Catfolk

Ceilidh Razkar's page

67 posts. Alias of GM Harpwizard.


Full Name

Ceilidh Razkar

Race

Pahtra Mystic 10

Classes/Levels

HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺

About Ceilidh Razkar

Ceilidh Razkar
Female pahtra mystic 10 (Secrets of Magic)
Medium, Humanoid, Pahtra
Heritage meyel's chosen pahtra
Background disciple
Perception +17; darkvision
Languages Common, Pahtra, Vesk, Ysoki

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Skills
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Acrobatics +16, Computers +13, Diplomacy +20, Lore, Meyel +13, Medicine +21, Nature +17, Performance +18, Religion +17, Stealth +16, Survival +17

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Abilities
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Str +0, Dex +4, Con +2, Int +1, Wis +5, Cha +4

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Items
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advanced tempweave,
knife,
superior pulsecaster pistol
(5 tactical battery (20 charges each)),
cloudy blue rhomboid aeon stone,
commercial jetpack,
commercial null space chamber,
datapad,
retinal reflectors,
tactical dermal plating,
tactical medkit,
purse (423 )

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AC 28; Fort +16; Ref +18; Will +21 (Successes are crit successes instead)
HP 118
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Speed 25 feet, climb 25 feet

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Offense
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Melee [1] knife +16 (versatile S, thrown 10 ft., agile, finesse, analog), Damage 1d4 P
Ranged [1] knife +16 (versatile S, thrown 10 ft., agile, finesse, analog), Damage 1d4 P
Ranged [1] superior pulsecaster pistol +18 (tracking +2, nonlethal, tech, range increment 30 feet, reload 1), Damage 2d6 E

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Divine Mystic Spellcasting
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DC 29, attack +19;

5th (4 slots)

breath of life,
divine immolation,
dreaming potential,
summon dragon*

4th (4 slots)

battle sonata,
creation, divine
wrath*,
fly

3rd (4 slots)

crisis of faith,
entropy strike,
heroism,
skyfire wings

2nd (4 slots)

dispel magic,
false vitality,
noise blast*,
sure footing

1st (4 slots)

cellular stimulant,
heal*,
mind skewer*,
motivating ringtone

Cantrips (5th)

adhere,
electric arc,
frostbite,
gouging claw,
guidance,
vitality lash,
void warp

*Spells marked with an asterisk are signature spells; these spells may be heightened freely

Focus Spells 3 Focus Points, DC 29; 5th

Charged Javelin:
Use In Play
Heightened to 5th Rank
Cast somatic, verbal
Range 60 feet
Targets 1 or more creatures
Ranged Strikes +19 / +14 / +9
Ranged Damage 5d6 E +5 E
Ranged Crit Damage ×2 + double pers dmg

Critical Success The javelin deals double damage, both initial and persistent.
Success The javelin deals full damage.

Calculations
Proficiency Level (Expert)
•Ability Bonus (+5): Wisdom 20 (+5)
•Base Bonus (+14): Character Level (+10), Expert Proficiency Modifier (+4)

Ranged Attack
•Proficiency Bonus (14): Character Level (+10), Expert (+4)
•Ability Bonus (5): Wisdom +5

Infusion:
Connection healing

Range varies; Targets 1 willing bonded creature

You infuse the target’s essence with healing energy. If the target is a willing creature, you restore 1d6 Hit Points. The target is then temporarily immune for 10 minutes. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

The spell has a range of touch.

The spell has a range of 30 feet. If you’re healing a creature, increase the Hit Points restored by 6.

You heal all bonded creatures in a 30-foot emanation.

Heightened (+1) The amount of healing increases by 1d6, and the extra healing for the 2-action version increases by 6.

Vitality Nova:
Heightened to 5th Rank
Range 100 feet
Area 30-foot burst

Calculations
Proficiency Level (Expert)
•Ability Bonus (+5): Wisdom 20 (+5)
•Base Bonus (+14): Character Level (+10), Expert Proficiency Modifier (+4)

Information

Description
Vitality Nova

Focus 4
Focus
Uncommon
Concentrate
Manipulate
Mystic
Transfer
Vitality
Connection healing

Transfer Cost any (minimum 2)

Range 100 feet; Area 30-foot burst

You release a burst of condensed vitality energy, causing a radiant explosion of healing light. Vitality nova heals all creatures in the area 1 Hit Point for every 2 Hit Points spent to cast it. Treat this healing as a use of Transfer Vitality.

If you spend 20 or more Hit Points and the spell was cast in an area of magical darkness, vitality nova attempts to counteract the darkness effect.
If you spend 40 or more Hit Points, creatures healed by the spell can attempt a DC 10 flat check to end persistent bleed damage.
If you spend 60 more Hit Points, end all persistent damage on creatures healed by this spell.

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Ancestry Feats
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Climbing Claws, Competitive Spirit, Meyel's Melody
Class Feats Cantrip Expansion, Deity's Domain, Network Shield, Network Spell, Spot Healing

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General Feats
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Toughness

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Skill Feats
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Battle Medicine,
Cat Fall,
Continual Recovery,
Holy Talisman,
Skill Training

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Other Abilities
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group chat,
harmony (healing),
lightning,
mystic bond,
network spell,
transfer vitality,
vitality network

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