Scorching flies away from the source of fear and as it flies out, Zaighar bludgeons it as it is within his reach! 8 B damage

Scorching spits fire at Zaighar.
DC 5 Flat check: 1d20 ⇒ 15 vs Dazzled
Spitfire Attack, Frightened 1: 1d20 + 10 - 1 ⇒ (12) + 10 - 1 = 21 vs Zaighar AC 21
Damage: 1d12 + 2 ⇒ (7) + 2 = 9 fire damage

DC 5 Flat check: 1d20 ⇒ 20 vs Dazzled
Spitfire Attack, Frightened 1, Agile, MAP: 1d20 + 10 - 1 - 4 ⇒ (20) + 10 - 1 - 4 = 25 vs Zaighar AC 21 Crit
Damage: 1d12 + 2 ⇒ (11) + 2 = 13 fire damage x2

Burning, on the other hand, flies toward Wizel and gives a fiery forehead attack!
DC 5 Flat check: 1d20 ⇒ 6 vs Dazzled
Forehead Attack, Frightened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24 vs Wizel AC 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 bludgeoning plus 1d6 ⇒ 3 fire damage

DC 5 Flat check: 1d20 ⇒ 19 vs Dazzled
Forehead Attack, Frightened 1, MAP: 1d20 + 10 - 1 - 5 ⇒ (8) + 10 - 1 - 5 = 12 vs Wizel AC 20

The assault has burning effect with it.

⬤ INDIGNANT DEAD! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Bramblespine (AC 17) (HP 21/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny Yellow) (HP -) | Dazzled (2 rd); Frightened 1 | Flying 5 ft above ground
Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
Zaighar (AC 21) (HP 12/47) | 2☘️ |
Parted (Tiny Blue) (HP -16) |
Wizel Genius (AC 20) (HP 48/55) | 2☘️ |
Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (Tiny White) (HP -8) | Dazzled (1 min) | Flying 5 ft above ground
Burning (Tiny Black) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
➤ Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny Purple) (HP -) | Dazzled (10 min) | Flying 5 ft above ground

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Penny seems super pleased with himself... until he sees the skulls. The goblin then smiles with a manic and feral glee!

"Goblins bite and goblins bash
all your burning skulls we smash!
Crush your bones up into paste,
We have got no time to waste,
When you see our mighty host
We be Goblins, YOU BE TOAST!"

The Goblin them mouths silent words towards two of the skulls.

◆ Courageous Anthem
◆◆ Haunting Hymn

Hits burning and scorching
Damage 1d8 ⇒ 5 Sonic
Basic save DC 19 Fort.

EVERYONE - +1 status bonus to attack rolls, damage rolls, and saves against fear effects.


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Pennypockets inspires allies about goblins.

Burning: DC 19 basic Fortitude save: 1d20 + 5 ⇒ (20) + 5 = 25 vs Haunting Hymn (Crit Success, no damage)
Scorching: DC 19 basic Fortitude save: 1d20 + 5 ⇒ (20) + 5 = 25 vs Haunting Hymn (Crit Success, no damage)

Whatever words he whispers to them, they fiery skulls are unbothered.

Uncoupled Purple flies toward the ghoran and bites hard.
DC 5 Flat check: 1d20 ⇒ 11 vs Dazzled
Jaws Attack: 1d20 + 6 ⇒ (13) + 6 = 19 vs Bramblespine AC 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 P damage

It then gnashes, biting Bramblespine once again while it violently shakes itself, trying to rip away a mouthful of flesh.
DC 5 Flat check: 1d20 ⇒ 10 vs Dazzled
Jaws Attack, Agile, MAP: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 vs Bramblespine AC 17

It misses to take a second bite.

⬤ INDIGNANT DEAD! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Bramblespine (AC 17) (HP 17/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny Yellow) (HP -) | Dazzled (2 rd); Frightened 1 | Flying 5 ft above ground
Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
Zaighar (AC 21) (HP 12/47) | 2☘️ |
Parted (Tiny Blue) (HP -16) |
Wizel Genius (AC 20) (HP 48/55) | 2☘️ |
Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (Tiny White) (HP -8) | Dazzled (1 min) | Flying 5 ft above ground
Burning (Tiny Black) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny Purple) (HP -) | Dazzled (10 min) | Flying 5 ft above ground

Horizon Hunters

Ghoran Resentment Witch 3 | HP 20/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

"Ow" Bramblespine responds annoyedly as he gets chewed on. Dazzled rounds tick down.

Bramblespine looks at Uncoupled(purple) with a certain level of distain.

Evil eye Will DC 19 for Uncoupled(purple). Ongoing Misery will then extend Flaming (Tiny Yellow)'s dazzled condition by an extra round.

Bramblespine then fires metallic thorns at Uncoupled (Tiny Purple).
spell attack vs Uncoupled: 1d20 + 9 ⇒ (4) + 9 = 13
piercing damage: 4d4 ⇒ (3, 2, 1, 2) = 8
Double damage and 2 persistent bleed on a crit


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Forgot to reduce Dazzled conditions of skulls, thanks for the reminder.

DC 19 Will save: 1d20 + 4 ⇒ (2) + 4 = 6 vs Evil Eyes (Crit Fail, Uncoupled becomes Sickened 2)
Bramblespine's stare of disdain against Uncoupled makes the skull have avery uneasy feeling to the core. And the presence of the ghoran's familiar makes Flaming's condition worse. Dazzled condition of Flaming extends by 1 rd

Whatever Uncoupled is feeling right now makes it unfocused that it gets hit with metallic thorns, both straight to the eyes. Uncoupled out.

Flaming launches more spitfires to those within its range! 1 Bramblespine, 2 Wizel, 3 Old Crow, 4 Zaighar: 3d4 ⇒ (3, 4, 3) = 10

DC 5 Flat check: 1d20 ⇒ 19 vs Dazzled condition
Spitfire Attack, Fightened 1: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29 vs Old Crow AC 20 crit
Damage: 1d12 + 2 ⇒ (6) + 2 = 8 fire damage x2 and 1d4 ⇒ 4 persistent fire damage

DC 5 Flat check: 1d20 ⇒ 11 vs Dazzled condition
Spitfire Attack, Fightened 1, Agile, MAP: 1d20 + 10 - 1 - 4 ⇒ (3) + 10 - 1 - 4 = 8 vs Zaighar AC 21
Damage: 1d12 + 2 ⇒ (11) + 2 = 13 fire damage

DC 5 Flat check: 1d20 ⇒ 12 vs Dazzled condition
Spitfire Attack, Fightened 1, Agile, MAP: 1d20 + 10 - 1 - 8 ⇒ (3) + 10 - 1 - 8 = 4 vs Old Crow AC 20

Only the first spit hits but it burns the tengu!

⬤ INDIGNANT DEAD! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Bramblespine (AC 17) (HP 17/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny Yellow) (HP -) | Dazzled (1 rd); Frightened 1 | Flying 5 ft above ground
➤ Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
➤⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
➤ Zaighar (AC 21) (HP 14/47) | 2☘️ |
Parted (Tiny Blue) (HP -16) |
➤ Wizel Genius (AC 20) (HP 44/55) | 2☘️ |
➤ Old Crow at Mountain's Top (AC 20) (HP 16/36) | 2☘️ |
Scorching (Tiny White) (HP -8) | Dazzled (1 min) | Flying 5 ft above ground
Burning (Tiny Black) (HP -) | Dazzled (1 rd) | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny Purple) (HP -8) |

AFTER YOUR TURN
❗ Old Crow at Mountain's Top: DC 15 flat check vs 1d4 persistent fire ❗

Horizon Hunters

Ghoran Resentment Witch 3 | HP 20/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

Flaming is still at 2 rounds on dazzled, after my increase from Misery.

Envoy's Alliance

HP 36/36| AC: 17 | F +7 R +7 W +9 | Exploration: Search Male Kholo (Sweetbreath) Witch 4 Perc +7 | 25 feet | Occult Spell DC 20 | Active Conditions: none

Bone Bearer darts between Burning and Scorching.

Lioness focuses to keep the Shroud of Night across Burning's eyes. Sustain.

Which sends a ripple of fear out of Bone Bearer. Burning and Scorching are Frightened 1 for 1 round.

"You're not looking so good, Zaighar," Lioness says before sending out some Soothing energy toward him.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

The dwarf strikes Flaming hoping for more success.

+1 Long hammer: 1d20 + 10 ⇒ (12) + 10 = 22

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Then he moves to strike again (on Flaming if still standing or on white if not).

+1 Long hammer: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Vigilant Seal

TN Tengu (Skyborn) Willing Host Animist (Liturgist) / Winged Warrior 4 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 22 wood shield | Saves (10**/7*/11**) | Perception (+9 w/ lowlight) | Speed 25, Leap 25
♥️ 46 | ☀️ □□ | ☘️ □ | ✋ empty | ⚕ none | Animist (1□□/2□□), Apparition (1□/2□) vs DC 19

Whirling his long blade, the wizened crow makes a strong thrust, then directs his vital energy outwards with a wingwave, banishing the foul spirits back to nothingness!

Potent Nodachi (S, 2h; brace, deadly d12, reach) vs Flaming: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (6) + 2 = 81d12 ⇒ 12

◆) Strike
◆◆) Vitality Lash

Vitality Lash (Basic Fortitude DC 18) vs Flaming or Scorching: 3d6 ⇒ (5, 3, 4) = 12

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"Appreciated," the hellknight says as the kholo witch soothes his burns. He whirls the iron ball over his head and flings it at a flaming skull. He uses the momentum to wrap the chain around his shoulder and slide his shield into place.

◆ Strike: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (18) + 12 = 30 (all are within reach, unclear which remain un-alive)
Bludgeoning, Magic: 1d8 + 4 ⇒ (8) + 4 = 12
◆ Swap
◆ Raise a Shield

AC 23


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Bramblespine wrote:
Flaming is still at 2 rounds on dazzled, after my increase from Misery.

Argh. Why do I keep messing these rounds of Dazzled? XD

Lioness keeps everyone Concealed from Burning's eyes. Burning and Scorching continues to be Frightened while they are next to the familiar. Lioness then provides healing to Zaighar.

Wizel fights Flaming, bonking it with his long hammer! 13 P & E damage but misses to hit the second time.

Old Crow also thrusts weapon to Flaming. 8 S damage
Flaming: DC 18 Fortitude save: 1d20 + 5 ⇒ (11) + 5 = 16 vs VL (Fail, 12 Vitality + 3 weakness)

He also effectively blasts vitality to it that it reduces to ashes after it explodes in a blast of fire and bones, but fortunately no one is adjacent to it.. Flaming out

Meanwhile, Zaighar redirects his iron ball to Scorching that shatters it into a blast of in a blast of fire and bone that deals 1d6 ⇒ 1 piercing damage plus 1d6 ⇒ 5 fire damage to each adjacent creature (Bone Bearer and Wizel) (DC 18 basic Reflex save). Scorching out He then raises shield by swapping weapon with it.

Burning, on the other hand, launchers more spit fire to Wizel, Zaighar, and Old Crow
DC 5 Flat check: 1d20 ⇒ 16 vs Dazzled
Spitfire Attack, Frightened 1: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20 vs Wizel AC 20
Damage: 1d12 + 2 ⇒ (8) + 2 = 10 fire damage - fire resistance 1

DC 5 Flat check: 1d20 ⇒ 1 vs Dazzled
Spitfire Attack, Frightened 1, Agile, MAP: 1d20 + 10 - 1 - 4 ⇒ (10) + 10 - 1 - 4 = 15 vs Zaighar AC 21+2 w Shield raised

DC 5 Flat check: 1d20 ⇒ 5 vs Dazzled
Spitfire Attack, Frightened 1, Agile, MAP: 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15 vs Old Crow AC 20


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Old Crow keeps burning for 1d4 ⇒ 2 persistent fire.
DC 15 Flat check: 1d20 ⇒ 17 vs persistent fire

Suddenly, the flame burning the tengu is now gone.

⬤ INDIGNANT DEAD! Round 2/3 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Bone Bearer: DC 18 basic Reflex save vs 1 P damage & 5 fire damage ❗
❗ Wizel Genius: DC 18 basic Reflex save vs 1 P damage & 5 fire damage ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 3
➤ Bramblespine (AC 17) (HP 17/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny Yellow) (HP -36) |
➤ Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
➤⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
➤ Zaighar (AC 21) (HP 25/47) | 2☘️ | Fire resistance 1; +2 status bonus to saves against mental effects
Parted (Tiny Blue) (HP -16) |
➤ Wizel Genius (AC 20) (HP 35/55) | 2☘️ | Fire resistance 1
➤ Old Crow at Mountain's Top (AC 20) (HP 14/36) | 2☘️ |
Scorching (Tiny White) (HP -32) |
Burning (Tiny Black) (HP -) | Everyone is concealed (Shroud of Night sustained); Frightened 1 while adjacent to Bone Bearer | Flying 5 ft above ground

Round 2
➤ Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny Purple) (HP -8) |

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Keeping his shield raised, Zaighar pulls his pike loose from over his shoulder and thrusts it at the remaining flaming skull.

◆ Raise a Shield
◆ Interact
◆ Strike: Breaching Pike (E): 1d20 + 11 ⇒ (8) + 11 = 19
Piercing, Razing: 1d6 + 4 ⇒ (2) + 4 = 6

AC 23

↺ Reactive Strike: 10 ft reach:

Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (18) + 11 = 29
Piercing, Razing: 1d6 + 4 ⇒ (3) + 4 = 7

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

The Goblin casts this time - sending forth magical missiles on the Burning skull!

Force Barrage - full round action
Damage 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Reflex DC 18: 1d20 + 6 ⇒ (17) + 6 = 23

The dwarf steps and strikes Burning.

+1 Long hammer: 1d20 + 10 ⇒ (4) + 10 = 14

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

And again.

+1 Long hammer: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7

Damage, Piercing, Electricity: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Vigilant Seal

TN Tengu (Skyborn) Willing Host Animist (Liturgist) / Winged Warrior 4 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 22 wood shield | Saves (10**/7*/11**) | Perception (+9 w/ lowlight) | Speed 25, Leap 25
♥️ 46 | ☀️ □□ | ☘️ □ | ✋ empty | ⚕ none | Animist (1□□/2□□), Apparition (1□/2□) vs DC 19

Sword down, the old crow at mountain's top moves in, place both remaining creatures in deadly range, and unleashes another blast of vital energy.

◆) Stride
◆◆) Vitality Lash

Vitality Lash (Basic Fortitude DC 18) vs Burning or Scorching: 3d6 ⇒ (2, 3, 5) = 10

Horizon Hunters

Ghoran Resentment Witch 3 | HP 20/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

On the off chance the party's barrage of attacks doesn't fell the remaining foe Bramblespine gives it the evil eye before firing needle darts.

Will DC 19 vs Evil Eye
needle darts: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
piercing: 4d4 + 1 ⇒ (1, 3, 4, 1) + 1 = 10


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Zaighar pokes his weapon into Black Burning with a thrust after raising his shield. 6 P damage

Pennypockets flies forceful missiles to the same enemy. 11 force damage

Wizel manages to dodge some of the fiery splinters from the explosion, but his attacks miss to connect to the skull.

DC 18 basic Fortitude save: 1d20 + 5 ⇒ (2) + 5 = 7 vs VL (Crit Fail, 20 vitality damage and Enfeebled 1)

Whatever Old Crow unleashes against the flaming skull, it is enough to bring it into its demise, causing it to shake violently before exploding as well into a blast of fire and bones to Bone Bearer and Old Crow with 1d6 ⇒ 3 piercing damage plus 1d6 ⇒ 1 fire damage (vs DC 18 basic Reflex save)!

Bone Bearer's save from Scorching Explosion: Bone Bearer's Top's Reflex Save (T): 1d20 + 5 ⇒ (11) + 5 = 16 Fail, 1 P and 5 fire damage

vs Burning's explosion...
Bone Bearer: Bone Bearer's Top's Reflex Save (T): 1d20 + 5 ⇒ (10) + 5 = 15 Fail, 3 P and 1 fire damage
Old Crow:Old Crow at Mountain's Top's Reflex Save (T): 1d20 + 7 ⇒ (7) + 7 = 14 Fail, 3 P and 1 fire damage

COMBAT OVER! WELL DONE!

Party Health:
Bramblespine (17/27 HP) [2☘️]
Lioness Lapping Blood (35/35 HP) [2☘️]
Bone Bearer (0/10 HP)
Zaighar (25/47 HP) [2☘️]
Wizel Genius (33/55 HP) [2☘️]
Old Crow at Mountain's Top (10/36 HP) [2☘️]
Pennypockets (34/34 HP) [1☘️]

The adventurers return to Castor and tell him what they found. Castor takes the news with a mix of overwhelming sadness and pride at his brother’s actions. What is clear is that the people of Bulviss chose to put the lives of others above their own, even understanding that it might’ve been in vain. Now armed with the truth, Castor gets to choose how to live the life his brother left him.

FIN

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Yay! Good game team! Thanks GM, I reckon that would have made for a cool bigger scenario, certainly had some good ideas to work with

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